
fearcypher |

Sorry for the delay.
It would appear that just about everybody is ready, So without further ado...
You awaken to find yourselves in a cold, damp, and dark room. You have made camp and had all fallen asleep. You remember speaking with the Baron's esquire about an evil necromancer that needed to be stopped. He gave you a map to an old mausoleum and you followed it. Your first foray revealed nothing of note in this antechamber and all that stands before you and the true entrance of the complex is a heavy stone door.
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What are your responses?

Somonti |

waking in a crypt
no wind blows, no sun shining
yet still we venture
With a tempered precision Somonti rises from her repose and begins a series of stretches, culminating in a seemingly clumsy tumble that ends with her cross legged on the floor in the middle of the room
"whats for breakfast then? spiders?"
She beams a smile at the other adventurers

Tholean Kin |

Trausk wakes up, sticks his axe in the ground and places his mask upon it and sits quietly whilst staring at it for about an hour. Upon finishing, he will join the group for breakfast.
Trausk smirks at the half-elf "I'd hope spiders aren't on the menu, not the easiest of breakfasts to catch."

AGamer70 Alt |

At the sound of others talking, Zaaven peaks out from under his blanket. At the mention of spiders, he quickly sits up and scans his surroundings. "Oh, how I long for a comfortable bed. I just don't have enough cushioning to sleep on a hard floor," he says as he gets up and begins rolling up his blanket to put away. He digs through his pack for his rations in order to have some breakfast.
Once everyone is up and ready to move on, Zaaven moves over to the door. "Let's see what we have here," he says as he checks the door for traps.
Perception (traps): 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20

Zod Gasp |

Zod wakes, and after a large yawn, begins to don his armor. He clutches his holy symbol, and than tucks it inside his cloak he wears over his armor. He grabs his light crossbow, and loads a bolt in it, expecting something to jump out as the large door is examined.
I sure hope this hoes better than my last foray into a crypt. My friend perished to a raging goblin with a battleaxe.
So, who here thinks the evil necromancer just needs a good group hug?

Somonti |

A groups of non grumps
much more fun that way me thunks
pleasant, surprising
Rising from the floor, Somonti moves over to peer over Zaaven's head
"Breakfast will wait, it's very patient like that. Shall we move on?"
GM, what sort of GM are you? are you going to be a stickler for things like resting on time and eating on time? no worries either way, just good to know.

Tholean Kin |

Trausk looks at the half-elf, "huh? Skip breakfast? Breakfast makes you resilient, able to take a hit and keep going. Must never skip breakfast. Also a full man is an intimidating man." He proceeds to pull out a set of orc rations and eats.

AGamer70 Alt |

Once everyone is ready to move on ...
"The door is open a crack, but there's something attached to the doorknob. Good thing I'm here. Someone less careful might have just opened the door and got a big surprise. Now to see what this is attached to," he says as he pulls out his thieves' tools.
Disable device: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15

Somonti |

Fire from above
a burning conflagration
not good for the hair
Somonti steps through the door, gazing up at the diffused trap
"Ouch, thanks Zaaven, any chance we can take those (the flasks) with us, to return them to their owner?"
without waiting for a reply she turns her attention to the corridor beyond. (not moving forward though)

AGamer70 Alt |

Zaaven grimaces a little as he tries to disable the trap and exhales loudly when he succeeds. "Whew, I got it. Had me worried for a moment there. Good thing too. Those alchemists' fires would have caused a big problem."
At Somonti's question about taking the flasks, he looks back up at them. "Hmm, I'm not sure. I certainly can't reach them without standing on someone's shoulders. I can try if someone want to help. They certainly could be useful to have."
Not sure what rolls if any are needed for that.

AGamer70 Alt |

Zaaven looks at the group and then at the flasks above. "So who wants to be a ladder and help me retrieve those?" Once he gets them down, he adds "Sadly, I can barely carry my pack as it is. Who would like to carry these." He offers the flasks to whomever wants them. He then looks into the room.
Perception: 1d20 + 7 ⇒ (18) + 7 = 25

fearcypher |

Sorry for the wait. Weekends are probably always going to be a bit slow for me
As you look about the room you are set upon by two hissing skeletons.
Most of you noticed them in time, however Tchukk was somewhat distracted and Trausk was inattentive as always.
init Trausk: 1d20 - 1 ⇒ (15) - 1 = 14
init Somonti: 1d20 + 3 ⇒ (8) + 3 = 11
init Tchukk: 1d20 - 2 ⇒ (6) - 2 = 4
init Zaavan: 1d20 + 5 ⇒ (13) + 5 = 18
init Turyl: 1d20 + 3 ⇒ (8) + 3 = 11
init Zod: 1d20 - 1 ⇒ (1) - 1 = 0
Init Order
Zaavan
Skeletons
Trausk Suprised
Somonti
Turyl
Tchukk Suprised
Zod

fearcypher |

Somonti and Turyl attempt to destroy the skeletons with their weapons but sadly are unable to connect with any of their attacks.
Zod calls down the wrath of their diety upon the undead. They are nearly destroyed by the holy light but manage to hold together.
they the proceed to attack Somonti and Turyl.
As the skeletons swing at you they cannot seem to land any attacks on either of you.

Tholean Kin |

(so I think we are all suppose to respond now, if not my b)
Trausk seeing everyone beginning to fight something, "Huh, a fight?" Then seeing the skeletons, "Haha, a fight!"
He moves towards the skeleton and heaves his greataxe at it.
Atk; Dmg: 1d20 ⇒ 141d12 ⇒ 12
Atk: 14
Dmg: 12 (slashing)

fearcypher |

Zods burst of holy energy weakens the skeletons.
Somonti holds back the ekeletons blows but is unable to land her own attacks.
Turyl swings at one of the skeletons and his machete cleaves through it , destroying it and leaving it as a pile of bones on the ground.
The other skeleton continues to swing at Turyl with both sword and claw but cannot pierce his armour.
Party up

fearcypher |

As Zod channels the power of his diety one last time the skeleton crumbles to dust. With the damger gone you are free to explore the room.
The room around you appears to be a burial chamber for commonfolk. It has been ransacked, with coffins opened and lids broken, bodies desecrated, and valuables stolen.
There is an exit to the room. Another door similar to the one you entered through, however the path beyond slops downward and is very deep.

AGamer70 Alt |

Seeing the second skeleton turn to dust, Zaaven carefully enters the room and looks around to make sure no other undead are hiding. "Well done. Sorry I wasn't much help there. I think I'd just shoot my crossbow bolts right through those things. Let's see where this next door leads us," he says as he examines the second door.
Peception (traps): 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 assuming failed ...
Not seeing anything, he opens the door and looks down the hall.
Peception: 1d20 + 7 ⇒ (3) + 7 = 10
He turns to the group. "Do you want me to lead the way looking for traps, or have Turyl lead and I'll move up at doors to search?"