Barbarian (Hateful-Rager) 3 | 45/45 HP | +5 Init. +7 Percpt. | AC 15, Touch 11, FF 14 | +6 Fort, +2 Ref, +3 Will | Rage: 11/11 Rounds
Gender
Male
Size
Medium
Age
22
Alignment
NE
About Varmint
Background:
Varmint’s not a natural born killer. He was brought up to be one. Viewed as an atrocity and orphaned by his human mother, the baby half-orc fell victim to the underground slave trade. As a youth he was smuggled from the mainland and traded to a discreet thieves circle operating out of Branderscar. Known only as “The Snatchers” this clandestine group had a simple reputation; they take what they want. The Snatchers dubbed him “Varmint”, a simple degrading nick-name which eventually stuck. Among them he was raised as a pet and trained like a dog for one purpose, to kill.
Life as the snatcher’s dog was hard and awarded little comfort. Varmint was kept in a cage and ruthlessly tortured at the whim of the gang to galvanize him and fuel his rage. This negative reinforcement worked wonders, and within a few short years these thieves had a beast on their hands whom would kill anything within his grasp. They started bringing him on missions, leashing him and sicking him on anyone whom stood in their way. His victims were brutally savaged, and he seldom left a recognizable corpse.
He learned that a life of crime was the one and only true way of life. The “lawful good” society of Talingarde was made of cheaters who found some way to beat the system. If you wanted something, you had to be strong enough to take it. All around him he saw weak and petty humans who deserved the punishment The Snatchers unleashed upon them. He even began to respect his captors, for having the strength necessary to keep him in chains. Though he grew bitter and resentful he lacked the strength to take back his freedom and his life. He found his only joy in the kill, in the rare moments he was unleashed long enough to draw blood.
One night is all it takes to change one’s world. One moment even. A new cage awaited Varmint the faithful night a high profile bounty went terribly awry. The Snatchers made a fatal flaw and accepted a bounty far beyond their expertise. The target was a Duchess from the countryside and her collection of rare magical-tools she acquired from her late uncle, a high ranking Cleric of Mitra. A day and two nights of scouting in combination with their combined intel revealed this to be a simple, basic, snatch and grab job.
What they didn’t know was that the Duchess was to receive a rare visit from The Princess Belinda, and that security protocols on her manor grounds had been tripled over night. The Snatchers were caught moments after their infiltration and were mostly slaughtered by the Royal Guard. Varmint lost total control, and flew into a wild rage. Things went from bad to worse when the Princess herself was nearly caught in his crossfire. A few lucky ones escaped. Varmint survived. He alone was made to answer for the crime of High Treason against the crown for the attempted murder of the princess. Now he sits alone in his cell, awaiting his beheading, seething in rage. Thirstier than ever, for blood.
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Varmint
Half-Orc Rouge 3
NE M Humanoid (Orc/Human) (22 years old)
Init: +5 Senses Perception+7, Darkvision 60 Ft.
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Defense
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AC 15 Touch 11 FF 14 (+1 DEX, +4 Armor)
HP 45 (3d12+9)
Fort 6 = 3(Base)+3(CON)
Ref 2 = 1(Base)+1(DEX)
Will 3 = 1(Base)+1(WIS)+1(Crime)
CMD 19 = 3(BAB) + 5(STR)+ 1(DEX) + 10
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Offense
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Speed : 40 ft BAB +3 CMB 8 = 3(BAB)+5(STR)
Melee +8 (3BAB+5STR)
Longsword +8(1d8+7/19-20x2) [Two Handed]
Longsword [PA] +7(1d8+9/19-20x2) [Two Handed]
Unarmed Strike +8(1d3+5)
Unarmed Strike [PA] +7(1d3+7)
Ranged +4 (3BAB+ 1DEX)
Offensive Abilities
Favored Enemy: Humans
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Statistics
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STR 20(+5)
DEX 13(+1)
CON 17(+3)
INT 10(+0)
WIS 13(+1)
CHA 8(-1)
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Skills
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Class Skills: Acrobatics, Climb, Craft, Handle Animal, Intimidate, Knowledge (Nature), Perception, Ride, Survival, Swim.
Ranks/Barbarian Level 4 = 4 +0 (INT)
(19 Total = 12 LVL + 1 FCB + 6 (2 per LVL GM Bonus)
Carrying Capacity: Light 133 lb
Medium 266 lb
Heavy 400 lb
Wealth: GP0
SP0
CP0
Special Abilities:
Orc Ferocity
Once per day, when a half-orc is brought below 0 hit point, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Fast Movement
+10 Speed in no armor to medium armor and without heavy load.
Rage (11 Rounds/ Day)
LVL 1 4+3 + 7, Lvl 2 = 1, Lvl 3 = 1, +2 FCB (Half-Orc Favored Class Option)
Favored Enemy: (Humans)
+2 Bluff, Knowledge, Perception, Sense Motive, Survival
+2 Weapon Attack & Damage Rolls
May make Knowledge Checks Untrained.
Uncanny Dodge
Cannot be caught flat-footed, does not loose DEX bonus to AC vs. Invisibility.
Trap Sense +1
+1 Reflex Saves VS Traps, +1 Dodge Bonus to AC vs. Traps.
Languages:
Common, Half-Orc
Feats:
LVL 1: Power Attack
LVL 2: Improved Initiative
Crime:
Attempted Murder
You have willfully worked to bring down the current Monarch of Talingarde -- the beloved King Markadian V called the Brave of House Darius. To be successfully tried for High Treason you have done more than merely dislike the king, you did something tangible to undermine his rule. Alas, that you failed at your plot and are now head- ed to Branderscar Prison. Treason is the only crime that is still punished by the gruesome ritual of being drawn and quartered. Your stay at Branderscar will be brief.
Punishment
Death by beheading.
Benefit
You receive a +1 trait bonus to Will saves.