The Silver Shields Return- Group White (Inactive)

Game Master TheNine

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Team White
Team White Map
Kobold drawing


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Hunter 2 HP 18/18 Init +7, Perception +8, AC 18, Longbow +6, Longsword +3

Unsure what she can really help with, Kelisa and Untari stand guard with Zinar


Tindertwig&Dirtbag wrote:

Placing a finger on his mouth, the goblin indicates that he will go up to check things out.

Dirtbag gives them a thumbs up...

** spoiler omitted **

Dirtbag:
It's a bent copper beltbuckle! Oh glorious day!... Dirtbag however sort of croaks out at you in slight disapointment... almost as if to remind you there are missions afoot.

Time seems to crawl slowly in the tunnel. The stench of the large city's sewer... while not terrible while you were moving really somehow sneaks up on you as you stand waiting... Where has that goblin gotten himself off to?


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

GM:
Tindertwig pockets the copper treasure. The goblin then sneaks down to the edge of the alley to see what all the noise is about.
stealth: 1d20 + 13 ⇒ (14) + 13 = 27

The little goblin then goes back to report.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Zardu whispers as the goblin comes back "What did you see?"


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

Gudleifr tenses slightly as a figure appears above him, and then relaxes slightly as he sees that it is their scout.


Tindertwig&Dirtbag wrote:

** spoiler omitted **

The little goblin then goes back to report.

Tindetwig:

It would seem two humans there dressed in fancy dark robes are talking to other humans about their new god... They are calling him the 'great earth dragon' There is something also about black fish.. or death. You missed the first part with the investigation of the belt buckle.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig (and Dirtbag) seem pleased about their scouting trip. For some reason, the goblin keeps thrusting out his hips as he gives his report...


There are two humans one man one woman outside the alley way giving a serman about the glories of this new god called the "earth dragon". A small crowd is gathered about them listening politely. It seems they claim to have a way to solve the corruption that has appeared in the river that runs along the outer edges of town... a pressing mater for the distract your in since it flows through it.


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

"It shouldn't be too difficult to secure the area."


Human

Are we climbing up?


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

Let's say yes unless someone actively objects.


No one really seems to notice you all climbing up from the sewers Gudleifr skilled eyes quickly note a couple of four toed footprints in the damp soil, though they seem old enough, perhaps a few days old.

The two figures enthralling the crowd are in dark brown robes with gold thread embroided in the shape of a coiled dragon across their chests. The woman speaks to the mostly dirty and dejected looking sort of people in a melodious voice.

"Strange currents of black water has brought disease to you, people of Kerse! Fish killed by the hundreds wash up on your shores reeking of death and causing sickness in the people who find them. Yet the clerics and city oligarchs do nothing to aid you, for these things are only harming you people in the shanty towns. I, Haleer and my colleague Konten have heard of these troubles and have come to the city to aid you! With the power of the Earth Dragon, our great and powerful god, we will cure the sickness caused by these dark currents and help the people of the shacktowns, when others will not. If whatever is causing these black currents has not abated by then, we will root out its source and destroy it!"

The speech gets scattered cheers from the crowd.

perception check dc 15 for those whom were in the stableyard when the xvarts and zealots were there:
That Konten fellow looks an awful lot like one of those zealots that were hassling the xvarts earlier... but he was wearing the accoutrements of a cleric of Iomedae then. . .


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

Gudleifr will watch and listen for now, unless the group moves in.


Human

Zinar looks around then whispers to the party
"Isn't bad to preach in public, a god other then Prophecies of Kalistrade?"


Hunter 2 HP 18/18 Init +7, Perception +8, AC 18, Longbow +6, Longsword +3

Kelisa movies closer in somewhat, bring her big cat with her. This did not seem normal, and she would watch and study the prey before her.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Watching everybody climb up the ladder that he just came down, the little goblin mutters,
Mees already gots da shiney belt buckle! Nutt'n but some loud longshanks up dere!

Rippit!, reminds the toad.

of course, da belt buckle was important!

Tindertwig follows the group back up; complaining.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Zardu tries not to draw attention to himself while he observes the scene.


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

Gudleifr shrugs at Zinar's question and quietly replies.

"It is all strange to me."

He keeps an eye out for trouble.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6


gm dice:
tindertwigs perception: 1d20 + 11 ⇒ (6) + 11 = 17

Tindertwig:
Hey so uh... that Konten fellow? You were pretty sure he was there hassleing the little blue guys, only he was wearing clericy thingys of iomedae then.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Walking forward toward the stupid loud longshanks (again!), the small goblin sticks his big-eared head between his group looking out again.

Rippit!Rippit!, exclaims the toad on his head.

Yous be surest? Last time yous not be right and weeks had ta move again!

RIPPIT!

OK!

Tindertwig pushes through, pointing at the man.

Hey stupidest longshanks! Why yous not big bully cleric like befores? Dem blue guys were a'scared!

The little goblin looks back at the group, giving a thumbs up!
(Dirtbag smacks his head).


Human

"So our leader is picking a fight now?"

Whispers Zinar, as he has a concerned look on his face.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"Our scout has unexpectedly entered a diplomatic encounter with forces unknown."


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

"If he requires backup, we provide it."


Hunter 2 HP 18/18 Init +7, Perception +8, AC 18, Longbow +6, Longsword +3

Kelisa looks to the big cat next to her, and it was clear the cat was laughing, as much as any big cat could laugh.

" I think we make our impression felt"


The tiny goblin suddenly calling out to one of the well dressed and nice looking clerical people calling out to the townsfolk drew several sudden gasps,.... three screams and one fainting.

No one beside the party really seemed to notice the cleric fello suddenly flinch when he was called out by the goblin, but he quickly whispered something to his companion and started to slip off the stage as the crowd was distracted.

gm secret rolls!:
roll: 1d20 + 4 ⇒ (5) + 4 = 9roll2: 1d20 + 6 ⇒ (13) + 6 = 19

"VILE CREATURE! No doubt its something like him thats poisoning the fish in the water. Such a dispicable creature of chaos and evil will not succeed. We the followers of the Earth Dragon will return on the morrow and heal your sick from such a foul creatures vile plot!"

For a moment there was some amount of silence before a voice in the crowd suddenly cried out.

"WE DONT NEED NO STINKING GOBLINS IN KERSE! GET IT!"

There was a chorus of rousing agreements and calls from the crowd as they turned to face the party.


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

An angry mob? Well, here goes nothing.

Gudleifr steps forward, next to Tindertwig and Dirtbag, his longspear held firmly.

"Earth Dragon followers! Stand down peacefully, or else we *will* defend ourselves!"

Intimidate: 1d20 + 5 ⇒ (6) + 5 = 11

If someone charges to within spear range, he will try to trip them.


Human

Standing in the back, Zinar gets a small ball of wax wiggles his fingers and make an incantation.

Ghost sounds

In the center of the group a loud voice lets out a shreek like a woman's scream in terror.

Will save DC 13 to disbelief


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

The little goblin begins to laugh hysterically. Dirtbag holds on to Tindertwig's big ears, as the goblin begins to dance.

Poison fish? How Mees eats fishes if'm weeks be doings dat! Stupidest fake cleric ever!

Tindertwig then stops. The goblin then makes a rude noise, before loosing himself in the crowd.

Stealth: 1d20 + 13 ⇒ (11) + 13 = 24


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"I am a priest of Saranrae. I can attest that this goblin only arrived recently with me in town. I will defend my companion if you assault him." Zardu draws his scimitar and becomes far more alert when he he hears the scream taking a step forward.

Diplomacy: 1d20 + 3 - 10 ⇒ (12) + 3 - 10 = 5
Will Save: 1d20 + 5 ⇒ (2) + 5 = 7


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

Gudleifr braces his longspear against the ground.

Combat reflexes +3 Dex bonus + braced reach weapon, though planning to trip enemies with +4 CMB.


Hunter 2 HP 18/18 Init +7, Perception +8, AC 18, Longbow +6, Longsword +3

Kelisa isnt really sure what happened, other than the cleric is trying to incite a riot, and with her black panther next to her side, it seemed like a foolish idea. Once that she was ready for, as Untari licked a paw, and she got her bow and arrow ready.


A riot is certainly what started to occur. The poor folk started calling out questions... until it sounded like a woman shrieked. Then their were calls to get the goblin, who did his best to melt into the ground.

In the chaos of people suddenly trying to leave, pushing, pulling and just in general forcing their way through the vision of the two clerics becomes... difficult.

Perceptions please, Acrobatics DC 13 to be able to continue to move full speed in the press of people, a failed check means you can only move at half speed.


Human

Well that back fired, I was hopping to clear a path.

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Acrobatics: 1d20 - 1 ⇒ (2) - 1 = 1


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

perception: 1d20 + 11 ⇒ (2) + 11 = 13


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Perception: 1d20 + 8 ⇒ (20) + 8 = 28
Acrobatics: 1d20 + 1 - 3 ⇒ (7) + 1 - 3 = 5


You can clearly see Zardu Zuul, the two clerics hurrying off into the opposite alleyway out of sight. Also you can see some of the town guards trying to rush in and restore order. Unfortunately The press of people trying to flee the chaos, others mixed with a few of the lads looking for the evil goblin trying to push their way through makes it impossible for you to follow.


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

Acrobatics: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

acrobatics: 1d20 + 5 ⇒ (9) + 5 = 14

The little goblins makes his way back to the sewers. He waits for the group, playing cards with Dirtbag; and losing...


Hunter 2 HP 18/18 Init +7, Perception +8, AC 18, Longbow +6, Longsword +3

Acrobatics: 1d20 ⇒ 2
Perception: 1d20 + 8 ⇒ (11) + 8 = 19

She tries to make her way after Zardu Zuul


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

Gudleifr will also try to follow Zardu.


The two "clerics" manage to make it out of sight while the crowd makes moving through them difficult. With the guards men here however things start to settle down.

dc 10 acrobatics, intimidate, or diplomacy to be able to make it through the crowd now.


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

In a no-nonsense voice, Gudleifr barks at the crowd near him as he advances, longspear in hand.

"Move aside! NOW!"

Intimidate: 1d20 + 5 ⇒ (20) + 5 = 25


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

Diplomacy: 1d20 + 3 ⇒ (18) + 3 = 21

"Everyone please settle down, we don't want to hurt you!"


There was an awkward moment where the crowd just suddenly froze at Gudleifr's outburst.... and the quickly parted as Zardu spoke. There is now a clear path torwards the alley the two 'clerics' darted through.


Male Human (Ulfen) Fighter 2 (Viking) | HP: 17/17 | AC: 18 (14 Tch, 15 Fl) | CMB: +5, CMD: 17 | F: +5, R: +3, W: +3 | Init: +3 | Per: +2, SM: +1 | Speed 30ft | No Spells | Cold Resistance 2 | Active conditions: None.

Gudleifr takes advantage of the cleared path to swiftly move towards the alley.


Human

Seeing Gudleifr make a run for it, Zinar tries to stay close behind him.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Having loss the first 3 games of dice against Dirtbag, the grouchy little goblun looks for his group.

Yous cheats!

Rippit!, agrees the toad.


Male Human (Varisian) Warpriest of Saranrae 2, HP: 19/24, AC: 18*, FF: 17*, Touch: 13*, CMB +5, CMD 16, Fort +5, Ref +1, Will +6, Fervor 1/4

"Tindertwig we're leaving come on." Seeing no one continuing to be in distress he puts the scream down to someone being scared and moves after the 'clerics'.


The Chase is on! Everyone chasing the 'clerics' give me either a dc 15 perception role or a dc 15 acrobatics role 3 times. 3 successes and you catch and corner them.


Human

he is where Zinar gets lost in the crowed

Perception#1: 1d20 + 2 ⇒ (4) + 2 = 6
Perception#2: 1d20 + 2 ⇒ (6) + 2 = 8
Perception#3: 1d20 + 2 ⇒ (6) + 2 = 8

Acrobatics#1: 1d20 - 1 ⇒ (4) - 1 = 3
Acrobatics#2: 1d20 - 1 ⇒ (5) - 1 = 4
Acrobatics#3: 1d20 - 1 ⇒ (6) - 1 = 5

Where did every one go?

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