The Way of the Wicked-Evil Ascends! (Inactive)

Game Master Yuugasa


51 to 100 of 626 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

AC 20 (T 11, FF 19). HP 28, Fort +9, Ref +7, Will +8. Init +1, CMD/CMD 7/18, Speed 20ft
Attacks:
Mwk Nodachi +7 (1d10+9) 18-20/x2 [PA], Touch of corruption 1d6 neg energy 9x (also command fort dc 17)
Skills:
Bluff +11, Diplomacy +10, Disguise +10, Intimidate +16, Knowledge (nobility) +5, Knowledge (religion) +6, Perception +3, Sense Motive +5, Stealth +6

sense motive: 1d20 + 5 ⇒ (20) + 5 = 25
Asmodeus is granting her good insight here
A smile appears on Angelica's face as she studies the warden. It seems He has sent someone for me. Marvelous.
"Simply by being of a better class than yourself warden. Perhaps you should bathe before returning to her. You reek worse than we do. You wouldn't want to dissapoint the lady would you?" Angelica says with a smile.
She stands up and moves around as a noble would. Even clicking her tongue at the guard for taking as long as he does.
"Oh do hurry up. I have better things to do." she says with a voice full of authority.

Before she leaves the room Angelica turns to her fellow prisoners and says "Do behave children. We wouldn't want to upset the warden now with such an important person waiting for him. He might get a heart attack and we want him to survive a while longer don't we. " she says with a wink and a smile.

-Posted with Wayfinder


An angry vein pops in Tomas' forehead and he orders the guards to roughly take Angelica.

They lead her to a side room and force her onto a chair.

Waiting for you there is a hauntingly beautiful woman in an elegant black dress and soft silken veil. She looks as if she is headed to a funeral. Her hair is so platinum as to almost be white and her eyes are a vibrant almost unearthly green. She clearly has been weeping.

“Oh, dearest,” proclaims the unfamiliar woman. “I’m so relieved you’re alive!” She quickly turns to Tomas. “Could we please have a moment alone, good sir? For pity’s sake?”

Tomas looks angry but then goes blank for a bit and quickly agrees. “Of course, my lady. For you,’ tis no problem.”

As soon as the guards leave, the woman's demeanor immediately changes. She drops all pretense of grief or concern. She is immediately all business.

“Have you forgotten me, dearest?” the unexpected visitor says with a smirk. “Call me Tiadora. We possess a mutual friend who would like to meet you and your fellow cell-mates. Unfortunately, our friend is unwilling to visit you in your present rather shabby accommodations so it seems you must escape, but don’t be dour. Just because it’s never been done before is no reason you can’t be the first.

“If you manage that, cross the moors on the outskirts of town. On the old Moor Road you’ll see a manor house with a single lantern burning in the second story. There our mutual friend waits. That is all I know. He did want me to give you this.”

She takes off her silken veil and wipes away a few fake tears with it.

“Something to remember me by, dearest.”

She hands it to Angelica.

Veil of Useful Items:

Aura moderate transmutation; CL 9th
Slot none; Price 7,000 gp; Weight --
Description
This appears to be a fine silk veil of gossamer cloth. Only as it is
held and closely inspected can you see small cloth patches
of various shapes. One patch can be detached each round
as a move action. Detaching a patch causes it to become an
actual item. This veil contains:
• 2 daggers
• Bullseye lantern (full, lit and shuttered)
• Hempen rope (50-foot coil)
• Sack full of needed spell components (worth less than a 1 gp)
and common clothes in the PCs sizes
• Thieves Tools, Masterwork
• Window (2 ft. by 4 ft., up to 2 ft. deep)
• Potion of cure light wounds
• 100 gold pieces
• Unholy Symbol of Asmodeus (silver)
Note that the window patch will create a window (and therefore
a hole) in a nearby wall. If there are no nearby walls, it simply
turns into a common wooden window frame. It cannot be
placed on a living creature however. Once removed, a patch
cannot be replaced.
Construction
Requirements Craft Wondrous Item, fabricate; Cost 3,500 gp


Female Aasimar Conjurer2/Cleric1

sense motive: 1d20 + 7 ⇒ (20) + 7 = 27
Sibylla bites her tongue as the other woman addresses her as a child. Either she has been chosen by the Dark Lord, or she has her own means of escape. In either case it is not Sibylla's place to undermine her now. Later, perhaps, but not now.


AC 20 (T 11, FF 19). HP 28, Fort +9, Ref +7, Will +8. Init +1, CMD/CMD 7/18, Speed 20ft
Attacks:
Mwk Nodachi +7 (1d10+9) 18-20/x2 [PA], Touch of corruption 1d6 neg energy 9x (also command fort dc 17)
Skills:
Bluff +11, Diplomacy +10, Disguise +10, Intimidate +16, Knowledge (nobility) +5, Knowledge (religion) +6, Perception +3, Sense Motive +5, Stealth +6

Angelica cocks her head and studies the woman. "Hmmm, I must admit I do not recognize you "Tiadora". Though, it's lovely how you have wound our little warden around your finger. You must teach me your trick when we have some more time." She says nodding towards the door.

At the suggestion of escaping Angelica can't help but smile. "A group of unarmed villains against this group of incompetent jailers. Ow I love those odds. We will meet you there, though I am not responsible for any who are not strong enough make the journey."

She receives the veil and looks it over in her hands.
"A marvelous gift. We will make good use of it Tiadora." Angelica says with a nod of her head.

Assuming she knows what it is here. If not, let me know and I'll rp it


"I may indeed teach you sometime." Tiadora replies with a devilish twinkle in her eyes. "And we will get to know each other quite well in time I suspect."

Her message delivered, she rises and the guards return. Immediately, her demeanor once more changes and she is again a perfect picture of grief.

“No, I can’t bear to leave you!” She gives Angelica a kiss on the cheek.

Tomas shakes his head. “I’m afraid it’s time, miss.”

She looks deep in Tomas’ eyes and says, “Thank you for letting me say good-bye. There’s no need to search my dearest. You are such a good friend for letting me see my dearest one more time.”

“Such a good friend,” Tomas repeats, his voice almost mechanical. Then the watch sergeant seems to snap out of it and bows politely. “A pleasure, madam.”

She leaves unveiled. Her eyes meet Angelica's one last time and she briefly gives her a wicked smile.

“Don’t disappoint me, dearest.”

The visitation concluded, Angelica is taken back to her cell by a cadre of guards and shackled once more.

Yeah, she knows what it is, not too fond of making the PCs identify anything that isn't unique or an artifact.


AC 20 (T 11, FF 19). HP 28, Fort +9, Ref +7, Will +8. Init +1, CMD/CMD 7/18, Speed 20ft
Attacks:
Mwk Nodachi +7 (1d10+9) 18-20/x2 [PA], Touch of corruption 1d6 neg energy 9x (also command fort dc 17)
Skills:
Bluff +11, Diplomacy +10, Disguise +10, Intimidate +16, Knowledge (nobility) +5, Knowledge (religion) +6, Perception +3, Sense Motive +5, Stealth +6

is everyone currently shackled?

Walking back as if the guards are her loyal escorts, you can't help but notice a large smile on Angelica's face. As she gets her shackles redone she says "Thanks for the escorts darlings but you shouldn't have. I have enough companions as it is."

After the guards leaves Angelica looks upon the others and studies each briefly as if to gage them.
She leaves them hanging for a while longer though, with a smile on her face.

what time in the day is it and is there a guard outthe door?

-Posted with Wayfinder


Male Human Cleric (Unholy Barrister) 3
Quick Reference:
HP 30/30 | AC 20/12/18 | CMD 16, Fort +5, Ref +4, Will +8 | Init +2, Perception +6, Channel Energy 9/9

Glancing up at Angelica while yawning, Damién neutrally observes her for a moment. Finally shrugging, Damién sighs and dispassionately inquires "You look like the cat that ate the canary, so out with it already dear girl."


Every ones feet are shackled but not their hands, it is early evening and yes there is one guard outside the door.


AC 20 (T 11, FF 19). HP 28, Fort +9, Ref +7, Will +8. Init +1, CMD/CMD 7/18, Speed 20ft
Attacks:
Mwk Nodachi +7 (1d10+9) 18-20/x2 [PA], Touch of corruption 1d6 neg energy 9x (also command fort dc 17)
Skills:
Bluff +11, Diplomacy +10, Disguise +10, Intimidate +16, Knowledge (nobility) +5, Knowledge (religion) +6, Perception +3, Sense Motive +5, Stealth +6

After having teased her roommates long enough Angelica sighs and says "Oh very well. But first let's try something."

"Cé mhéad de tú ag labhairt ar an teanga ifreanda? Liom áit nach bhfuil a rá i bhfad ró gur féidir lenár gardaí chloisteáil."

infernal:

"How many of you speak the infernal tongue? I rather not say too much that our captors can overhear."

Angelica says in a guttural tongue and looks around the room to see how many understand her.

Can the guards overhear us if we talk quietly or do we have to whisper?


The little gnome girl simply leans back. and stretches as best she can.

That is a smart move, I doubt the guards could understand that. she does not directly say she can understand the infernal tongue but her response does seem to indicate as such.

of course I always hated speaking like that, it hurts my throat.


Just talk quietly and the guard won't overhear, I'll assume any conversation you have right now is quiet unless someone says they are speaking loudly.


Male Human Infernal Binder 4
Quick Reference:
[ HP 32/32 | AC 13/12/11, CMD 13, Fort +3, Ref +4, Will +6 | Init +2; Perception +7 ]

"The guards won't hear," Johann comments, inclining an ear to Angelica. "I had the pleasure of seeing what the guards would react to as a way to pass the time. And if they are paranoid enough to have measures to listen to our whispers regardless, then they certainly have measures to understand the devil's tongue."

The old man does not look at her as he speaks, focusing instead on his fingers as they perform what seems to be an exercise in dexterity. "So what has you so animated?"


AC 20 (T 11, FF 19). HP 28, Fort +9, Ref +7, Will +8. Init +1, CMD/CMD 7/18, Speed 20ft
Attacks:
Mwk Nodachi +7 (1d10+9) 18-20/x2 [PA], Touch of corruption 1d6 neg energy 9x (also command fort dc 17)
Skills:
Bluff +11, Diplomacy +10, Disguise +10, Intimidate +16, Knowledge (nobility) +5, Knowledge (religion) +6, Perception +3, Sense Motive +5, Stealth +6

Angelica nods her head.
She pulls out a piece of cloth from her pocket.
"I met a benefactor who has given us some assistance in our endeavors." She says as she demonstrates the cloth to the others. As a demonstration she pulls out a bag with spell components and tosses it towards Johann.
"There's more where that came from. Is there any of us who can unlock these shackles with the right tools?" Angelica says with a big grin as she holds a set of masterwork thief tools out.


Male Human Infernal Binder 4
Quick Reference:
[ HP 32/32 | AC 13/12/11, CMD 13, Fort +3, Ref +4, Will +6 | Init +2; Perception +7 ]

Johann catches the bag with a deft hand, peering in it for a moment before hiding it behind him. "Ah, spell components. I'd have thought I'd need to scrounge for these. I can take what I need and split it among those of us who need them."

He waits a moment more before speaking again. "I don't think any of us have the skills we need. The good doctor has the hands for it, but I don't know if he practiced the skills."


Male Half Orc Barbarian (Hateful-Rager) 3 | 45/45 HP | +5 Init. +7 Percpt. | AC 15, Touch 11, FF 14 | +6 Fort, +2 Ref, +3 Will | Rage: 11/11 Rounds

Varmint releases an ironic chuckle, and for the first time in a while, he speaks. His grumbling voice is colored with impatience. "Picking locks is no fools task, takes trainin' and study. Seen my keepers work tools like these many times, but they never bothered teachin' me. Don't think none of us will be able to make them work...

He gestures toward Johann, indicating the spell component pouch.
"Seen my keepers use bits of magic as well.... though not often. Can't one of yous sprinkle some fairy dust... soften the metal? Or enhance my strength so's I can break the chains?"


You are held only by the chains on your feet, so spellcasting is an option, the chains have a DC 25 to unlock(disable device), DC 24 to break(STR), and 8 hardness and 20 hp per shackle.


The guard's passive perception is only 15 so as long as there isn't hella noise or big flashes of light we will say he does not notice you freeing yourselves.


AC 20 (T 11, FF 19). HP 28, Fort +9, Ref +7, Will +8. Init +1, CMD/CMD 7/18, Speed 20ft
Attacks:
Mwk Nodachi +7 (1d10+9) 18-20/x2 [PA], Touch of corruption 1d6 neg energy 9x (also command fort dc 17)
Skills:
Bluff +11, Diplomacy +10, Disguise +10, Intimidate +16, Knowledge (nobility) +5, Knowledge (religion) +6, Perception +3, Sense Motive +5, Stealth +6

"Perhaps we can get a guard to aid us in our escape. Did anyone see if the guard outside has a key? I could summon a mist and say there is a fire. Hopefully he will get in." Angelica says.

She pulls two daggers and a holy symbol out of the veil and gives them to those who want it.

-Posted with Wayfinder


Annie grabs hold of the tools, if nobody else will, I will give it a shot. she looks over the tools and the locks, ahhh, yeah, I got a better idea, lets get a guard to give us the keys. all we gotta do is light a little fire under his feet, or his belly, or.... ahh heck lets just incinerate the guy and take what we want.

dang it ninjas again...

Annie likes the idea of fire, ya know you really shouldn't lie about fire, its not nice to lie, If your gonna say there is a fire then there should be one. she adds with a devilish grin.


The guard has keys and he stands outside the cell, 20ft away, I'll let you fire ranged attacks through the bars without penalty, if you want.

edit: breaking that down it's 5ft to the bars then 15ft to where the guard lounges.


Annie just shrugs, let me show ya... she moves as close to the door as the chains will allow, then closing one eye and holds her thumb up to gauge distance, a little check of the wind, aaaaannnnnnd...whoosh

ranged touch attack: 1d20 + 4 ⇒ (11) + 4 = 15
fire damage: 1d6 + 1 ⇒ (6) + 1 = 7

and suddenly a jet of flame erupts from her little hand engulfing the guard. she then giggles and claps loving the feel of the heat from the fire.

There now there is a fire, so yer not lyin about it.


The guard barely has time to shriek as he is consumed by fire, he collapses to the floor, his body smoking, unconscious.


Male Human Infernal Binder 4
Quick Reference:
[ HP 32/32 | AC 13/12/11, CMD 13, Fort +3, Ref +4, Will +6 | Init +2; Perception +7 ]

"...I think this too hasty considering we don't know if the high-ranking paladin and sorceress are still in the prison, or are nearby at any rate. I would have preferred to wait for an opportune time, but what's done is done, I suppose."

Johann stands up, wrinkling his nose at the sudden smell of roasting meat. "We'll have to move quickly. And Angelica, I don't suppose your benefactor has a price for their aid?"


Male Half Orc Barbarian (Hateful-Rager) 3 | 45/45 HP | +5 Init. +7 Percpt. | AC 15, Touch 11, FF 14 | +6 Fort, +2 Ref, +3 Will | Rage: 11/11 Rounds

Varmint swipes up one of the daggers and promptly tucks it in his belt loop.

When Annabelle lets loose her ray of flames, he chuckles as the guards flesh sizzles...
"Nice trick ya little spit... 'cept we still need the bastard's keys!"

With this, he firmly grips the shackles at his feet and attempts to pull them apart... Inspired by Annabelle's rebellious act of violence, he is focused and newly determined on this task. He continues to re-try while the others plan and take actions around him.

I will roll several attempts now to see if he gets lucky and breaks free on his first couple tries. If not, and we are otherwise sitting around here, Varmint will take 20 to break the manacles with a 25 strength check.

STR: 1d20 + 5 ⇒ (3) + 5 = 8
STR: 1d20 + 5 ⇒ (10) + 5 = 15
STR: 1d20 + 5 ⇒ (16) + 5 = 21
STR: 1d20 + 5 ⇒ (7) + 5 = 12
STR: 1d20 + 5 ⇒ (13) + 5 = 18

No dice...


Varmint takes 20(just speeding things up)

Varmint strains for a couple minutes before his massive strength shatters his bonds, sending cuffs and links of chain flying, having broken a link in the chain he pulls it out through the others' cuffs, freeing them from their restrains, the party of villains is now free to move, though the cell door is still locked.


Annie looks to the big orc man, yanking on chains and such. thinking about what he said. Ya know I am not as stupid as you look. I'll send Tibbers to get the keys.

with that she sits and closes her eye and in a few seconds there is a burst of flames from outside the door and human sized flaming teddy bear with claws and big sharp teeth is standing there.

Tibbers, go get the burned body and bring it to the door....please

And off the Ediolon goes to complete its task.


Tibbers retrieves the keys from the smoking body and hands them through the cell door to Annabelle. The key ring has both cuff keys and cell door keys.


Taking the keys she gives her bear a big hug (as best she can at least). she then holds up the keys to the Half-Orc sticking her tongue out at him.

then its time to open some locks.


AC 20 (T 11, FF 19). HP 28, Fort +9, Ref +7, Will +8. Init +1, CMD/CMD 7/18, Speed 20ft
Attacks:
Mwk Nodachi +7 (1d10+9) 18-20/x2 [PA], Touch of corruption 1d6 neg energy 9x (also command fort dc 17)
Skills:
Bluff +11, Diplomacy +10, Disguise +10, Intimidate +16, Knowledge (nobility) +5, Knowledge (religion) +6, Perception +3, Sense Motive +5, Stealth +6

"Really Annie, you made such a mess. We could have done this more quietly. And in a more pleasant way." Angelica says with disappointment in her voice.

"We are supposed to meet our benefactors after we have escaped. And I suggest we do so. Shortly after our escape the entire town will be looking for us and we need more than this veil can gives us if we wish to stay out of prison. I don't know about you, but my face is well known among the paladins they will send after us." Angelica responds to Johann.

After the giant fiery bear retrieved the key and the door is unlocked Angelica moves over to the downed guard and loots what she can from him.
"Let's try and keep things quiet for as long as we can. Our priority is getting out. The later they raise the alarm the better." She says as she is searching the corpse.


On the guard's corpse you find a chain shirt, longsword, large steel shield, a heavy crossbow with 50 bolts, and 10 gold.

There are two ways to go from here, right, which leads higher into the prison to parts unknown to you, or left, the way you came when you were dragged here and the direction of the prison's front gate.


AC 20 (T 11, FF 19). HP 28, Fort +9, Ref +7, Will +8. Init +1, CMD/CMD 7/18, Speed 20ft
Attacks:
Mwk Nodachi +7 (1d10+9) 18-20/x2 [PA], Touch of corruption 1d6 neg energy 9x (also command fort dc 17)
Skills:
Bluff +11, Diplomacy +10, Disguise +10, Intimidate +16, Knowledge (nobility) +5, Knowledge (religion) +6, Perception +3, Sense Motive +5, Stealth +6

Angelica picks up the shield but tosses the sword and chain shirt at the half orc.
"Let's trade this for that dagger. You probably want this more than me."
She obviously pockets the gold.
"I doubt the front gate will be a good way to exit. Let's see if we can find a better way in the higher parts. There is a portable hold in the veil though..." Angelica says as she walks to the window in their room and looks outside.

How high is it and how does it look like from here? City/forest etc?


Male Human Cleric (Unholy Barrister) 3
Quick Reference:
HP 30/30 | AC 20/12/18 | CMD 16, Fort +5, Ref +4, Will +8 | Init +2, Perception +6, Channel Energy 9/9

Rubbing his wrists as the shackles are removed, Damien glances over at Angelica and states in neutral tone "There is only one way in and out of this facility, unless you're a great swimmer... so I think the front gate maybe a necessity."

Popping his head outside the cell with a glance upward, Damien adds "Having said that, we might find something useful up there."


Through the small window in the cell Angelica sees you are two or three stories up, all she sees below are jagged rocks and endless seas.


Male Human Infernal Binder 4
Quick Reference:
[ HP 32/32 | AC 13/12/11, CMD 13, Fort +3, Ref +4, Will +6 | Init +2; Perception +7 ]

"It's early evening at least and that may aid us," Johann says, stepping out of his cell to peer into the others. "As contrary as it might seem, higher may be the way to go if we want to find a way out. We need more information to see if we can sneak past the front gate, and even if that's not possible, we'll need some way to delay them from coming after us. A map of the area would be useful. Hmm."

"Speaking of, Angelica, we're meeting them where exactly?"

Do we know when the next change of guard will be?


The guard outside your cell changes every six hours so you have a few hours on that, however every hour or so a pair of patrolling guards wanders by, it has been about 40 minutes since you last saw them.


Male Half Orc Barbarian (Hateful-Rager) 3 | 45/45 HP | +5 Init. +7 Percpt. | AC 15, Touch 11, FF 14 | +6 Fort, +2 Ref, +3 Will | Rage: 11/11 Rounds

A toothy grin appears on Varmints face when Angelica hands him the longsword and chain shirt. "Much better..." He hastily dons the chain shirt and swings the sword about his wrist a few times.
"Can't let the little one have all the fun... Now lets point me at something to kill."

Varmint is ready to gut someone, no matter where we go. As a player, I agree with the others and think perhaps we should go higher into the prison to find more useful items or info. Maybe we can press someone for some useful tips.


Male Human Infernal Binder 4
Quick Reference:
[ HP 32/32 | AC 13/12/11, CMD 13, Fort +3, Ref +4, Will +6 | Init +2; Perception +7 ]

"The patrolling guards will be by soon," Johann says. "We'll need to allay their suspicions or take them out so we'll have another hour free. Interrogate them, maybe. Either we all wait for them or we leave some of us behind for that. Also, can someone kindly drag the corpse into a cell."


AC 20 (T 11, FF 19). HP 28, Fort +9, Ref +7, Will +8. Init +1, CMD/CMD 7/18, Speed 20ft
Attacks:
Mwk Nodachi +7 (1d10+9) 18-20/x2 [PA], Touch of corruption 1d6 neg energy 9x (also command fort dc 17)
Skills:
Bluff +11, Diplomacy +10, Disguise +10, Intimidate +16, Knowledge (nobility) +5, Knowledge (religion) +6, Perception +3, Sense Motive +5, Stealth +6

"Yes we should lay an ambush for the patrolling guards. Let's try and keep one alive. We should have enough ways of making him talk. I know I do..." Angelica says with a sly grin whilst she dons the shield and tries the dagger out in the air.

do we know the direction of those two patrolling guards so we can meet them somewhere halfway?


The guards will come from below, is the consensus that you will ambush them here?


Male Half Orc Barbarian (Hateful-Rager) 3 | 45/45 HP | +5 Init. +7 Percpt. | AC 15, Touch 11, FF 14 | +6 Fort, +2 Ref, +3 Will | Rage: 11/11 Rounds

Accostomed to taking orders, Varmit nods toward Johann and promptly drags the corpse out of sight into a deep corner of the cell. He throws the burden down and chuckles deeply at Angelica's suggestion.
"Ive made my share of men soil thier shorts when Ive pressed them for intel... but you've got my knees nearly shakin' pretty one. Lookin' forward to seein' how you work. I'm at the ready, lets slice and dice these bastards. I promise I'll leave one you one for pillow talk, dearie dearie."
Varmit stands at the ready, awaiting further instruction. I'm all in to hold our ground amd ambush the rotating guardsmen.


Female L/E Changeling Witch 3; HP 20; Initi(+3) Percep(+2); FORT= 1 REF= 4 WILL= 4 ; SR 9; AC 14 Touch 13 Flat 11

Imogene catches herself in a daze from the commotion but tries her best to snap out of it.
Yes. Let them come.
She slicks back her hair with her nails and plumps her lips.
I have the darkest faith we are leaving this place alive ...


Female Aasimar Conjurer2/Cleric1

Sibylla joins the others but falls silent for now. Without a symbol of the Dark Lord or her possessions her own options are limited. Better to follow along or now, let the brutes take the lead. Better to be underestimated. She takes up a position waiting for the patrol to appear.


Twenty minutes later you hear murmuring voices. Light begins to approach around the bend and as they come closer you hear the guards more clearly.

"Blackerly's card game bankrupted me again." Says one bitter voice.

"Aye." Replies a second. "He makes a fortune in ten different ways here, him and the Warden, while we lose money and this place goes to s!&~."

You can see the guards more clearly now, they are armed and armored the same as the last guard, and one carries a torch.

"The Staff number a tenth of what we once were, and most are ill trained to boot, those bastards are skimming from the budget." The guard walking on the right says as they pass into the room and miss seeing the prisoners hidden to either side of the doorway.

"Won't even hire guards that pay attention to their surroundings." One of the guards says.

The other gives a bitter grunt of acknowledgement about all those other incompetent, lesser, guards.


AC 20 (T 11, FF 19). HP 28, Fort +9, Ref +7, Will +8. Init +1, CMD/CMD 7/18, Speed 20ft
Attacks:
Mwk Nodachi +7 (1d10+9) 18-20/x2 [PA], Touch of corruption 1d6 neg energy 9x (also command fort dc 17)
Skills:
Bluff +11, Diplomacy +10, Disguise +10, Intimidate +16, Knowledge (nobility) +5, Knowledge (religion) +6, Perception +3, Sense Motive +5, Stealth +6

Angelica nods to the others and approaches the guard closest to her and places the dagger against his groin.
intimidate: 1d20 + 16 ⇒ (12) + 16 = 28
"Best not move laddy, or it will be lassie pretty soon." She commands the guard dc 16 will save or commanded to halt.

• AURA OF OBEDIENCE(Su): At 3rd level, a lord of darkness radiates an aura that cows the weak into following his commands. He receives a +4 morale bonus on Intimidate checks made against living creatures within 10 feet. In addition, if he demoralizes a living creature within 10 feet, and exceeds the DC by 10 or more, he may issue one command to the target, as per the spell. The target can resist this effect with successful Will save, with a DC of 10 + 1/2 the lord of darkness' level + the lord of darkness' Charisma modifier. A creature cannot be commanded in this way more than once per day. This ability replaces aura of cowardice.

"Take the other one out but try to be quiet about it." Angelica tells the others but looks at the half-orc in particular.


hey all, what and where do want Annie to be and do? her bear is still summoned right now so what do you guys think? she can be rather impulsive.


Female L/E Changeling Witch 3; HP 20; Initi(+3) Percep(+2); FORT= 1 REF= 4 WILL= 4 ; SR 9; AC 14 Touch 13 Flat 11

Imogene steps a bit foward and gently places her hand on varmints shoulder and one finger over her lips with her other hand while focused on the second gaurd.

"Shhhhhh"
Casting a Forced Quiet Spell (DC14 will) on the gaurd angelica suggested to take out quietly.


1 person marked this as a favorite.
AC 20 (T 11, FF 19). HP 28, Fort +9, Ref +7, Will +8. Init +1, CMD/CMD 7/18, Speed 20ft
Attacks:
Mwk Nodachi +7 (1d10+9) 18-20/x2 [PA], Touch of corruption 1d6 neg energy 9x (also command fort dc 17)
Skills:
Bluff +11, Diplomacy +10, Disguise +10, Intimidate +16, Knowledge (nobility) +5, Knowledge (religion) +6, Perception +3, Sense Motive +5, Stealth +6

Bearsy can also scratch out that second guard. You can also set him alight again if you like, as soon as he is quiet soon ;).


Guard will save against Aura of Obedience: 1d20 + 0 ⇒ (3) + 0 = 3 failure

Other guard will save against Forced Quiet: 1d20 + 0 ⇒ (5) + 0 = 5 failure

The first guard halts and doesn't move, his eyes wide.

The second makes a muffled yelp in surprise and moves to draw his sword and shield.


Female Aasimar Conjurer2/Cleric1

Sibylla peaks around the door to unleash a blast of flame upon the second, less useful guard. She spares the other flame wielding woman in the group a chill smile.

Ranged Touch 1d20 + 2 ⇒ (20) + 2 = 22
Damage 1d6 + 1 ⇒ (5) + 1 = 6
Confirm 1d20 + 2 ⇒ (13) + 2 = 15
Damage for Crit 1d6 + 1 ⇒ (4) + 1 = 5

11 Damage total using her firebolt ability


The firebolt blasts a flaming hole in the second guard's chest and he drops without a sound.

"Please!...PLEASE!" The first guard pleads, though what he is pleading for isn't entirely clear.

51 to 100 of 626 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Way of the Wicked-Evil Ascends! All Messageboards

Want to post a reply? Sign in.