DM RyckyRych |
So far I have Paul and Fergus in the front row. I would assume Fizz would be in the middle row, is that right? And the rest of you? WHen I get an order I'll move to the next map.
Also, when you level up please update your headers. A couple of you still are missing a few things (like Paul and his HPs).
Fizzlebomb |
Gentle people, I have absolutely no recollection of anything to do with Castle Rivenroar.
I would prefer to be placed towards the back of the pack in the hallways. That way i can push people ahead of me into the traps.
Fergus McDammitson |
Haldor would be in the second row. We will update his header later. Mine is updated.
Nothing much to know about it, my spell-throwing friend. Like I hath said, yon castle was -- or is still -- the resting place for the highborn and well-to-do. 'Twas owned by the Rivenroar family.
DM RyckyRych |
So it seems the most logical order is Paul/Fergus in front, Haldor/Varis next, then Fizz/Sain at the back. Sounds good to me.
Also, I will grant INSPIRATION to Fergus (for his great speech earlier) and Fizzlebomb (for blowing up the cask of roofing pitch in the hand of the ogre). Use them wisely as you are in enemy territory and resting won't be an option very often, if at all.
The party finally descends the stairs, which leads down some distance in the depths of the complex. Here, the stairs end in a dank chamber, double doors are closed in the center of the north wall while single doors can be found in the east and west ones. Braziers flank the double doors on the north wall, giving the chamber plenty of light. Two goblins with crossbows stand in front of the double doors while two flail-wielding hobgoblins stand ready in the center. All four of them glare at you, looking to attack!
Fizzlebomb: 1d20 + 0 ⇒ (9) + 0 = 9
Haldor: 1d20 + 0 ⇒ (13) + 0 = 13
Paul: 1d20 + 1 ⇒ (12) + 1 = 13
Sain: 1d20 + 3 ⇒ (5) + 3 = 8
Varis: 1d20 + 3 ⇒ (17) + 3 = 20
Goblins: 1d20 + 2 ⇒ (7) + 2 = 9
Hobgoblinsoblins: 1d20 + 1 ⇒ (7) + 1 = 8
1. Varis, Haldor, Paul and Fergus
2. Goblins
3. Fizzlebomb and Sain
4. Hobgoblins
Bold may act!
Fergus McDammitson |
Hail, uglies!
Fergus strides forward and around the "red" hobgoblin.
Couldst thou settleth an argument amongst mine companions? They say it shall take 18 seconds to vanquish thee and turn thee into worm food. I saith 12. Let us find out, shall we? Thou lookest pretty wretched and worm-food-like already, HA HA!
Fergus swings his longsword at the red hobgoblin, lin an apparent effort to decapitate him.
Longsword attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 5 ⇒ (7) + 5 = 12 (The dueling feature adds +2 to my damage.)
DM RyckyRych |
Fergus' effort is rewarded as the hobgoblin's head goes flying fromith its shoulders!
1. Varis, Haldor, Paul and Fergus
2. Goblins
3. Fizzlebomb and Sain
4. Hobgoblin
Bold may act!
Haldor Dagsson |
War hammer on other hobgob.
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
"See your friend, the same will happen to you now!" I don't have roll 20 right now so I don't know if I'm next to him or not.
DM RyckyRych |
PbP games tend to use "block initiative", so whoever is in group 1 can go, doesn't matter what order unless you specifically want to do something that depends on another person acting in a specific manner or a certain event happens. If you are up, just post.
Haldor's words are empty as the cleric steps up to the hobgoblin but swings wildly!
Varis and Paul!
Fergus McDammitson |
I think Jake meant to say that he didn't know how close he was to the enemy without Roll20. We are on our way back from vacation today but more available this weekend.
Varis Starflower |
Move and attack
Shorts word: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 3 ⇒ (4) + 3 = 7
unarmed: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d4 + 3 ⇒ (3) + 3 = 6
"You watching the sword? Should had watch the hand!"
DM RyckyRych |
Fizz, you may need to make the screen smaller so you can see the room you are in, I've only revealed that part of the map. Its a large map.
Paul and Varis team up to dispatch the other hobgoblin! At that point, the (yellow) goblin moves and opens one of the north doors. The braziers then start to move slowly to the south!
The goblins then fire their crossbows!
Yellow vs Haldor: 1d20 + 4 ⇒ (2) + 4 = 6 for Bolt: 1d6 + 2 ⇒ (1) + 2 = 3
Green vs Varis: 1d20 + 4 ⇒ (19) + 4 = 23 for Bolt: 1d6 + 2 ⇒ (6) + 2 = 8
Haldor doesn't even need to move as a bolt flies past him, however Varis isn't so lucky and is struck near his neck!
Sain then returns fire, killing the goblin that hit Varis! I assume his computer is still down so I DMPCed him again.
Bow: 1d20 + 5 ⇒ (15) + 5 = 20 for Arrow: 1d8 + 3 ⇒ (5) + 3 = 8
Fizz is up!
Fizzlebomb |
Fizz is curious as to the braziers moving but sees the threat from the goblin and throws a firebolt.
FireBolt range 120ft
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d10 ⇒ 9
DM RyckyRych |
Fizzlebomb eliminates the final goblin as it is struck by the magic and falls face-forward onto the floor, dead!
Out of Combat!
The braziers stop and then emit a line of fire between them, shooting the blaze across the room! The fire stops after a moment, then in a few seconds move to the south once more and repeats the process. When they reach the south walls, the braziers continue back to where they came from, continuing to move from wall to wall, emitting flames every six seconds.
Since we are out of combat it'll be easy enough to avoid the squares at the right times and the fire damage. What do you do now?
Fergus McDammitson |
Decisions, decisions. I favor the direct route through yon center doors. What sayest thou?
DM RyckyRych |
As you move closer to the doorways the writing on the plaques that are on the doors is legible. The west doors have a plaque on it that says “To Von Urstadt.” The north doors say “To Rivenroar Family.” The east doors say “To Von Jallach.”
DM RyckyRych |
Since two of you agreed on the same path I'll move you guys along.
Going through the double doors to the north, you see a stairway leading down, deeper into the complex. After about 40' of stairway you end up in front of another set of double doors.
Before we go any further, what is/are your light source(s)? For now I am on the assumption that Haldor is casting Light on his weapon or something but I don't know if he has that spell.
Haldor Dagsson |
I do not have the spell light, nor do I have any torches, but somebody else probably has torches.
Fergus McDammitson |
Torch held by somebody who isn't using both hands?
DM RyckyRych |
Hmm, Fizz might be the only one that could possibly qualify for that. If it helps (and since adventurers would think of this before leaving for a dungeon complex) I would allow one of the spellcasters to retcon their choices and memorize the Light spell. If they can't/won't then someone needs to decide who has the torch.
Are there shield sconces in 5e? That's a possibility if they have them.
DM RyckyRych |
For simplicity, and since this is a custom campaign, I'll let Paul have a shield sconce and he can have a torch. He will be your source of light. It just makes sense to me.
After doing your due diligence and inspecting the doors, you find nothing alarming and open them, showing a large chamber beyond. This room, filled with all sorts of architectural debris, has a wet, musty smell. Amid the ruins are all sorts of mushrooms, mostly with brown or gray caps.
Movement inside this room is all difficult terrain due to the debris and mushrooms.
In the northwest and southwest corners of the room, just barely within the light of the torch, you see some sort of opening in the roof of the chamber.
What do you do? Also, I had to move you, we are now to the lower left of the map. Just look for your light source.
DM RyckyRych |
Fizzlebomb: 1d20 + 0 ⇒ (13) + 0 = 13
Haldor: 1d20 + 5 ⇒ (6) + 5 = 11
Paul: 1d20 + 0 ⇒ (4) + 0 = 4
Sain: 1d20 + 4 ⇒ (8) + 4 = 12
Varis: 1d20 + 3 ⇒ (5) + 3 = 8
Paul carefully leads the party into the room. While the fighter traverses the rubble and the mushrooms, he is the only one that does not notice that the party is not alone! Two large toads peer at you from amongst the ruins and leap to attack!
Fizzlebomb: 1d20 + 0 ⇒ (15) + 0 = 15
Haldor: 1d20 + 0 ⇒ (16) + 0 = 16
Paul: 1d20 + 1 ⇒ (7) + 1 = 8
Sain: 1d20 + 3 ⇒ (11) + 3 = 14
Varis: 1d20 + 3 ⇒ (6) + 3 = 9
Toads: 1d20 + 1 ⇒ (1) + 1 = 2
Surprise Round!
1. Fergus, Haldor, Fizzlebomb, Sain, Varis, Paul
2. Toads
Everyone except Paul may act in the surprise round!
Fergus McDammitson |
I spring forward and attack the toad closest to me.
Longsword attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Have at thee! Take this!
DM RyckyRych |
Remember, the room is all difficult terrain. Looking at the map you'll see that you can't quite reach the toad from where you are. Do you want to double move or do something else?
Fergus McDammitson |
Sorry, I must have overlooked that. I'll move as close to the nearest toad as possible and throw a javelin from there. Can I use my attack roll?
Javelin damage: 1d6 + 5 ⇒ (3) + 5 = 8
Haldor Dagsson |
If i can hit the toad, then warhammer.Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
If not, sacred flame.Damage: 1d8 + 0 ⇒ (3) + 0 = 3
DM RyckyRych |
@Fergus : I've moved you on the map, is that location good? You should move your own token though, especially if we are in a location where your movement might matter.
Dex Save: 1d20 + 1 ⇒ (15) + 1 = 16
Fergus chucks a javelin and Fizz casts a spell, both of them striking the toad! Haldor, unable to reach the enemy with his warhammer, uses a spell but the toad avoids any harm!
Sain and Varis!
Fergus McDammitson |
I'm not sure. The reason I didn't move myself is because I can't tell from Roll20 where the toad icons are, although you have told us that we can see them. My goal is to get up next to one of them for melee combat.
DM RyckyRych |
Ah, the dynamic lighting. I can't tell exactly what your sight limit is on my side. The toads were still out of your character's light source. I would just make the assumption that one of the characters with darkvision would give you an idea of their location, which technically they should have actually done in character. I'll try to make it clearer next time as I've never run a game on Roll20 before.
Varis Starflower |
Move and attack to amphibian
shortsword: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 3 ⇒ (2) + 3 = 5
unarmed: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d4 + 3 ⇒ (2) + 3 = 5
DM RyckyRych |
Varis, with the difficult terrain you couldn't reach it, however I'll let you ready your attack action.
The nearest toad closes on the monk, who strikes him twice! The frog then tries to bite Varis!
Bite: 1d20 + 4 ⇒ (17) + 4 = 21 for Teeth: 1d10 + 2 ⇒ (2) + 2 = 4 plus Poison!: 1d10 ⇒ 6
Varis is caught in the beast's mouth! You are now grappled, DC 13 to escape
The other toad leaps forward!
Party up!
Toad2 -23
Varis -10, grappled
Side Note : I think I had the torch radius off, it should be 20' of bright light and 20' of dim light. I think you should be able to see to about a 40' radius now.
DM RyckyRych |
Forgot to DMPC Sain last round.
Bow: 1d20 + 5 ⇒ (8) + 5 = 13 for Arrow: 1d8 + 3 ⇒ (8) + 3 = 11
Sain sends an arrow into the toad while Paul approaches and finishes him off, releasing Varis as it expires!
Bow: 1d20 + 5 ⇒ (7) + 5 = 12 for Arrow: 1d8 + 3 ⇒ (4) + 3 = 7
Sain then places another arrow into the remaining toad! The toad then tries to bite Paul! Readied attack
Bite: 1d20 + 4 ⇒ (12) + 4 = 16
However the fighter's shield manages to fend off the assault!
Fergus, Haldor, Fizzlebomb, and Varis!
Toad1 -7
Varis -18, prone, death save needed?
I just realized that no one healed Varis after the first fight so he is at -18 and unconcious, correct? Varis still hasn't updated his header for I don't know how many HPs he has.
Haldor Dagsson |
Move up to the toad. "Your friend is dead, and you will be dead soon.
Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
DM RyckyRych |
Fizzlebomb's spell connects but it doesn't seem to slow him down much. Haldor's attack fails to find its mark and the toad doesn't seem to understand the cleric's threat!
[spoiler=Something!]1d4 ⇒ 4
As Haldor steps forward he disturbs some of the red-capped mushrooms in the area. Haldor needs to make a Wisdom save, DC 13, please.
Fergus and Varis!
Toad1 -10
Varis -18, prone, death save needed?
Haldor Wisdom save needed
Fergus McDammitson |
Thanks, the dim light thing really helped a lot, DM.
I cast Lay on Hands on Varis and grant him 1 HP.
'Tis not much, friend elf, but it shall restoreth thee to the land of the living. ARISE!
Fergus then moves to position himself between Varis and the remaining toad.
Verily, thou art an ugly one. Come, fiend, thy death awaits thee!
DM RyckyRych |
Fergus revives Varis and then positions himself to shield the monk from the ugly toad!
Varis may act!
Toad1 -10
Varis at 1 HP, prone
Haldor Wisdom save needed
DM RyckyRych |
Since he is prone and due to the difficult terrain, Varis couldn't get into melee if he wanted to so I'll put him on delay. If he has a thrown weapon I'll retcon it. Moving on...
Haldor breathes in some of the toxic fumes emitted by the mushrooms, his movements become lethargic! Haldor is slowed to half-speed. With the difficult terrain that equates to one square per turn. I also need a 2nd Wisdom save from Haldor.
The toad chooses from the buffet persented to him! Who? L to R: 1d3 ⇒ 1
Bite vs Haldor: 1d20 + 4 ⇒ (10) + 4 = 14
However the villain finds his choice too tough to crack! Meanwhile, Sain fires another arrow!
Bow: 1d20 + 5 ⇒ (1) + 5 = 6 for Arrow: 1d8 + 3 ⇒ (2) + 3 = 5
However the archer seems to find it difficult to slip an arrow safely between his comrades and fires too high!
All but Sain are up!
Toad1 -10
Varis at 1 HP
Haldor 2nd Wisdom save needed
Fergus McDammitson |
Oh, art thou hungry? Why didst not thou sayest so? Here, have a taste!
Fergus thrusts his longsword right at the creature's maw.
Longsword attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Fizzlebomb |
Toad
Acid Splash 1 or 2 targets within 5 feet of each other range 60ft
attack: Dex Save vs. 13: 1d6d6d6 ⇒ (2, 2, 4, 4, 5, 4, 5, 4, 6, 5, 1, 5, 2) = 49
Fergus McDammitson |
Fizz, you should be typing "[dice=attack: Dex Save vs. 13]d6[ /dice]" but obviously take out the space before the last /dice (which I used here just to show what it should look like). Is that what you're doing?