The Walking Dead of Golarion, by GM Fiendish

Game Master Fiendish Zen


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Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

After the hole in the roof in the stable is repaired Lilith excuses herself for a moment in whatever we are using for a privy. She quickly rejoins the group and continues to try to help. Sad but knowing all resources are needed Lilith examines the dead dwarf's belt. I noted this was magic before. She says. Maybe I can discern its enchantments.

Spellcraft: 1d20 + 11 ⇒ (11) + 11 = 22 So closed. Any guidance or assists?

After she picks up the flute, rubbing her shoulder as a wince of pain strikes her from the awkward movement. Reading the inscription she says sadly . It says "strength in numbers. I'd give a lot to have that fine dwarf as part of our number again. Strange we found no bite on him. She looks darkly at the group before asking quietly Are we sure the dwarf died and then animated?

Linguistics: 1d20 + 8 ⇒ (9) + 8 = 17


Inactive

Lenneth was oddly quiet after her outburst on the street and seemed to be operating on autopilot; she followed after the group and aided in the patching of the hole in the roof but otherwise said nothing. As the group filed back into the ground floor of the shop and ate supper, she studied her surroundings closely - throwing odd glances at Kaiya and the fallen Xand.

She seems traumatized...surely she had nothing to do...but still, Indigo knows something and he hasn't been wrong yet...no good reason for it...

Heal: 1d20 + 6 ⇒ (7) + 6 = 13
Sense Motive: 1d20 + 7 ⇒ (11) + 7 = 18

She's drawn out of her musings by Lilith's study of the belt. Though not learned in the way that the elven woman is, she nevertheless is very familiar with the look on her face - that look of being on the verge of a breakthrough. She walks over and eyes the belt and then looks at Lilith. "I might be able to help, if you like. I know a few things about magic obviously, though I've not had much of a chance to study enchanted items."

Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15
Aid Another to give Lilith a +2 on her check!

Alchemy: 1d20 + 12 ⇒ (9) + 12 = 21
Letting her eyes wander over Xand's other possessions, her eyes stop on the vial and light up in recognition. "Holy water...a precious commodity nowadays. I wonder how long he carried it with him?" she says quietly, surprised to suddenly find herself on the verge of tears.

We couldn't save any of them and we tried so hard...it's not right! It's not fair! And the dead child upstairs - he should be laughing and playing and teasing his sister right now...

She quickly turns as if to stare out the window, though the gesture makes little sense as the windows are currently boarded and shuttered. "If we can find a safe moment...we should have some sort of ceremony for them - maybe even bury or burn them. We can't do it for everyone we find, but maybe we can do it for them. They don't deserve to be left to rot - it wouldn't seem right.


Unless anyone has anything else they want to do, its getting late and there's still an inn to explore so I'll warp everyone along for now

The wind has picked up, rattling the shutters and lending an edge to the cold that hasn't been there in previous days. As you venture outside in to the crisp evening air, the dancing glow of the town fire is still cast across the sky, the acrid tang of smoke an omnipresent distraction. The immediate area of street between shop and inn is free of groaners, you can just about make out some movement near the bridge to the south, and north up the street you cannot see anything unusual.

The front of the inn has seen better times, the wood of the closed door and frame is scratched and gouged, huge chunks are missing like the door was struck with a heavy object multiple times. As well as the typical oversize handle on the door, there is a large ornate doorknocker in the shape of a dragon's head, with a rusty metal ring in its mouth.

Lenneth:

As you look at the decorative fixture, it seems to melt in front of your eyes, inky blackness flowing down the door and across the ground before pooling at your feet. It coalesces in to a set of shadowy jaws that open and shut soundlessly before fading away.

The lower windows of the inn have been completely boarded up, and upstairs the windows are uniformly broken and dirty, also showing some signs of damage to their frames.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

No comments from the group when Lilith asks about the lack of marks on the dwarf how little we know about the child that is living with us?

Lilith casts Mage Armor on herself in preparation and stands back watchfully to see how the group bypasses the door.


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Azmerai looks around with the eye of the scrounger, trying to find weaknesses. He looks at the windows in the upper store. Uncoiling his rope he estimates the distance.
If he is used as a stepstone, could lilith or someone else look through the windows?


(KILLED IN ACTION) | Gnome | Alchemist 4

Sorry guys, busy couple of days

Polonius frowns at Lillith's insinuation but thankfully Kaiya is still too dazed to have heard it.

Let's talk about it later, Lillith. he says, his paternal instincts kicking in. I heard Kaiya trying to rouse him and then sounds of a struggle. She isn't ready to talk about it yet but I'm sure we will. Then, out of earshot of the girl he says;She's at breaking point. Just lost her mother, watched her brother die and now just had to take a man's life. That's a lot to process for anyone let alone a young girl. Just cut her some slack for now, ok?

Then louder;

Lillith, if you can see in there through a gap perhaps you can teleport in and see if the door is barred from the other side. Just be ready to get out of there if you sense anything moving.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Right. Lilith says. [b]Because that plan worked so well last time. But she gives Polonius a wink and tries to peer in.

Perception with Low Light Vision: 1d20 + 7 ⇒ (9) + 7 = 16

If there is line of effect into the Inn she can cast a dancing lights spell into the room as well. That will both illuminate the area and maybe draw any threats out into the open.


(KILLED IN ACTION) | Gnome | Alchemist 4

Well if you didn't keep running off on your own... Polo thinks but bites his tongue.

:)


Inactive

My dream...is this place important in some way?

As the group quietly deliberates on the best way to gain entrance to the inn, Lenneth stares curiously at the large elaborate door knocker. She tentatively reaches out a hand to touch it, before firmly grasping the ring and knocking softly on the door.

Yes, we're from the Property Value Readjustment Bureau and... ;)


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Azmerai will nod to Lillith, indicating he is ready. His stomach is grumbeling, he knows food is needed.


The inn is quite a structure, with a high stud on the ground floor, so the windows higher up would not be accessible by standing on someone's shoulders

Unless you drag her, Kaiya remains back at base, staring at the floor

Lilith conjures her dancing lights and they squeeze inbetween the shuttered boards and illuminate the interior of the common room well enough for Lilith to see that most of the furniture has been smashed, there are a lot of reinforcements that have been made to the window shutters using the wood from the furniture. There's a bar running the most of one wall, a couple of doors heading further in to the building and a flight of stairs headed upwards. You are just about to stop looking when you catch the glint of something metal, closer inspection under the spotlights of your spell shows the unmistakeable outline of a bear trap near the door you are considering going through.

Before Lilith can say anything, Lenneth steps up and grasps the door-knocker ring and knocks. There flash of light as runes light up all around the rusty ring, then a roar and whooshing sound as a burst of flames engulfs everyone around the door.That's everyone but Lilith, who is currently on tiptoes, peeking through the windows

Please take burning hands trap: 3d4 ⇒ (1, 4, 3) = 8 fire damage.
You may make a DC 11 reflex saving throw for half damage

The door looks slightly singed, but no closer to being opened.

Lenneth:
You have an almost instant flash of concernWorryFright from Indigo, your mind is momentarily soothed as his relief that you're alive floods through to you. Your mind reels once more as you become dizzy, your sudden and strong connection to him overwhelming the barriers normally in place between you and the mysterious forces that power your abilities. You see three things in perfect clarity, each for a fragment of a second, A parade of folded paper animals marches towards a church bearing the holy symbol of Desna, A theatre comedy/tragedy mask spins slowly at first but then faster and faster before rotting in moments and becoming dust, a blackened charcoal cocoon splits open and a rainbow butterfly bursts out and flies north
then the walls of your telepathic bond spring back up once more.


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Barely evading the worst of it, Azmerai still takes quite a bit of damage.
Reflex: 1d20 + 2 ⇒ (9) + 2 = 11


(KILLED IN ACTION) | Gnome | Alchemist 4

Reflex: 1d20 + 5 ⇒ (6) + 5 = 11

Polo also just barely escapes the worst of the blast.

Hp=11/15

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Looks like the front door is... Lilith was starting to say as the trap goes off. Trapped.

Stepping back from the window Lilith exclaims Gods. Are you all alights? There is another trap or two right inside the front door. And the doors and willows have been barricaded up to keep walkers out. But I do not see anyone in there.


hobgoblin Ranger 1
Spoiler:
Init +5; darkvision 60' Perc +5AC 15, t 13, f-f 12 (+3 Dex, +2 armor) hp 15/22 F+4, R+5, W +2

reflex: 1d20 + 6 ⇒ (16) + 6 = 22
climb: 1d20 + 7 ⇒ (13) + 7 = 20
stealth: 1d20 + 12 ⇒ (7) + 12 = 19
perception: 1d20 + 6 ⇒ (15) + 6 = 21

Shomari scowls at the trapped door and brushes a few sparks off himself. Using the reinforced shutters as hand and footholds, he climbs up to a second story window, peering in.


Inactive

Reflex: 1d20 + 2 ⇒ (2) + 2 = 4

Lenneth yelps in pain and staggers, overcome by the sudden searing pain as well as the barrage of images and sensations that flood her mind. As the images (but not the pain) fade from her mind, she looks around sheepishly at the rest of her singed companions. Blushing furiously, she looks down at the ground and mumbles something that sounds unintelligible aside from the words 'sorry', 'seemed like a good idea', and 'who enchants the damn doorknocker'.

Yes! I can finally say that I've managed to set off a trap like an idiot in one of my games. Sorry, folks - but at least it seems like Lenneth took the worst of it, fittingly.


Shomari scales the inn wall carefully and quietly, and manages to gain the upper floor. He scans the room through the broken window, and can see what he assumes to be a typical soft race private room. Bed, chair, desk and wardrobe all made from cheap wood. There's no movement in the room or light underneath the door that leads further in to the building. Traversing across to the adjacent window, he sees much the same story, and notes that the linen on the bed and rugs on the floor are black and slick with mold.

Others watching the downstairs area, when their nightvision returns following the blast of flame, note no activity. No-one comes to investigate the trap going off. A quick glance up and down the street reassures you that there are no groaners headed in your direction.


(KILLED IN ACTION) | Gnome | Alchemist 4

Is the door locked or barred? I.e. Can Lenneth let us in?


hobgoblin Ranger 1
Spoiler:
Init +5; darkvision 60' Perc +5AC 15, t 13, f-f 12 (+3 Dex, +2 armor) hp 15/22 F+4, R+5, W +2

Shomari will enter by the window and lower a rope for the others, tying it off on the bed. He will approach the door cautiously, looking and listening.

stealth: 1d20 + 12 ⇒ (12) + 12 = 24
perception: 1d20 + 6 ⇒ (14) + 6 = 20


The front door of the inn appears barred from the inside, there's no lock on the outside. None of the party are currently inside so no-one can remove the bar at present.


(KILLED IN ACTION) | Gnome | Alchemist 4

Apologies I meant Lillith, not Lenneth. I don't think that's the last time that'll happen either lol. I though Lillith had teleported inside.

Lillith, are you able to teleport in amd lift that bar? Be careful of the trap you saw but I would rather have this door open in case we need to make a hasty retreat.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Right. Lilith agrees, swallowing hard. As she musters her courage she spreads the 4 globes of light of her spell as wide as possible, illuminating the larges area, and then moves the lights so that they illuminate the area by the door and where she will enter. OK. I am going in. And with that she uses her third shift of the day. But thinking about the bear trap she saw, she imagines a similar trap directly under the window and shifts diagonally to one side of the window.

After she arrives she does not move for a long moment. She looks around being very quiet and perceiving with eyes and ears. She begins to take 20, perception for a 27.


(KILLED IN ACTION) | Gnome | Alchemist 4

Polo cranes his neck to see through the crack in the window. At least with his darkvision even the gloomiest recesses of the bar are revealed to him.

Be ready to 'port out of there at the first sign of trouble ok?

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Inactive

Deciding that it might be best to try and stay out of the others' way for a little bit, Lenneth continues to maintain a watch on their surroundings. Her thoughts wander back to the creature they had encountered in the stables earlier, and to the hole in the roof that it had made its' escape through. She gazes around at the nearby rooftops, trying to see if there are any walkways rigged or other methods to move around above the town.

Perception: 1d20 + 1 ⇒ (15) + 1 = 16


Shomari listens intently, but can't hear any movement in the corridor beyond the door. The room smells badly of mildew, he estimates its been some weeks since the window was broken, and the room likely hasn't been touched in a long while before that even.

Lilith shifts in to the downstairs common room, holding her breath... there is no movement save some motes of dust disturbed by her entrance, dancing in front of her face, the dancing lights illuminating them starkly. Lilith and Polonius scour the room from their vantage points inside and out. The bar against the far wall has seen better days, there are various half-drunk bottles of alcohol, and many shards of glass. There was either quite a fight in here, or more likely someone was drowning their sorrows and got careless or carried away. The two doors leading furthe rin to the building are shut and there is no noise from them.

Eyes going to below the window she nearly ported through, Lilith notes a tripwire stretched across all the downstairs windows, maybe a foot or so in to the room. Following it to the far wall, she can make out a complex mechanism of some kind, metal bars bent and under pressure, and several chakrams are loaded on to it via short chutes. It looks like the entire room would be saturated with razor sharp metal disks should the tripwire be triggered.

Lenneth judges the roofs to be made of slippery tiles, ill-suited for travel by either footpads or strange robed creatures. Likely the thing must be very dextrous and quick-footed, or else has some ability to light-foot across the unsure footing. It would have had to leap between rooftops as well, as there are no convenient gangplanks or walkways, and nowhere tall enough to throw a grappling hook and swing. The thought suddenly strikes her that it could just have easily climbed down the stable wall and be on the ground with them right now, within striking distance.

The thought is not a comforting one.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Not for the first time, Lilith wishes she could bring a friend with here when she ports.

If Lilith is confident that she can avoid the trip wires she will move to the door and examine it in the same calm and slow way she did the room (take 20 for a 28). If she finds no other traps she will remove the bar.


hobgoblin Ranger 1
Spoiler:
Init +5; darkvision 60' Perc +5AC 15, t 13, f-f 12 (+3 Dex, +2 armor) hp 15/22 F+4, R+5, W +2

stealth: 1d20 + 12 ⇒ (14) + 12 = 26
perception: 1d20 + 6 ⇒ (2) + 6 = 8

Holding his sibat at the ready, Shomari ever so carefully pushes the door open and peers into the space beyond.


Inactive

Lenneth begins to fidget nervously as it dawns on her just what sort of creature might be lurking somewhere in the fading light. She keeps looking around, watching for any signs of wandering groaners or other trouble.

I hope Lilith is able to get the door open, because I'm likely to fall on my rear trying to climb up that rope! Maybe staying in this town isn't such a good idea after all....maybe we could find a ship and set out for one of the islands in the Shackles, instead...


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Azmerai looks around, seeing all the dangerous things."Heard story of the birdmaster. Birdmaster was trainer for orphan thieves. He had many traps like here! What now?"


Lilith detects no residual magic on this side of the door, nor any mechanism's that might hint to a mechanical trap. She removes the heavy beam securing the door, and is able to open it for her companions outside.

Shomari is as stealthy as a mouse when he opens the door and peers down the revealed corridor. At one end are what he presumes to be the stairs down, along the corridor at regular intervals are perhaps half a dozen doors that might lead to rooms akin to this one, the other end of the corridor disappears around the corner. Reasoning it out, that might be where the staff or owners of this establishment sleep.

Lenneth, despite her nervous glancing around, does not detect anything or anyone watching the group. There is a loud thumping noise...but it proves to be Lilith removing the bar on the inn door.

Azmerai's comment prompts a distant memory for some

knowledge (local) DC 14:
There was once a master thief that operated around this area, they went by the sobriquet 'The Juggler', so famed because they could get access to the most guarded of items, and always left a calling card of sorts, fittingly the harrow card 'The Juggler' . The rumour went that they never stole from their own town, and as Sandpoint was the sole bastion of civilisation in this area that escaped the clutches of the thief, much was made of the town being a sure bet for the their base of operations. It was well known that they must be skilled in both the thieving and arcane arts, given the protections they were able to circumvent


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Know Local.: 1d20 + 2 ⇒ (5) + 2 = 7
Very carefully Azmerai sniffs the air hoping to smell food.
Maybe hide under trap and trigger it

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Before she steps out of the way to let her companions in she painstakingly shows each trap and trip wire she has found. There are likely more than just the one's I have found. She surmises. Especially at other doors and windows.

Knowledge Local: 1d20 + 6 ⇒ (19) + 6 = 25

Reminds me of the Juggler. Remind me to tell you that story some time. Everyone in so we can re-bar the door.


hobgoblin Ranger 1
Spoiler:
Init +5; darkvision 60' Perc +5AC 15, t 13, f-f 12 (+3 Dex, +2 armor) hp 15/22 F+4, R+5, W +2

stealth: 1d20 + 12 ⇒ (15) + 12 = 27
perception: 1d20 + 6 ⇒ (18) + 6 = 24

Shomari makes his way cautiously down the hall to the stairs, passing closed doors carefully, passing open doors quickly, with a brief glance inside. He descends the stairs to find Lilith letting the others inside.

"I would like to hear the story now. The thing we fought in the stable could well have been a juggler. If the tale can tell us anything that may help us in our next encounter with it, I would like to know."

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Speaking in a low and somewhat monotone voice Lilith tells her version of the story. Its more fun to tell by the camp fire…. My juggler was a just a thief. A good one, they say but a burglar just the same. It is said he robbed his way across Varisia, successfully stealing from all the major cites and never getting caught. He was famous for gaining access to the most guarded of items, and always left a calling card of sorts, the harrow card 'The Juggler' . The rumour went he, or she never stole from his own town, and as Sandpoint was the sole town in all of Varisia to escaped his activities, many believe the Juggle called this town home. It was well known that he must have been skilled in both the thieving and arcane arts, given the protections he was able to circumvent.


(KILLED IN ACTION) | Gnome | Alchemist 4

Do you think these traps are the Jugglers handiwork?

Polonius carefully avoids the various trip wires and devices and makes his way around the back of the bar. Once there he starts gathering up the half full bottles of spirits.

At least I can use these to clean tools and wounds alike.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

He, or she would have had a better chance of surviving than an average citizen, that is for sure. So it could be. Raising her voice slightly she finishes He would make a great ally in these dark times.


(KILLED IN ACTION) | Gnome | Alchemist 4

I thought the same of Xand. Polo replies without emotion.

He takes out an extract from a loop on his belt and drinks it.

I've boosted my defences, for a few minutes at least. Just in case the Juggler is here and not inclined to receive visitors.

Drink extract of Shield and move into the next room.

Ac = 19

Stealth: 1d20 + 11 ⇒ (9) + 11 = 20


Azmerai's nose detects the odours of stale sweat and spilt liquor, with a slight touch of darker, more unsavory smells.

Thanks to Lilith's careful direction, no-one steps in either of the bear-traps by the door, or across the tripwire by the window. You all gain entrance and re-bar the door with no trouble.

There are two doors down here, one behind the bar and the other just past the stairs going up. Additionally as per Shomari's exploration, there are a number of guest rooms upstairs to explore (the doors were all shut when Shomari went past) and also the suite of rooms at the end of the upstairs corridor

perception dc 15:
After Lilith raised her voice there is some creaking from upstairs, judging by the floor boards, someone or something is up there and moving around, albeit slowly


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Azmerai looks around and with a sniff shakes his head.Perception+2 if hidden: 1d20 + 6 ⇒ (16) + 6 = 22 Suddenly he notices the creaking upstairs, puts his left hand to his mouth and points upwards. Slowly so slowly moving up to the stairs ready for a groaner. Stealth: 1d20 ⇒ 20

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Lilith hears it too, and acknowledges Azmerai's signal. She quietly moves so that she can see behind the bar and, before moving behind it, searches it for traps.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

If its clear she will move behind it for cover and so that she may search it. Unless interrupted, she will cast Detect Magic as part of her search. The entire time she is mindful of the unopened door near her.


(KILLED IN ACTION) | Gnome | Alchemist 4

Can I clarify, is Shomari the only one of us upstairs?

Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Stealth: 1d20 + 11 ⇒ (10) + 11 = 21

Polonius slowly draws out one of his bombs and begins to creep up the stairs behind Azmerai.

Status:

Fire Bomb
3/6

1st Level Extracts
CLW 1/2 (remaining one carried by Turrey]
Shield 0/0 (currently active)

AC=19 due to Shield extract


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

Reflex: 1d20 + 7 ⇒ (3) + 7 = 10

Turrey fails to dodge and takes the blast of flame full on. Stifling a yelp, he pats himself down to make sure nothing has actually caught fire.

Once inside, Turrey will follow beside Polonius, looking for traps, and for any signs of another burglar.

Taking 10 for Per 17, Stealth 23


hobgoblin Ranger 1
Spoiler:
Init +5; darkvision 60' Perc +5AC 15, t 13, f-f 12 (+3 Dex, +2 armor) hp 15/22 F+4, R+5, W +2

Polonius ... I came downstairs already.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Not sure what Azmerai heard, but ready to trust the half-orc's hearing, Shomari readies his sibat and follows the other up the stairs, slowly, staying as alert as possible.

stealth: 1d20 + 12 ⇒ (7) + 12 = 19
Perception: 1d20 + 6 ⇒ (6) + 6 = 12


Lilith looks behind the bar, and is surprised to see a fine-looking shortsword under there, in fact those could be runes on the bla..she freezes instantly, despite the now apparently deliberate distraction of the tempting sword on the shelf, she felt the pressure of another tripwire against her ankle as she leaned in to get a better look at the weapon. Very, very delicately she slowly backs off, and nothing happens to her relief.

Glancing at the tripwire, it goes in to a wooden box on either side, and there is another tripwire at the other end of the bar. There are a number of opaque bottles filled with dark liquid stacked around the wooden boxes. Once she re-focuses from the near miss, Lilith's detect magic spell does not make the sword glow, or anything else down here for that matter, including the wooden boxes and bottles.

Polonius, Azmerai, Turrey and Shomari step lightly but inexorably up the stairs, ears cocked for the slightest sound. As you reach the top you can now all hear a rhythmic creak, it sounds like something slowly pacing up and down and is definitely coming from the 'living' area at the end of the corridor.

The doors along this corridor all lead to guest rooms. Some look like they have been quietly moldering away for the last six months, others show signs of fairly recent use, but there is no gear in any of the rooms to indicate anyone uses them now. At the end of the corridor, around the corner, there is a large door in the far wall, leading in to the living area. Staring at the door, it's then you realise, the creaking noise has stopped...

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Lilith will call attention of the trip wires to the group and wait for Turrey's attention to them before going behind the bar. These bottles could be useful if you can disarm the trap Turrey. And there is a short sword here, but I think it is mostly bait.


Inactive

"More traps," Lenneth says as she peers at the tripwires. "I wish I had that much ingenuity - it might've made some parts of the last six months easier."

Carefully attempting to watch where she steps, she makes her way over to the other door that's next to the stairs. She watches some of the others head back up the stairs to investigate the strange creaking noise that they had heard. Before joining them, she eyes the door, looking to see if there are any obvious tripwires or traps on this side of it.

Perception: 1d20 + 1 ⇒ (14) + 1 = 15


Character Sheet HP 204 | AC 39 | F+26, R+28, W+31[L], ↻ schadenfreude on crit fail, halfling luck 1/hr | Per+28[M] | Speed 25ft | Spell DC 39

Hearing Lilith and Lenneth discussing traps downstairs, Turrey calls back, "Stand still, or come this way! I'm happy to look them over but first...I'm worried we may not be alone up here."

Still actively looking for traps, he walks up to the door to the living area and listens. If there's no sound behind the door he'll rap on it with the butt of his dagger, calling out "Friendlies out here, looking for allies and to share resources. Anyone in there?"

Taking 10 for 17 Per


Male Half-Orc Bloodrager (Primalist) 1
Stats:
hp 15/22(+4) AC 16|T 12 |FF 14, F +8|R +4|W +3, Init +2, Per +6

Moving closer to the door Azmerai raises his open hand, counts down to 5 and opens it. Reading his halberd he tries to be prepared for the worst.

Dark Archive

Female Elven Female Elven Wizard (Conjurer) level 7, hp 45/45, AC 13/16|T 12|FF 11/14, F +3|R +5|W +4 (+2 v Enchantment and immune to sleep), Init +3, Perception + 18 Low-light vision and Dancing Lights

Having warned the group of the trap behind the bar Lilith sees that the focus is on whatever is upstairs and starts up the stairs to help her companions.


Downstairs
Lenneth's assessment of the door next to the stairs is that its safe, she can't see any tripwires, runes or anything else that might trigger a trap of some kind.

Upstairs

Turrey listens intently, but hears nothing. Following his knocking and shouting however, there is a large creak in the room behind the door.

Azmerai counts down and pushes the door open...

Inside is what was once a well-apointed, large living area, but is now mostly piles of clothing, wooden crates and bric a brac. Standing in the middle of the room is a human woman with a longsword drawn and pointed at you, her other hand is held behind her so you cannot see what it holds. She is wearing red stained leather armor, with chunks missing from it. One unmended slash on the upper arm reveals a black dragon tattoo entwined around her bicep. Her dark hair has two white streaks at the front, and it dank and dishevelled. Her face is very pale, with sweat dripping down it, you can see two fresh scars across her jaw. Judging from the bedroll in disarray just behind her, she's only just stood up, and looks very much ready to fall down again.

Pic

My name is Meiko, this is my home you're invading, armed and ready to fight...

she loses her breath and starts coughing, despite her best attempt to stifle it. Her sword point drops and drags against the floor. When she regains her breath she continues

I've not survived this long to be taken out by raiders, I'll make you pay dearly if you try anything...

'Raiders' is specific post-necropocalypse slang from the last 6 months, and means those survivors who take what they need from other groups instead of helping or joining together for mutual benefit

sense motive dc 14:
She's putting on quite a front, it's possible she barely has the strength to stand, let alone fight you

perception dc 15:
Whilst she was coughing you caught a glimpse of her other hand, she's holding a small bag.

perception dc 19:
Despite the distraction of the human in front of you, your eye is drawn to the rubbish in the room, and you notice two thin ropes winding their not-quite-taut-yet way from by Meiko's foot to somewhere near the door between you

heal dc 15:
Judging from her pallor and symptoms she is pretty sick, and maybe contagious, extended proximity to her is not recommended

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