The savage tide hits Arcadia

Game Master Scarletrose

Sasserine Map
Lotus Dragon GuildHall

Loot:

292 gold
Thieves' tools, masterwork
Unidentified Glamered Chainshirt
Set of flensing knives with ivory handling

Initiative:

Bedu
Rhagodessa
Cormag
Erick
Gavin
Ismaire
Tessa


1,051 to 1,100 of 1,445 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>

Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Bedu waves inwards and grins at the girl's lit bottom, he murmurs in softly, "do you wish to be a shady lady, my friend?"

The bard hefts his shield in readiness for something to go wrong. But still the halfling waits by the lockable door. He listens out in the distance for any footfalls.


Female Elf Druid 2 | HP: 15 | AC: 17 (14 Touch, 13 Flatfooted) | CMD: 16 | Fort: +2, Reflex: +4, Will: +5 | Init: +4 | Perception: +10, Sense Motive: +4

Ismaire quietly follows Erick and Gavin. "I will let you stronger folk take care of the people asleep. I would probably mess up and wake them up."


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Tessa nods to Bedu, "Please extinguish my radiant rear if you don't mind."

With that she will head in to the sleeping man and thwonk him with the handle of the dagger as instructed by Erick. Not sure what checks you would like.

Shadow Lodge

Tessa carefully open the door with a hand on the dagger.
but what she see before her surprises her.
It's true that Bedu heard one person sleeping, but that was no guarantee that he was alone.
apparently, half a dozen people are sleeping along with him in this barracks.
If nothing else, Tessa doesn't seem to have awoke anybody yet.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick looks past Tessa into the room, and rolls his eyes.

He looks to the others behind them, and puts a finger to his lips. He holds up his right hand with all five fingers splayed out wide, then holds up a single digit again, then points to the room.

Looking to Tessa, he motions toward the room, and makes a motion as if hitting someone on the head, then holds up a finger. Then does it again, and holds up a second finger, then makes a 'and so on' motion with his hand.

He then puts a hand on his sword hilt, but doesn't draw it so it doesn't make any noise, and readies himself to charge into the room if someone wakes up.


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Someone is sleeping, eh?

Tessa looks back at Erick and raises her eyebrows. She nods at his action and proceeds with her original plan.

Well, here goes!


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

*suspense*


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Sick GM more likely.

Shadow Lodge

a friend birthday actually. I assume your plan is to hit to stun. I need both a stealth roll and a non lethal attack on an helpless target. malus from non lethal attack and bonus for prone target cancels eachother ad the target has 0 dexterity. if you instead want to kill is a stealth + coup de grace


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

You can do a coup de grace with a non-lethal weapon. Rules don't state it has to be lethal, just a melee weapon (which can deal non-lethal damage). The way I've seen it handled is you roll the normal damage for the attack (1d4+ str bonus x 2 for auto crit), apply the non-lethal damage (turning it to lethal if it's more than the HP of the person), and then they make the con check. If they fail it, they are unconscious. If the lethal + non-lethal > HP they are unconscious without making a con check. Up to you though.


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Soooo there is no way I'm doing enough damage with a dagger to knock them unconscious for that method. I'm just going to piss them off?

Stealth: 1d20 ⇒ 19
Attack: 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 25
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

No, it's a coup de grace, you auto crit with no attack roll required (so 2d4+2) and they have to make a con check or fall unconscious. If we had a cudgel, you'd be doing 2d6+4 (two handed blow). But we don't seem to have packed one of those.

Shadow Lodge

feel free to add another d4+1 while I curse my ISP who decided to stop working


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Oh. I thought the plan was to bonk them over the head, not to kill them. Coup de grace is a little more extreme of a path than I thought we were taking.

1d4 + 1 ⇒ (2) + 1 = 3


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

You can coup de grace with a non-lethal attack.


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Interesting, I didn't know that part.

Shadow Lodge

Tessa hits the rogue right behind the neck in an attempt to subdue him but somehow she fails in her intent.
While she was silent about it the strength of the hit is just not enough and the thief wake up with whining about it.
He turns around to see what or who hit him in the back when he see Tessa.
"WHO THE HELL RE YOU?!?"

The rogue is currently disarmed.
All the people in this room are likely to wake up soon.
But for the moment .. you do have a surprise round.
I'll put the initiative order above .. just ignore all the thug turns for now.
since it's a surprise round and nobody is going to interrupt you feel free to take your actions in the order you want.
Of course, Tessa already took her action.


Chelish half-elf Oracle 1 HP 11 / 11 | AC 18 (20 w/shield); Touch 12; Flat Footed 16 | CMD 16 Ff 13 | Fort +2; Ref +2; Will +3 (+5 vs. enchantments) | Init +2 | Per: +5 SM: -1 Spells: 1 (2/2) | Active Conditions:

Hearing the guard blurt out, Gavin sprints forward. Gods damned! Hope there's not a lot in there! He makes it into the room to see seven forms in the darkness, and Gavin flattens against the wall to let others through, aware that his companions move quicker than he.

Surprise round standard action move 20'. Free action draw flail.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick shuffles into the room. "Shh, you're gonna wake everyone up." He tells the one rogue in a soft reasonable tone.


Female Elf Druid 2 | HP: 15 | AC: 17 (14 Touch, 13 Flatfooted) | CMD: 16 | Fort: +2, Reflex: +4, Will: +5 | Init: +4 | Perception: +10, Sense Motive: +4

Ismaire hears the thug yell and goes towards the door and whispers to Gavin. "What happened? I heard someone scream." Cormag follows Ismaire when she walked towards where the rest of the party went.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Bedu steps into the room last and moves forwards, his scimitar and shield now at the ready.

The barber will allow the warriors to get past.

If the one at his feet stirs then Bedu plans to stab him hard in the throat. His sword is poised like a silver mamba ready to strike.

Shadow Lodge

"we are under attack!!!" screams the waking thugs while reaching for their weapons.

The closer ones immediately get up and try to attack Tessa and Erick.
you get a AoO on them before their attack resolves.

7 attack on Tessa: 1d20 + 3 ⇒ (15) + 3 = 18
damage on Tessa: 1d6 + 1 ⇒ (4) + 1 = 5

6 attack on Erick: 1d20 + 3 ⇒ (4) + 3 = 7

Another one takes his weapon and rushes towards Bedu and yet another jumps into the corridor and loads a hand crossbow.

Erick and Tessa have their AoO then Tessa and Ismaire are up for their turn. If Tessa with her AoO does more than 6 damage the attack on her is negated as it would render the enemy unconscious right before it happens)


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Attack of Op: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d3 + 2 ⇒ (1) + 2 = 3

Erick, distracted, punches over the man's head as he ducks forward to stand up.


Female Elf Druid 2 | HP: 15 | AC: 17 (14 Touch, 13 Flatfooted) | CMD: 16 | Fort: +2, Reflex: +4, Will: +5 | Init: +4 | Perception: +10, Sense Motive: +4

Ismaire hears the commotion inside the room and moves into the room drawing her longsword. She moves next to Tessa and attempts to hit Thug 7.

Attack Roll: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

AoO: 1d20 + 6 ⇒ (1) + 6 = 7

Tessa was not prepared for the screaming alarm and misses wildly.

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Attack: 1d6 + 1 ⇒ (4) + 1 = 5

She recuperates nicely though and regains her composure to strike a solid blow on Thug #7.

Shadow Lodge

thug 4 loads his hand crossbow. So now turns pass to Cormag, Bedu and Gavin, then thugs 3 and 5 will load as well and will be Erick turn


Chelish half-elf Oracle 1 HP 11 / 11 | AC 18 (20 w/shield); Touch 12; Flat Footed 16 | CMD 16 Ff 13 | Fort +2; Ref +2; Will +3 (+5 vs. enchantments) | Init +2 | Per: +5 SM: -1 Spells: 1 (2/2) | Active Conditions:

I'm waiting to see what Bedu does before I act.


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Bedu may have missed a AoO as the thug got up beneath him.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9

The thug stands up so Bedu begins to chant softly about this rhagodessa and its many ripping arms and deadly nightmarish claws.

Bedu does inspire courage on the party and waits for the others to strike. If he can move five feet he will swop with Gavin.


Chelish half-elf Oracle 1 HP 11 / 11 | AC 18 (20 w/shield); Touch 12; Flat Footed 16 | CMD 16 Ff 13 | Fort +2; Ref +2; Will +3 (+5 vs. enchantments) | Init +2 | Per: +5 SM: -1 Spells: 1 (2/2) | Active Conditions:

Assuming that Gavin and Bedu can 5' swap places.

As Bedu begins his chant, Gavin feels strength enter him. Not only the comforting strength of the Drunken God, which is always present, but the confidence of his smaller friend, the Barber, boosted by the little man's rhythmic, syllabic cadence. Shifting by the halfling, Gavin swings his flail at the nearest thug, bringing the weapon around in time to the Barber's beat, splintering the bed beside the thug.

flail attack: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
damage: 1d10 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Female Elf Druid 2 | HP: 15 | AC: 17 (14 Touch, 13 Flatfooted) | CMD: 16 | Fort: +2, Reflex: +4, Will: +5 | Init: +4 | Perception: +10, Sense Motive: +4

Will be posting Cormags actions through Ismaire.

Cormag perks up when he hears the sounds of fighting through the doorway. When he sees Ismaire move into the room, he instinctively follows and attacks the first thug he sees.

talon on thug 7: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
damage: 1d6 ⇒ 4

Shadow Lodge

all the attack misses, 3 and 5 load their hand crossbow as predetermined. And now is Erick's turn


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Frowning, Erick draws his sword and brings it around in a two handed chop on 7.

Sword: 1d20 + 4 ⇒ (19) + 4 = 23

Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Shadow Lodge

Erick's sword lodges itself in the middle of the thug torso, entering from the shoulder. The thug falls to the ground like a bag full of stones.
Horrified, his ally to the left try to stab him

thug 6 attack on Erick: 1d20 + 3 ⇒ (12) + 3 = 15

On the other side, another thug tries to stab Gavin

thug 2 attack on Gavin: 1d20 + 3 ⇒ (13) + 3 = 16

While tyhe one at the center of the corridor aims his hand crossbow at the beast directly in the front.

thug 1 attack on Cormag: 1d20 + 3 ⇒ (13) + 3 = 16
damage on Cormag: 1d4 ⇒ 1
Cormag fortitude save: 1d20 + 6 ⇒ (3) + 6 = 9 save failed: nauseated

Ismaire and tessa are up


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Tessa moves up and swings at Thug #1 but misses completely. She shouts to her friends, "Well this is going swell, ain't it?"

1d20 + 6 ⇒ (5) + 6 = 11


Female Elf Druid 2 | HP: 15 | AC: 17 (14 Touch, 13 Flatfooted) | CMD: 16 | Fort: +2, Reflex: +4, Will: +5 | Init: +4 | Perception: +10, Sense Motive: +4

Ismaire pulls out her longbow seeing that there is no one near her. She then takes a shot at Thug 5.

Composite Longbow: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Seeing her arrow fly true she replies to Tessa. "It could be worse."

Shadow Lodge

An arrow buries deep in the thug sides.
he screams and shots his bolt almost as a reaction to the pain.

thug 1 attack on Cormag: 1d20 + 3 ⇒ (7) + 3 = 10

But the bolt misses entirely. He then unsheathe his rapier.

Cormag Bedu and Gavin Next


Chelish half-elf Oracle 1 HP 11 / 11 | AC 18 (20 w/shield); Touch 12; Flat Footed 16 | CMD 16 Ff 13 | Fort +2; Ref +2; Will +3 (+5 vs. enchantments) | Init +2 | Per: +5 SM: -1 Spells: 1 (2/2) | Active Conditions:

Still moving in time to Bedu's chanting, Gavin brings his flail back around his head and swings at the bandit in front of him.

flail attack: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
damage: 1d10 + 3 + 1 ⇒ (8) + 3 + 1 = 12


Female Elf Druid 2 | HP: 15 | AC: 17 (14 Touch, 13 Flatfooted) | CMD: 16 | Fort: +2, Reflex: +4, Will: +5 | Init: +4 | Perception: +10, Sense Motive: +4

Cormag takes a small step back when he gets hit by the crossbow, and his head lowers in pain.

No attacking this round because of a failed save

Shadow Lodge

When Gavin hits the thug you hear a loud crack as the mandible breaks, The thug falls on his face bleeding on the floor.

still bedu's turn


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Bedu continues to impress his people, exhorting them to greater effort, more accuracy (Tessa) and a quick end to the fight.

He drops his scimitar and calls on the eyes on the nearest thug to forget his violence briefly.

Move action to continue performance and inspire everyone +1 to hit and damage. Cast daze at nearest thug, Will DC13 to resist.

Shadow Lodge

thug 6 will save: 1d20 ⇒ 16

the lotus dragon feels dizzy for a moment as he is touched by Bedu's spell but he shakes it off.

two of the thugs point their weapon at Gavin and shoot with their hand crossbow, then reload their bolts.

thug 3 attack on Gavin: 1d20 + 3 ⇒ (12) + 3 = 15

thug 5 attack on Gavin: 1d20 + 3 ⇒ (6) + 3 = 9

One of the bolts bounces harmlessly on Gavin's armor while the other misses completely.

Erick's turn


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Grimly, Erick brings his sword around in a two handed chop on 6.

Sword: 1d20 + 4 ⇒ (6) + 4 = 10

Damage: 1d8 + 3 ⇒ (8) + 3 = 11

But the sword misses it's mark in the close confines.

Shadow Lodge

thug 6 attack on Eric: 1d20 + 3 ⇒ (6) + 3 = 9

The thug tries to retaliate to the attempted attack but his swing is just as inaccurate.

thug 1 attack on Ismaire: 1d20 + 3 ⇒ (10) + 3 = 13

the man at the end of the room tries to aim for the archer. his bolt goes crashing on the wall behind Ismaire.
He curses as he loads yet another bolt in frustration.

Ismaire & tessa


Female Human Swashbuckler 11| HP: 80/10 | AC: 27, T:18, FF:18 | CMD: 30 | CMB: +8| Fort: +5 | Ref: +14: Will: 3*/+4 | Init: +14 | Perception: +14 | Panache: 4

Tessa listens to Bedu and redoubles her efforts once more swinging to attack #1. She lands a beautifully placed hit and looks back to the halfing, "Are you watching? Why aren't you singing songs of my beautiful work up here?"

Attack: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Confirm?: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Crit Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Shadow Lodge

the thug coughs blood and falls to the ground, still alive but unable to fight anymore, all he does is holding together his insides and the blood that tries to escape his body.

Ismaire's turn


Female Elf Druid 2 | HP: 15 | AC: 17 (14 Touch, 13 Flatfooted) | CMD: 16 | Fort: +2, Reflex: +4, Will: +5 | Init: +4 | Perception: +10, Sense Motive: +4

Ismaire notches another arrow and takes a shot at thug 5.

Composite Longbow: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Also was Cormag supposed to have another saving throw for the nauseated condition?

Shadow Lodge

thug 4 hand crossbow attack on Tessa: 1d20 + 3 ⇒ (12) + 3 = 15

Cormag Save against poison: 1d20 + 6 ⇒ (16) + 6 = 22 : (saved. No longer nauseated)

Cormag, Bedu & Gavin turn, sorry for the delay


Chelish half-elf Oracle 1 HP 11 / 11 | AC 18 (20 w/shield); Touch 12; Flat Footed 16 | CMD 16 Ff 13 | Fort +2; Ref +2; Will +3 (+5 vs. enchantments) | Init +2 | Per: +5 SM: -1 Spells: 1 (2/2) | Active Conditions:

Stepping over the corpse and onto top of the bed in front of him, Gavin moves forward bringing the flail back around and down at the thug to his left. "ਹੁਣ ਛੱਡੋ, ਅਤੇ ਤੁਹਾਨੂੰ ਰਹਿੰਦੇ!"

Not sure how you want to treat the bed - difficult terrain? I can make a move action 20' and attack action if it is difficult terrain, but if it is a jump or climb check to step onto the bed, please roll for me.

flail attack: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d10 + 3 ⇒ (2) + 3 = 5


Halfling bard2/rog1; Init +3/+5; AC20, tch 14, fft 17; Perform 8/8; CMD 12; hits 23/23; F +1, R +9, W +3; Perception +8

Bedu steps forward behind Gavin and fires off another dazing spell at the thug at the back.

Move action and daze spell (Will DC13), inspire courage ends.

"Bedu is proud of your actions and wish to see an end to this. Surrender and live or fight and suffer a death."


Chelish half-elf Oracle 1 HP 11 / 11 | AC 18 (20 w/shield); Touch 12; Flat Footed 16 | CMD 16 Ff 13 | Fort +2; Ref +2; Will +3 (+5 vs. enchantments) | Init +2 | Per: +5 SM: -1 Spells: 1 (2/2) | Active Conditions:

Woops - I forgot about Inspire Courage. Attack roll was 16 and damage was 6.

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