The Sins Never Die

Game Master Mahorfeus

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Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

I think that the Minkaian language is Tien, just a specific dialect. Her stat block only lists her as speaking Tien and Varisian (I'm assuming common being left out was a typo).


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

Ready to move on when everyone else is!


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Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

Ivy and Ash are just hanging out learning about the butterfly lady who likes trapped butterflies. :) So I'm ready whenever, as well.


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

I'm good with moving on if people are looking to get moving.


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I'll try to get this thing rolling once I get home tonight!

Because you know.

Nothing ever goes wrong at Paizo festivals. :P


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

Oh course not! Armasse, the Swallowtail Festival, all perfect.


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

Goblin games? I wanna win all the shine sparks, and stuff!


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To be honest, I mostly expected you all to dick around Sandpoint for a while before finally meeting for the big event, but instead you all collided within the first twenty posts!

Not that I'm complaining. ;)


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

Ash should also be five feet back. Sorry I can't move myself on kindle.


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

Can't move my pawn. Ash 30 feet east, ivy in the space nearest 5.

Note that I edited to nonlethal damage.


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

Was gonna do it, but looks like Mahorfeus got ya.

Nice one with the "Slumber party" call by Ivy ;)


What was edited to nonlethal? :O


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

Ivy's damage? (assuming it hit)


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

Yup! It didn't fit for Ivy to try to kill the sleeping goblin.


Ah, okay! There's a -4 penalty for using a lethal weapon to inflict nonlethal damage, so I just wanted to make sure.


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

I'm fairly certain Baalrak isn't fatigued anymore. He only raged 1 round and he's had 3 to rest so he should be good. Maybe it's just flavor, but I felt like I should mention it.


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

It's listed in the attack. Unless it failed to edit. :)

Also, unchained is fatigued for one minute, no matter what.


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

Really? That's kinda annoying.


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

Well outside abilities do work. Like immunity. But most of your abilities don't rage cycle anymore. You trade 'breaking the game' for reliability and not needing three character sheets and a flow chart to play your character :p


Male Half-Orc Barbarian/Skald | hp 125/125, AC 23, touch 14, ff 21, CMD 28 | Fort +16, Ref +8, Will +7 | Init +3, Perception -2
Resources:
1st: 5/5, 2nd: 4/4, song: 23/23, rage 18/18

It won't matter soon anyway. Raging song doesn't cause fatigue.


Male Half-Orc Barbarian/Skald | hp 125/125, AC 23, touch 14, ff 21, CMD 28 | Fort +16, Ref +8, Will +7 | Init +3, Perception -2
Resources:
1st: 5/5, 2nd: 4/4, song: 23/23, rage 18/18

What do you think about a CG Baalrak taking a couple (that is, 2) levels in the chevalier prestige class? It offers immunity to fear and re-rolls on enchantment spell saves. It offers an ability called "recklessness" that rewards charging into combat without heed for anything.

Also, I want to get Ivy (Ash) and Wyrd's opinion of the Superstition rage power. It's very powerful (a quite large save bonus versus spells), and appropriate for the campaign (evil arcane spellcasters being very common) but it forces saves even from allied spellcasters.

A lot of the reason I want it is to qualify for the Witch Hunter rage power (so that we can get that sweet damage bonus against spellcasters) but I won't take them if Ash and Shara will want to be casting spells on the party during combat a lot.

Another thing! DM. How do you interpret that rage power? Baalrak certainly isn't superstitious persay about magic. He will, after all, learn a bunch of it soon. But he might be focused in combat enough such that he won't be able to tell the difference between allied and enemy spells.


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Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

Flavor-wise, chevalier seems to fit Baalrak pretty well. Any class that's described as 'just wanting to kill evil things, spend time with friends, and swap great tales over food and drink' seems right up his alley. And like the average adventurer sometimes. Paizo makes interesting things sometimes. And being able to charge down someone without really thinking about it is cool. Plus not taking the AC penalty to charge? Awesome.

Does Baalrak worship a god? Because Cayden Cailean sounds like a god he'd get on well with.

Shara is not likely to be casting a lot of spells on party members. With somewhat of a limit on spells know (though I'll start taking human favored class bonuses eventually, it's just so good), I'm focusing on enchantments and evocations. So my room to know buffs is limited.


Yeah, it's definitely a perfect fit for a good Baalrak. I was iffy about the prestige class in the past, but it's really grown on me. The special requirement shouldn't be a big deal - at least one future encounter immediately comes to mind for that one.

For abilities like superstition and witch hunter, I'm not too hung up on the names; they're not meant to be taken literally.


Male Half-Orc Barbarian/Skald | hp 125/125, AC 23, touch 14, ff 21, CMD 28 | Fort +16, Ref +8, Will +7 | Init +3, Perception -2
Resources:
1st: 5/5, 2nd: 4/4, song: 23/23, rage 18/18

Baalrak isn't particularly interested in smite evil (though it would be very powerful) so 2 levels is all I'd want from Chevalier.

He worships GORUM, our Lord in Iron, the greatest warrior in the multiverse! May your armor be thick and your enemies many. Caiden Cailean is likely a god he'd have to be introduced to. Not many Good-aligned dieties amongst the Hold of Belzken. This is likely why Baalrak isn't Good-aligned himself.


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

I would definitely go for superstition. It can just as easily be a belief that such magics cannot affect someone who is protected by (spirits|their god|magic charms), as it is someone who disbelieves or reviles magic entirely.

And as a half-orc you can take the human favored class bonus to make it spectacularly effective. Wait, does Skald count as barbarian for favored class bonuses? It's nice, but not quite so super if you can't stack the extra bonus from favored class.

Also the eater of magic rage power is really cool.

I agree that Chevalier sounds right up Baalrak's alley. I would go for it, without a doubt.


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

You can totally use Extra Rage Power to take superstition for yourself, and then radiate the witch hunter, if you don't want to shut down our casting for the most part. Otherwise, I can try to fit a feat in to allow Ash a better chance of pushing his will onto the party. (There's a trait that does that. Something benefactor). Ash -will- be casting lots of transmutation buff spells, like Get Fast (Haste) and Get Big (Enlarge Person) and their ilk. If Baalrak can hold off on the raging song until Ash has shared Haste, or those that care about it opt out, it should be fine.


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

I'm working off of the belief that I can't edit, soooo...

I'm actually wrong. You can't do superstition Feat + Witchhunter Class. Rage Powers calls out that you have to share prereqs! No fun!

We'd basically be opting into and out of rages based on whether or not Ash has warned the team that he plans to buff that turn. I'm fine with that.


Male Half-Orc Barbarian/Skald | hp 125/125, AC 23, touch 14, ff 21, CMD 28 | Fort +16, Ref +8, Will +7 | Init +3, Perception -2
Resources:
1st: 5/5, 2nd: 4/4, song: 23/23, rage 18/18

Also, I'd need Barbarian 2, because I don't qualify for Extra Rage Power until I actually have rage powers from Barbarian.

I think I was looking at Superstition, Witch Hunter, Tor Linnorm Death Curse and Flesh Wound... but Eater of Magic is just as good as Flesh Wound and twice as cool.


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

Linnorm Death Curse is just plain cool no matter which you take. And my fireballs thank you for giving anyone good enough to take you down vulnerability to fire.


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

Removed five feet from Ash's movement. :)


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

And you won't have to worry about Ivy soaking an AoO either!


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

He can still attack, just at a -4. She had to move through that diagonal line, still :) It's fine, though. Ivy is still in 'Tree' mode, with her 17 AC (15 while charging!)


Now that I'm on my phone and unable to readily edit stuff, would the trip resolve before or after the goblin left the space? I'm giving my self a headache over this round for some silly reason. @,@


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

This is not gospel, but his attempt to move through a threatened square is what got him hit. Likewise, Grim couldn't target him in an adjacent square. This means that it -must- resolve in the space the goblin is in that Grim can reach. So... where you put the goblin. :)


Thank you for my peace of mind, Ash. :)


Hm. In this particular instance I automated Ivy's AoO... but if I hadn't she wouldn't have been hit. Ugh.

How would you like me to handle that in the future? It's occurring to me more and more that AoO's are gonna be a lot more common because of your reach weapons.


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

This campaign is gong to be a brutal AoO-fest in most fights I think :p


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

She'll focus on keeping things from running past her, but in this instance, I'd have asked to automate her protecting herself. You're cool. :)

Ivy intentionally overextended, while Ash is lost without her and feels absolutely horrid when she's not there, there have been times where Ivy 'taking a nap' was significantly better for both of them than both of them being caught. Ivy knows what she's doing. :)

She still hopes to be okay, though.


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

The all polearm party continues their madness. Shara will primarily use her AoOs to keep people from approaching her if she can. As a squishy wizard, she likes her space.


Oh god, another terrible realization. Sleep actually has a casting time of 1 round. Like, what the hell.


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

Really? That's weird. I can chance my action if you want.


Hm. I'll just roll with it this time since I did the previous encounter. It's just an oversight on my part.

The casting time will apply in the future. I figure sleep will be around for a while, but I don't anticipate it causing too many problems.


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

Can I jostle someone awake as part of the same action to deliver a touch spell?


It would be two standard actions. Mechanically, it's an aid another check. (Does that mean it's a DC 10 check? If so, I overlooked that in the last encounter. So many things. @_@)


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

I've never required a roll. :)

Can Ash wake Ivy with the reach of his spear? I just checked and Ash can't reach her in his thirty feet without using reach.


I am going to allow this. :)


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

It edited Baalrak to Valaria. :(


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

Okay, that hilarious.


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

It's terrible that I didn't catch it! And now it's -forever-.


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

Isn't it too soon in the new adventure to be having cross-overs? It'll make our campaign look desperate for attention! :o

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