The Torture Chamber (Everquest RPG PBP)

Game Master Xenh

Abandon all hope, ye who enter the world of Norrath.


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Barbarian Shaman (Luminary Gwendalyn Shaughnessy the Giant Slayer)

Gwendalyn is deeply moved as she looks through the Pack. Khae had been incredibly thoughtful, including several spells that would be useful against gnolls, orcs and undead. She couldn't even imagine how he'd acquired the two best scrolls, Spirit Sight and Spirit Strike, since she saw no signs of shamanic traditions in her brief stay in Kaladim. She hoped they wouldn't need Lifeforce, but with Noggy gone home, better to have it and not need it than the reverse; and it was clear from the condition of Jinx's armor, as well as their own experience, that Endure Fire could prove quite useful.

True, some of the contents looked like it had been packed by underlings with instructions to include "things that every traveler needs," and holy water is hardly difficult for a priest of Brell Serilis to acquire; but the finely-made chain shirt is not something that would've just been sitting around -- not in her size! -- and how did he know that Tudan had taught her a little of the tactical considerations of using a smoke bomb? And then, of course, it was obvious from the blank sheets of paper that he expects her to stay in touch this time. She fights a smile and tears at the same time, and it's a near thing until she's struck by a sudden thought.

"What's a Shenba'Dal?"

Dusty Ransacker's Pack:
Flint & Steel
Rations (2 weeks) 1.0 lbs. each, total of 14.0 lbs.
50' Hemp Rope 10.0 lbs.
(2) Waterskins 4.0 lbs. each filled with the extremely flammable dwarven spirits, total of 8.0 lbs.
(5) Torches 1.0 lbs. each, total of 5.0 lbs.

0.8 gp -- Scroll case
1 gp -- Sealing wax (1 lb.)
3.2 gp -- Paper sheets (8)
25 gp -- Holy water flask
70 gp -- Smoke bomb
250 gp -- Chain shirt (masterwork)
300 gp -- Endure Fire (scroll & scribing materials)
525 gp -- Lifeforce (scroll & scribing materials)
525 gp -- Spirit Sight (scroll & scribing materials)
800 gp -- Spirit Strike (scroll & scribing materials)


Vah Shir Beastlord and Bast Kejek Tiger

"I was hoping somebody was going to ask that," Sajeek looks up from his map and over at the shaman. A short while he puts the map in it's case in his backpack.

"So Jinx, how do you know Khae?" Sajeek asks the halfling. "He seemed to have you in mind when we mentioned we needed a guide. "Just curious really," the vah shir grins.


Angels bleed from the tainted touch of my caress

Jinx shakes his head, not knowing who Khae is. You remember the prince speaking of the group needing a non-dwarven guide, likely not leaving many individuals to choose from. The halfling is possibly the bottom of the proverbial barrel of choices.

The answer to Gwendalyn's question comes less than an hour later.

Two Shenba'Dal wander up the pathway carrying bundles of clothing and food, which they will exchange with the dwarves for gems and precious metals. They learn that the group will be in their charge and point for the group to meet up with the wagons.

Jinx sets on the path without a word, starting the at times harrowing descent over 1000' to the valley floor.

You approach a family group of 21 individuals, riding in brightly festooned wagons drawn by oxen, wearing brightly coloured clothing - featuring brilliant reds, blues, yellows, greens and oranges - that have become a valuable tradition. These elves must be powerful indeed to attract so much attention, permitting them to be seen much further than they normally would wearing muted garb.

The Shenba'Dal, or "wandering elves", are a unique group of nomadic high elves that wanders the region of The Loping Plains. The wandering elves' position has always been quite precarious, but for many centuries they have endured, walking a narrow path between the various warring factions of The Loping Plains. Famed for their divinatory powers, the Shenba'Dal have avoided many trouble spots where they would have easily met their ends.

Shenba'Dal swordsmen are among the finest on the plains, moving with a deadly grace and speed as they utilize their unique sword-dancing fighting tactics. None wear armour, preferring to use their expertise and marvellous dexterity to avoid harm.

Your interactions with high elves has been limited, but these elves are considerably less inhibited than their Felwithian relatives. They dress colourfully and are fon of wild music and dance. They drink and gamble, and both males and females are highly flirtatious toward outsiders.

By the time you leave the Shenba'Dal you notice that you are missing some valuables, but you consider it a fair and equitable exchange for safe passage across the Plains and to spend time in the presence of the abundant charms held by the lawless and extravagant elves.

The Flowing Grass Caravan consists of three large wagons, painted bright red and yellow, drawn by teams of two oxen. There are 15 Flowing Grass adults (7 males and 8 females) and 6 children (3 boys and 3 girls). The Flowing Grass elves wander the plains, rarely spending more than one night in a single place. Friendly and outgoing, the elves of the caravan always welcome outsiders who come in peace, even going so far as to feed and entertain them for a time, though after a few days visitors are expected to work to earn their keep. The Flowing Grass elves are a rich and valuable source of information about the plains and their inhabitants, and gladly share useful information with outsiders who comport themselves with respect and politeness.

You at met by Nalayara Greenpalm, who greets you like a friend and reminds you a great deal of the gypsies of the Desert of Ro. The master of the Flowing Grass caravan has been his people's leader for many decades and knows much of the Loping Plains and their ways. He is an easy going and friendly individual, though he does not tolerate activities or conduct that might threaten his people. Handsome and graceful, Nalayara is known for his dancing and singing, and is always ready to entertain. He dresses in silk garments in his clan's colors, red and yellow, and fights as gracefully as he dances, lightly weaving deadly steel with his twin scimitars.

As long as no one decides to spout off, you are invited aboard their wagons, with more than a few winks and flirtatious smiles, and provided with food and wine to enjoy as you travel.


Vah Shir Beastlord and Bast Kejek Tiger

Sajeek smiles at the sight of the brightly colored elves and their wagons. The small clan of Shenba'Dal gypsies had won over the vah shir, almost before he had started to talk and get to now them better. The elves all but radiate a sense that one was a distant relative that had not been seen in a great deal of time. The flirting didn't hurt matters either.

The young Beastlord has no problems helping out, whether it was meal dishes, hunting, or whatever he could do to help their hosts and earn his keep. Although they were traveling through the dangerous plains, Sajeek felt a sense of safety while they traveled with the Shenna'Dal.

Unable to contain his curiousity any longer, Sajeek politely ask Nalayara and his people stay safe. He had heard that the gnolls that live in the plains could run faster then a horse. How the brightly colored wagons remain unmolested by the hunters in the plains almost like magic.

The vah shir also asks about some of the markings on his map. While the map shows the river, watchtowers and more, none of it was labeled. (

ooc:
Sajeek asks for the names of #2,3,7,9,10,6,11,15,19. He isn't expecting everything detailed history or anything, just a little bit of info and the like)


Angels bleed from the tainted touch of my caress

Jinx keeps to himself and walks beside the caravan, attracting more than one curious look from the closest of the Shenba'Dal elves. More than once you hear him arguing with his hammer, and strangely though the exchange appears to be one-sided he appears to be getting the worst of it.

Sajeek gets more assistance than he expected, as more than one of the plain's folk comes to chime in on what they knew or had seen. They are frank about what they do not know, and offer conjecture based on what they have heard, or think to be true.

The Loping Plains Map

  • 1. Ranthok's Ridge - The great artificial edifice is one of the greatest marvels of dwarven engineering on Norrath.
  • 2. The Tazil River - Longest and mightiest of the region's rivers emerges from Ranthok Ridge in the north.
  • 3. Gunscar's Defeat - A region where a full division of dwarves were slaughtered pursuing the Seeking Clan Gnolls too deep into the plains.
  • 4. Unknown - Information is not consistent, but there are a collection of dark towers with reputedly darker creatures within. Those that get too close fail to return, of that one can be sure.
  • 5. Lonely Cairn - Impressive pile of stones, which some feel is a large cairn erected by gnolls. The Shenba'Dal avoid this area by wide margins, speaking of unspeakable horrors that transpire under the light of the full moon.
  • 6. The Balimba Forest - Largest stand of trees on the plains. Gnolls refuse to enter this area, considering it a place of ill omen.
  • 7. Nine Flints Territory - These wild, grassy hills are home to the largest of the Seeking Clan tribes.
  • 8. Crimson River Valley - Peaceful and picturesque valley that remains green throughout most of the year and harbours a wide variety of wildlife.
  • 9. Manyscar's Territory - The home to the Grimsword orcs, who are in near constant battle with the Nine Flint's gnolls.
  • 10. The Stone of Slaughter - An ancient, weathered stone altar, at the edge of a deep gorge, where gnolls of old sacrificed prisoners in the name of Brell Serilis.
  • 11. Jando Waterhole - Water hole harbouring a wild range of creatures including Seeking Clan hunters.
  • 12. Jagged Rock's Kingdom - An orcish state with a population of over 4000.
  • 13. The Spiral Field - Marked by a vast spiral of stones left by generations of Shenba’Dal, this is a traditional gathering place of the wandering elves. By ancient agreement, the gnolls stay well away from the field, and both the orc tribes and hobgoblins are sufficiently far away that they cause little trouble. At any given time, at least one Shenba’Dal caravan can be found here, its colourful wagons drawn up in a circle centered on a communal bonfire. When a caravan leaves the field, it places another stone in the great spiral, making it incrementally larger with each visit - a fact that the gnolls apparently have yet to notice. Outsiders are welcome among the spiral stones, but all weapons must be bound up and cannot be used save in self-defense or hunting. The Shenba’Dal themselves keep the area around the field free of predators, so there is usually little need for weapons.
  • 14. Unknown - A pinacle of dark rock that rises above the lands.
  • 15. Grandfather Tree - One of the mighty bloodtrees that are found scattered throughout the plains. Towering 200' high, these trees are valuable landmarks and a wonder to naturalists, who believe them unique to these plains.
  • 16. Moon Gorge - The small tributary known as Moon River cuts a deep trench through the plains at this point, forming a steep-side gorge.
  • 17. ***
  • 18. ***
  • 19. ***
  • 20. ***
  • 21. ***
  • 22. Richlands - Generously fed by numerous small streams and blessed with dark, rich soil, these lands are among the most fertile in all of Faydwer.
  • 23. ***

Jinx adds his two copper when he hears the name of Fort Dagnor (#3 on Ranthok's Ridge Map) and lets you know that he was arrested near there.

Ranthok's Ridge Map

  • 1. The Drop - The dwarves took great pains to make sure that the edge of the ridge that bordered on The Loping Plains was especially steep and treacherous.
  • 2. *** - Not on the map.
  • 3. Fort Dagnor - Dwarven fortress.
  • 4. *** - Not on the map.
  • 5. Fire Pass - The second largest pass in Ranthok's Ridge and named for the massive watch-fires atop the towering cliffs on either side.
  • 6. Rocktown - Small gnomish settlement. Has a wonderful inn called The Rocky Road where one can listen to bawdy songs sung at the top of the proprietor's lungs.
  • 7. Bloody Pass - Your entrance to The Loping Plains.
  • 8. Magrid's Peak - A crag standing 5 miles at its highest point topped by snowy peaks and surrounded by steep, treacherous slopes that are prone to landslides and avalanches.
  • 9. Ranthok's Statue - A 100' tall statue of the dwarf king who lead to the creation of the ridge.
  • 10. Tazli Falls - A thundering waterfall cascades down the Drop in a magnificent, 1000' plume.
  • 11. Deepscar Valley - A deep, dark and dangerous valley. A couple narrow rope-and-plank bridges cross the chasm in single-file movement.
  • 12. Pine Ridge House - Elven outpost hidden well off the ground.
  • 13. Gateway - Large and powerful dwarven fortres.
  • 14. Flinty Slope - A treacherous way to gain access to the plains where it's possible to climb, but not recommended.
  • 15. Green Glen - Shallow verdant valley with abundant wild game blessed by Tunare.
  • 16. Crimson River - A fast and loud river that rushes out of Ranthok's Ridge as if resentful of its time sent there. The occasional thrill-seeker will challenge each other to ride in barrels within the angry waters. Such actions have a tendency to end in tragedy.
  • 17. Three Trees - Small dwarven outpost.

Notes are taken, and by the time the Shenba'Dal return to their activities you feel like you have a much better understanding of the dangerous territory you have decided to put up your holdings in.

It looked so empty on the map of Faydwer....


Revery (Erudite Enchanter) in somnis veritas // Kspress (Iksar Monk) Your pain is the breaking of your shell.

Revery's trip to meet up with the others was fraught with delays and annoyances, but no perils to speak of. He had a few new spells in his arsenal, and was now more confident than ever.
(Tashan - 300gp, Chaotic Feedback - 525gp)

Giving hugs to all, he, like Gwendalyn, is disappointed to have missed Khae. He asks about Noggy, then digs through the new backpack to find some treasures given to him by the Dwarven Prince.

Scrolls, and spellbook writing materials for: Bind Affinity (800), Mist (800), Choke (800)

Plus one more scroll: True North (25), 25 Miniature daggers (25) and two vials of holy water (50).

He plans on scribing the three powerful scrolls as soon as he is able. For now he dons his new pack, happy to be back on the adventuring trail again.


male Half Elf Rogue /Markus Vardin Human cleric (Giant Slayer Blackguard Kwenilithmor Eridosan)

Kwen keeps his questions more on the fighting techniques, more intriged with trying to add more to his style of fighting. Knowing that that some of the grace that he had would never match what the traveling elves could do.
Helping out the tribe; he takes pleasure in helping them hunt and cooking as well. He also asks about plant life and what herbs are dangerous feigning that he wanted to avoid them completely. Of course he really wanted to know what concoctions of poisons one could really make; having access to supplies on the road could always help; less coin could be spent.
Kwen enjoys hunting as his new bow and all the modifications that were done to it, gives him a chance to get familiar with the new bow. Kwen had been overjoyed with the fact that Khae had an idea of what the rogue needed; that and the flask that was in the bottom of the bag. The flask had been etched to show a forest scene with a panther stalking it's prey.


Barbarian Shaman (Luminary Gwendalyn Shaughnessy the Giant Slayer)

Gwendalyn greets Jinx's path down to the valley floor with aplomb. She's done worse, and the Shenba'Dal are an attractive enough goal. When they arrive, she greets the wagons with a smile and (more importantly) her silence, since she's learned that sometimes people don't like to hear what she has to say. "Perhaps I am finally learning some wisdom," she thinks, not realizing that it would hardly be a start.

When Sajeek manages to get explanations of the markings on his map, the only thing more remarkable is that they finally meet up again with Brontide. "Revery!" She gently lifts the enchanter and whirls him around, though if truth be told, he is actually quite sturdy by the standards of his people. "We missed you. I trust that you..." She realizes that she doesn't even know how to describe it, precisely. "...had a good visit with your wife?"


Vah Shir Beastlord and Bast Kejek Tiger

The vah shir had been almost overwhelmed by the flood of information the Shenba'Dal had gifted them. What had started with a handful of questions from Sajeek lead to several hours worth of talking, filled with tales from past trips. Jinx had also thrown in a bit as well. That meant the halfling had actual been in the area, and wasn't lying about his arrest. Not that Sajeek had really thought the halfling would. Jinx seemed like the farther he was from the dwarves, the happier he would be. Well, happy might not be the right word.

Laying down for the evening, Sajeek thought about the Wandering Elves and their way of life. It held a certain appeal to the vah shir. Thinking about it, he actual already lead a similar lifestyle. Pravus Mortis just wandered further around Norrath. 'Or elsewhere,' he thinks with a shudder.

The next morning, Sajeek sits near the fire, a yawn almost cracking his jaw. When he sees Jinx, Sajeek asks the halfling warrior if he knows or has heard anything about this cursed building that they are heading to.

"Other then some mention of necromancy and undead, details were a little sparse." Sajeek says, a tired grin tugging at his muzzle.


Angels bleed from the tainted touch of my caress

The group has seen a number of cultures and cities in their travels, which is good for providing a template for Justis. The relaxed nature of these elves is quite infectious.

As always the Shenba'Dal are wide open teaching their ways to outsiders. Kwen learns that these fighters are relaying on their graceful movements as much as their flowing garments to hinder their enemies attacks in something they call "Battle Dancing." They offer for the rogue to learn how to dance in battle (battle dancing feat conveys a +2 to AC against a designated opponent, or +1 AC against two opponents, prerequisite: DEX 15+, dodge, base attack bonus +2 or higher), but he will need to travel with them for weeks, or perhaps months to master the technique. Kwen recognizes how elusive some of these elves are, but not wearing any armour would be a serious commitment to this form of battle.

It is a vibrant area that you wander through, affording many opportunities to pick up items for nearly every trade skill (roleplaying advantage, not a fiduciary one).

The Shenba'Dal tickle and torment Gwendalyn until she comes out of her silence. These are a people that take life as it comes, and someone would need to work to bring them an affront.

The halfling warrior shakes his head, for he knew nothing of their destination beyond its approximate location, since he had never traveled that far east. You are unsure if it is Jinx, or his hammer, that answers an earlier mystery. He walks up to The Loping Plains map and taps the number four. The answer is fielded with a single word that widens the eyes of those closest, "Hobgoblins." The word is delivered in such a matter-of-fact manner that it is doubly jarring, since these creatures of denizens of the Plane of Nightmare and the servants of the dark goddess Terris-Thule.


male Half Elf Rogue /Markus Vardin Human cleric (Giant Slayer Blackguard Kwenilithmor Eridosan)

Kwen knew that at the moment, he would not have months to travel with the elves, as much as one part of him wanted too. Kwen told himself that as soon as he had time he would travel with them for a time, the half-elf tried to learn as much as he could, while he had some the free time for it.
Later with the group; as soon as he hears the word 'Hobgoblins' he wonders what Jinx meant by that, unsure of what type of creature it could be. The rogue had a suspicion that it was a form of gnoll and goblin, or something worse. 'Well no matter what kind of creature they are; they should still be vulnerable to poison.' The rogue thinks to himself


Barbarian Shaman (Luminary Gwendalyn Shaughnessy the Giant Slayer)

Knowledge (religion): 1d20 + 1 ⇒ (20) + 1 = 21

"WHAT?!" Gwendalyn's drink spills as she jerks, startled by Jinx. She suddenly feels embarrassed, as if all eyes are on her, but her heart is still racing. "Um, I mean, let's not go there then." She will never be quite the same after her time with Cazic-Thule's servants on the Plane of Fear; and though hobgoblins serve a different god on a different plane, it's close enough that her imagination of what they would be like is particularly vivid.


Angels bleed from the tainted touch of my caress

You get situated in the caravan nearly being deafened by the Tazli Falls (#10 Ranthok's Ridge Map). Here at the head of the mightiest river of the Loping Plains, a thundering waterfall cascades down the Drop in a magnificent, thousand-foot plume. You cross the Tazli River (#2 on Loping Plains Map) via a crude, but sturdily-constructed bridge made of mountain stone. The longest and mightiest of the region’s rivers emerges from Ranthok‘s Ridge at this point. The river originates from natural springs in the rocky hills that once marked the northern perimeter of the plains, and when the dwarves expanded these hills into Ranthok‘s Ridge, they took care that the river continued to flow uninterrupted. The increased altitude of the Ridge actually doubled the river’s volume, and now it cuts a broad path through the middle of the plains, forming a barrier that is nearly impassible in the rainy season. The occasional alligator can be seen in the river, reminding you of the Oasis of Marr in the middle of the Desert of Ro.

Glancing north, as soon as you have passed over the Tazil River, you see Ranthok's Statue (#9 Ranthok's Ridge Map). Near the headwaters of the Tazli River stands a 100-foot tall statue of the dwarf king whose foresight and ingenuity led to the creation of the ridge. Clad in plate armor inscribed with the arms of Kaladim and armed with a great warhammer, this stone facsimile of King Ranthok Redbeard gazes sternly out across the Loping Plains to the south, as if daring the gnolls to come again and challenge the might of the dwarven nation. The statue is carefully maintained by the dwarves, who consider it a vital symbolof their prestige and influence.

The Shenba'Dal trace out their proposed route for the oxen-driven caravan. You will remain north, avoiding the area of Gunscar's Defeat (#3 Loping Plains Map) and then cut south to travel through the wild, grassy hills of the Nine Flints Territory (#7 on Loping Plains Map), while traveling back west quickly to avoid Manyscars Territory (#9 on Loping Plains Map) as you travel to the Jando Waterhole (#11 Loping Plains Map) to resupply. From there you will continue straight south until you reach the Timorous Deep, and once there you will continue on your own, by foot, to your destination.

Seeing how many threats there are to avoid, especially considering these creature's reputed gift of precognition, you realize just how invaluable these guides are for your continued existence.

Your guides tell you of the Seek Clan Gnolls. The gnolls of the Loping Plains are somewhat different from their mountain-dwelling cousins. They are better adapted to hunting the rolling grasslands of their home and are capable of considerable speed. They live for the hunt and are among the most dedicated and persistent hunters on Faydwer. It is said that once a Seeking gnoll pack gets the scent of prey, it will not rest until the quarry is slain and eaten. Seeking Clan gnolls live in tribal groups centered on a single male-female pair of leaders. They are served by female shamans, while most of the hunters and warriors are male. Females can hunt if they wish, but must return to the pack and remain under its protection while pregnant or nursing pups. Gnolls of the Seeking Clan have formed a close relationship with the wolves of the Loping Plains, so semi-domesticated wolves are often found in the gnoll tribal settlements and with hunting parties. All of the gnolls in the Loping Plains are considered to be members of the Seeking Clan. At one time they were under the absolute rulership of an ancient, apparently immortal female known as the Mother of All (or, in Gnoll, ‘‘Maw- Ornmol”). In those days, they were the dominant force on the plains, and at their height they gathered into a massive horde bent on conquest. Defeated at the gates of Kaladim, the Seeking Clan was forced back into the Loping Plains and eventually trapped there by the erection of Ranthok‘s Ridge. Since then, the Seeking Clan has fragmented into warring tribes, yet all still look to the legendary Mother of All for spiritual and moral guidance. Physically, Seeking Clan gnolls are less wolf-like than their relatives on Antonica. Their pelts are a tawny yellow-brown, mottled with black spots; they sport thick black manes and their faces are rather hyena-like.

At the end of the sixth day of travel you see a hunting party of Nine Flints gnolls approaching incredibly quickly. The Shenba'Dal have their full attention on the oncoming force until they recognize their nature, and then they surprisingly relax and ask you to follow suit and make no trouble when the hunters approach.

You come face to face with a hunting pack of 5 savage Seeking Clan gnolls that you have heard so much about moments later.

They move right up into your faces, baring teeth, claws, crude stone-tipped weapons and others wielding metal weapons they plundered from dwarves they had slain. Though they sprint fast enough to pace Bast, they show absolutely no sign of fatigue for their sprint. Their tactics are intimidation, though they do respect the truce the Mother of All agreed to.

All of you are bumped into, save one, and intimidated by such bumps. Sajeek and Bast, as felines, get the worst of it, until Revery becomes their focus. The gnolls target the weakest of the group and things start to escalate. The gnolls wisely avoid bumping into the halfling due to his cruel spiked armour and instead on looks to plan to urinate on him. The earthshaker finds its way into his guantleted hands.

Random (by Alpha): 1d5 ⇒ 4 Revery

The halfling starts to swing, ignoring the wandering elves cries to stand down and taking everyone else by surprise, but he is a fraction slower then the three closest of the gnolls.

Initiative: (Surprise Round)
Jinx: 1d20 + 0 ⇒ (9) + 0 = 9
Nine Flints: 1d20 + 0 ⇒ (10) + 0 = 10

Claws are brought to bear and though the first two fail to find purchase in his armour, the third draws halfling blood.

Claw: 1d20 + 10 ⇒ (6) + 10 = 16:
Claw: 1d20 + 10 ⇒ (3) + 10 = 13
Claw: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

The halfling screams to channel his blow gives better than he gets.
Earthshaker: 1d20 + 17 ⇒ (20) + 17 = 37 (critical threat)
Confirmation: 1d20 ⇒ 1 (not confirmed)
Damage: 1d8 + 12 ⇒ (5) + 12 = 17

Revery is taken unawares and downed by a perfect strike of a dwarven-crafted mace to the back of the skull. He lies very still.

Initiative: (Round 1)
- Sajeek/Bast, Kwen, Gwendalyn
- (5) Seeking Clan Gnolls
- Jinx

The Shenba'Dal turn their backs. They will play no part in this foolishness.


Vah Shir Beastlord and Bast Kejek Tiger

Sajeek snarls, snapping into motion. He was somewhat on the fence with Jinx swung and the gnolls clawed him. The Shenba'dal had warned all of them to stay their hands, after all. Then Rev took a hit to his over sized melon that dropped the enchanter flat to the ground. That pushed the vah shir off of the mental fence he had been on.

Taking a few step back to put Bast between him and any claw swipe that might come his way. Gathering up his mental focus, Sajeek quickly casts his spell, calling upon the spirit that guides lightning to aid Bast. A nasty grin finds it'w way to the vah shir's muzzle. The first gnoll that Bast attacked was in for a nasty surprise.

The Beastlord readies his metal claws for the coming attacks that were sure to find there way to him. Sajeek was ready, both to defend himself and his friends.

ooc:
Sajeek takes a 5 foot step out of combat range to cast his spell, putting Bast in between him and foes. Casting Spirit of Lightning (8 mana; V,S; RNG: 35ft; D: 40mins Save: no; SR: yes, harmless) on Bast, doing an extra 4d6 electric, (Reflex for half, DC: 17); Taunt bonus: +2. Proc DC 20. After that, Sajeek goes on the partial defensive.
HP: 80/80
Mana: 22/30
AC: 18 (+2 from partial defense)
Bast full out attacks if he doesn't have to move more then 5 feet. I was guessing that there still might be a gnoll fairly close to Sajeek/Bast, them being felines and all. Oh, and I'm not 100% on the proc check so, I shall leave that to Xenh for this roll :) Sorry :)
Bite:1d20 + 9 ⇒ (18) + 9 = 271d6 + 7 ⇒ (6) + 7 = 13. Claw #1:1d20 + 4 ⇒ (19) + 4 = 231d4 + 3 ⇒ (1) + 3 = 4. Claw #2:1d20 + 4 ⇒ (19) + 4 = 231d4 + 3 ⇒ (2) + 3 = 5. If the Proc is successful, 4d6 ⇒ (6, 1, 4, 2) = 13 electric damage is added.
HP: 78/78
AC: 18


male Half Elf Rogue /Markus Vardin Human cleric (Giant Slayer Blackguard Kwenilithmor Eridosan)

Kwen let's out a small growl, he had been willing to take the same page from the Shenba'Dal and not make any attacks, until they had knocked Revery out completely; if they hadn't killed him outright.
" Sure hitting someone over the head; is a great way to foster Diplomacy." Kwen says then dives into a roll to avoid getting hit by the gnoll that was still right in front of the half-elf. Wanting to get into position with Bast to start the devastating backstab that the rogue was so good at.
Coming out of his roll the rogue snaps both of his wrists at an angle; the two daggers that were in his wrist sheaths slide forward and into the rogue's hands. Going for a blow right on the gnoll's spine hoping to sever it's connection with the nerves that were attached to the spine.

ooc:

Quick draw Feat
tumble check 1d20 + 7 ⇒ (4) + 7 = 11
attack roll with Dragoon Dagger 1d20 + 12 ⇒ (17) + 12 = 29
damage with dagger 1d3 + 4 + 2d6 ⇒ (2) + 4 + (2, 5) = 13

HP: 72
AC: 19


Barbarian Shaman (Luminary Gwendalyn Shaughnessy the Giant Slayer)

After everything that she's been through, Gwendalyn is unimpressed by the gnolls' attempt at intimidation; but she doesn't have much patience for it, either. It's almost a relief when Jinx draws, though less of one when Revery drops. Like Sajeek, she steps back to cast a spell, trying out her new Turtle Skin on the besieged halfling. She also buffs Kwen with Fleeting Fury, and sends a Minor Healing at Revery in case of internal bleeding from the blow, before drawing her wicked spiked chain.

Spoiler:
SA: Turtle Skin (Jinx)
FA: Fleeting Fury (Kwen)
FA: Minor Healing (Revery) 1d10 ⇒ 10
MA: Draw spiked chain

80/80 hp, 68/80 mana

Active Buffs
Fleeting Fury (+4 Str & Dex, +1 insight AC): Kwen (3 rounds)
Turtle Skin (DR 5/–): Jinx (80 minutes)


Angels bleed from the tainted touch of my caress

No matter the outcome, you imagine that the Shenba'Dal will not be pleased.

Jinx was separate from the others, standing near 3 of the 5 gnolls, leaving the other two close enough to down the enchanter, and it is these two you have engaged (within a 5' step of Gwendalyn, Bast, Kwen and Sajeek).

Magical energy washes over the enchanter halting the flow of blood from the back of Revery's skull, and though he remains still, having been knocked senseless, he is breathing.

Gwendalyn makes her presence felt buoying up the others. This is an important battle for her, since this is the first major encounter without Nogglegrop, and she feels the weight of everyone's safely lying on her broad shoulders.

The turtle skin spell turns out to be absolutely crucial against the amazingly fast gnolls. The halfling, with flashing eyes, yells out, "HUZZAH!"

Strings of jagged blue-white electricity dance along the warder's body, and are released immediately as Bast bites the gnoll (Spirit of Lightning expended).

Bite - Proc Check (Bast vs. DC 20) 1d20 + 3 ⇒ (19) + 3 = 22 (proc)
Claw 1 - Proc Check (Bast vs. DC 20) 1d20 + 3 ⇒ (16) + 3 = 19 (SoL expended, no proc chance)
Claw 2 - Proc Check (Bast vs. DC 20) 1d20 + 3 ⇒ (15) + 3 = 18 (SoL expended, no proc chance)

Taunt (Bast vs. Gnoll): 1d20 + 5 ⇒ (13) + 5 = 18

The gnoll attempts to jump away and avoid being baited. Though he is quick on his feet (half damage taken), he focuses his attention solely on the kejek tiger.
Reflex Save (vs. DC 17): 1d20 + 3 ⇒ (18) + 3 = 21
Sense Motive (vs. DC 18 Taunt): 1d20 + 3 ⇒ (14) + 3 = 17

Kwen finds that Bast only works opposite of Sajeek, their movements in synch, complementing each other's fighting style perfectly. Moving opposite the shaman affords the rogue all the distraction he could need, though it opens him open to being flanked himself. There is no need to mention his roll, which is unsuccessful to say the least, but hopefully everyone's memory is short (failed tumble roll, incurs AoO). Just barely getting through his defences and stopping his roll. Despite all that had just transpired, the rogue maintains sufficient focus to cut deeply into his foe.

AoO Claw (vs. Kwen): 1d20 + 10 ⇒ (8) + 10 = 18
Claw Damage: 1d4 + 3 ⇒ (4) + 3 = 7

The gnolls go into a frenzy and start ripping into the group with stone-tipped spears and teeth.

Gnoll 1 (Jinx) 32 damage taken
Spear 1: 1d20 + 10 ⇒ (18) + 10 = 28
Spear 1: Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Spear 2: 1d20 + 5 ⇒ (20) + 5 = 25 (critical threat)
Critical Confirmation: 1d20 + 5 ⇒ (7) + 5 = 12 (fail)
Spear 2: Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Bite: 1d20 + 5 ⇒ (10) + 5 = 15
Bite: Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Gnoll 2 (Jinx)
Spear 1: 1d20 + 10 ⇒ (17) + 10 = 27
Spear 1: Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Spear 2: 1d20 + 5 ⇒ (11) + 5 = 16
Spear 2: Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Bite: 1d20 + 5 ⇒ (17) + 5 = 22
Bite: Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Gnoll 3 (Jinx)
Spear 1: 1d20 + 10 ⇒ (14) + 10 = 24
Spear 1: Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Spear 2: 1d20 + 5 ⇒ (15) + 5 = 20
Spear 2: Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Bite: 1d20 + 5 ⇒ (19) + 5 = 24
Bite: Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Gnoll 4 (Bast) 28 damage taken
Spear 1: 1d20 + 10 ⇒ (10) + 10 = 20
Spear 1: Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Spear 2: 1d20 + 5 ⇒ (3) + 5 = 8
Spear 2: Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Bite: 1d20 + 5 ⇒ (17) + 5 = 22
Bite: Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Gnoll 5 (Kwen) 13 damage taken
Spear 1: 1d20 + 10 ⇒ (7) + 10 = 17
Spear 1: Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Spear 2: 1d20 + 5 ⇒ (6) + 5 = 11
Spear 2: Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Bite: 1d20 + 5 ⇒ (9) + 5 = 14
Bite: Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Bast is hit twice as Kwen makes up for his previous clod-footed move, by scampering out of the way of all successive blows.

Jinx (83/112 hit points, DR 5/-) looks like a kid in a candy store as he is finally in his element, right up until he swings so hard that he does a spin and falls flat on his face (prone): Kwen can commiserate.

Earthshaker: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 1d8 + 12 ⇒ (3) + 12 = 15
Earthshaker: 1d20 + 17 ⇒ (1) + 17 = 18 (critical failure)
Damage: 1d8 + 12 ⇒ (1) + 12 = 13

The gnolls start to swarm in using group tactics (will flank next round).

(halfling joins the group's initiative count)

(end of round)
(start of new round)


Barbarian Shaman (Luminary Gwendalyn Shaughnessy the Giant Slayer)

Clearly, Gwendalyn is not the only one with some new tricks, since Bast zapping with lightning was not something he used to do. She's rather impressed, but more concerned with how to keep Jinx alive after his pratfall. As much as she is loving Turtle Skin right now, it takes awhile to recharge the energies for it, so she decides to concentrate on healing and buffing the besieged halfling. The spiked chain lies unused in her hands, but not useless, as she threatens a significant radius of the small battle.

Spoiler:
Round 2
SA: Channeling to cast defensively (Combat Casting) vs. DC 18: 1d20 + 9 + 4 ⇒ (11) + 9 + 4 = 24 Success
Light Healing (Jinx): 4d6 ⇒ (3, 6, 1, 6) = 16
FA: Minor Healing (Jinx): 1d10 ⇒ 1
FA: Fleeting Fury (Jinx)

80/80 hp, 59/80 mana

Active Buffs
Fleeting Fury (+4 Str & Dex, +1 insight AC): Jinx (3 rounds), Kwen (2 rounds)
Turtle Skin (DR 5/–): Jinx (80 minutes)

Note: The spiked chain has a 10' reach, and can also be used against adjacent foes (and she has her Slam to threaten those squares anyway). If the gnolls around Jinx are a 5' step away, then she may be able to threaten them from where she's at, and provide flanking for him too.


Angels bleed from the tainted touch of my caress

Jinx stands about 13' away from the others.

The freshly healed Jinx (100/112 hit points) climbs back to his feet (move action) laughing the whole time. It is hard to comprehend how at home, and relaxed, this little halfling is in mortal combat.

Spitting on his gauntleted hands he puts everything he has in him (power attack) to down the gnoll that set out to urinate on him.

Earthshaker: 1d20 + 17 + 2 - 8 ⇒ (7) + 17 + 2 - 8 = 18
Damage: 1d8 + 12 + 12 + 3 ⇒ (4) + 12 + 12 + 3 = 31

The blow barely hits the gnoll (AC 16), but those closest can hear the wet snap of a rib or three.

You can only imagine just how insane this little being will be when he's wrapped up in Gwendalyn's default group strength buff.

This is a halfling that has devoted his entire existence to battle, and it shows. If you needed a general for an army it would be him, as it would be him if you needed a captain of Justis' watch.


male Half Elf Rogue /Markus Vardin Human cleric (Giant Slayer Blackguard Kwenilithmor Eridosan)

Kwen gives a cruel smile at the blow saying " That it precious?" the rogue says than stabs again into the gnoll on Bast, not wanting the tiger to drop down from all the attacks.

flank and stab:

Dragoon dagger two weapon fighting 1d20 + 10 ⇒ (10) + 10 = 20
damage with backstab 1d3 + 5 + 2d6 ⇒ (2) + 5 + (1, 1) = 9
second attack with Dragoon dagger 1d20 + 8 ⇒ (6) + 8 = 14
damage with backstab 1d3 + 5 + 2d6 ⇒ (3) + 5 + (6, 6) = 20
normal dagger 1d20 + 8 ⇒ (20) + 8 = 28
Possible Crit confrim 1d20 + 8 ⇒ (16) + 8 = 24
Crit damage 2d3 + 6 + 2d6 ⇒ (1, 3) + 6 + (1, 6) = 17
damage with backstab if not a crit 1d3 + 3 + 2d6 ⇒ (2) + 3 + (5, 3) = 13

HP: 59/72
AC: 22/19
Fleeting fury + 4 to STR and DEX Insight bonus to AC


Vah Shir Beastlord and Bast Kejek Tiger

Hearing Gwen throw a familiar sounding healing spell Rev's way, Sajeek is freed up knowing the enchanter wouldn't die. Picking himself up, Jinx looked could handle his own, aided by the shaman. Now the vah shir just had to worry about the rest of them.

Stepping around Bast, the Beastlord moves to aid his warder in felling the gnoll that tore into the tiger. Sajeek wanted to end this quickly. He was worried about drawing more attention to them and the Wandering Elves. Particularly, the elves. Sajeek felt that angering them would cost them greatly. Both in the short and long term.

His new spear gripped tightly in both hands, Sajeek stabs at the gnoll. The gnoll was still mostly focused on Bast. The two stepped into a flanking battle stance almost as easily as breathing.

The big reddish-orange tiger growls deeply in his throat. Roaring, Bast snaps his fangs at the gnoll the tries to tear him apart with his claws.

ooc:
Sajeek takes a 5 foot step to attack the gnoll Bast attack.
Attack #1(+2 from flanking):1d20 + 13 ⇒ (19) + 13 = 321d8 + 4 ⇒ (1) + 4 = 5. Attack #2:1d20 + 8 ⇒ (9) + 8 = 171d8 + 4 ⇒ (2) + 4 = 6.
Hp: 80/80
Mana: 22/30
AC: 16
Bast continues to tear into the gnoll.
Bite (+2 from flanking):1d20 + 11 ⇒ (11) + 11 = 221d6 + 7 ⇒ (1) + 7 = 8
Claw #1:1d20 + 6 ⇒ (12) + 6 = 181d4 + 3 ⇒ (1) + 3 = 4. Claw #2:1d20 + 6 ⇒ (7) + 6 = 131d4 + 3 ⇒ (2) + 3 = 5
Hp: 50/78


Angels bleed from the tainted touch of my caress

With all of the movements, and tactical steps (5' step), the groups are one large mass, rather than being two separate encounters; as both groups utilize similar tactics to bring the other down.

Kwen's hands are a flurry of death, with only one miss among all of his strikes (26 damage inflicted), playing a beautiful counterpart to both Bast and Sajeek tearing into the gnoll. Despite all of the damage inflicted the creature still continues to fight, which is perhaps not a huge surprise considering how these creatures sprint without seeming to tire.

Jhinx (82/112 hit points) whistles to attract the other's attention and then taps the side of his hammer, as if asking if the others wish for non-lethal damage to be inflicted, or if Gwendalyn will heal their unconscious forms (something he wasn't confident he could do without killing one), rather than slaughtering the gnolls.

There was a mention of working with the gnolls, rather than battling them, so perhaps this is the place where that should start.

Gnoll 1 (Jinx) 32/95 hit points remaining
Spear 1: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Spear 1: 1d8 + 4 ⇒ (8) + 4 = 12
Spear 2: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Spear 2: 1d8 + 4 ⇒ (3) + 4 = 7
Bite: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Bite: Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Gnoll 2 (Jinx) 95/95 hit points remaining
Spear 1: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Spear 1: 1d8 + 4 ⇒ (4) + 4 = 8
Spear 2: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 (critical threat)
Confirm Critical: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 (confirmed)
Spear 2: 2d8 + 8 ⇒ (4, 2) + 8 = 14
Bite: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Bite: Damage: 1d4 + 1 ⇒ (2) + 1 = 3

One of the gnoll's attacks are perhaps a tad too ravenous (critical failure) and end up hurting itself, rather than the halfling.

Gnoll 3 (Jinx) 90/95 hit points remaining
Spear 1: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Spear 1: 1d8 + 4 ⇒ (3) + 4 = 7
Spear 2: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Spear 2: 1d8 + 4 ⇒ (3) + 4 = 7
Bite: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 (critical failure)
Bite: Damage: 1d4 + 1 ⇒ (4) + 1 = 5

As the group swarms, so do the gnolls, working together to bring down the once electric tiger and strangely resiliant halfling.

Gnoll 4 (Bast) 18/95 hit points remaining
Spear 1: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Spear 1: 1d8 + 4 ⇒ (6) + 4 = 10
Spear 2: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Spear 2: 1d8 + 4 ⇒ (4) + 4 = 8
Bite: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Bite: Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Gnoll 5 (Bast) 82/95 hit points remaining
Spear 1: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Spear 1: 1d8 + 4 ⇒ (8) + 4 = 12
Spear 2: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Spear 2: 1d8 + 4 ⇒ (7) + 4 = 11
Bite: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Bite: Damage: 1d4 + 1 ⇒ (4) + 1 = 5

(end of round)
(start of new round)

(please update hit points and mana in your next post)


Angels bleed from the tainted touch of my caress

Jinx, unsure of whether the group wishes these foes to be downed or not, hedges his bet toward the latter stratagem. Aiming for half speed powerfully (-4 Power Attack) glancing blows he loses a bit of accuracy in the hopes of leaving these creatures alive (nonlethal -4 to strike), aiming his first blow, perhaps surprisingly, at the gnoll that was fixated on Bast (gnoll 4), and the next strike on the one that tried to urinate on him (gnoll 1).

Earthshaker: 1d20 + 17 + 2 - 4 - 4 ⇒ (6) + 17 + 2 - 4 - 4 = 17
Damage: 1d8 + 12 + 3 + 6 ⇒ (8) + 12 + 3 + 6 = 29

Earthshaker: 1d20 + 9 + 2 - 4 - 4 ⇒ (15) + 9 + 2 - 4 - 4 = 18
Damage: 1d8 + 12 + 3 + 6 ⇒ (2) + 12 + 3 + 6 = 23

The first gnoll drops, but remains alive (unconscious, subdual damage), while the other gnoll is barely holding on.


Vah Shir Beastlord and Bast Kejek Tiger

It took a second to see the wisdom of leaving the gnoll alive. That would be one less clan of gnolls out for the groups blood. Not that he really wanted to, he would rather kill them and be done with it. The problem with that plan was that, sooner or later, the remaining member of the clan would find the bodies. If they weren't watching the battle already.

"Burning Spirit Piss!" the vah shir curses. "Alright, just like a bar fight. Leave 'em mostly in one piece!" Sajeek calls to his friends. "Were not here to piss off the neighbors!"

Seeing the gnolls gain up on Bast, Sajeek growls loudly. Moving out of the way of the remaining gnolls spear the young Beastlord gathers his focus. Calling upon the spirits for aid, the vah shir rapidly casts Sharik's Replenishing twice on Bast,(4d6 ⇒ (4, 1, 6, 2) = 13 and 4d6 ⇒ (4, 4, 3, 6) = 17) healing the hurt his spirit-brother had taken.

Realizing he was going to have to get closer to attack, Sajeek repostions himself to attack. And it will bring him into that attention of the other gnolls. Not something he was looking forward too, but Bast was getting chewed up. He wasn't about to let Bast take all of the punishment while he stood back keeping his fur neat.

ooc:
Sajeek too a 5 foot step away to cast his spells. He then moves to get a new flank position with Bast. Sajeek is keeping an eye to call the tiger off before he guts a gnoll.
HP: 80/80
Mana: 16/30
AC: 16
Bast takes the step to get closer to the newest gnoll that attacked him.
Bite (+2 flanking):1d20 + 11 ⇒ (3) + 11 = 141d6 + 7 ⇒ (5) + 7 = 12.
Claw #1:1d20 + 6 ⇒ (7) + 6 = 131d4 + 3 ⇒ (1) + 3 = 4. Claw #2:1d20 + 6 ⇒ (8) + 6 = 141d4 + 3 ⇒ (4) + 3 = 7
Hp: 38/78
AC: 18


Angels bleed from the tainted touch of my caress

Sajeek releases a single healing spell (sharik's replenishing requires 1 action to cast, 19/30 mana) leaving his heavily injured warder (21/78 hit points) better off than when he had found him, but still closer to death than life. Asking a tiger to leave one alive using nonlethal means was not going to happen without a great deal of training, not that it matters much for Bast misses with each and every successive attack.

Only one of the two gnolls, that was attacking the warder, remains combat ready, for the other is unconscious, which has removed any chance the single creature has to flank Bast. The one that looked ready to empty his bladder on your warrior is barely holding on (10 subdual damage will knock the gnoll unconscious).

Using lethal attacks at this point will be massively counterproductive, especially considering the risks that are being taken to down foes without hurting them too much.

You have accomplished much in this battle, and are showing your prowess despite the dynamic being different with the addition of Jinx, and the subtraction of Nogglegrop. You feel you are doing well right up until you see 7 hunting packs gnolls sprinting to your location.

They are not close (7 rounds out), but you know their speed and endurance, only Revery could possibly escape through magic, but he is senseless, or Bast possibly through running.

Jinx looks more than willing to take them on too.

The Shenba'Dal get back up on their wagons and start to slowly depart. You do not have to ask to realize that you are not welcome to join them.

You are on your own for what follows.


male Half Elf Rogue /Markus Vardin Human cleric (Giant Slayer Blackguard Kwenilithmor Eridosan)

" Of course, non lethal works for me, but tell it to them." The rogue says; quickly sheathing his dagger; spinning around he draws the long sword. Turning the hilt in his hand he smacks the other gnoll on Jinx hoping to drop that one so the halfling can join the rest of the group.

ooc:

Quickdraw
Master work long sword subdual damage 1d20 + 10 ⇒ (19) + 10 = 29
damage subdual 1d8 + 5 - 4 ⇒ (8) + 5 - 4 = 9
Crit Threat 1d20 + 10 ⇒ (6) + 10 = 16
Crit damage 2d8 + 10 - 4 ⇒ (1, 5) + 10 - 4 = 12

HP: 59/72
AC: 22/19


Angels bleed from the tainted touch of my caress

Kwen sees the tactical disadvantage in sheathing his weapon (would incur and AoO from 4 gnolls), but luckily the longsword is not a weapon that needs to be wielding in two hands.

The hilt makes short work of the gnoll that made a move to urinate on Jinx, but the rogue sees another opportunity to flank in the halfling champion (+2 to strike).

Gwendalyn is left without a flanking partner.

3 of the original 5 hunting party remain standing, but luckily you will have a banquet of gnolls in short order.


Barbarian Shaman (Luminary Gwendalyn Shaughnessy the Giant Slayer)

Gwendalyn backs up a little so that she doesn't have to cast so carefully, and devotes herself to protecting Bast. It's a tough choice between healing the heavily-injured tiger a lot and protecting him a little, or the other way around; but with seven more gnolls on the way, she needs to be efficient, and Turtle Skin is that.

Spoiler:
Round 3
FA: 5' step
FA: Fleeting Fury (Bast)
FA: Minor Healing (Bast): 1d10 ⇒ 3
SA: Turtle Skin (Bast)

80/80 hp, 47/80 mana

Active Buffs
Fleeting Fury (+4 Str & Dex, +1 insight AC): Bast (3 rounds), Jinx (2 rounds), Kwen (1 round)
Turtle Skin (DR 5/–): Bast (80 minutes), Jinx (79.8 minutes)


Angels bleed from the tainted touch of my caress

Gwendalyn glances up again and realizes that it is not 7 Seeking Clan gnolls that are approaching, but 7 howling and screaming hunting packs of rabid Seeking Clan gnolls that eat up the ground between them and the group (6 round remain before arrival).

Two downed gnolls lie at your feet, having been felled by all manner of weaponry, and though they have seen better days they should recover on their own.

What follows is a flurry of bites and spear swings, but the normally implacable gnolls had watched as two of their number had been easily dispatched, and it affected them. All miss, save one that embarrassingly draws its own blood, so savage is its attack.

Gnoll 2 (Jinx) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Spear 1: 1d8 + 4 ⇒ (5) + 4 = 9
Spear 2: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Spear 2: 1d8 + 4 ⇒ (7) + 4 = 11
Bite: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Bite: Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Gnoll 3 (Jinx) 90/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Spear 1: 1d8 + 4 ⇒ (3) + 4 = 7
Spear 2: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Spear 2: 1d8 + 4 ⇒ (7) + 4 = 11
Bite: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Bite: Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Gnoll 5 (Bast) 78/95 hit points remaining
Spear 1: 1d20 + 10 ⇒ (2) + 10 = 12
Spear 1: 1d8 + 4 ⇒ (8) + 4 = 12
Spear 2: 1d20 + 5 ⇒ (7) + 5 = 12
Spear 2: 1d8 + 4 ⇒ (4) + 4 = 8
Bite: 1d20 + 5 ⇒ (1) + 5 = 6
Bite: Damage: 1d4 + 1 ⇒ (3) + 1 = 4 (critical failure: damage done to self)

(end of round)
(start of new round)


Angels bleed from the tainted touch of my caress

Jinx (82/112 hit points) ignores the oncoming wave of fur and teeth and focuses on the immediate threat. The halfling recognizes just how injured the warder is, and takes steps to down that specific gnoll (gnoll #5, power attack +4).

Earthshaker: 1d20 + 17 + 2 + 2 - 4 ⇒ (15) + 17 + 2 + 2 - 4 = 32
Damage: 1d8 + 12 + 3 + 6 ⇒ (2) + 12 + 3 + 6 = 23
Earthshaker: 1d20 + 9 + 2 + 2 - 4 ⇒ (10) + 9 + 2 + 2 - 4 = 19
Damage: 1d8 + 12 + 3 + 6 ⇒ (7) + 12 + 3 + 6 = 28

You notice that the little warrior is not pulling his punches whatsoever against these incredibly fit dog creatures. As before he will whittle them down with glancing blows after he has softened them up with lethal hammer strikes.

As it is the focus of his attacks is looking much more injured (27/95 hit points).

If Bast lets loose then Gwendalyn will want to stand by with the heals, possibly directed at the gnoll.


Vah Shir Beastlord and Bast Kejek Tiger

"Thanks Gwen!" Sajeek calls out after the shaman aids Bast. Wary of how close he was to the fight, Sajeek keeps a close eye on the gnoll near the tiger. The gnoll had missed Bast just as the warder had missed the dog like creature.

Glancing at the two gnolls attack Jinx, a heated curse leaves his muzzle.

"We've got this one! You two help out Jinx!" Sajeek calls to his friends. Losing their only remaining guide would be a real low note for today. 'It started as such a nice day,' he thinks.

Snarling, the big tiger launches himself at the gnoll. He had dodged out of the way of the two legged dog's blows. Bast was eager to repay it for the hurt it had caused the tiger.

ooc:
Sajeek is casting Sharik's Replenishing on Bast, in a defensive nature. Channling:1d20 + 5 ⇒ (8) + 5 = 13. Sharik's Replenishing :4d6 ⇒ (3, 5, 6, 4) = 18, healing to Bast.
Hp: 80/80
Mana: 16/30
AC: 16
Bast continues to attack, he is flanking with Sajeek.
Bite:1d20 + 11 ⇒ (17) + 11 = 281d6 + 7 ⇒ (1) + 7 = 8
Claw #1:1d20 + 6 ⇒ (8) + 6 = 141d4 + 3 ⇒ (1) + 3 = 4. Claw #2:1d20 + 6 ⇒ (16) + 6 = 221d4 + 3 ⇒ (3) + 3 = 6.
Hp: 39/78
AC: 19


Angels bleed from the tainted touch of my caress

Sajeek (56/80 hit points) opens himself wide to the accurate strikes of the gnolls, two which find them in position to exploit their positional advantage (flanking) for maximum accuracy.

AoO Spear (Sajeek): 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Spear Damage (Sajeek): 1d8 + 4 ⇒ (2) + 4 = 6
AoO Spear (Sajeek): 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Spear Damage (Sajeek): 1d8 + 4 ⇒ (6) + 4 = 10
AoO Spear (Sajeek): 1d20 + 10 ⇒ (6) + 10 = 16
Spear Damage (Sajeek): 1d8 + 4 ⇒ (4) + 4 = 8

The spell is lost (no mana spent) and rivulets of tiger blood continues to stain the plains.

Bast (21/78 hit points) tears into the gnoll with both claw and bite, bringing the creature closer to its demise (3/95 hit points).


male Half Elf Rogue /Markus Vardin Human cleric (Giant Slayer Blackguard Kwenilithmor Eridosan)

Kwen gives a sigh, than smacks the Gnoll that is still on Jinx with the flat of his blade.

flank:

mw long sword -4 for using subdual 1d20 + 12 ⇒ (17) + 12 = 29
damage 1d8 + 5 - 4 ⇒ (8) + 5 - 4 = 9
Dragoon dagger
1d20 + 8 ⇒ (14) + 8 = 22
backstab damage 1d3 + 2d6 + 2 ⇒ (1) + (1, 6) + 2 = 10

Upon dropping that one, he looks over at Bast then gives a greater sigh of annoyance, glad that the other two are going to help out the tiger.


Angels bleed from the tainted touch of my caress

Kwen's blade collides with gnoll skull in a resounding and almost comical fashion, dropping the thing like a sack of potatoes. His follow up stab finds a soft spot in one of the remaining two gnolls fixated on halfling blood, washing his hand in hot blood.

You have to hand it to these gnolls, their bravery borders on suicidal tendencies. They band together to draw more blood before they fall, apparently giving no second thoughts to the fallen.

The Shenba'Dal, originally thought to be abandoning you, are now fully 40' ahead of you, and have parked their colourful wagon between the embattled group and the approaching frenzied throng. They hold their hands up, patting the air and begging for the hunting packs to slow and consider their words.


Barbarian Shaman (Luminary Gwendalyn Shaughnessy the Giant Slayer)

Gwendalyn does a double-take as she realizes that seven approaching shapes in her peripheral vision are actually seven packs, not seven gnolls as she'd unconsciously assumed. "%$#@!" Maybe if she memorized Spirit of Wolf and cast it on everyone? No, the gnolls might still be faster even if Revery were conscious, and he wasn't. Better to focus on ending this quickly -- without actually killing anyone -- and hope for a diplomatic solution. She heals Bast quite a bit, and renews the Fleeting Fury on Kwen.

Spoiler:
Round 4
SA: Light Healing (Bast): 4d6 ⇒ (6, 6, 5, 4) = 21
FA: Minor Healing (Bast): 1d10 ⇒ 7
FA: Fleeting Fury (Kwen)

80/80 hp, 38/80 mana

Active Buffs
Fleeting Fury (+4 Str & Dex, +1 insight AC): Kwen (3 rounds), Bast (2 rounds), Jinx (1 round)
Turtle Skin (DR 5/–): Bast (79.9 minutes), Jinx (79.7 minutes)


Angels bleed from the tainted touch of my caress

You are worried abut Revery. He was hit so hard, and is finding it hard to recover from the head blow. Vomit spills forth from him, which is suggestive of a concussion.

Several blows are launched, but only one gets through, and that one is made innocuous by the shaman's spells, as the hunting packs approach (5 rounds remaining) the Shenba'Dal, who speak in a language that sounds like a collections of barks and yips.

Gnoll 2 (Jinx) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Spear 2: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Bite: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Gnoll 3 (Jinx) 80/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Spear 2: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Bite: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

(end of round)
(start of new round)


Angels bleed from the tainted touch of my caress

Jinx (54/112 hit points) trades accuracy for strength and pays for it dearly as the first blow spins around and strikes his own side (critical failure, damage done to self), the next is on the money though.

Earthshaker: 1d20 + 17 + 2 + 2 - 8 ⇒ (1) + 17 + 2 + 2 - 8 = 14 (critical failure)
Damage: 1d8 + 12 + 3 + 12 ⇒ (6) + 12 + 3 + 12 = 33
Earthshaker: 1d20 + 9 + 2 + 2 - 8 ⇒ (17) + 9 + 2 + 2 - 8 = 22
Damage: 1d8 + 12 + 3 + 12 ⇒ (1) + 12 + 3 + 12 = 28

The halfling laughs loudly at his own overzealousness and congratulates his hammer on a blow well struck.


Vah Shir Beastlord and Bast Kejek Tiger

Hot wetness making it's way down the side of his torso, Sajeek looks at the gnoll closest that had stabbed briefly making eye contact. His emerald gaze locks with the gnolls muddy brown orbs. The vah shir smiles darkly at the gnoll. At some point, the two remaining gnolls were going to realize that the group was taking them down alive. Considering what the gnolls might do when they take someone down alive, Sajeek could only imagine what fears might be seeping into the gnoll's brain.

Then again, perhaps that was why they were fighting so hard.

More words of thanks for healing Bast slip past the vah shirs muzzle, spoken in the tongue of the Iskar. Sajeek had dropped into the slippery language with out even thinking about it.

With a few words in his native combine tongue, Sajeek directs Bast to the next gnoll. Jinx had helped out the tiger, it was only fair that Sajeek returned the favor. Even the the brawl had started because of the halfings actions, Jinx wasn't giving into bloodlust or mania. He had simple reacted to the threat of being pissed on by a gnoll. And to be fair to Jinx, Sajeek probably would have punched said gnoll in his danglely bits. With his metal claws. That way it would leave a lasting impression for having to tried to mark the vah shir.

Needing to soften up the gnolls first, Sajeek grips his spear tightly and returns the stabs to the gnoll that had helped to knock his healing spell away. He felt it was past time that the gnoll lose some more blood for trying to make all of his leak out. Sajeek was pleased to find that his new armor had kept the spear tip from puncturing his furry hide any deeper. The thought of 'It would have been nice had it stopped it completely, but one takes what one can get,' flashes across his mind.

With a few steps of his padded feet, Bast greets the new gnoll in his favorite manner. With his glistening white fangs. Followed up by several swipes from his heavy claws. It was just how Bast liked to great things that hurt him or his spirit-brother.

As he leans into his second blow, Sajeek's ears catch the new yips and barks. His emerald eyes spot the elves. They hadn't abandoned them after all. Or they were just trying to save their own necks, not that Sajeek could blame them for that. They had families aboard their wagons, not just merchandise.

ooc:
Sajeek attacks, flanking with Bast, of course. They are going after gnoll #2, whom has yet to suffer injury. We're about to fix that.
Spear #1 (+2 flanking):1d20 + 13 ⇒ (8) + 13 = 211d8 + 4 ⇒ (7) + 4 = 11. Spear #2:1d20 + 8 ⇒ (4) + 8 = 121d8 + 4 ⇒ (4) + 4 = 8
Hp: 56/80
Mana: 19/30
AC: 16
Bast takes a step and noms upon the gnoll whom thought he was getting away without a scratch.
Bite (+2 flanking):1d20 + 13 ⇒ (19) + 13 = 321d6 + 9 ⇒ (6) + 9 = 15
Claw #1 (+2 flanking):1d20 + 8 ⇒ (8) + 8 = 161d4 + 5 ⇒ (4) + 5 = 9. Claw #2:1d20 + 8 ⇒ (8) + 8 = 161d4 + 5 ⇒ (2) + 5 = 7.
Hp: 49/78
AC: 19
Buffs: Fleeting Foot; Turtle Skin; Gwen's Totem Str Bump.


male Half Elf Rogue /Markus Vardin Human cleric (Giant Slayer Blackguard Kwenilithmor Eridosan)

Kwen wonders if this is going to resualt in having to fight a whole tribe of gnolls. Not something that the half-elf had purchased enough poisons for that battle, most of the one's he had were for the undead battles up ahead.
'If things go south, I'll throw a grenade or two if it comes down to it.' Focusing on helping out the halfling the rogue contiues with his tatics, knowing that Gwen's magics had expired on him; making this blow more tricky.

backstab:

Dragoon dagger 1d20 + 8 ⇒ (3) + 8 = 11
damage 1d3 + 2d6 + 3 ⇒ (3) + (3, 3) + 3 = 12
Dragoon dagger 1d20 + 4 ⇒ (7) + 4 = 11
damage 1d3 + 2d6 + 3 ⇒ (2) + (5, 2) + 3 = 12
Masterwork longsword subdual 1d20 + 4 ⇒ (10) + 4 = 14
damage 1d8 + 2 - 4 ⇒ (8) + 2 - 4 = 6


HP: 59/72
AC: 19/19

Cursing at his lack of success; Kwen says " Just a friendly warning." With a smile


Angels bleed from the tainted touch of my caress

Claws, both natural and man-made, run along the creature's flank, in perfect concert with teeth, longsword and dagger.

What is left is a gnoll (#3) absolutely reeling from the blitzkrieg that had enveloped it (10/95 hit points remaining).

Jinx's free hand claps against his bloody greaves, ecstatic at the efficiency of these strangers.


Barbarian Shaman (Luminary Gwendalyn Shaughnessy the Giant Slayer)

Gwendalyn glares at Jinx in stern disapproval of his making light of his self-injury. The tall shaman sees a duty to take care of her teammates, and she takes it seriously. She snaps, "If you want to die, I'll help; otherwise, be more careful!" She heals the halfling a little (but only a little), then steps up to attack the two remaining gnolls carefully -- swinging her spiked chain at them, even attempting to body slam them... but only to stun, not to kill.

Spoiler:
Round 5
FA: Minor Healing (Jinx): 1d10 ⇒ 3
FA: 5' step
FRA: Full attack (subdual) with spiked chain and slam
Spiked chain (gnoll #3): 1d20 + 10 - 2 - 4 ⇒ (19) + 10 - 2 - 4 = 23
2d4 + 6 ⇒ (3, 2) + 6 = 11
Slam (miss): 1d20 + 10 - 2 - 4 ⇒ (5) + 10 - 2 - 4 = 9
1d6 + 4 ⇒ (5) + 4 = 9
Spiked chain (gnoll #2): 1d20 + 5 - 2 - 4 ⇒ (19) + 5 - 2 - 4 = 18
2d4 + 6 ⇒ (4, 1) + 6 = 11

80/80 hp, 36/80 mana

Active Buffs
Fleeting Fury (+4 Str & Dex, +1 insight AC): Kwen (2 rounds), Bast (1 round)
Turtle Skin (DR 5/–): Bast (79.8 minutes), Jinx (79.6 minutes)


Angels bleed from the tainted touch of my caress

Jinx releases a torrential, "Bwahahaha!", unfazed by the shaman's growls: he was having fun and didn't need a finger wiggler to tell him how to fight.

Gwendalyn's perfectly aimed spiked chain removes one combatant from the battle and attracts the attention of the last gnoll, which continues to battle despite the odds completely being stacked against it.

Gnoll 2 (Gwendalyn) 95/95 hit points remaining, 11 subdual
Spear 1: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Spear 2: 1d20 + 5 ⇒ (1) + 5 = 6 (critical failure)
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Bite: 1d20 + 5 ⇒ (20) + 5 = 25 (critical threat)
Confirmation: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

(end of round)
(start of new round)


Angels bleed from the tainted touch of my caress

Jinx (57/112 hit points) works to attract the remaining gnoll's attention back to him, and attract it he does.

Earthshaker: 1d20 + 17 + 2 + 2 - 8 ⇒ (11) + 17 + 2 + 2 - 8 = 24
Damage: 1d8 + 12 + 3 + 12 ⇒ (3) + 12 + 3 + 12 = 30
Earthshaker: 1d20 + 9 + 2 + 2 - 8 ⇒ (17) + 9 + 2 + 2 - 8 = 22
Damage: 1d8 + 12 + 3 + 12 ⇒ (7) + 12 + 3 + 12 = 34

The gnoll's (31/95 hit points, 11 subdual) eyes are wide as it looks at the impressive halfling, wondering why it was so difficult to catch its breath. .


Vah Shir Beastlord and Bast Kejek Tiger

What almost sounds like a soft growl, Sajeek calls Bast off before he can tear into the newest gnoll. The vah shir wasn't fast enough, managing to catch the tiger after he bites at the gnoll. Told to not attack, the tiger still snarls at the gnoll, helping to keep it occupied. Sajeek did want to put the effort of trying to not kill the gnolls, only to have Bast follow his instincts.

The vah shir steps forward and palm strikes the gnoll rapidly. He didn't want to risk a punch and accidentally carve out the things skull. Well, Sajeek kinda wanted to, but that probably would win over the 7 hunting packs that the Wandering Elves were trying to slow down.

ooc:
Attacking with fists, pulling the damage to be non lethal, flanking with Bast, who is providing more of a distraction at the moment.
Attack #1 (+2 flanking):1d20 + 13 ⇒ (19) + 13 = 321d4 + 3 ⇒ (1) + 3 = 4. Attack #2:1d20 + 8 ⇒ (11) + 8 = 191d4 + 3 ⇒ (3) + 3 = 6. Attack #3:1d20 + 3 ⇒ (14) + 3 = 171d4 + 3 ⇒ (1) + 3 = 4
Hp:56/80
Mana: 19/30
AC: 16
Bast bites once and then growls. All scary like :)
Bite:1d20 + 13 ⇒ (14) + 13 = 271d6 + 9 ⇒ (2) + 9 = 11
Hp: 49/78
AC: 19


Angels bleed from the tainted touch of my caress

Bast launches everything into the one blow as Sajeek pounds the creature time and again until the stubborn thing yields to unconsciousness.

5 gnoll hunters lay at your feet, beaten and bleeding. Gwendalyn is confident that they will all recover on their own, and none will succumb to their injuries. Each of you has been blooded in this exchange, and your lather of sweat and panting breaths speak to how hard of a combat you just experienced. You gave better than you got, which is always an impressive outcome for any battle.

(end of combat)

Jinx leans on his earthshaker, wordlessly staring at the approaching wave of fur, fang and flesh. If he is aware of his injuries he does not say anything. Armoured fingers tighten on the shaft of his weapon, sweeping it up to his shoulder, as he prepares for his final stand.

Gnolls move around the Shenba'Dal like a river around a boulder, only a few of the females stop to talk to the wandering elves. They will arrive soon (2 rounds).


Vah Shir Beastlord and Bast Kejek Tiger

Sajeek takes a few heartbeats to heal Bast a bit more. If things went really sour, he wanted his spirit-brother to have a better chance at getting away (4d6 ⇒ (3, 1, 3, 2) = 9 healing). He knew the tiger would fight to the bitter end, just like the rest of them would. He smiles faintly.

Gripping his spear, the vah shir looks at the charging horde, his heart pounding in his chest. Not from fear, even though he should be afraid, from excitement. If a battle started, Sajeek doubted that they were going to be the ones walking away from it. The darkly amusing part of this was that if they all fell, and failed in their task, the Shissar would burn the world. Still, Sajeek would rather avoid dying again. And again.

"Form up around Rev. They might think he is food," Sajeek says, attempting to keep the excitement out of his voice. He shifts to help stand around the vomit splattered enchanter. "And let's hope their not here to finish what these five tried to start."

The vah shir stood tall in his tannish colored Dervish robes. He wouldn't give the barking gnolls the satisfaction of smelling his fear. He narrows his emerald eyes slightly, as the sight of the horde charges ever closer. The blood colored tiger strips in his dark grey fur seemed to glisten wetly in the sunlight, as the breeze shifts the wrapped linen strips that make up his robe. Shifting his stance slightly to ready for the charge, Sajeek tries to ignore the blood leaking down his side. The pain from the stabs was just starting to make it's way known to his brain. Bleeding was not one of his biggest concerns at the present moment.

'I'll fix that if we live through this,' the vah shir thinks briefly.


male Half Elf Rogue /Markus Vardin Human cleric (Giant Slayer Blackguard Kwenilithmor Eridosan)

" Yeah sounds good, worse case, I'll try to delay them as best as I can; the rest of you can hopefully find a better defense position." Kwen says while sheathing his longsword and dagger. Kwen then palms one of his most potent poisons, which just so happens to be in the form of a grenade. Clearing his throat the rogue does his best to get ready for the next form of combat: Diplomacy.

Once the gnolls get close enough the rogue hopes that they can understand him without the need of someone speaking for them, it would make things very difficult to say the least.

" Ho there! We mean no harm to you or any of your warriors; they still draw breath; while there was some blood shed, no one will be in dire straights. We meant no harm until your folk threw the first blow, we didn't know of the pact that was brought into an accord; we had been traveling with the Shenba'Dal. We had been listening to their advice when your scouts came through, we had hoped that it would pass without incident regretfully it came to blows. We wish to travel without more bloodshed perhaps we can come to an agreement that will not end in tears."

diplomacy check:

sleight of hand 1d20 + 13 ⇒ (2) + 13 = 15
Diplomacy 1d20 + 12 ⇒ (16) + 12 = 28


Angels bleed from the tainted touch of my caress

A quick check of Revery reveals no outward sign of injury, and his skull is intact, but his brains got shaken around pretty seriously with the strike (concussed). He will need a few days to get his wits again.

Jinx leads the enchanter to a kneeling position, then stations himself in front bouncing his bloody hammer on his palm.

Kwen and Sajeek had blooded their magical daggers. Each of them had been smoothed by the blood of a hundred kills, and seemed so at home covered in gore.

Pravus Mortis has seen better days...
Bast (58/78 hit points)
Gwendalyn (80/80 hit points, 36/80 mana)
Jinx (57/112 hit points)
Kwen (59/72 hit points)
Revery (56/56 hit points, 114/114 mana, concussed/helpless)
Sajeek (56/80 hit points, 16/30 mana)

The rogue's words fall on deaf ears, for these Seeking Clan hunters only speak their native tongue. They sprint as fast a hunting cat, tirelessly eating up ground and preparing to tear the ground asunder.


Barbarian Shaman (Luminary Gwendalyn Shaughnessy the Giant Slayer)

Gwendalyn heals Jinx and Sajeek a bit. "We need an idea, and fast. What if you hold one up, and I revive it to prove they're still alive?"

Spoiler:
Light Healing (Jinx): 4d6 ⇒ (3, 2, 1, 2) = 8
Minor Healing (Sajeek): 1d10 ⇒ 3

70/80 hp, 29/80 mana


Angels bleed from the tainted touch of my caress

Crossing the gap in what feels like a heartbeat, the group is surrounded and blood starts to flow.

Initiative:
- Gnolls
- Group

The gnolls come at you seemingly from every direction at once (charge +2 to strike, -2 to AC), using tactics wrought from centuries of being the apex predator in this region of Faydwer (flanking). The best laid plans were to protect Revery, and each of you sees a chance to throw yourself in front of blows mean for him.

Random (by alpha): 3d6 ⇒ (2, 6, 1) = 9 Gwendalyn, Sajeek, Bast

Gnoll 1 (Bast) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 + 2 ⇒ (5) + 10 + 2 + 2 = 19
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Gnoll 2 (Bast) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 + 2 ⇒ (5) + 10 + 2 + 2 = 19
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Gnoll 3 (Bast) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 + 2 ⇒ (15) + 10 + 2 + 2 = 29
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Gnoll 4 (Bast) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 + 2 ⇒ (11) + 10 + 2 + 2 = 25
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

--

Gnoll 5 (Gwendalyn) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 + 2 ⇒ (4) + 10 + 2 + 2 = 18
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Gnoll 6 (Gwendalyn) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 + 2 ⇒ (3) + 10 + 2 + 2 = 17
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Gnoll 7 (Gwendalyn) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 + 2 ⇒ (18) + 10 + 2 + 2 = 32
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Gnoll 8 (Gwendalyn) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 + 2 ⇒ (8) + 10 + 2 + 2 = 22
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

--

Gnoll 9 (Jinx) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Gnoll 10 (Jinx) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Gnoll 11 (Jinx) 95/95 hit points remaining
Spear 1: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

--

Gnoll 12 (Kwen) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 + 2 ⇒ (12) + 10 + 2 + 2 = 26
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Gnoll 13 (Kwen) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 + 2 ⇒ (9) + 10 + 2 + 2 = 23
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Gnoll 14 (Kwen) 95/95 hit points remaining
Spear 1: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

--

Gnoll 15 (Sajeek) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Gnoll 16 (Sajeek) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 + 2 ⇒ (6) + 10 + 2 + 2 = 20
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Gnoll 17 (Sajeek) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 + 2 ⇒ (18) + 10 + 2 + 2 = 32
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Gnoll 18 (Sajeek) 95/95 hit points remaining, flanking
Spear 1: 1d20 + 10 + 2 + 2 ⇒ (5) + 10 + 2 + 2 = 19
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

(tag PC actions)

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