The Shipwrecked and the Vaults of Madness

Game Master chavamana


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Eando's Tale

Zaine Kildare wrote:
"And once again, we're expected to sneak someplace," Zaine remarks to Tulip.

Kline smiles, "I'm hoping we can pull off a coup and get a large enough army that you won't need to sneak because all the things you'd have to sneak by will be out fighting our army."

"Glaur says you've made peaceful negotiations with a number of tribes that live here in Savith-Yhi. Plus there are the morlocks and maybe the urdefhan. If we can scrape all that together, and figure out how to weaponize the city... that seems like a good start."

"However, sneaking past the serpentfolk in the snake part of Ilumera to explore the Hunter's Maze will require some stealth, if you don't want to have to fight your way in and out."

"I'm not certain if we should look for the weapon first or start marshaling the resources you might have."

Zaine:
Athrya's eyes travel from Zaine's hand, down his body to his stiffening member than back up to both Zaine and Sasha's faces. She moves forward to touch Zaine's hand, her focus still shifting to take in their bodies. "Yes." The word certain if quiet.

Sasha smiles at the focus of the other woman's gaze and she looks at Zaine to make sure he is ok with it before asking, "Do you want to touch Zaine?"

Athyra nods. Waiting for Zaine's affirmation, then, still holding his hand, she leans forward to lick his hardening tip, almost exactly as Sasha had done earlier, then touching gently with her free hand, just the tips of her fingers moving over his member.


Male Human Cavalier 17
Áine Aiman wrote:
"Maybe we can get a wand of silence." Áine suggests with a hint of amusement, "But how long is that going to take? Maybe a few scrolls?" she continues, "I do have a few spells that may help, this time around. Though you wouldn't get the joy of the big boom of your gun."

"I suppose it's probably too late for me to worry about my hearing..."

Quote:
"I'm not certain if we should look for the weapon first or start marshaling the resources you might have."

"Presumably the weapon won't get more antsy and belligerent the longer it waits. I say weapon first, army second."

GM:
Zaine gasps. [smaller]"Wasn't expecting that,"[smaller] he breathes. Then, to Athyra, nodding. "Good. Be gentle, but firm. Think about holding a fledgling. You don't want it to get away, but you also don't want to harm it." He leans back. "You know, I was thinking that we would be exploring you, but this is good too. Very good."


Zaine Kildare wrote:
Áine Aiman wrote:
"Maybe we can get a wand of silence." Áine suggests with a hint of amusement, "But how long is that going to take? Maybe a few scrolls?" she continues, "I do have a few spells that may help, this time around. Though you wouldn't get the joy of the big boom of your gun."
"I suppose it's probably too late for me to worry about my hearing..."

Sasha, practically, "The damage would be caused by an injury not natural degradation, so you could ask Faith for a big healing or restoration." She thinks, "Or maybe Remove Deafness."

Zaine Kildare wrote:
Quote:
"I'm not certain if we should look for the weapon first or start marshaling the resources you might have."
"Presumably the weapon won't get more antsy and belligerent the longer it waits. I say weapon first, army second."

Kline nods, as do Glaur and Kassata, although the pirate doesn't seem as worried about evil invading army. "I don't think I'll be in good enough shape to be of much help, but I would like to talk to Udarra and see how her people are doing since my capture and since you released all of the prisoners from the fortress."

Zaine:
Her tentative touch stills until she sees Zaine nod. "You say kiss first then hands, yes?"

Sasha shifts to give Zaine a kiss then grins at Athyra, nodding. "He did." A pauses, "He tastes different normally since he was coated in both of us."

Athyra, who used one hand to cup Zaine at his explanation the her other to gently touch along his length with interest as his body changes, considers. "Taste good. Still good before?"

"I'm biased, but yes." Sasha says. They both see Athyra continue to rock and squeeze her thighs as she pets Zaine's hardness. "Do you want to be touched?"

Athyra considers Zaine, leaning back, and Sasha right near him, her dark eyes taking in their bodies, Zaine obvious growing need, and the less obvious ones Sasha shows. She smiles, bends down to kiss the tip of Zaine's member again, her tongue coming out to taste again. "Yes." She pauses, "What is good way to start?"


Male Human Cavalier 17
chavamana wrote:
Sasha, practically, "The damage would be caused by an injury not natural degradation, so you could ask Faith for a big healing or restoration." She thinks, "Or maybe Remove Deafness."

"What?" Zaine breaks into a smile. "Just kidding."

GM:
"Well," says Zaine, eyes going smoky even as he swells to fullness. Then, softly, "Come here." Taking her hand he gently pulls her to him, angling her so that she is climbing between him and Sasha. He leans forward at the same time, kissing her lips softly. He is not the forceful lover that he usually is. Perhaps strangely, the kiss is tender, his lips and tongue guiding her technique somewhat.

Then he parts from her, and moves aside, guiding her to Sasha's waiting mouth. As they kiss, he runs a hand over Athyra's back, fingers lightly tracing her spine.

When Sasha and Athyra part, he leans in and kisses Sasha, reaffirming their connection. This kiss is a little more forceful. He knows her well, knows what sets her on fire.

He guides Athyra to lay between them, making room for her. He leans in, kissing her mouth again, then moving to her neck, nibbling lightly at the sensitive skin. At the same time, his hand goes to her breast, gently removing the hide that covers her.


Male Human Warpriest 17

Eando's Tale

Zaine wrote:
"Presumably the weapon won't get more antsy and belligerent the longer it waits. I say weapon first, army second."

"This is sound thinking," Faith says. "I agree with Zaine. Putting hands on a powerful Azlanti weapon may also help to motivate reluctant allies."

Sasha wrote:
"The damage would be caused by an injury not natural degradation, so you could ask Faith for a big healing or restoration." She thinks, "Or maybe Remove Deafness."
Zaine wrote:
"What?" Zaine breaks into a smile. "Just kidding."

"I offered," Faith shrugs, in on the joke just a little late, "but he would not hear of it." For once, Faith keeps a straight face.

Flex: Chimera's Request

Conner wrote:
With more than a little reluctance, Conner hands Faith a bag full of incredibly clear quartz stones. Near the top is one that has been carved into a small horse.

"These are perfect," Faith says. "What were you using them for? ...and, is this your work?" He holds up the horse.

Zaine:

Zaine wrote:
"Of course," he says solemnly. "I'll be happy to insult you in any way you need."

"Good man," says Faith. "I knew I could count on you. I will let you know when I am ready to attempt this ritual."

Áine:

Faith thinks for a moment, then breaks into a big smile. "Yes," he says, "it will help a great deal if you can channel energy into me at an appropriate time. Between Hiding From Undead and Trapping Shadows, even with Jask's assistance, I am stretching myself thin."

"I will let you know when I am ready to attempt this ritual. Decrepit corrupted magic purified through the shining light of Vildeis, amplified by the efforts of others." Faith shakes his head in wonder. "The Lost City of Saventh-Yhi!" He laughs at the sheer enormity of it all.

GM:

Jask wrote:
"Which of our experts are you going to talk about it?"

"Either Aerys or Conner may have heard someone speak of it. If not, I will ask Zaira. If none of these know, then the device waits yet to be found."

Faith sweeps his arm to indicate the sprawling breadth of Saventh-Yhi.


Eando's Tale

After a day or so to allow the group to prepare, Pakshee teleports the group (with some people still consigned to inter-dimensional storage) directly into Ilmurea before Udarra's manor home.

Their sudden arrival causes a flurry of activity and several angry snarls until both the group and Eando are recognized. At that point Udarra is led outside by Thekola, the young morlock smiling when he sees the group. Udarra smiles as well, "I was worried when you didn't return even though so many of our missing kin did. I am so pleased that we didn't lose you to serpents or vampires."

Flex: Chimera's Request

Faith Dagger wrote:
"These are perfect," Faith says. "What were you using them for? ...and, is this your work?" He holds up the horse.

"Chess pieces." The big cook says after a moment, "And yes. I started on the black pieces."

Faith:
Jask thinks of something, looks like he almost doesn't suggest it, then, "You don't suppose the really smooth panel near where you retrieved the memory stone might have been a such a device?"

Zaine:
Athyra's response isn't hesitant but curious, taking where Zaine leads with interest. Sasha is more teasing, a light touch with lips then tongue, softly encouraging Athyra to play in kind, Athyra's back arching with Zaine's touch, her hands going forward to skim over Sasha's hips.

When Zaine kisses her, Sasha's response starts softer, sweeter, than normal, taking a moment to meet his fire. But her eyes find his when he pulls away, her lips silently mouthing 'love you'.

Following Sasha lead, Athyra's response is quicker with Zaine's second kiss, her own tongue trying to follow the lesson they are both teaching. Her whole body shivers when Zaine shifts to her neck and Zaine find her nipples hard as he easily pushes away the bando top revealing breasts just as tanned as the rest of her body. Athyra's hands go to each of the lovers, touching each's chest, clearly having an easier time following Zaine's example on Sasha then himself. Sasha runs her fingers down Athyra's arm and side, leaving her body open to the other woman's experimental touch, even as Sasha leans down and carefully licks around the nipple of the breast Zaine isn't touching.

Athyra's own hands continue to touch but her back arches, extending the connection of both Zaine's hand and Sasha's mouth. Small goosebumps follow the trail of Sasha's fingers as she runs them down ribs and across the flat expanse of Athyra's stomach.


Male Human Cavalier 17

Eando's Tale

chavamana wrote:
Their sudden arrival causes a flurry of activity and several angry snarls until both the group and Eando are recognized. At that point Udarra is led outside by Thekola, the young morlock smiling when he sees the group. Udarra smiles as well, "I was worried when you didn't return even though so many of our missing kin did. I am so pleased that we didn't lose you to serpents or vampires."

"We were pretty thrilled about that too.

GM:
Zaine continues to explore his new lover's body, sometimes going to her mouth, then returning to neck and breasts. His hand joins Sasha's, caressing her lightly, before slipping into the hide skirt. His hand lightly brushes over her, stroking at first, feeling her heat. Each caress grows harder as he traces the outline of her, parting her, entering her. He remains gentle, the touch not teasing but assured.


Female Azata touched Aasimar Ranger 17

Eando's Tale

Zaine Kildare wrote:

"We were pretty thrilled about that too.

Áine snorts in amused agreement.

Flex: Chimera's Request

Faith:
Quote:

Faith thinks for a moment, then breaks into a big smile. "Yes," he says, "it will help a great deal if you can channel energy into me at an appropriate time. Between Hiding From Undead and Trapping Shadows, even with Jask's assistance, I am stretching myself thin."

"I will let you know when I am ready to attempt this ritual. Decrepit corrupted magic purified through the shining light of Vildeis, amplified by the efforts of others." Faith shakes his head in wonder. "The Lost City of Saventh-Yhi!" He laughs at the sheer enormity of it all.

"I know, right?" Áine agrees with his sentiments, "Let me know when you are ready. I will have it prepared."


Male Human Warpriest 17

Eando's Tale

"How have you fared?" Faith asks. "Has the situation worsened since we were here last?"

Flex: Chimera's Request

Faith hands back the knight. "I do not think my ritual will destroy the stones, but should it do so, I would rather not destroy your handiwork."

"This is not a thing that I have attempted before, so I am uncertain," he says apologetically. "But it is a necessary task, and I thank you for the stones."

GM:

Faith smacks his forehead with his palm. "Possibly it was. I shall have to return, perhaps with Pakshee. I cannot keep track of how her magical skills grow with each passing month."

"If nothing else, I would appreciate the time to Detect Magic and remove all doubt." Faith shrugs, and his countenance returns to its usual cheer. "A task for another day," he says. "Sleep well, friend."


Eando's Tale

Faith Dagger wrote:
"How have you fared?" Faith asks. "Has the situation worsened since we were here last?"

Udarra shakes her head then raises a hand in a sorta gesture, "Getting so many of our breathern back was a glad boon, but there is an adjustment period." She waves the group to follow her inside the old stone built into the wall. "I know from those that wanted to talk to me that you had rescued Kline and freed them, helped them to escape the vile fangs of the serpents." She claps Kline on the arm, which may have been intended for his shoulder, but blind, "You are a herald of the ancestors Kline, we would be lost without you and the others." She smiles toothily at the rest of the group.

"Come tell me what happened, what you need of us, while i summon a feast in your honor."

Flex: Chimera's Request

Faith Dagger wrote:

Faith hands back the knight. "I do not think my ritual will destroy the stones, but should it do so, I would rather not destroy your handiwork."

"This is not a thing that I have attempted before, so I am uncertain," he says apologetically. "But it is a necessary task, and I thank you for the stones."

Connor takes back the partially finished chess piece. "What are you going to be doing with the other stones?" The big chef asks, curious but likely fishing to see how likely he is going to need to find another fifteen clear quartz pieces.

Faith:
Quote:
"Sleep well, friend."

"Sleep well, Faith." Jask says.

Zaine:
When Zaine's hand goes lower on her body, Athyra follows his pattern her hand going lower on both Sasha and Zaine. Beneath the hide skirt, Zaine finds her thighs are pressed tight, a slight shift of her hips moving her sensitive nub against her own lips. As he moves his fingers through the soft curls and Athyra sees Sasha relax her thighs for Athyra's hand, she slowly parts.

With only one hand on Zaine, she is unable to do the cup and pet she had earlier, and she hesitates. Sasha parts from her licking to reach over Athyra's body and guide the other woman until they are both giving Zaine a slow handjob, Sasha intentionally teaching Athyra the parts that he most likes stimulated.


Male Human Cavalier 17

Zaine will let the others do most of the talking.

GM:
Zaine groans happily and lets Sasha's lesson continue for a time, all the while continuing his ministrations on Athyra. Then, reluctantly, he pulls away. This is in service of something greater, as he kisses and nibbles his way down Athyra's taut body. At his destination, he leans over and places a kiss on the coppery fleece between Sasha's legs, then turns his attention back to their new lover. It is her first time, after all, and Zaine is honor bound to make it a good one.

He guides her legs together and slides the skirt down and off, putting it aside. He leans over, kissing her belly just above her sex, and looks up once, catching her eyes. In them, she sees a burning desire, a need to experience her, and a confident power. He's not a conqueror, but an explorer, ready to name and define every corner of her bliss.

He opens her legs, encouraging her to move with lips and teeth and tongue. Then he parts her, taking up where his fingers left off. He traces her borders, penetrates her, finds where she moves, where she cries out, where she grips him or the bed harder. The whole time he spirals around her sweet button, never staying for too long. He brings her along on this journey, always heightening, always finding another plateau. When he judges she is ready to break, he places his mouth over her center, licking, sucking, and at the same time filling her with a few gentle fingers.


Male Human Warpriest 17

Eando's Tale

Faith summarizes the adventures with the vampires as well as in the serpent's temple, finishing with: "We will have an army from the vampires, once we have presented evidence to their leader. We hope to have an army of your people. Our intentions are still to thwart the serpents' evil and destroy them, but there are tasks we must accomplish first."

"Their end is inevitable, only they do not know it yet." Faith's confidence is solid. "But without proper preparation, all will come to naught."

Flex: Chimera's Request

"There are shadows in that place. Shadows created by old twisted magic. I intend to bind the shadows into stones, consecrate the inner section to destroy the old magic, then drag the stones into the consecrated area, thus destroying the shadows."

Faith holds a clear quartz up to the light, looking at its faint shadow. "The stones may be unharmed. They may become smoky. They may be destroyed. There is even the chance they will appear unharmed, yet cast shadows as though they were opaque. I cannot say."

Faith grins to Connor and Nali. "I thank you for these."

GM:

So here is the new-ish list of things Faith needs to do at some point

1: Get Pakshee and return to the temple of Avacna to see if Jask's hunch about the smooth panel and the recording stone was accurate.

2: Destroy the mantis weapon. Either with or without Sasha's presence (depending on her preference).

3: Destroy the sacrificial blood bowl from Ilmurea.

I have sort of been assuming that these rituals are time-consuming and energy-draining affairs, and there needs to be some time between them for Faith to recover. I also don't want to bore the other players with several of these in close proximity, so there is that. :)


Eando's Tale

Faith Dagger wrote:
"We hope to have an army of your people."

Udarra nods enthusiastically. She places an ancient gnarled hand on Kline's shoulder, "For the emissaries of the ancestors, there is nothing we would not do."

Kline clears his throat, clearly aware that he manipulated their religious believes when he came but also not about to change that now. "Before I was captured, Udarra, you told me about a weapon lost by the ancestors."

"Oh yes," the morlock oracle says, "a powerful weapons lost when the ancestors came to the darkness from the lands of light. Stolen away and hidden in the Hunter's Maze of the Snake."

Kline nods, "My friends wish to recover the weapon, to help in the war against the snakes. Can you show them where the Hunter's Maze is?"

"It is deep in the part of the city taken by the snakes," Udarra warns as she points out the area on the rough map of the city she has avaliable. On the positve the area she points to, while you have to skirt the heavier density of serpentfolk controlled city is in an area wihout any major buildings or the like that would indicate a heavy serpentfolk presence.

Flex: Chimera's Request

Faith Dagger wrote:

Faith holds a clear quartz up to the light, looking at its faint shadow. "The stones may be unharmed. They may become smoky. They may be destroyed. There is even the chance they will appear unharmed, yet cast shadows as though they were opaque. I cannot say."

Faith grins to Connor and Nali. "I thank you for these."

Connor's fingers tighten around the single, partially carved quartz Faith returned. "So what I'm hearing is that even if the stones look the same I might end up with a board full of cursed chessmen?"

Faith:
Of these, Faith in his study does gain insight in task 2 - destroying the Mantis Blade.

As an artifact, the Mantis Blade has a very specific means of destruction: If a single wielder uses the mantis blade to slay nine rightful ruling monarchs, the weapon can be destroyed by a successful sunder combat maneuver.

Vildeis is quite helpful in sending visions of nine rightful but evil rulers in Golarion. In fact she will send more than nine, so that you can continue on such a task even after the foul blade is destroyed.

Task 3
The sacrifical blood bowl can be much more easily destroyed by a purification ritual which Faith could likely do alone if he so wished to.

When asked to accompany Faith on a task, Pakshee is more than willing to go. Asking around does also reveal that a number of the Pathfinders have ioun stones, if you want to see if any of theirs would make getting back into the hidden temple room easier.

Zaine:
Athyra's body responds as Zaine's hands learn her planes and nooks. However, even as her body shivers and pulses with feeling, Zaine notices her focus remains on the teasing lesson Sasha teaches, as if the feral woman is able to ignore the needs and demands of her body when her mind needs to focus on something else.

Which isn't to say her control doesn't have its limits, it just means even after Zaine starts to explore her, for him and Sasha to learn the areas that bring their new lover more pleasure, her eyes switch between the two, learning much about them. It does nothing to protect her from her bodies response to Zaine's penetration, her body rocking on the fingers, her arms clutching at Sasha alongside her.


Male Human Cavalier 17

Eando's Tale
"Anything special you can tell us about this Hunter's Maze?" Zaine asks.

GM:
Zaine crawls up Athyra's body, leaning over to kiss Sasha first, allowing her to sample the taste on his lips and tongue, and Athyra second, to get whatever the redhead hasn't taken.

Zaine breaks into a smile. "Enjoying yourself so far?" he asks, resuming his place cuddled up next to her. His free hand caresses her belly.


Eando's Tale

Zaine Kildare wrote:
"Anything special you can tell us about this Hunter's Maze?" Zaine asks.

"Not much," Udarra says apologetically. Her head moves as if she is looking at the people at the table despite her blind eyes, "The old stories say it was in the heart of the slave pens the ancient serpents kept, both a prize for the snakes and a final end for slaves."

Udarra thinks, "Having lived my life in buildings they built, I would expect narrow and twisting passages," she shrugs at Aine, "Will make it hard for you to stay away from dangers."

Zaine:
Sasha returns the kiss softly, green eyes filled with an appreciation of Zaine's care as much as his skill. Athyra, her body still trembling, watches the two then curiously licks her lips after Zaine's kiss. "Different pleasure than alone, much better in many ways."

Her eyes go down Zaine's body, find his hardness, then shift over to Sasha's wetness pressed near her other thigh. "You both wait for me?"


Female Azata touched Aasimar Ranger 17

"Understood. But just to confirm," Áine nods, as she continued she gestures as if expecting the blind woman be able to see her movements, "by narrow, are you thinking around 5' or less in places? And is that occasional or more of the norm?"


Male Human Cavalier 17
chavamana wrote:
Udarra thinks, "Having lived my life in buildings they built, I would expect narrow and twisting passages," she shrugs at Aine, "Will make it hard for you to stay away from dangers."

"Faith makes it impossible to stay away from dangers. It's why he gets up in the morning."

GM:
Zaine nods, giving her a smile and a soft kiss. "We want you to enjoy yourself." He looks over at Sasha, then back to Athyra. "If you want to pleasure one of us, would you be most comfortable with your hand?" He brings her hand up and kisses it. "Your mouth?" A deep kiss. "Your pussy?" His hand cups the sultry place between her thighs.


Male Human Warpriest 17

Eando's Tale

Zaine wrote:
"Faith makes it impossible to stay away from dangers. It's why he gets up in the morning."

"This is true," Faith agrees. "It makes for an invigorating morning and a hearty day."

He turns to Udarra and gestures to Tulip, having entirely forgotten that Udarra is blind. "I am more concerned about Tulip maneuvering in tight quarters."

"At least ambushes by necessity will be close quarter," Faith says, "and not from archers half a ballroom away."

Flex: Chimera's Request

Connor wrote:
"So what I'm hearing is that even if the stones look the same I might end up with a board full of cursed chessmen?"

Faith nods. "It is a possibility. More likely it will just be a rumor, spread from sailor to sailor. We cannot know until the ritual has been completed, I fear."

Faith thinks for a moment. "I would be happy to purchase a replacement, but I know that cannot compete with the pleasure of working with your hands. Fish tastes better when you set the hook yourself."

GM:

I thought of one additional thing that Faith wants to do before departing for Ilmurea (item #4).

1: Faith's contacts seem to be more with pirates than Pathfinders. So I guess the Pathfinder that Faith talks to is GM's choice.

Faith will ask a Pathfinder with an ioun stone to accompany him and Pakshee back to the Temple District. It will be worthwhile information even if the ioun stone doesn't work.

2: Noted! Faith is going to bring this up to Sasha, but that will be in-character and probably with other folks around, at the end of the Shadow Destruction Ritual.

3: Faith is happy to destroy the sacrifical blood bowl in a ritual by himself -- but will ask Pakshee to be present just in case trouble arises.

4: Faith wants to check in on Lily, once all are settled back at camp and before departing to Ilmurea -- once she has awakened.


Áine Aiman wrote:
"by narrow, are you thinking around 5' or less in places? And is that occasional or more of the norm?"

"I would suspect, since the serpents are similarly sized to humans while their captive could be any size, there would be a number of passages that are only five feet all around."

Faith Dagger wrote:
"I am more concerned about Tulip maneuvering in tight quarters."

Udarra looks concerned, "That could be very uncomfortable." The old woman thinks, "You have the ability to move from one place to another with being in the intervening space, since that is how you came back from the above world. If an area seems too hard for Tulip, maybe you can move past it then have Tulip come that way."

Hunter's Maze

After a fine dinner and the offer of her home if it is needed, the group is able to set off to the area of the ancient city Udarra indicated. Between flight, the darkness of the cavern and the ability to be invisible should the need arise, the group is able to move across the subterranean lake and to the north side of the cavern.

On the outskirts of Ilmurea, among a vast maze of fallen rock and rubble at the edges of the city’s cavern wall, lies a sprawl of ruins. A stagnant aqueduct of putrid water and collected waste runs between several half-collapsed hovels formed from immense slabs of rock, each leaning upon one another to form a chain of habitats. The numerous gaps among these walls appear dark and silent, but rust-red smears of dried blood mark their outer walls, many in the shape of handprints. A large escarpment looms along the northern wall of the cavern, accessed by two steep ramps of loose stone.

With your aerial approach, you can see movement in the amid the ancient hovels. You can also easily move directly to the escarpment forty-feet above the hovels rather than moving through.

Great piles of loose rock create sloping ramps leading up to this high terrace. At the top, barricades of sharpened stone block the approach. Three large fire pits are spread across the terrace, the glow of their smoky embers reflecting off the mineral deposits of the north wall. Several small cave entrances lead into the north wall, while giant serpentfolk statues flank two larger entrances. To the east, a holding pen corrals several huddled figures inside.

.
Flex: Chimera's Request

Faith Dagger wrote:

Faith nods. "It is a possibility. More likely it will just be a rumor, spread from sailor to sailor. We cannot know until the ritual has been completed, I fear."

Faith thinks for a moment. "I would be happy to purchase a replacement, but I know that cannot compete with the pleasure of working with your hands. Fish tastes better when you set the hook yourself."

Conner smiles mid-way through Faith's response, "The captain always prefers playing white, I'm thinking there are worse things than cursing her pieces."

Faith:
I think you have the pieces for the Chimera's request all in a line, so whenever you have time for that scene you have a green light.

Quote:
Faith will ask a Pathfinder with an ioun stone to accompany him and Pakshee back to the Temple District. It will be worthwhile information even if the ioun stone doesn't work.

1d100 ⇒ 13

While a number of the Pathfinders do have ioun stones (mostly seated in their wayfinders), with the revelations of Savith's Tomb, most of the people Faith knows are busy from sunrise to fall. However, there was a new addition to the expedition who arrived with Athyra and Sammi just before that fateful event. Since they haven't quite been fitted into the studies and exploration in the city, Dr. Vhelnas Lowll says they are available to assist.

Dr. Lowll is a severe middle-aged woman, her once light skin deeply tanned and lined from decades in the Kaaava Lands. She seems content to walk in silence as you lead your small expedition to the Temple District, but you notice her eyes are continual drawn to items of blue and you can almost see her marking them in a mental map if the blue seems organic in origin.

3 and 4 I'll cover in the next post

Zaine:
Sasha gives Zaine and Athyra a little smile, kissing the other woman gently on the cheek. Quietly, "There is no wrong answer, promise."

Athyra watches the hand kiss, her tongue steals out whith the mouth kiss, and her hot lower mouth moves against Zaine's hand almost of its own volition.

Athyra's forehead furrows a little, "You both gave me pleasure, although Zaine made bigger pleasure. Can I give pleasure to both of you?"

Sasha leans up a bit so Athyra can see her face and the frank honesty, "I know you're asking about more but you have already given us both pleasure too. So you don't have to do anything you aren't ready for."

Athyra nods, kissing first Sasha then Zaine. "I understand, but like pleasure with Zaine. With Sasha." She smiles, "Would like more, but more with both."


Female Azata touched Aasimar Ranger 17
chavamana wrote:
"I would suspect, since the serpents are similarly sized to humans while their captive could be any size, there would be a number of passages that are only five feet all around."

Áine places a finger on her upper lip as she ponders, "That could make for a lot of combat."

Quote:
Faith Dagger wrote:
"I am more concerned about Tulip maneuvering in tight quarters."
Udarra looks concerned, "That could be very uncomfortable." The old woman thinks, "You have the ability to move from one place to another with being in the intervening space, since that is how you came back from the above world. If an area seems too hard for Tulip, maybe you can move past it then have Tulip come that way."

"Or I could temporarily shrink her." Áine offers, "as long as she's willing, of course." she cocks an eyebrow at the big t-rex.

Hunter's Maze

Áine motions with her head towards the figures in the corral and raises an eyebrow, "Now or later?" she asks. While waiting for a response, she uses a wand to cast Negate Aroma on everyone in the party and follows it up by casting Quieting Weapons on her bow, Zaine's musket, and a weapon of choice for Sasha and Faith as well as Barkskin on herself (retrieves it) and Juliver. She looks at Pakshee, raises an eyebrow while fingering another Pearl of Power, "Natural Armor bonus?" she asks.

Flex: Chimera's Request

Quote:
Conner smiles mid-way through Faith's response, "The captain always prefers playing white, I'm thinking there are worse things than cursing her pieces."

Áine smirks, nods in agreement with a twinkle in her eye.


Male Human Cavalier 17
Quote:
"Or I could temporarily shrink her." Áine offers, "as long as she's willing, of course." she cocks an eyebrow at the big t-rex.

Zaine pats the dinosaur on her flank. "I'd say shrinking is probably our best bet. She won't like it, but it sounds like that will be easier than teleporting her whenever we run into a roadblock."

GM:
Zaine thinks it over. "I have an idea. Sasha, when we're finished, you might need to brew our friend some maiden's tea." He looks to Athyra. [b]"Are you ready?"[b]

Assuming consent, Zaine moves her onto her side, then opens her legs. He draws Sasha in, first for a kiss, then just to hold her with one arm while the other guides his manhood right at the gates of her. He brushes the engorged head over her lips, teasing. His mouth goes to her neck, from time to time to her mouth when she cranes her head back, or to Sasha's.

Then, with a push, he is inside Athyra. He is very slow, knowing she will need time to adjust to him. He continues to kiss, and as he feels her body growing accustomed to being filled, he fills her more, another inch buried into her, until she has taken him to the hilt.


Male Human Warpriest 17

Hunter's Maze

Áine wrote:
Áine motions with her head towards the figures in the corral and raises an eyebrow, "Now or later?" she asks.

"They may be dinner," Faith says. "We have a greater purpose here, but I would not leave them for that."

Flex: Chimera's Request

Conner wrote:
Conner smiles mid-way through Faith's response, "The captain always prefers playing white, I'm thinking there are worse things than cursing her pieces."

"Even if your quartzes do not survive the ritual, I will ensure they are returned to you," Faith says with a mostly-straight face.

GM:

"If there is something in particular you are looking for, I can keep my eyes open," Faith says at one point. "Everyone here has a pet project, and I am happy to assist with yours if I can."


Hunter's Maze

Faith Dagger wrote:
Áine wrote:
Áine motions with her head towards the figures in the corral and raises an eyebrow, "Now or later?" she asks.
"They may be dinner," Faith says. "We have a greater purpose here, but I would not leave them for that."

It isn't hard to direct the invisible aerial group over to the holding pen without taking much time. The stockade of is made of serpentstone posts and mithral wire creating an open-air holding pen. Each post is carved to simulate a snake's scales and is topped by a fanged viper's head. A single gate stands int he northern stretch of the fence. The keen eyed among you can see there is no lock on the gate, no bar keeping it closed. It has been pushed shut, but there is nothing obvious keeping those inside, well, inside.

Within the pen there are fifteen morlocks, sitting, barely moving, eyes vacant and barely aware of the creatures next to them much less anything else.

A) Faith and anyone else with Detect Magic:
There is a magical glyph inscribed on the inside-pen side of the mithral door gate.
B) A and Spellcraft or K:arcana/religion DC 26:
The symbol on the gate is persuasion, but it was crafted to be far more powerful than the standard glyph of it's type. It is likely that it affected any creature put in the holding pen.

Flex: Chimera's Request

Faith Dagger wrote:
"Even if your quartzes do not survive the ritual, I will ensure they are returned to you," Faith says with a mostly-straight face.

The chef huffs in amusement as he leaves.

Faith:
Quote:
"If there is something in particular you are looking for, I can keep my eyes open," Faith says at one point. "Everyone here has a pet project, and I am happy to assist with yours if I can."

"It's a pet project when you are working on something larger and you want something more to do. When you have your own project and your resources are reassigned to someone else's project, what would you call that?"

Zaine:
Athyra nods and then moves with Zaine's encouragement. Smiling at warmth and feel of Sasha behind her, especially when the redhead presses close to kiss Zaine. Sasha's lower arm snakes under Athyra to hold the other woman while her upper arm plays over one lover then the other.

Athyra's leg lifts to Zaine's hip, willinginly opening herself to Zaine, gasping as his hardness teases, her head resting on Sasha's shoulder, her neck bare for both of the lovers to nuzzle.

As Zaine sinks fully into Athyra's body, Sasha moves her hand down, skiming from the other woman's breast to the her nub. Gently adding just a bit more stimulation but which causes Athyra's body to clamp around Zaine in an sudden and intense orgasm.


Male Human Warpriest 17

Hunter's Maze

Faith squints at the holding pen, and sighs.

"There is a glyph on the inside of the mithral gate," Faith says. "A persuasion glyph. It appears very powerful, and would affect us if we were to enter the holding pen. I do not wish to leave those morlocks to their fate, but if we cannot think of a way to safely release them without revealing ourselves, then perhaps we need to free them on our way out."

Flex: Chimera's Request

After a few days of preparation, Faith gives warning the night he intends to perform the purification ritual. "Prepare as you would for battle," he recommends, "in case something goes awry."

GM:

Dr Lowll wrote:
"It's a pet project when you are working on something larger and you want something more to do. When you have your own project and your resources are reassigned to someone else's project, what would you call that?"

"I would call that an annoyance," Faith says immediately. "Or a nuisance. Possibly a thrice-damn'd nuisance, depending on the context."

"Is the blue your personal project or someone else's?"


Female Azata touched Aasimar Ranger 17

Hunter's Maze

Faith Dagger wrote:

Faith squints at the holding pen, and sighs.

"There is a glyph on the inside of the mithral gate," Faith says. "A persuasion glyph. It appears very powerful, and would affect us if we were to enter the holding pen. I do not wish to leave those morlocks to their fate, but if we cannot think of a way to safely release them without revealing ourselves, then perhaps we need to free them on our way out."

"On the way out, then." Áine says.

Flex: Chimera's Request

Quote:
After a few days of preparation, Faith gives warning the night he intends to perform the purification ritual. "Prepare as you would for battle," he recommends, "in case something goes awry."

Áine grins, "Thanks for the heads up. I'll be looking forward to it!" a shadow briefly crosses her brow, "How much extra energy do you think you might need? How many spells should I reserve?"


Male Human Cavalier 17

"We'll probably have a lot to mop up when we're done," Zaine observes.

GM:
Zaine lets out a happy groan as Athyra cums. He waits until she loosens just a bit, and then, he begins to f***. He helps her surf the pleasure of her orgasm, guiding it along even as it subsides. As he plunges into her again and again, he alternates, deeply kissing both Athyra and Sasha. His hand reaches for Sasha's of its own accord, his fingers interlacing with hers. She can feel the pulses of his bliss in the way that he grips her as a new wave shudders through him. Then he holds her hard as his own orgasm takes him. His mouth hunts for Athyra's, needing to kiss her, as he buries himself to the hilt and fills her.

He rests against Athyra for a time, catching his breath, then pushes up, smiling, kissing her first, then Sasha. He disengages, then cuddles back down with Athyra between him and Sasha, his body shiny with a sheen of sweat and juices. "Still enjoying yourrself?" he asks Athyra. "Sasha still needs a turn. She's probably climbing the walls." He looks to Sasha. "Why don't you introduce her to a sixty-nine?" He settles back looking forward to watching the two of them.


Hunter's Maze

At each of the barricades there are three urdefhan and a single fox-headed creature with an emaciated body and massive claws.

K: planar DC 21 (untrained OK):
The creature is a daemon, a fiend from Abbadon. The meladaemon are personifications of death from starvation and dehydration. They each have a consumptive aura that drains those around them, causing them to feel drained and lethargic. Their bite carries a supernatural pathogen which causes the infected to waste away. They bring nothing but ruin and famine when they are brought to the material plane.

However, since the barricades stand a decent distance from both entrances to the Hunter's Maze, the group is able to examine those as well without losing their element of surprise.

Two colossal statues of hooded serpentfolk look out over the cavern, flanking a perfectly round passageway in the northern wall. The statues wear scaled armor and carry hunting spears, and their deep-socketed eyes glitter with a violet hue. Beyond the open doors at the entrance, sigils and runes mark the inner walls of the passageway.

K:arcana/religion DC 21:
The runes set into the walls seem to be part of an elaborate permanent magical working. Although incomplete in their current form, you suspect that they are the powering agent to another glyph spell this one focused on fear and panic.

Like the glyph on the holding pen, this symbol has built to be more powerful than the standard version (ie heightened to a 9th level spell with a correspondingly high caster level.)

If you wish to move directly into the maze you can do so unchallenged. You can choose the doors closer or further from the holding pens. If you wish to attack the vampire/fiend combos at the barricade, you can do so from surprise, getting a surprise and round 1 action declaration.


Female Azata touched Aasimar Ranger 17

know Planar dc21: 1d20 + 7 ⇒ (7) + 7 = 14
k.Arcana/Religion: 1d20 + 5 ⇒ (6) + 5 = 11
"Bypass and defend ourselves if attacked?" Áine asks.


Male Human Warpriest 17

Hunter's Maze

"Bypass if possible," Faith agrees.

K Planar untrained: 1d20 + 1 ⇒ (18) + 1 = 19

"The runes in the passageway are to sow fear, but the working is incomplete. Once finished, they will be very powerful. I am thankful we did not wait much longer."


Male Human Cavalier 17

Yeah, okay Planar
1d20 + 1 ⇒ (12) + 1 = 13

Zaine nods in agreement to the plan.


I swear this was not my intent with my wording. But it makes a great deal of sense.

Aine Perception DC 34: 1d20 + 23 + 4 ⇒ (16) + 23 + 4 = 43
Faith Perception DC 34: 1d20 + 13 ⇒ (6) + 13 = 19
Juliver Perception DC 34: 1d20 + 20 + 2 ⇒ (6) + 20 + 2 = 28
Pakshee Perception DC 34: 1d20 + 2 ⇒ (2) + 2 = 4
Sasha Perception DC 34: 1d20 + 21 + 2 ⇒ (19) + 21 + 2 = 42
Zaine Perception DC 34: 1d20 + 6 ⇒ (12) + 6 = 18

Almost the moment the entire party is in the 15-ft wide tunnel entrance, Aine whispered a hurried stop. Apparently when Faith saw incomplete magic, it wasn't that it wasn't finished, just that it becomes active when the outer doors are closed. Which a intricate and barely noticeable trap which would have closed the door.

Disable Device: 1d20 + 22 + 2 ⇒ (14) + 22 + 2 = 38

After a moment, Aine gives the all clear for the group to move forward. And the group is able to move up the flight of stairs that lead to the untrapped interior doors. Although there is the ability to bar those doors once you have passed through.

Past those door, another rise of stairs that ends in a brightly illuminated large room, although it maintains the round ambiance of the tunnels. Multiple stairways exit this room, most leading deeper underground. In the middle of the floor, a pattern of gold-inlaid tiles forms a square; each tile is etched with a strange rune. To the north, twin statues of defaced serpentfolk warriors stand upon five-foot-high platforms, their arms stretching to the thirty-foot ceiling overhead.

You see two pairs of urdefhan, one at the top of the stairway to the right and another at the stairway to the left. As you invisibly rise up the southern stairway, you see one wave to the other group. Two urdefhan exchange places, taking care to walk around the exterior of the gold-inlaid tiles rather than take the shorter path across.

Aine:
The trap is a difficult one, Juliver gives Aine's hand a quick squeeze before they get started on disarming it.

Even though the trigger has been disarmed, it is a temporary thing. Juliver whispers, "It'd going to reset in max ten minutes."

Zaine:
At almost the same moment Aine whispers her stop, Sasha squeezes Zaine with a quick, "Trap." in his ear.


Female Azata touched Aasimar Ranger 17

Áine's casting of Pack Empathy on the group may or may not make them entuned enough to realize that the trap at the entrance is only actually temporarily disarmed. With all the traps about, she also uses a wand from her hip quiver to cast Life Bubble on everyone in the party, just in case.

"Shall I check out what's in the near surroundings while you see if you can figure out anything about the golden tiles?" she whispers to Faith. and assuming he's a go with that, she does so


Male Human Warpriest 17

Faith nods to Áine and moves slightly closer to the tiles, but up in the air, and ... no closer than standard Detect Magic range.


Those who know know how to look for it, don't see any trap in the traditional sense.

Faith:
There is magic in each of the rune marked tiles. Remarkably similar to magic mouth.

Aine:
Soon after she descends any of the stairs to the east or west, she finds herself in the smaller circular hallways. Places that even if she is invisible and flying she'd still have to work to avoid a person moving down the hallways.

However, to the north, there is a large cavern, soaring up to 60-ft. It is filled with a number of 15-ft tall plateaus and there are more of both the urderfhan and fox-faced outsiders waiting to attack those on the floor below.

Faith:
Quote:

"I would call that an annoyance," Faith says immediately. "Or a nuisance. Possibly a thrice-damn'd nuisance, depending on the context."

"Is the blue your personal project or someone else's?"

Dr Lowll does crack a smile at the first, a bit of the annoyance that tightened her frame bleeding out. "It's my focus of study with the Pathfinders."

She considers, "As a man of medicine, you've likely heard of Yaje."

Faith would recognize Yaje as a tincture made from ayahuasca plant in addition to other which - in the proper dosing - creates lucid dreams or hallucinations.

She nods when she sees the recognition in his eyes, "Sometimes useful, often dangerous. A lifetime ago I met a old druid who told me that there used to be another version of the tincture, called Blue Yaje. The key to it being a blue plant which was substituted for the ayahuasca base. According to the legends I've found, it is supposed to have a stronger effect with less of the side effects." She chuckles, "And also legends that it will transport you to a another world filled with stout dwarves and lithe women who can open your mind to its fullest potential."

"I've yet to find that plant. Given that many of the legends arose during the run of the Azlant empire, I agreed to assist Amivor in the hope I'd find a lead here."

"Only for the young brat to curtail my investigation once I got here. Something about his medical going awol."

Zaine:
Quote:
"Still enjoying yourrself?" he asks Athyra. "Sasha still needs a turn. She's probably climbing the walls." He looks to Sasha. "Why don't you introduce her to a sixty-nine?" He settles back looking forward to watching the two of them.

Sasha, is as Zaine knows, flushed, her body pressed against Athyra. However, the wiry druid blinks her eyes open when Zaine asks. "Was good." She blinks, looking at Sasha over her shoulder. "Sixty-nine?"

Sasha smiles, kissing Athyra's shoulder, her hand moving from the other woman to brush against Zaine, just for a minute. "Me pleasuring you with my mouth, like Zaine did while you do the same for me."

Athyra presses her thighs together, considering.

Sasha kisses her forehead, "Gently, I know how sensitive you must be right now." She grins, "Been there." She looks at Zaine, finding his eyes, "Love it." Looks back at Athyra, "But only if you want."

Athyra cuddles into the two for a minute, letting her body rest. Then, "Yes." She kisses Sasha then Zaine. "You enjoy this too?" She asks the gunslinger before turning back to Sasha.

The redhead guides Athyra to all fours, "If you need a break, or its too much you can move away more easily." Hands skimming her body as she moves beneath. Softly, sweetly, Sasha kisses Athyra's lower mouth, her tongue moving slowly, touching muscles and tasting both of her lovers. Even with the delicate touch, Athyra's hips buck, and Sasha slows, her hands moving to waist and back just enough pressure on muscles.

After a minute, Athyra dips down, licking the length of Sasha's lips. Tasting, then going back tongue moving experimentally on the smooth flesh.


Male Human Warpriest 17

Hunter's Maze

Faith frowns at the tiles, but they refuse to spill further secrets to the dour look on his invisible face.

"Similar to a magic mouth spell," he says quietly.

"I am curious, but if the serpents won't set it off, we shouldn't either."

GM:

Faith listens thoughtfully, and asks, "How much of this description do you expect to be true? Old things do linger here, and it is possible you may find the plant you seek."

He chukles. "Stout dwarves and lithe women sound like the work of a lonely man with an active imagination. I am happy to take the scenic plant-based route back to camp after you have assisted with my own research today."

He looks at Dr Lowll apologetically and shrugs. "It is almost literally the least that I can do."


Male Human Cavalier 17

Zaine can't audibly shrug, but he'd like to.

GM:
"I enjoy this too," Zaine confirms. "I could also use the rest."

He settles back on the cushions and watches as Sasha guides Athyra around the curves.


Female Azata touched Aasimar Ranger 17

Áine returns and makes her presence known, "East and West are small circular hallways, very difficult to avoid anyone passing through. To the North is a big cavern. Maybe 60' tall. There are many 15' plateaus with urdefhan and fox faced outsiders keeping watch from above. That might be the best way for us to go. Maybe above them?"


Male Human Warpriest 17

"Yes, check out the easiest places first. I agree." Faith seems to be having a little trouble keeping his voice down at the presence of so much evil.


Numerous tunnels open into this massive cavern whose 60-foot-high ceiling arches high overhead. Several small plateaus stand in the center of the cavern floor with narrow crevices running between them. Four of the 15-ft-tall plateaus are occupied by the enemies Aine mentioned. Moving around the chamber high up, you can see so many exits, but one in the northeast side of the cavern has a door. Additionally, two of the tunnels in the northeast lead up into stairs.

Faith or Perception/Sense Motive DC 28:
Hey, I have See Invisible: 1d20 + 27 ⇒ (15) + 27 = 42
1d20 + 26 ⇒ (2) + 26 = 28

As you move about the large chamber, one of the fox headed fiend looks up, directly at Faith. A toothy smile growing on its face as magic starts to shimmer around its hand.

The second fox fiend, jerks, like someone just yelled at it.

If you are seeing this you are not ambushed and may act in the surprise round.

Faith:
She shakes her head, "I'm less inclined to believe the outlandish stories, but there are indications that those who took the tincture developed stable mental abilities, such as telekinesis."

She smiles at the lackluster apologetic attitude, "Psionic abilities are rare outside of the enclaves in Vudra," a hint of the obsessive curiosity that Faith has seen in most of the Pathfinders sparks in her grey eyes, "a process that awakens those abilities would be..." she smiles.

Zaine:
Sasha smiles at Zaine, a hand moving from Athrya to touch him briefly. "We are so hard on you."

Sasha continues to gently tease out Athyra's pleasure points, slowly adding a finger to the pressure of lips and tongue, causing Athyra's back to arch and for her to freeze in distracted pleasure. Only returning to Sasha's body after long moments. She does seem fascinated by the squeeze and pulse of Sasha's body when she mimics Sasha's actions.


Female Azata touched Aasimar Ranger 17

Gm/Dice:

Initiative: 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28

Áine fingers the tops of the cylindrical shafts at her waist quiver, pulls out a rod and casts Extended Fickle Winds around everyone in the group.
if this is not possible, she will cast Animal Growth on Tulip.
If that is not possible, she will instead shoot one of the fox faced fiends. Reminder: Her bow, Zaine's musket and one of Sasha and Faith's weapons have Quieting Weapons already cast on them


Male Human Cavalier 17

GM:

Initiative Zaine 1d20 + 6 ⇒ (13) + 6 = 19
Initiative Tulip 1d20 + 3 ⇒ (1) + 3 = 4

Surprise.

Zaine snaps a shot off at the fox-headed monster.

1d20 + 23 ⇒ (12) + 23 = 35
3d12 + 24 ⇒ (5, 1, 3) + 24 = 33

Round 1

Zaine takes careful aim, this time putting the musket ball right in the center of the monster's mass.

Dead Shot

1d20 + 23 ⇒ (6) + 23 = 29
1d12 + 20 ⇒ (11) + 20 = 31
1d20 + 18 ⇒ (14) + 18 = 32
1d12 + 20 ⇒ (9) + 20 = 29
1d20 + 13 ⇒ (14) + 13 = 27
1d12 + 20 ⇒ (5) + 20 = 25

Tulip wheels around and charges the same creature, though she stumbles, and her jaw comes down on nothing.

1d20 + 25 ⇒ (1) + 25 = 26
3d6 + 22 ⇒ (5, 2, 3) + 22 = 32
grab 1d20 + 29 ⇒ (5) + 29 = 34

GM:
Zaine is content to watch, only once getting up to draw a bath for the group of them, then returning to his seat.


Male Human Warpriest 17

GM:

Surprise Round, Faith is flat-footed until his Initiative comes around

Initiative: 1d20 + 8 ⇒ (18) + 8 = 26

Sacred Armor, Blessing of Destruction on Áine

Faith gives Áine the Blessing of Destruction +7 weapon damage.

GM:

Faith makes a surprised noise at the thought of stable psychic abilities.

Dr Lowll wrote:
"a process that awakens those abilities would be..."

Faith finishes her sentence in a number of ways. "Revolutionary. Fantastic. Dangerous. A boon. A weapon. Valuable. I wish you luck in your search, Doctor, but if you succeed, you will be in far more danger than I have ever been."

Faith shrugs. "And I punch ghouls."


Áine fingers the tops of the cylindrical shafts at her waist quiver, pulls out a rod and casts Extended Fickle Winds around everyone in the group to protect the group from physical ranged attacks without deterring their own.

Faith gives Áine the Blessing of Destruction.

The fiend, in the northwest plateau, finishes pulling together the energy he was drawing from himself. He gestures clawed hands at the invisible group - which draws the attention of the urdefhan who see nothing. The spell starts as a prickling, the drawing of moisture first from your skin then your entire body, like you've been in a Saharan desert for two weeks.

SR check DC 25: 1d20 + 11 ⇒ (18) + 11 = 29
Everyone takes 11d6 ⇒ (3, 5, 4, 6, 4, 1, 3, 3, 5, 1, 4) = 39. Fort DC 25 for half - Stalwart applies for no damage.

Zaine snaps a shot off at the fox-headed monster. The shot hits solidly, doing a bit less damage than Zaine expected. However, between the shot and Tulip utterly shrugging off the effects of the spell, it's vulpine eyes narrow.

Across the chamber the other fox-headed fiend sighs.

Sense Motive DC 20 (no take-10):
The second fiend has been giving orders to report your presence, meaning he likely won't be able to take part in the fight... unless you stop him.

And given he definitely seems an outsider type creature, he likely has teleport or dimensional travel.


Male Human Warpriest 17

Sense Motive DC 20: 1d20 + 15 ⇒ (10) + 15 = 25

Round 1:

Fort save DC 25: 1d20 + 11 ⇒ (3) + 11 = 14

Faith moves into melee range and attacks the second fox-headed fiend directly.

to hit: 1d20 + 19 ⇒ (18) + 19 = 37
to hurt: 2d6 + 9 ⇒ (5, 4) + 9 = 18


Male Human Cavalier 17

Saves and such:

Zaine save 1d20 + 14 ⇒ (19) + 14 = 33
Ride check 1d20 + 24 ⇒ (6) + 24 = 30

Sense Motive 1d20 + 20 ⇒ (6) + 20 = 26


Female Azata touched Aasimar Ranger 17

Round 1:

If Áine had fox features, she would be giving the same feral smile that the spell caster had. She focuses on the farther fox fiend first and drills her arrows through him until he falls, then turns her attention to the first one.

Áine now has Clustered Shots, DR only once. She intends to sever the communication before it can be reported, if at all possible.

Comp Bow1: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (20) + 24 - 2 - 4 + 1 + 1 + 1 = 41
Damage: 2d6 + 3 + 4 + 8 + 1 + 7 ⇒ (4, 2) + 3 + 4 + 8 + 1 + 7 = 29
Damage: 2d6 + 3 + 4 + 8 + 1 + 7 ⇒ (5, 1) + 3 + 4 + 8 + 1 + 7 = 29
critical confirmation Comp Bow1: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (15) + 24 - 2 - 4 + 1 + 1 + 1 = 36
additional Damage: 4d6 + 46 ⇒ (6, 6, 1, 2) + 46 = 61

Comp BowRS: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (3) + 24 - 2 - 4 + 1 + 1 + 1 = 24
Damage: 2d6 + 3 + 4 + 8 + 1 + 7 ⇒ (3, 5) + 3 + 4 + 8 + 1 + 7 = 31
Comp Bow2: 1d20 + 24 - 5 - 2 - 4 + 1 + 1 + 1 ⇒ (19) + 24 - 5 - 2 - 4 + 1 + 1 + 1 = 35
Damage: 2d6 + 3 + 4 + 8 + 1 + 7 ⇒ (1, 6) + 3 + 4 + 8 + 1 + 7 = 30
critical confirmation Comp Bow2: 1d20 + 24 - 5 - 2 - 4 + 1 + 1 + 1 ⇒ (15) + 24 - 5 - 2 - 4 + 1 + 1 + 1 = 31
additional Damage: 4d6 + 46 ⇒ (2, 5, 3, 2) + 46 = 58

Comp Bow3: 1d20 + 24 - 10 - 2 - 4 + 1 + 1 + 1 ⇒ (11) + 24 - 10 - 2 - 4 + 1 + 1 + 1 = 22
Damage: 2d6 + 3 + 4 + 8 + 1 + 7 ⇒ (3, 4) + 3 + 4 + 8 + 1 + 7 = 30
Comp BowH: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (15) + 24 - 2 - 4 + 1 + 1 + 1 = 36
Damage: 2d6 + 3 + 4 + 8 + 1 + 7 ⇒ (1, 3) + 3 + 4 + 8 + 1 + 7 = 27

summary
Arrows1&MS: 29+29 = 58hp or confirmation to hit 36->90+29 = 119hp
ArrowRS: to hit 24, 31hp
Arrow 2: 30hp or confirmation to hit 31 = 88hp
Arrow 3: to hit 22, 30hp
Arrow H: to hit 36, 27hp

possible AOO's
Comp BowAOO: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (15) + 24 - 2 - 4 + 1 + 1 + 1 = 36
Damage: 2d6 + 3 + 4 + 8 + 2 + 1 + 7 ⇒ (3, 5) + 3 + 4 + 8 + 2 + 1 + 7 = 33
Comp BowAOO2: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (2) + 24 - 2 - 4 + 1 + 1 + 1 = 23
Damage: 2d6 + 3 + 4 + 8 + 2 + 1 + 7 ⇒ (5, 2) + 3 + 4 + 8 + 2 + 1 + 7 = 32
Comp BowAOO3: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (4) + 24 - 2 - 4 + 1 + 1 + 1 = 25
Damage: 2d6 + 3 + 4 + 8 + 2 + 1 + 7 ⇒ (5, 6) + 3 + 4 + 8 + 2 + 1 + 7 = 36
Comp BowAOO4: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (20) + 24 - 2 - 4 + 1 + 1 + 1 = 41
Damage: 2d6 + 3 + 4 + 8 + 2 + 1 + 7 ⇒ (5, 5) + 3 + 4 + 8 + 2 + 1 + 7 = 35
Comp BowAOO5: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (11) + 24 - 2 - 4 + 1 + 1 + 1 = 32
Damage: 2d6 + 3 + 4 + 8 + 2 + 1 + 7 ⇒ (3, 5) + 3 + 4 + 8 + 2 + 1 + 7 = 33
Comp BowAOO6: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (3) + 24 - 2 - 4 + 1 + 1 + 1 = 24
Damage: 2d6 + 3 + 4 + 8 + 2 + 1 + 7 ⇒ (5, 2) + 3 + 4 + 8 + 2 + 1 + 7 = 32
Comp BowAOO7: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (5) + 24 - 2 - 4 + 1 + 1 + 1 = 26
Damage: 2d6 + 3 + 4 + 8 + 2 + 1 + 7 ⇒ (4, 3) + 3 + 4 + 8 + 2 + 1 + 7 = 32


If Áine had fox features, she would be giving the same feral smile that the spell caster had. She focuses on the farther fox fiend first and drills her arrows through him. It takes every shot Aine can make and, even then, if the creature were a little faster it would still be drawing breath. (ie it was a shot that hit against its flat footed AC that tipped the scales between alive and dead)

With the further fiend fatally fallen, Faith moves into melee range and attacks the first fox-headed fiend directly. His good weapon searing the flesh of the fiend.

Concentration DC 20: 1d20 + 18 ⇒ (14) + 18 = 32
Guarded even as he does so, the fiend casts another spell. Waves of heat and exhaustion spread out from the creature in a cone.... but he misjudged the distance and the only person caught in the negative energy wave is Faith.

Faith is fatigued.

Juliver's eyes go wide, "I think these aren't standard meladaemons, although we were lucky they weren't paying attention outside.... they have a natural ability to see things that are camouflaged by invisibility magic." Bardic +3

Zaine takes careful aim, this time putting the musket ball right in the center of the monster's mass. Between the damage he just took and the obliteration of his companion, you can read that he knows he took the wrong action in his eyes.

Tulip wheels around and charges the same creature, though she stumbles, and her jaw comes down on nothing.

But Sasha rolls off the dinosaur's back, tumbling to the far side of the fiend with a slash of her sword. Making the only possibly way for the fiend to escape be via magical means.

Both of the urdefhan use the the bows specially designed for their inhuman strength. The arrows are harmlessly deflected by the wind spell around each of you.


Male Human Cavalier 17

Round 2:
Zaine blasts the final fiend.

1d20 + 26 ⇒ (11) + 26 = 37
3d12 + 27 ⇒ (7, 7, 1) + 27 = 42

Tulip chomps on the closest monster.

1d20 + 24 ⇒ (15) + 24 = 39
3d6 + 25 ⇒ (5, 2, 4) + 25 = 36
grab 1d20 + 28 ⇒ (18) + 28 = 46


Male Human Warpriest 17

Round 2:

the extra damage: 2 + 2d6 ⇒ 2 + (3, 3) = 8

Sacred Weapon +2 holy

Faith shows the fox-headed fiend Cherish, since it can see him.

to hit 1: 1d20 + 19 + 3 + 2 ⇒ (11) + 19 + 3 + 2 = 35
to hurt 1: 2d6 + 9 + 3 + 2 + 2d6 ⇒ (4, 5) + 9 + 3 + 2 + (6, 1) = 30
to hit 2: 1d20 + 14 + 3 + 2 ⇒ (9) + 14 + 3 + 2 = 28
to hurt 2: 2d6 + 9 + 3 + 2 + 2d6 ⇒ (6, 5) + 9 + 3 + 2 + (5, 2) = 32
to hit 3: 1d20 + 9 + 3 + 2 ⇒ (5) + 9 + 3 + 2 = 19
to hurt 3: 2d6 + 9 + 3 + 2 + 2d6 ⇒ (6, 3) + 9 + 3 + 2 + (4, 3) = 30


Female Azata touched Aasimar Ranger 17

Round 2:

Áine turns her attention towards the other meladaemon, if it goes down, she switches to silver-headed arrows for the Urdefhan.

Comp Bow1: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (16) + 24 - 2 - 4 + 1 + 1 + 1 = 37
Damage: 2d6 + 3 + 4 + 8 + 1 + 7 ⇒ (6, 6) + 3 + 4 + 8 + 1 + 7 = 35
Damage: 2d6 + 3 + 4 + 8 + 1 + 7 ⇒ (2, 1) + 3 + 4 + 8 + 1 + 7 = 26
Comp BowRS: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (4) + 24 - 2 - 4 + 1 + 1 + 1 = 25
Damage: 2d6 + 3 + 4 + 8 + 1 + 7 ⇒ (2, 5) + 3 + 4 + 8 + 1 + 7 = 30
Comp Bow2: 1d20 + 24 - 5 - 2 - 4 + 1 + 1 + 1 ⇒ (10) + 24 - 5 - 2 - 4 + 1 + 1 + 1 = 26
Damage: 2d6 + 3 + 4 + 8 + 1 + 7 ⇒ (4, 1) + 3 + 4 + 8 + 1 + 7 = 28
Comp Bow3: 1d20 + 24 - 10 - 2 - 4 + 1 + 1 + 1 ⇒ (7) + 24 - 10 - 2 - 4 + 1 + 1 + 1 = 18
Damage: 2d6 + 3 + 4 + 8 + 1 + 7 ⇒ (5, 3) + 3 + 4 + 8 + 1 + 7 = 31

summary
Arrows1&MS: 35+26 = 61hp
ArrowRS: to hit 25, 30hp
Arrow 2: to hit 26, 28hp
Arrow 3: to hit 18, 31hp

possible AOO's
Comp BowAOO: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (2) + 24 - 2 - 4 + 1 + 1 + 1 = 23
Damage: 2d6 + 3 + 4 + 8 + 2 + 1 + 7 ⇒ (4, 3) + 3 + 4 + 8 + 2 + 1 + 7 = 32
Comp BowAOO2: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (9) + 24 - 2 - 4 + 1 + 1 + 1 = 30
Damage: 2d6 + 3 + 4 + 8 + 2 + 1 + 7 ⇒ (4, 2) + 3 + 4 + 8 + 2 + 1 + 7 = 31
Comp BowAOO3: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (10) + 24 - 2 - 4 + 1 + 1 + 1 = 31
Damage: 2d6 + 3 + 4 + 8 + 2 + 1 + 7 ⇒ (3, 3) + 3 + 4 + 8 + 2 + 1 + 7 = 31
Comp BowAOO4: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (10) + 24 - 2 - 4 + 1 + 1 + 1 = 31
Damage: 2d6 + 3 + 4 + 8 + 2 + 1 + 7 ⇒ (4, 1) + 3 + 4 + 8 + 2 + 1 + 7 = 30
Comp BowAOO5: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (8) + 24 - 2 - 4 + 1 + 1 + 1 = 29
Damage: 2d6 + 3 + 4 + 8 + 2 + 1 + 7 ⇒ (3, 5) + 3 + 4 + 8 + 2 + 1 + 7 = 33
Comp BowAOO6: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (16) + 24 - 2 - 4 + 1 + 1 + 1 = 37
Damage: 2d6 + 3 + 4 + 8 + 2 + 1 + 7 ⇒ (2, 3) + 3 + 4 + 8 + 2 + 1 + 7 = 30
Comp BowAOO7: 1d20 + 24 - 2 - 4 + 1 + 1 + 1 ⇒ (1) + 24 - 2 - 4 + 1 + 1 + 1 = 22
Damage: 2d6 + 3 + 4 + 8 + 2 + 1 + 7 ⇒ (5, 4) + 3 + 4 + 8 + 2 + 1 + 7 = 34

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