Miyaro

Imogene The Witch's page

10 posts. Alias of The Witch Anne.


Full Name

Imogene Bainesworth

Classes/Levels

L/E Changeling Witch 3; HP 20; Initi(+3) Percep(+2); FORT= 1 REF= 4 WILL= 4 ; SR 9; AC 14 Touch 13 Flat 11

Gender

Female

Size

Medium

Age

19

Strength 8
Dexterity 16
Constitution 11
Intelligence 17
Wisdom 13
Charisma 20

About Imogene The Witch

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Defense
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AC 14 =10+3(DEX)+1(natural armor)
Touch 13 Flat Footed 11
Fort 1 = 1(Base) + 0(CON)
Ref 4 = 1(Base) + 3(DEX)
Will 4 = 3(Base) + 1(WIS)
CMD 14 = 1(BAB) -1(STR)+ 3(DEX) + 10
Spell Resistance 9 (racial feat)
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Offense
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Speed : 30 ft
Base Atk +1 ; CMB 0 = 1(BAB)-1(STR)
Melee 0 = 1(BAB)-1(STR)+ Size
Claws +0 1d4-1
Ranged 4 = 1(BAB)+3(DEX)+ Size
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Statistics
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STR 8 (-1)
DEX 16 (3)
CON 10(12-2) (0)
INT 17 (3)
WIS 13(11+2) (1)
CHA 20 (18+2) (5)
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Skills
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WITCH : 2+INT+2(DM granted)= 7 ranks

3 Acrobatics = 3(DEX)
3 Appraise = 3(INT)
12 Bluff = 5(CHA)+1(trait)+3(class/trait)+3(ranks)
15 Bluff = 5(CHA)+3(familiar)+1(trait)+3(class/trait)+3(ranks)
18 Bluff = 5(CHA)+3(familiar)+1(trait)+3(class/trait)+3(ranks)+3(green widow, racial trait)
Climb = -1(STR)
Craft = 3(INT)
8 Diplomacy = 5(CHA) +3(ranks)
Disable Device* = 3(DEX)
5 Disguise = 5(CHA)
3 Escape Artist = 3(DEX)
3 Fly = 3(DEX)
Handle Animal* = 5(CHA)
1 Heal = 1(WIS)
9 Intimidate = 5(CHA) +3(class) +1(ranks)
8 Know.(arcana) = 3(INT) +3(class) +2(ranks)
8 Know.(local) = 3(INT)+1(trait)+3(class/trait) +1(ranks)
7 Know.(nobility) = 3(INT) +3(class) +1(ranks)
7 Know.(planes) = 3(INT) +3(class) +1(ranks)
5 Linguistics* = 3(INT)+2(ranks)
2 Perception = 1(WIS)+1(ranks)
5 Perform = 5(CHA)
Profession*= 1(WIS)
3 Ride = 3(DEX)
1 Sense Motive = 1(WIS)
Sleight of Hand* = 3(DEX)
9 Spellcraft* = 3(INT)+3(class) +3(ranks)
5 Stealth = 3(DEX)+2(ranks)
1 Survival = 1 (WIS)
Swim = -1(STR)
9 Use Magic Device* = 5(CHA)+3(class) +1(ranks)

Languages: common, infernal, Aklo
Patron : enchantment
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Spells:
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Lv0:4/day (cantrips) default (detect magic, read magic, light, touch of fatigue)
Lv1:3/day; command, charm person, beguiling gift, sow thought, ray of sickening,
force quiet, memorize page, cure light wounds, adhesive spittle.
Lv2:2/day; inflict moderate wounds, enthrall, unnatural lust

Prepared today:
charm person, forced quiet, adhesive spittle, inflict moderate wounds, enthrall
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Hexes
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Disguise
Swamps grasp

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Feats
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Uncanny Resistance (Su)(via "Mother's Gift" racial trait)
Benefit: You gain spell resistance equal to 6 + your character level.

Additional Traits
Benefit: You gain two character traits of your choice. These traits must be chosen from different lists, and cannot be chosen from lists from which you have already selected a character trait. You must meet any additional qualifications for the character traits you choose.

*Liars Tongue(religion)
Benefit(s) You gain a +1 trait bonus on Bluff checks, and Bluff is a class skill for you

*Civilized(social)
Benefits: You gain a +1 trait bonus on Knowledge (nobility) checks and Knowledge (local) checks. Knowledge (local) is always a class skill for you.
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Traits
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Claws(racial):
Changelings' fingernails are hard and sharp, granting them two claw attacks
(1d4 points of damage each).

Natural Armor(racial):
Changelings have a +1 natural armor bonus.

Darkvision(racial):
Changelings see perfectly in the dark up to 60 feet.

Green Widow (racial):
The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her.

Favored Class Option:
(Witch)Add one spell from the witch spell list to the witch's familiar. This spell must be at least one level below the highest spell level she can cast. If the witch ever replaces her familiar, the new familiar knows these bonus spells.

Crime:
"Heresy"
Punishment: Death by burning.
Benefit: You receive a +1 trait bonus on all saving throws against divine spells.

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Familar
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Viper, name: Sigmund