The Storm in Isger

Game Master Sigil


1,601 to 1,650 of 3,620 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>
Liberty's Edge

So with the die cast the heroes make their way to the battered wooden wall. A hell knight there, dirty from blood and soot, watches calmly and then says only, This is your free choice. Our orders are to hold this wall. I will not disobey by one hair. Once in, no one on the outside will come for you. I do salute your bravery. The 8 men in his command all wearily raise their swords to you. Faces show shock and respect and sometimes both.

Getting inside is easy. And once there you find yourself on a large street. There are buildings all around, some intact or mostly so and others burned husks. And there is every state of repair between the 2 extremes.

Elinor, I think that is a rule change from some past edition... I used to like to spam light too, and was shocked when a GM pulled the plug on that trick.

What are you looking for? And while you answer that, please make 2 perception checks.


Female Human (HP 18/18, AC 13/T12/FF 11, CMD 13, F 1, R 5, W 5, Perception +3, Init +2)

keeping my out for any movement.

Perception 1d20 + 3 ⇒ (18) + 3 = 21 1d20 + 3 ⇒ (1) + 3 = 4


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel fans out with bow drawn and moves stealthily between the buildings while searching for movement.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Stealth: 1d20 + 7 ⇒ (3) + 7 = 10


A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6

What WERE we bringing back, exactly?

All that was good has forsaken this place, Aidan states the obvious, and Tkurzhan growls his concurrence.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Seneca joins the rest in moving over the barricade. On the other side, he immediately begins looking and listening for any survivors...or threats. Gillamoor, what has happened to my home.
Perception 1d20 + 3 ⇒ (10) + 3 = 13
Perception 1d20 + 3 ⇒ (5) + 3 = 8


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Taedric takes up a careful position and shrugs, spinning his hand and conjuring four spinning balls of light. "Where should I send these?" he asks as Trumps leaps down into the street and begins to sniff about.

Perception (Taedric): 1d20 + 4 ⇒ (19) + 4 = 23
Perception (Taedric): 1d20 + 4 ⇒ (11) + 4 = 15

....and...

Perception (Trumps): 1d20 + 6 ⇒ (15) + 6 = 21 {+Scent}
Perception (Trumps): 1d20 + 6 ⇒ (15) + 6 = 21 {+Scent}


Male Half Orc Bloodrager (Rageshaper, Draconic) 4 (HP 35/40, AC 20/T10/FF 20, CMD 16, F 6, R 1, W 2, Perception +7, Init +0)

Pluchak calmed down, shrank and came back. This whole thing was not good, but he had at least said his piece. He was sullen and withdrawn after, thinking of Alam and the wagons and often looking toward the direction where they came.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Dark Archive

K'uhulajaw, Init +5, AC20/13/17, Hits 24/24, Perception -1

Abbas stares at the raging growth and shrinking orcblood unable to understand what he talks about.

Eventually he wanders over and squeezes the man's shoulder, "maybe our Lady want us helping the people?" He shrugs not sure if its true or helps and walks back to the front, staff and torch in hand.

DM Only

Spoiler:
Wouldn't it be good if the staff could make light? Not sure how much that costs but maybe the next step. Meanwhile Abbas is going to stay at the front and detect for colours in the darkness ahead. Thats a 60ft cone so he may pick up something much quicker than his eyesight by torchlight.

First perception check 1d20 - 1 ⇒ (12) - 1 = 11
Second perception check 1d20 - 1 ⇒ (4) - 1 = 3


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Which idiot bard/fighter didn't choose 'ghost sound' as one of her spells?

Perception: 1d20 + 6 ⇒ (17) + 6 = 231d20 + 6 ⇒ (6) + 6 = 12

Looking for any sign of survivors or this cleric person. Anyone near the edge of the town (city? how many people lived here before it turned into a ghost town?) would have made a break for the edge, so we need to be in the center somewhere if we're going to find anyone who still has a pulse. Also, obviously, keeping an eye out for signs of diabolic rituals, insane cultists or packs of ravening undead.

Liberty's Edge

Perception check one DC20:
That person you thought you saw up ahead hiding in the rubble. Now you are sure, there is someone taking cover there.

Perception check two DC20:
There is a terrible feeling of being watched.

Perception check two DC25:
You are certain you are being watched! In fact, it almost seems like there is a bat following you. But that is just paranoid crazy talk, right?


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Perception 1:1d20 + 7 ⇒ (16) + 7 = 23

Perception 2: 1d20 + 7 ⇒ (3) + 7 = 10


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel materializes from between the buildings, whistles quickly and points towards the position of someone taking cover. He moves back into the shadows while placing an arrow to hios longbow.

Stealth: 1d20 + 7 ⇒ (6) + 7 = 13


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Elinor calls out in a high and shrill (and loud) voice.

"We're human! We're here to help! Stay there!"

She advances, shield up but with her hand out empty and reassuring.

Dark Archive

K'uhulajaw, Init +5, AC20/13/17, Hits 24/24, Perception -1

Please wait one while DM answers a PM but I think it may be up to no good.

Abbas stares in the direction Narnel points and closes his eyes to concentrate better. "I see purple."

Dark Archive

K'uhulajaw, Init +5, AC20/13/17, Hits 24/24, Perception -1

"Purple is bad. Very bad heart." Abbas looks as Elinor certain of something for once.

Liberty's Edge

At Elinors word, whatever it is fully hides. And then the horror strikes, as a creature with the form of a man moving like a dog, or no, like a large insect races across the open road, joining the other.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Would that be a call for initiative?

Liberty's Edge

Not quite yet... but I am certain soon. :)

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn readies his crossbow...unsure of what to do.

"Elinor?"

sorry all - studying for PMP exam for tomorrow has been a beast with my spare time.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Elinor starts at the strange man-like arrival and looks back to Abbas, pausing. Although he's not the brightest she has become aware his heart is in exactly the right place.

"What do you mean? Purple certainly isn't my colour."

Dark Archive

K'uhulajaw, Init +5, AC20/13/17, Hits 24/24, Perception -1

Abbas opens his eyes and for the briefest moment there are flecks of gold in each pupil. "I see hearts. Purple bad, red good. Like rainbow. That one is dark, is purple, is evil!"

The warrior steps forwards a few feet to give his staff room and prepares for an attack by crouching a little.

Liberty's Edge

The creatures remain hidden and you hear no more from them. Here in the gloaming, where the line between night and day is so thinly drawn, of equal indistinctness is the line between predator and prey. Which are you?

And then you hear it behind you, and something crosses the street behind you. It is another one of these craven beasts and again with amazing alacrity it is gone, to the same side as the others and lost to shadows.

So, have you you upset these scavengers and sent them fleeing from you, or are they organizing for fun and slaughter?


Female Human (HP 18/18, AC 13/T12/FF 11, CMD 13, F 1, R 5, W 5, Perception +3, Init +2)

What time of day is it?


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Seneca frowns as the creatures dart back and forth. He searches his memory for anything he has heard in his teachings of a peril like these.
Knowledge (Religion) 1d20 + 3 ⇒ (15) + 3 = 18
Knowledge (History) 1d20 + 3 ⇒ (19) + 3 = 22

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn readies the warhammer he's been using. Inside, he thinks that he hasn't yet struck with it but he knows it is the better weapon. Still, doubt creeps in. As another of the creatures skitter past, he looks at the others in the group and smiles. They are now one with his community - really - both comunities, and he is proud to be with them, even here...

Liberty's Edge

Harlynn, it is dusk.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"They look like ghouls, but there is something strange about them. They move too fast. It is possible they are something altogether different, but probably undead nonetheless."


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Taedric twitches his hand, directing his spinning balls of light to better illuminate the strange creatures while reaching down to ready his lance. "Let's get a better look..."


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

"Draugr!" Elinor spits out angrily and reluctantly draws her sword again.


Female Human (HP 18/18, AC 13/T12/FF 11, CMD 13, F 1, R 5, W 5, Perception +3, Init +2)

knowledge what the hell is a draugr: 1d20 ⇒ 11 +7 for dungeoneering, more for others.

Liberty's Edge

Where you are now, the air hangs cool and heavy. The silence is exaggerated, especially when framed by the not too distant siege force. There is no sound of movement and if your eyes had not seen what they did, in this moment you would believe you were alone and unobserved.

The street is wide, and there is cover nearly everywhere that can be obtained quickly. The creatures moved both before and behind you. Shall you wait here to take a stand, if indeed, they come at you, or will you chase the single one, or the pair?


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"I think we stick together and keep moving forward. I'm worried they'll try to separate us."


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

"I agree. Forwards, let them come."

Knowledge geography/ulfen, or just having listened to Elinor talk, draugr is her generic word for undead (comes from the norse, don't know what the literal translation is).

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn nods at Seneca's statement but says nothing.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel moves forward with the group, but does so in the shadows moving from cover to cover.

Stealth: 1d20 + 7 ⇒ (17) + 7 = 24


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Taedric nods, "It would be prudent tactics to stay together and deny them an ability to flank us, while attempting to ensure we can make use of our numbers and allies in the battle."


Female Human (HP 18/18, AC 13/T12/FF 11, CMD 13, F 1, R 5, W 5, Perception +3, Init +2)

I would not worry about allies, I and the pits of hell have that covered. Harlynn states as his eyes cloud over.

Dark Archive

K'uhulajaw, Init +5, AC20/13/17, Hits 24/24, Perception -1

Abbas keeps ahead of the others protectively. He tries to look into each alleyway and doorway as the party passes. Looking for the important colours.

He spins the "blade" of the quarterstaff like a fan, "I am here bad things."


A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6

A draugr is actually a specific kind of undead, one created by death in the cold that jealously robs the warmth of the living.

Aidan simply strokes Tkurzhan, who sniffs the air menacingly and growls.

We didn't rest yet did we?


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Nope, no rest. Not to my knowledge.

Liberty's Edge

Beside you is a building long burned out, now only a charred skeleton, with a stone fireplace. The next building stands silent, no door on its hinges. The one after that looks like the front of the second story has been destroyed, and it accounts for much the debris in the road, indeed, the debris that these creatures hid behind comes from this wreckage. * The next building is not easy to see.

The next building behind you has large double doors that are open and copious amounts of hay strewn about, and piled in the edges. * The one you passed before that had crossbow bolts embedded along the front of it, maybe something written in green paint, but the script of the language is too obscure to readily read

Linguistics (Infernal) trained only DC15:
It reads in, in hurried brush strokes, "Help us! Deliver us!

The "*" designate the approximate alley space that the creatures were last seen at.

Moving slowly and cautiously forward you see nothing and hear nothing of the man-things.


Female Human (HP 18/18, AC 13/T12/FF 11, CMD 13, F 1, R 5, W 5, Perception +3, Init +2)

I can speak Infernal but here is the roll anyways. Not sure if that what you meant by trained only

Linguistics: 1d20 + 8 ⇒ (14) + 8 = 22

That is odd. Harlynn states after reading the writing on the walls.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

I think you can automatically read it Harlynn. If you didn't have the language and were trained in Linguistics, it would be a DC 15.

Seneca makes his own study of the script. "Help us? Deliver us? A prayer to the Prince of Darkness?"
Linguistics 1d20 + 3 ⇒ (13) + 3 = 16
Do any of these buildings look like the remains of an inn? The one with the stone fireplace perhaps?


Male Half Orc Bloodrager (Rageshaper, Draconic) 4 (HP 35/40, AC 20/T10/FF 20, CMD 16, F 6, R 1, W 2, Perception +7, Init +0)

Pluchak stands there silently with his eyes piercing the darkness. He would rather be back in town, finishing their errand to the lady of the tower than in this place being stalked by the undead. But it was bound to happen sooner or later, he might as well fight some of the grave walkers now.

Perception check for the heck of it: 1d20 + 6 ⇒ (13) + 6 = 19

Liberty's Edge

Trained only, meaning that if you did not speak infernal, you had no hope to read it and should not even roll. Because of the sloppy script it is not a straightforward thing to read, and that is why the roll was needed.

The directions that you have would put the inn well more toward the center of town. The purpose of the building with the fireplace is hard to determine as things stand.

Pluchak:
You have not been here long, and you are not exactly a group in stealth mode, but still... Why have you seen no rodents? Maybe it just needs to be darker for them.

Dark Archive

K'uhulajaw, Init +5, AC20/13/17, Hits 24/24, Perception -1

Abbas has a listen out for movements.

Perception check 1d20 - 1 ⇒ (12) - 1 = 11


Female Human (HP 18/18, AC 13/T12/FF 11, CMD 13, F 1, R 5, W 5, Perception +3, Init +2)

Mage Armor cast on myself.

I think it would be wise to find shelter for the night, explorin during the day is one thing when eyes can see under the cover of darkness they have the advantage. We must seek refuge and possibly find a building that a vile ritual can be cast to raise the dead.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Coming in here and then resting doesn't make any sense Harlynn. If we rest, we return to the barricades. Otherwise, we should press on.


A: AC 15/11/15; hp 35/35; F+7 R+1 W+7; Per+7 T: AC 22/14/18; hp 26/26; F+5 R+7 W+3; Per+6

Survivors in here will not last many nights, if even one more. I say we press on, for the moment.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"I agree. We can withdraw to the barricade if things go to pieces."

1,601 to 1,650 of 3,620 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Storm in Isger: Clouds on the Horizon All Messageboards

Want to post a reply? Sign in.