Sigil |
So with the die cast the heroes make their way to the battered wooden wall. A hell knight there, dirty from blood and soot, watches calmly and then says only, This is your free choice. Our orders are to hold this wall. I will not disobey by one hair. Once in, no one on the outside will come for you. I do salute your bravery. The 8 men in his command all wearily raise their swords to you. Faces show shock and respect and sometimes both.
Getting inside is easy. And once there you find yourself on a large street. There are buildings all around, some intact or mostly so and others burned husks. And there is every state of repair between the 2 extremes.
Elinor, I think that is a rule change from some past edition... I used to like to spam light too, and was shocked when a GM pulled the plug on that trick.
What are you looking for? And while you answer that, please make 2 perception checks.
Narnel Falerathon |
Narnel fans out with bow drawn and moves stealthily between the buildings while searching for movement.
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Stealth: 1d20 + 7 ⇒ (3) + 7 = 10
Seneca Lucianus |
Seneca joins the rest in moving over the barricade. On the other side, he immediately begins looking and listening for any survivors...or threats. Gillamoor, what has happened to my home.
Perception 1d20 + 3 ⇒ (10) + 3 = 13
Perception 1d20 + 3 ⇒ (5) + 3 = 8
Taedric Starfell |
Taedric takes up a careful position and shrugs, spinning his hand and conjuring four spinning balls of light. "Where should I send these?" he asks as Trumps leaps down into the street and begins to sniff about.
Perception (Taedric): 1d20 + 4 ⇒ (19) + 4 = 23
Perception (Taedric): 1d20 + 4 ⇒ (11) + 4 = 15
....and...
Perception (Trumps): 1d20 + 6 ⇒ (15) + 6 = 21 {+Scent}
Perception (Trumps): 1d20 + 6 ⇒ (15) + 6 = 21 {+Scent}
Pluchak del Oktar |
Pluchak calmed down, shrank and came back. This whole thing was not good, but he had at least said his piece. He was sullen and withdrawn after, thinking of Alam and the wagons and often looking toward the direction where they came.
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Abbas of Cheliax |
Abbas stares at the raging growth and shrinking orcblood unable to understand what he talks about.
Eventually he wanders over and squeezes the man's shoulder, "maybe our Lady want us helping the people?" He shrugs not sure if its true or helps and walks back to the front, staff and torch in hand.
DM Only
First perception check 1d20 - 1 ⇒ (12) - 1 = 11
Second perception check 1d20 - 1 ⇒ (4) - 1 = 3
Elinor Knutsdottir |
Which idiot bard/fighter didn't choose 'ghost sound' as one of her spells?
Perception: 1d20 + 6 ⇒ (17) + 6 = 231d20 + 6 ⇒ (6) + 6 = 12
Looking for any sign of survivors or this cleric person. Anyone near the edge of the town (city? how many people lived here before it turned into a ghost town?) would have made a break for the edge, so we need to be in the center somewhere if we're going to find anyone who still has a pulse. Also, obviously, keeping an eye out for signs of diabolic rituals, insane cultists or packs of ravening undead.
Sigil |
Narnel Falerathon |
Narnel materializes from between the buildings, whistles quickly and points towards the position of someone taking cover. He moves back into the shadows while placing an arrow to hios longbow.
Stealth: 1d20 + 7 ⇒ (6) + 7 = 13
Abbas of Cheliax |
Abbas opens his eyes and for the briefest moment there are flecks of gold in each pupil. "I see hearts. Purple bad, red good. Like rainbow. That one is dark, is purple, is evil!"
The warrior steps forwards a few feet to give his staff room and prepares for an attack by crouching a little.
Sigil |
The creatures remain hidden and you hear no more from them. Here in the gloaming, where the line between night and day is so thinly drawn, of equal indistinctness is the line between predator and prey. Which are you?
And then you hear it behind you, and something crosses the street behind you. It is another one of these craven beasts and again with amazing alacrity it is gone, to the same side as the others and lost to shadows.
So, have you you upset these scavengers and sent them fleeing from you, or are they organizing for fun and slaughter?
Bryndyn |
Bryndyn readies the warhammer he's been using. Inside, he thinks that he hasn't yet struck with it but he knows it is the better weapon. Still, doubt creeps in. As another of the creatures skitter past, he looks at the others in the group and smiles. They are now one with his community - really - both comunities, and he is proud to be with them, even here...
Taedric Starfell |
Taedric twitches his hand, directing his spinning balls of light to better illuminate the strange creatures while reaching down to ready his lance. "Let's get a better look..."
Sigil |
Where you are now, the air hangs cool and heavy. The silence is exaggerated, especially when framed by the not too distant siege force. There is no sound of movement and if your eyes had not seen what they did, in this moment you would believe you were alone and unobserved.
The street is wide, and there is cover nearly everywhere that can be obtained quickly. The creatures moved both before and behind you. Shall you wait here to take a stand, if indeed, they come at you, or will you chase the single one, or the pair?
Taedric Starfell |
Taedric nods, "It would be prudent tactics to stay together and deny them an ability to flank us, while attempting to ensure we can make use of our numbers and allies in the battle."
Aidan Ayrvar |
A draugr is actually a specific kind of undead, one created by death in the cold that jealously robs the warmth of the living.
Aidan simply strokes Tkurzhan, who sniffs the air menacingly and growls.
We didn't rest yet did we?
Sigil |
Beside you is a building long burned out, now only a charred skeleton, with a stone fireplace. The next building stands silent, no door on its hinges. The one after that looks like the front of the second story has been destroyed, and it accounts for much the debris in the road, indeed, the debris that these creatures hid behind comes from this wreckage. * The next building is not easy to see.
The next building behind you has large double doors that are open and copious amounts of hay strewn about, and piled in the edges. * The one you passed before that had crossbow bolts embedded along the front of it, maybe something written in green paint, but the script of the language is too obscure to readily read
The "*" designate the approximate alley space that the creatures were last seen at.
Moving slowly and cautiously forward you see nothing and hear nothing of the man-things.
Seneca Lucianus |
I think you can automatically read it Harlynn. If you didn't have the language and were trained in Linguistics, it would be a DC 15.
Seneca makes his own study of the script. "Help us? Deliver us? A prayer to the Prince of Darkness?"
Linguistics 1d20 + 3 ⇒ (13) + 3 = 16
Do any of these buildings look like the remains of an inn? The one with the stone fireplace perhaps?
Pluchak del Oktar |
Pluchak stands there silently with his eyes piercing the darkness. He would rather be back in town, finishing their errand to the lady of the tower than in this place being stalked by the undead. But it was bound to happen sooner or later, he might as well fight some of the grave walkers now.
Perception check for the heck of it: 1d20 + 6 ⇒ (13) + 6 = 19
Sigil |
Trained only, meaning that if you did not speak infernal, you had no hope to read it and should not even roll. Because of the sloppy script it is not a straightforward thing to read, and that is why the roll was needed.
The directions that you have would put the inn well more toward the center of town. The purpose of the building with the fireplace is hard to determine as things stand.
Harlynn P. Quinn |
Mage Armor cast on myself.
I think it would be wise to find shelter for the night, explorin during the day is one thing when eyes can see under the cover of darkness they have the advantage. We must seek refuge and possibly find a building that a vile ritual can be cast to raise the dead.