Race |
Human |
Classes/Levels |
Magus 6 AC21/T16/F15, Hits 50/50, Init +6, F+8, R+7(+9), W+6; Perception +0, Arcane Pool 6/6 |
Gender |
Male |
About Andrzej Plamen
Male Human (Vistani) Magus 5
LG medium humanoid (human)
Init +6(+8), Senses Perception +0
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DEFENSE
Armour Class 23, touch 16 (18 vs evil), flat-footed 15 (17 vs evil)
[+5 armour [+1 chain shirt], +4(+6) Dex, +2 def [protection from evil]]
hp 50 (6d8+12(Con)+6(favoured class))
Current hits 31,26,13,9,17,23,29,38,40
Saves
Fort +8, Ref +7 (+9), Will +6
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OFFENSE
Speed 30ft
Melee masterwork scimitar +9 (1d6+4/18-20)
Melee masterwork silver scimitar +9 (1d6+3/18-20)
Melee - Spell Combat +2 scimitar +8 (1d6+6/18-20) + spell (standard action only)
Melee club +4 (1d6)
Melee dagger +8 (1d4/19-20)
Ranged masterwork light crossbow +9 (1d8/19-20)
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STATISTICS
Str 10, Dex 18, Con 14, Int 16, Wis 8, Cha 10
BAB +4, CMB +4, CMD 18
Feats Weapon Finesse, Combat Casting, Dervish Dance, Extra Arcana
Skills [Armour Check Penalty (ACP) = -1)]
Climb -1 = +0(Str)-1(ACP)
Heal -1 = -1(Wis)
Intimidate +4 = 1(rank)+0(Cha)+3
Knowledge (arcana) +11 = 4(ranks)+4(Int)+3
Knowledge (dungeoneering) +11 = 4(rank)+4(Int)+3
Knowledge (planes) +11 = 4(ranks)+4(Int)+3
Knowledge (religion) +10 = 6(ranks)+4(Int)
Linguistics +5 = 1(ranks)+4(Int)
Perform (dance) +3 = 3(rank)+0(Cha)
Ride +1 = 2(Dex)-1(ACP)
Sense Motive -1 = -1(Wis)
Spellcraft +12 = 6(rank)+3(Int)+3
Stealth +6 = 3(rank)+4(Dex)-1(ACP)
Swim +4 = 2(ranks)+0(Str)+3-1(ACP)
Use Magic Device +7 = 4(ranks)+0(Cha)+3
Languages
Common, Vistani, Celestial, Necril, X
Traits
Focused Mind
Reactionary
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MAGUS ABILITIES
Arcane Pool: 6
(1pt can be expended as a swift action to give the scimitar +2 enhancement for one minute)
Spell Combat: Can cast with free hand during melee attacks, treat as per twf and must cast on the defensive to avoid AoO. Can take up to -3 on attack to add the same amount as a bonus to concentration checks.
Spellstrike: Can cast a touch spell thru the scimitar as part of attack, any penalties from spell combat apply. On a successful critical, the spell does 2x damage. guide to touch attacks
Magus Arcana Arcane Accuracy (immediate action to gain +3 insight bonus to melee until the end of his next turn)
Spell Recall (4th) swift action to recall any single spell already cast by using a number of arcane points equal to the spell's level.
Magus Arcana (6th) Pool Strike (Su): The magus can expend 1 point from his arcane pool as a standard action to charge his free hand with energy. He can make a melee touch attack with that hand as a free action as part of activating this ability. If the touch attack hits, it releases the charge and deals 2d6 points of energy damage (acid, cold, electricity, or fire, chosen when he spends the arcane pool point to activate this ability). He can use this ability with the spellstrike class feature. If he misses with this attack, he can hold the charge for up to 1 minute before it dissipates. At 6th level, and every three levels thereafter, the amount of damage dealt by this attack increases by 1d6.
Magus Spells (ranged touch +7, concn +11/15 (on defensive or when grappled)
Prepared (italics indicates a spell that has been cast)
0th - daze (Will DC13), disrupt undead, detect magic, light, X
1st - burning hands (5d4, Ref DC15), grease (Ref DC15), long arm (ACG), shield, shocking grasp,
2nd - cats grace, glitterdust (DC16 Will), mirror image, stone call
Spellbook
0th - All
1st - burning hands (Ref DC15), corrosive touch, enlarge person, expeditious retreat, grease (Ref DC15), long arm (ACG), magic missile, shield, shocking grasp, true strike, vanish
2nd - cats grace, flaming sphere (Ref DC16), glitterdust (DC15 Will), mirror image, stone call
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Appearance
His pencil thin moustache and quality severe clothes covers the athletic narrow figure of a graceful dancer. Andrzej favours uniforms and would often pass for an officer.
Personality
Andrzej is a capable and intelligent man. His logical and aloof demeanour hides the depths of his passionate and emotional race. His love of family and clan extends to those he travels with although people find it hard to warm to the scholarly magus.
Background
Andrzej's role in the Party
Andrzej is no tank. He performs surgical strikes against single targets. However his spells and skills may prove useful in other situations.
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EQUIPMENT
Encumbrance currently 55lbs
10 Str = Light Load 0-58, Medium Load 59-116, Heavy 117-175lbs
Combat Gear
+1 chain shirt (1250gp, -1 ACP, 25lbs)
masterwork scimitar (315gp, 3lbs)
club (3lbs)
masterwork light crossbow (375gp, 4lbs)
Ammunition
10 bolts (3lbs)
5 +1 bolts (230gp)
5 silver bolts (10gp)
2 adamantine bolts (120gp)
Consumables
2 sunrods
Magical Consumables
scroll of expeditious retreat (25gp)
wand of ray of enfeeblement (10 charges, Fort DC11, 150gp)
wand of cure light wounds (39 charges, 600gp)
General Gear
handy haversack (2,000gp)
+1 cloak of resistance (1000gp)
Backpack (2lb)
Bedroll (1lb)
Bell and 50ft string
Flint and steel
Lantern, bullseye (3lbs)
Mirror, small, steel
1 Flasks of oil (3lbs)
2 Empty vials
Rope, silk
4 Days of trail rations (2lb)
Waterskin (4lbs)
Whetstone
Wealth
Gold 60,