The Slog (Inactive)

Game Master fearcypher

100% random. 200% fun


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Welcome.


Dot, I'll go create an alias...


Dot.


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

dot


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Gnome Cleric | Channel DC 15

polka dot


Sorry for the delay.

It would appear that just about everybody is ready, So without further ado...

You awaken to find yourselves in a cold, damp, and dark room. You have made camp and had all fallen asleep. You remember speaking with the Baron's esquire about an evil necromancer that needed to be stopped. He gave you a map to an old mausoleum and you followed it. Your first foray revealed nothing of note in this antechamber and all that stands before you and the true entrance of the complex is a heavy stone door.

-----------------------------------------------------------------------
What are your responses?


waking in a crypt
no wind blows, no sun shining
yet still we venture

With a tempered precision Somonti rises from her repose and begins a series of stretches, culminating in a seemingly clumsy tumble that ends with her cross legged on the floor in the middle of the room

"whats for breakfast then? spiders?"

She beams a smile at the other adventurers


M
Tholean Kin:
NG Human 1 | HP: 15/15 | AC: 16 (T: 13, F: 13) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +0 | Init: 5 | Perc:4 | Speed 30ft | Effects:
Barbarian (Beastkin Berserker / Savage Technologist / Savage Barbarian)

Trausk wakes up, sticks his axe in the ground and places his mask upon it and sits quietly whilst staring at it for about an hour. Upon finishing, he will join the group for breakfast.

Trausk smirks at the half-elf "I'd hope spiders aren't on the menu, not the easiest of breakfasts to catch."


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

At the sound of others talking, Zaaven peaks out from under his blanket. At the mention of spiders, he quickly sits up and scans his surroundings. "Oh, how I long for a comfortable bed. I just don't have enough cushioning to sleep on a hard floor," he says as he gets up and begins rolling up his blanket to put away. He digs through his pack for his rations in order to have some breakfast.

Once everyone is up and ready to move on, Zaaven moves over to the door. "Let's see what we have here," he says as he checks the door for traps.

Perception (traps): 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20


As you carefully inspect the door, you notice it is slightly ajar, however you also notice that there is a small wire attached to the doorknob.


Aughhh......
Turyl rubs sleep from his eyes.
Good morning....
Turyl looks at Zaaven
What do you have there?


Gnome Cleric | Channel DC 15

Zod wakes, and after a large yawn, begins to don his armor. He clutches his holy symbol, and than tucks it inside his cloak he wears over his armor. He grabs his light crossbow, and loads a bolt in it, expecting something to jump out as the large door is examined.

I sure hope this hoes better than my last foray into a crypt. My friend perished to a raging goblin with a battleaxe.

So, who here thinks the evil necromancer just needs a good group hug?


A groups of non grumps
much more fun that way me thunks
pleasant, surprising

Rising from the floor, Somonti moves over to peer over Zaaven's head

"Breakfast will wait, it's very patient like that. Shall we move on?"

GM, what sort of GM are you? are you going to be a stickler for things like resting on time and eating on time? no worries either way, just good to know.


If you push your selves an unreasonable amount of time like a day and a half or so you'll become fatigued but I'm not going to be on you guys about it very much.


M
Tholean Kin:
NG Human 1 | HP: 15/15 | AC: 16 (T: 13, F: 13) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +0 | Init: 5 | Perc:4 | Speed 30ft | Effects:
Barbarian (Beastkin Berserker / Savage Technologist / Savage Barbarian)

Trausk looks at the half-elf, "huh? Skip breakfast? Breakfast makes you resilient, able to take a hit and keep going. Must never skip breakfast. Also a full man is an intimidating man." He proceeds to pull out a set of orc rations and eats.


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

Once everyone is ready to move on ...

"The door is open a crack, but there's something attached to the doorknob. Good thing I'm here. Someone less careful might have just opened the door and got a big surprise. Now to see what this is attached to," he says as he pulls out his thieves' tools.

Disable device: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15


You are in luck. You manage to disable the cord without triggering the trap. As you open the door you realize that it was a mechanism designed to drop two flasks of alchemical fire on whoever walks through the door.


Tchukk, having awakened early, sits studying over his spellbook until he sees the group mustering towards the door. He peers past his friends and mutters something softly.

Detect magic on the entrance of the crypt and in as far as he can see with darkvision.


Fire from above
a burning conflagration
not good for the hair

Somonti steps through the door, gazing up at the diffused trap

"Ouch, thanks Zaaven, any chance we can take those (the flasks) with us, to return them to their owner?"

without waiting for a reply she turns her attention to the corridor beyond. (not moving forward though)


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

Zaaven grimaces a little as he tries to disable the trap and exhales loudly when he succeeds. "Whew, I got it. Had me worried for a moment there. Good thing too. Those alchemists' fires would have caused a big problem."

At Somonti's question about taking the flasks, he looks back up at them. "Hmm, I'm not sure. I certainly can't reach them without standing on someone's shoulders. I can try if someone want to help. They certainly could be useful to have."

Not sure what rolls if any are needed for that.


@Tchukk You detect a faint necromancy aura in the next room.

@AGamer and Somonti There is no roll needed to take the flasks.

Also I need Perception checks from everybody and Tchukk you roll with a n additonal +4 bonus.


M
Tholean Kin:
NG Human 1 | HP: 15/15 | AC: 16 (T: 13, F: 13) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +0 | Init: 5 | Perc:4 | Speed 30ft | Effects:
Barbarian (Beastkin Berserker / Savage Technologist / Savage Barbarian)

Perception, my best skill: 1d20 - 1 ⇒ (19) - 1 = 18


Perception: 1d20 + 12 ⇒ (14) + 12 = 26


Perception: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13

"I dunna like 'dis place... has a bit of a necro feel to it. Nasty creatures, those necromancers, playing with death as they do," Tchukk mutters as he shakes the heebee geebee's from his shoulders.


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

Zaaven looks at the group and then at the flasks above. "So who wants to be a ladder and help me retrieve those?" Once he gets them down, he adds "Sadly, I can barely carry my pack as it is. Who would like to carry these." He offers the flasks to whomever wants them. He then looks into the room.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


Me.
Turyl grabs the flasks, then looks into the room.
Perception: 1d20 + 0 ⇒ (20) + 0 = 20


Gnome Cleric | Channel DC 15

per: 1d20 + 5 ⇒ (20) + 5 = 25

Zod looks in the doorway, trying to see anything hostile.


Sorry for the wait. Weekends are probably always going to be a bit slow for me

As you look about the room you are set upon by two hissing skeletons.
Most of you noticed them in time, however Tchukk was somewhat distracted and Trausk was inattentive as always.

Initiative:
init skelly: 1d20 + 2 ⇒ (15) + 2 = 17
init Trausk: 1d20 - 1 ⇒ (15) - 1 = 14
init Somonti: 1d20 + 3 ⇒ (8) + 3 = 11
init Tchukk: 1d20 - 2 ⇒ (6) - 2 = 4
init Zaavan: 1d20 + 5 ⇒ (13) + 5 = 18
init Turyl: 1d20 + 3 ⇒ (8) + 3 = 11
init Zod: 1d20 - 1 ⇒ (1) - 1 = 0

Init Order
Zaavan
Skeletons
Trausk Suprised
Somonti
Turyl
Tchukk Suprised
Zod


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

Catching a glimpse of something moving in the dimly lit room, Zaaven backs away from the door. Move 15'. I cant do much against them any way.


Just to check, are we doing block initiative? And are we currently waiting on the skellies?


By block initiative do you mean taking actions in whatever order you want so long as there are no monster actions in between? Because yes that is fine.

The skeletons move up clattering and hissing, until they stand directly in front of Trausk and Somonti.


Eek some skeletons
Evil must never prevail
Eat cold iron tonfa.

Dropping into a defensive stance Somonti lashes out with a flurry of Tonga strikes.

Attack 1: 1d20 - 1 ⇒ (1) - 1 = 0
Damage 1: 1d6 ⇒ 5

Attack 2: 1d20 - 1 ⇒ (16) - 1 = 15
Damage 2: 1d6 ⇒ 1

wow, just wow.. AC now 21


Turyl moves up to the skeletons and uses his machete to slice through them.
Machete: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 3 ⇒ (1) + 3 = 4


Gnome Cleric | Channel DC 15

Zod moves forward, grasping his holy symbol in his hand.

Give me strength, to banish these foul undead. Let them finally rest in peace.

DC 15 will save for half damage, channel 1 of 7 to hamr undead

1d6 ⇒ 6


Somonti and Turyl attempt to destroy the skeletons with their weapons but sadly are unable to connect with any of their attacks.

saving throw:
save: 1d20 + 2 ⇒ (17) + 2 = 19

Zod calls down the wrath of their diety upon the undead. They are nearly destroyed by the holy light but manage to hold together.

they the proceed to attack Somonti and Turyl.

attacks and damage:
11 14 9 9

As the skeletons swing at you they cannot seem to land any attacks on either of you.


Ok, where are we at? Has Zaaven missed a round? Are the rest of us up now?


That was the end of the suprise round. However I mistyped my initative notes. So whatever Zod does would come into play before the skeletons act.

After Zod's action everyone will have a chance to act and then I'll post a response.


Gnome Cleric | Channel DC 15

Zod, once again calls forth his power of his God to strike these undead abominations down.

I said rest in this your FINAL resting place your undead abominations

DC 14 will fit half, use 2 of 6: 1d6 ⇒ 2


M
Tholean Kin:
NG Human 1 | HP: 15/15 | AC: 16 (T: 13, F: 13) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +0 | Init: 5 | Perc:4 | Speed 30ft | Effects:
Barbarian (Beastkin Berserker / Savage Technologist / Savage Barbarian)

(so I think we are all suppose to respond now, if not my b)

Trausk seeing everyone beginning to fight something, "Huh, a fight?" Then seeing the skeletons, "Haha, a fight!"

He moves towards the skeleton and heaves his greataxe at it.

Attack Rolls:

Atk; Dmg: 1d20 ⇒ 141d12 ⇒ 12
Atk: 14
Dmg: 12 (slashing)


wafting swatting flies
Maybe this time hit something
At least I'm pretty

Swinging again, still defensive.
Attack: 1d20 - 1 ⇒ (6) - 1 = 5
Damage: 1d6 ⇒ 6
Attack: 1d20 - 1 ⇒ (4) - 1 = 3
Damage: 1d6 ⇒ 3


As the skeletons weapons bounce off Turyls armor, Turyl snarls.
He swings his machete
Machete: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d6 + 3 ⇒ (1) + 3 = 4
Crit confirm: 1d20 + 3 ⇒ (19) + 3 = 22
additional damage: 1d6 + 3 ⇒ (5) + 3 = 8


Zods burst of holy energy weakens the skeletons.
Somonti holds back the ekeletons blows but is unable to land her own attacks.
Turyl swings at one of the skeletons and his machete cleaves through it , destroying it and leaving it as a pile of bones on the ground.

The other skeleton continues to swing at Turyl with both sword and claw but cannot pierce his armour.

Party up


To the Hells with you!!!
Turyl lifts his machete and slices downward
Machete: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d6 + 1 ⇒ (2) + 1 = 3


"Oh, what have I missed? Looking at my books again. Hmm.. how about this!"

A dart of acid shoots from Tchukk's hands at the closest skeleton.

AcidSplash: 1d20 - 2 ⇒ (4) - 2 = 2
Dam: 1d3 + 1 ⇒ (1) + 1 = 2


Gnome Cleric | Channel DC 15

Zod, fearing that the divine power of his god isn't enough, decides to channel one more time in a hope to kill off at least one of the undead.

DC 15 will for half, use 3/8: 1d6 ⇒ 2


Just in case...

Somonti whales in with her tonfa again

Attack 1: 1d20 - 1 ⇒ (5) - 1 = 4
Damage 1: 1d6 ⇒ 3
Attack 1: 1d20 - 1 ⇒ (14) - 1 = 13
Damage 1: 1d6 ⇒ 2


As Zod channels the power of his diety one last time the skeleton crumbles to dust. With the damger gone you are free to explore the room.

The room around you appears to be a burial chamber for commonfolk. It has been ransacked, with coffins opened and lids broken, bodies desecrated, and valuables stolen.

There is an exit to the room. Another door similar to the one you entered through, however the path beyond slops downward and is very deep.


Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13

Seeing the second skeleton turn to dust, Zaaven carefully enters the room and looks around to make sure no other undead are hiding. "Well done. Sorry I wasn't much help there. I think I'd just shoot my crossbow bolts right through those things. Let's see where this next door leads us," he says as he examines the second door.

Peception (traps): 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 assuming failed ...

Not seeing anything, he opens the door and looks down the hall.

Peception: 1d20 + 7 ⇒ (3) + 7 = 10

He turns to the group. "Do you want me to lead the way looking for traps, or have Turyl lead and I'll move up at doors to search?"


Turyl walks in.
Why do I have to lead?

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