The World's End - Maximum City [A Mutants & Masterminds Campaign]

Game Master DM_Lazer_Beam

The World's End - Maximum City
DM_Lazer_Beam's M&M Campaign
Elli's Map of Massachusetts
Station X-438
Castle Sinh Overview


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Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

Typical. He didn't even say where his laboratory is. How are we supposed to find it without searching this whole darn castle?


Human [injuries] - 2 bruise(1 incurable) plus paralyzed leg [Defenses] D:1(9)/ P:1(9)/ F:3/ T:3/ W:5 [Stats] STR:1/STA:3/AGI:1/DEX:3/FGT:1/INT:4/AWE:5/PRE:0

I can't imagine it's that far away. Why else would we show up down here and not somewhere more impressive.

I turn to Bizz. Do you know where it is?


Bizzniche takes a deep whiff of the dank air. It sure smells like Castle Sinh although it looks a little worse for the wear.

I can lead you directly to Sinh's labratory assuming he hasn't moved it in the what...20? earth years that I've been gone. We are in the East Dungeon. Just a right, right, left, up, jump, right to get to his lab. or was that two lefts a jump and a dash?

Bizzniche rotates his head 270 degrees to fully take in the room. Exorcist style Something's not right in this room, do you smell that?


Human [injuries] - 2 bruise(1 incurable) plus paralyzed leg [Defenses] D:1(9)/ P:1(9)/ F:3/ T:3/ W:5 [Stats] STR:1/STA:3/AGI:1/DEX:3/FGT:1/INT:4/AWE:5/PRE:0

Smell what?


It smells like people but not nearly as nice smelling as you. He takes a much more delicate sniff. One person...over there. He points to the far end of the prison cell.

Now that Bizzniche has pointed it out, you are able to detect a faint heat signature coming from inside the cell.


Human [injuries] - 2 bruise(1 incurable) plus paralyzed leg [Defenses] D:1(9)/ P:1(9)/ F:3/ T:3/ W:5 [Stats] STR:1/STA:3/AGI:1/DEX:3/FGT:1/INT:4/AWE:5/PRE:0

I walk over to the cell and look inside. Can I make anything out about who is in there and what they look like? If it's too dark to see much, I'll light a fire in my hand to add light. And I'm not opening the cell yet, they can chill in there for now.

Hello?


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Something inside the cell scurries to the furthest corner away from you. From your torch you can see a grimy person huddled in the far corner of the cell. To say this person's clothing is disheveled is an understatement.

махай се, чудовища!

The voice is definitely female.

Joe:
Translation: Go away, Monsters!


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

Guys I can always teleport us to him no problem but who knows what hes got up there waiting for us. Also If we are on earth id like to get rid of this loot.

Timeline attempts to port himself and the truck full of gold to their base. Lets see what happens aye


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Timeline concentrates and the entire truck begins to crackle and shimmer for several seconds before finally disappearing with an audible *POP*

Timeline:
Your teleport is attempting a full, 3 move teleport so the distance must be over 500 miles. Once inside the Spatial Reality Vortex, you are immediately aware that some force is diverting you. It is too powerful to completely avoid but you may attempt a Power Check using your ranks in Teleport (1d20+9 currently) to attempt to alter your destination slightly.

This effect appears to be some sort of mystical red tornado. It definitely isn't a constant effect, more like a trap someone set, waiting for you to teleport...

You are awarded a Hero point for this complication.

With the truck's noise gone, you can hear the woman inside the cell sniffling.

вие сте от село?

Joe:
Translation: Are you from the village?

Also, I am using google translate Bulgarian for this woman. Please translate your responses to her in Bulgarian as well.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

DM:

hey i am a mythical monster, and most of these guys are quite human miss

I speak some words in the same tongue
хей аз съм митично чудовище, а повечето от тези момчета са доста човешки Мис
then in English, or whatever language we all speak
She just called us monsters, apart from the imp, the rest of us look quite human says the reverend Jesse Jackson
going back to the lady in the cell
Не, за съжаление ние не сме от село, но ние сме тук, за да помогнем. така или иначе какво село е?
DM:

no, unfortunately we are not from the village but we are here to help. what village is it anyway?


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

teleport power check: 1d20 + 9 ⇒ (4) + 9 = 13
hero point re roll: 1d20 + 9 ⇒ (7) + 9 = 16+ 10 if under 10 so 16+10=26 total
Timeline hitting the anomaly starts turning the steering wheel of the truck like that would change the outcome somehow.
Look out Toto, I don't think we are in Kansas anymore.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Human sure but mystically arriving clad in your superhero costumes (minus Joe) and then one of them flashes and is gone and another is holding flame in her hand nearby...She's certain you are monsters of some kind. :)

She stares defiantly at Joe. може да сте чудовища, но аз няма да се превърнат в едно!

The glow of Wild Fire's Flame Torch glints off the shard of glass the woman raises to defend herself. She continues suspiciously at Joe's last statement. как се чудовища Sinh не знам къде са те? е той избърса дори спомените си от теб?

сте Visskonian, нали? но вие не сте от моето село. Аз съм всичко, което е останало от моето село. Sinh обърна останалото в чудовища.

Joe:
You may be monsters but I will not be turned into one!

The glow of Wild Fire's Flame Torch glints off the shard of glass the woman raises to defend herself. She continues suspiciously at Joe's last statement.

How is it Sinh's monsters don't know where they are? Has he wiped even your memories from you?

You are Visskonian, yes? But you are not from my village. I am all that is left of my village. Sinh turned the rest into monsters.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

dm:

we are not Sinh's monsters. we are here to, deal with him, if you catch my drift. i do not know what a Vissokian is madam. We will try to protect you from Sinh's power. Stay here and when we deal with him, we will come back for you.

ние не сме чудовища Sinh си. ние сме тук, за да, се занимават с него, ако ме разбираш. Аз не знам какво е Vissokian е мадам. Ние ще се опитаме да ви защити от власт Sinh си. Останете тук и когато ние се занимаваме с него, ще се върна за теб.
in English
She is a local from what i can tell. she says that Sinh has captured everyone from the village and experimented on them and turned them into monsters. She fears that we are with him and that she will soon become one of Sinh's monsters. i told her that we are not with Sinh and plan on dealing with him. question, do you remember where if we capture criminals do we take them? timeline i think can take him to the headquarters, and what could possibly happen when taking a powerful magician to the headquarters of the Guardians.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

It's this moment when all of you realize that Timeline has not teleported back yet. It's been about a minute.

Expertise(History, Geography, or Pop. Culture) DC 15:

Visskonia is the small north European country ruled by none other than Dela Ruse, Lord Sinh's public personality.

The woman nods at your words and practically shouts when you mention leaving her alone. не ме оставяй тук!

In halting English. Y-you...American, no? I...sick. Food. Take with...you

Wild Fire:
Your heat vision picks up a strange heat reading from the woman. Her arms and legs are much colder than a normal person's. Her core body temperature seems fine for now but you don't know when that might change.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

expertise history: 1d20 + 5 ⇒ (9) + 5 = 14 +5 if edidic
also where is my spoiler?


Human [injuries] - 2 bruise(1 incurable) plus paralyzed leg [Defenses] D:1(9)/ P:1(9)/ F:3/ T:3/ W:5 [Stats] STR:1/STA:3/AGI:1/DEX:3/FGT:1/INT:4/AWE:5/PRE:0

No spoiler for you!

Geography: 1d20 + 9 ⇒ (15) + 9 = 24

DM:
Can I tell if she's sick, hurt, or just really cold? What's the temperature read in the dungeon? Is it damp?

Taking him to the guardians might be best. They most likely have good facilities for holding people of significant power. Where did Timeline go anyways?


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

Viskonia. Sounds... European?
Should have paid more attention to my high school geography...

I say we take her with us, though I don't think that that's the best idea at the moment... especially since Timeline isn't back yet...


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Sorry folks, mah Dadgum spoiler maker dun gave out. Lucky I had a spare a two jerst lying roundabouts.

Joe:
Don't leave me here!

Wild Fire:
A Treatment check would be in order if you'd like to assess her condition. Treatment as far as simple first aid or discerning general status can be done untrained only things like triage, surgery etc... require training.

Wild Fire the reading of the castle is cold...stone cold.


AWWWWWWWW YEA!. Puts on sunglasses.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

The castle is indeed Dank, Damp, Musty, and Filthy. Think old Victorian house inhabited by hobos until the ghosts of the previous hobo inhabitants scared them all away (or to death to further populate their ranks). And so on through a couple of centuries. Original occupants = dinosaurs. Old, grumpy dinosaurs with canes that would yell at the stupid monkey people to get off their lawn.

I don't know Joe, have you ever been to Visskonia in the past?


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

Can i see the old dinosaur ghosts telling me to leave with my special eyes? partly sarcastic partly really want this to go through


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

dm:
possibly, i know i was created in Spain and moved to Prague in the now Czech Republic, so i am somewhat familiar with at least older eastern Europe, so i fell yes i have been to the country but not in centuries time, so i don't know current leaders but i know of the country


Human [injuries] - 2 bruise(1 incurable) plus paralyzed leg [Defenses] D:1(9)/ P:1(9)/ F:3/ T:3/ W:5 [Stats] STR:1/STA:3/AGI:1/DEX:3/FGT:1/INT:4/AWE:5/PRE:0

Yeah we should probably wait for him.

Also, is the cell door locked?

Treatment roll to get status on woman: 1d20 + 4 ⇒ (18) + 4 = 22


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

I was comparing the status of the castle to a similar situation from my imaginary childhood and unfortunately the dinosaurs were purely hypothetical creations of my subconscious. Also they weren't ghosts. Just really really REALLY old. There might be ghosts in Ye Old Castle but they must use much more sophisticated trickery than what can be seen by your cheap, cereal box X-Ray glasses. Houston has also cleared you for using your Eidetic memory. Yay you!

Wild Fire, you can tell the woman is dehydrated, malnourished, and likely running mostly on adrenaline. She has no visible pustules, sores, or other obvious signs of sickness but you are no doctor. One strange thing of note, she has no cuts on her hand despite handling the glass shiv.

The Cell Door is locked and you see that the woman has the keys.


Human [injuries] - 2 bruise(1 incurable) plus paralyzed leg [Defenses] D:1(9)/ P:1(9)/ F:3/ T:3/ W:5 [Stats] STR:1/STA:3/AGI:1/DEX:3/FGT:1/INT:4/AWE:5/PRE:0

So many questions! I tell everyone the diagnosis.

I don't know how she isn't cutting herself or why she has the keys. Wouldn't she want to get out? Joe, can you ask her?


She is sooo totally a dinosaur ghost. I'm calling it right now.


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

If needed I can probably pop the lock open, if we don't want an overt display of power.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

she said she didn't want us to leave her there
at the lady in the cell
защо имате ключовете към вашата собствена клетка? защо ти пука, ако си тръгнем, ако се опитвате да остане в клетката? също така и как се не сте ранени от участие, което много остър кинжал, че липсва каквато и да е безопасно захващане? кой си ти, и защо пък да започне да изглежда, че не са чисти като направите себе си, за да бъде?

dm:

why do you have the keys to your own cell? why do you care if we leave if you are trying to stay in the cell? also how are you not injured from holding that very sharp shiv that lacks any sort of safe grip? who are you, and why does it start to seem that you are not as pure as you make yourself to be?


Human [injuries] - 2 bruise(1 incurable) plus paralyzed leg [Defenses] D:1(9)/ P:1(9)/ F:3/ T:3/ W:5 [Stats] STR:1/STA:3/AGI:1/DEX:3/FGT:1/INT:4/AWE:5/PRE:0

I smile. And even if that doesn't work, I can cut through the metal. Would take more time though.

I get a more serious look on my face. Where the bloody devil is Timeline?

I don't think any of us want to leave her there, I just think it's peculiar that she has the keys, but hasn't left. Though the decreased body temp and her glass-proof hands are odd too. Maybe she's another mutant?


Dark Sorceror-King of Viskonia [Bruises=1; Conditions: Staggered]

DM only:

Deathtrap: 1d3 ⇒ 2 1=The Deadly Conveyor Belt 2=Wind Tunnel of Doom 3=The Closing Walls 4=The Killing Jar

Timeline:
You and the truck full of goodies find yourselves inside a smooth, box-like room with reflective and extremely smooth surfaces that are polished to a mirror finish. At one end is the largest fan you have EVER seen.

An image of Lord Sinh stooped over an alchemical laboratory table pops up.

Huh? Oh! the heroes have finally arrived. Took you long-

Lord Sinh's sentence trails away as he sees you...and only you.

Wha?! How?! I don't... He rubs his forehead with two fingers trying to massage away the building headache. Every time I use minions they get it WRONG.

He looks directly at you. Enjoy the afterlife, you meddlesome miscreant. Now I have to get your friends myself. The image winks out.

The fan blades begin to turn faster...and faster...the truck is already beginning to slide towards it. Deathtrap time!


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Аз се заключих в така Sinh може да направи не повече експерименти върху мен. Ръцете ми са груби, защото аз съм един миньор.

She shows you her calloused, well-worn hands. She fumbles for the keys and begins to unlock the cage.

Joe:
I locked myself in so Sinh could do no more experiments on me. My hands are rough because I am a miner.


Human [injuries] - 2 bruise(1 incurable) plus paralyzed leg [Defenses] D:1(9)/ P:1(9)/ F:3/ T:3/ W:5 [Stats] STR:1/STA:3/AGI:1/DEX:3/FGT:1/INT:4/AWE:5/PRE:0

I step back to let her out.

If she's cold, tell her she can stand near me. I can warm anyone up in no time haha. Did she ever give her name?


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

she says she is a miner from the village and her hands are tough and that why she isn't injured. She locked herself in here to stop further testing on herself.

огнена мой приятел казва, че ако сте студено можете да се сгреете от тук. ние ще се опитаме да ви опази, ако дойдете с нас. Също така какво е вашето име?

DM:

my fiery friend says that if you are cold you can warm yourself by here. we will try to keep you safe if you come with us. Also what is your name?


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

Guys if you can hear me Sinh is coming for you! Im stuck in a trap big spinning fan blades no worries ill be out in a jiffy but until then keep an eye out for Sinh and as always may the force be with you.

That movie drop one was for you Tempest

Timeline seeing the truck beginning to slide decides to try driving backwards with one hand and blink the giant spinning blades with the other focusing on the center of the blades seeing you can see that the best

blink: 1d20 + 7 ⇒ (8) + 7 = 15DC 20vs dodge, should be enough to hit the center of the spinning fan blade.If it works im teleporting it above sinh try to knock him out.


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

From what Joe is telling us, and asking, I'm becoming uncertain of this lady's intentions. She wants to be here, she doesn't want to be here, she somehow has a key... Insight Check before she opens the door.
Insight: 1d20 + 8 ⇒ (12) + 8 = 20

If she's more than she says, I want to act before she gets that door open.


Dark Sorceror-King of Viskonia [Bruises=1; Conditions: Staggered]

Timeline:

You turn the truck into the fan's path building up speed at a ridiculous pace. At the last second you teleport the entire fan and fan assembly away...only to have it reappear in the same location after a short delay!

Congratulations on figuring out one of the ways to "bypass" the trap. This one is mildly resistant to teleporters as it can be zapped back into place but only after about a 3-4 second delay.

HERO POINT awarded for complication of Re-assembling Trap.

Make a Vehicle Check DC 25 please to determine if the truck makes it through ok. Failing means the truck is torn in half by the fan blades (potentially damaging the fan blades as well). Failing by 2 degrees or more means you will be potentially hit by the fan blade in which case you will need a Dodge check or get hit by the fan.

Timeline, on the other side of the Fan Blade you notice a small activation console recessed into the far wall (~60 feet away). The wind tunnel continues for about 100 feet before dropping away into empty space, you can see a nearly full moon shining down upon a quaint countryside. The castle must be on a cliff or something overlooking the valley.

Lord Sinh appears briefly again. There are noticeable deep grooves in the wall behind him. You needling newt! You nearly destroyed half a year's worth of reagents! Just for that, I will be resetting that teleport trap. Good luck getting home, sweet, home!, he sneers.
In the background you can make out what appears to be a veiled oriental with a katana kneeling at Sinh's feet. Sinh gives him a command, извличане на сърцето! убие натрапниците, ако имате да, но не се счупи капака на Петра! before the image disappears.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Due to your awesome communicators, yes you are able to hear Timeline.

Risen Fate, you may not be able to understand her speech but you can judge from her body language that she is feeling scared and guilty right now. Guilty about what, you aren't really sure. Nice roll, RF. There is definetly something hinky going on here. Nothing you can prove but you are definetly on the alert.

She is able to answer Joe's question about her name. Petra

Предпочитам да стоя близо до вас... She blushes. ако това е добре.

напомняш ми на...един приятел, имах преди много време.

Joe:
I'd rather stand by you... She blushes. ...if that's ok?

You remind me of...a friend I had a long time ago.

You all get a chance to act before she unlocks the cage if you'd like.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

I feel like I should give you more of a lead from that Insight check...

Risen Fate, her conflicted feelings seem to stem from the talk about experiments done to her...


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

DM:
vehicle: 1d20 + 10 ⇒ (19) + 10 = 29
Timeline sits on the other side of the blades that came back seeing that control panel he pulls the truck up next to the panel and puts the e-brake on.Timeline jumps out and attempts to disarm the trap for good.
computers: 1d20 + 11 ⇒ (20) + 11 = 31
That'll do pig that'll do!Hah and Boy luck thinks hes the computer guy!

Guys sinh officially hates me now and here I thought we were becoming good friends.I saw another hologram of him and this time he had a samurai looking guy with a sword,sinh was speaking some funky language to him,Just watch your asses out there alright!


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

DM:
vehicle 2: 1d20 + 10 ⇒ (10) + 10 = 20


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Timeline:
I need a Vehicles check as you are still very much inside the massive wind tunnel...just on the safe side of the fan. DC 20 and failure means you get blown out of the castle, truck included.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Timeline:
You madly shift gears in an effort to drive crosstream towards the control panel. You feel certain that your efforts will be in vain and all of your newly acquired wealth will be blow off the castle. At the last second, the truck picks up a small burst of speed and you hit the Panic button on the front of the recessed console. The fan immediately begins to shut down.

You take a closer look at the console and find a hidden door switch! A nearly invisible door slides silently open nearby revealing a stone brick corridor stretching into the gloom. Conduit pipes in black, orange, and yellow run along the ceiling and down the tunnel...


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

Dm:

expertise history: 1d20 + 13 ⇒ (3) + 13 = 16
Timeline summons a airport luggage mover with the trailers and fills it with the dump truck and then drops the dump truck,also uses his summon useful items to summon his armor , Timeline hops in and zips off down the smaller corridor. All a board Woo Woo!!


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

@ To his headset
Yo, Timeline, where'd you go, buddy?

@Joy
Abbi-Rey, on't-dey ust-trey at-they oman-way. Baker looks at Joe knowingly, unsure how well this lady's English is, but betting she doesn't know pig Latin.

Omething-say others-bay e-may about-way er-hay...

Seeing nothing terribly amiss, Baker simply watches and is ready to jump into action if the lady decides to pull something.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

To Fate
Well i tried to drop the loot off at the base but the damn bastard sinh somehow with his voodoo mojo magic trapped this place so I cant telport,so I ended up in a trap but he said he was coming for you guys. Don't worry still made it out of the trap just fine and disabled it as well and found a secret door and am following the corridor as I speak.Oh and no worries the gold and gems are safe.


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

@ TL
Well if you're ok, then just keep in touch and keep us up to date. We'll make our way through for now.

@ Joe
Hey Rabbi, wouldn't it be best to leave this woman here for now and come and get her later? That way she isn't in any more danger when we go to see Sinh and we can come back for her on our way out. Mind translating that idea to her to see what she thinks?


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

yeah i'll tell her to stay here, for her own safety and we will be back.
@ Petra
Петра, ние сме на път да направим нещо много опасно и безразсъдно изцяло. Това е за вашата безопасност, за да остана тук. запази Шив и да продължи да се предпазите. ние обещаваме да се върна възможно най-скоро, колкото можем. но моля те, остани тук, за вашата собствена безопасност. Ние сме чудовища, или достатъчно близо, след като всички.

dm:

Petra, we are about to do something very dangerous and entirely foolhardy. It is for your safety to stay here. keep the shiv and continue to protect yourself. we promise to be back as soon as we can. but please, stay here, for your own safety. We are monsters, or close enough, after all.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Google translate is down atm. I will assume Joe translates for you.

She stops and stares at you three, tears welling up in her eyes. You...would...leave...me? She shakes her head as if to deny the fear she sees in your eyes. NOOOOOOO!!!!! You are just like them! Monsters!

Petra yanks on the still locked cell door, ripping it from it's hinges. She runs away from all of you into a dark, side corridor.

She dropped the set of keys in her haste and you can clearly see indents where her fingers had been gripping it.

Remember, she isn't a child, more of a young adult.


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

...That went over well. Maybe this is why I suck with girls...


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Timeline:
As you happily chug away down the corridor, you come to a room with a control panel, four tunnels (one of which you came from) and a set of stone brick stairs leading up. A row of beat up lockers lies rusting on one wall. The entire area speaks of neglect and age.

The arched stone ceiling reveals an aged fresco of some sort of deific figure descending from the clouds. Lurid devils carved from stone ring the ceiling fresco. A section of the ceiling is missing making identification of the figure impossible without it.

The pipes branch down each of the hallways and meet at the back of the control panel.

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