The Rowdy Roughboys : Scales of War

Game Master RyckyRych

Scales of War on Roll20 (Maps!)

Map of Elsir Vale

Initiative:

[dice=Fergus]d20 + 0[/dice]
[dice=Fizzlebomb]d20 + 0[/dice]
[dice=Haldor]d20 + 0[/dice]
[dice=Varis]d20 + 3[/dice]

Perception:

[dice=Fergus]d20 + 2[/dice]
[dice=Fizzlebomb]d20 + 0[/dice]
[dice=Haldor]d20 + 5[/dice]
[dice=Varis]d20 + 3[/dice]


151 to 200 of 2,953 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

So far I have Paul and Fergus in the front row. I would assume Fizz would be in the middle row, is that right? And the rest of you? WHen I get an order I'll move to the next map.

Also, when you level up please update your headers. A couple of you still are missing a few things (like Paul and his HPs).


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Gentle people, I have absolutely no recollection of anything to do with Castle Rivenroar.

I would prefer to be placed towards the back of the pack in the hallways. That way i can push people ahead of me into the traps.


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Haldor would be in the second row. We will update his header later. Mine is updated.

Nothing much to know about it, my spell-throwing friend. Like I hath said, yon castle was -- or is still -- the resting place for the highborn and well-to-do. 'Twas owned by the Rivenroar family.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

So it seems the most logical order is Paul/Fergus in front, Haldor/Varis next, then Fizz/Sain at the back. Sounds good to me.

Also, I will grant INSPIRATION to Fergus (for his great speech earlier) and Fizzlebomb (for blowing up the cask of roofing pitch in the hand of the ogre). Use them wisely as you are in enemy territory and resting won't be an option very often, if at all.

The party finally descends the stairs, which leads down some distance in the depths of the complex. Here, the stairs end in a dank chamber, double doors are closed in the center of the north wall while single doors can be found in the east and west ones. Braziers flank the double doors on the north wall, giving the chamber plenty of light. Two goblins with crossbows stand in front of the double doors while two flail-wielding hobgoblins stand ready in the center. All four of them glare at you, looking to attack!

Passive Perception 13+:
You can make out faint grooves in the floor that begin underneath the braziers and extend to the south wall. You also notice that there are plaques on the doors.

Initiative:
Fergus: 1d20 + 0 ⇒ (11) + 0 = 11
Fizzlebomb: 1d20 + 0 ⇒ (9) + 0 = 9
Haldor: 1d20 + 0 ⇒ (13) + 0 = 13
Paul: 1d20 + 1 ⇒ (12) + 1 = 13
Sain: 1d20 + 3 ⇒ (5) + 3 = 8
Varis: 1d20 + 3 ⇒ (17) + 3 = 20
Goblins: 1d20 + 2 ⇒ (7) + 2 = 9
Hobgoblinsoblins: 1d20 + 1 ⇒ (7) + 1 = 8

1. Varis, Haldor, Paul and Fergus
2. Goblins
3. Fizzlebomb and Sain
4. Hobgoblins

Bold may act!


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Hail, uglies!

Fergus strides forward and around the "red" hobgoblin.

Couldst thou settleth an argument amongst mine companions? They say it shall take 18 seconds to vanquish thee and turn thee into worm food. I saith 12. Let us find out, shall we? Thou lookest pretty wretched and worm-food-like already, HA HA!

Fergus swings his longsword at the red hobgoblin, lin an apparent effort to decapitate him.

Longsword attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 5 ⇒ (7) + 5 = 12 (The dueling feature adds +2 to my damage.)


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fergus' effort is rewarded as the hobgoblin's head goes flying fromith its shoulders!

1. Varis, Haldor, Paul and Fergus
2. Goblins
3. Fizzlebomb and Sain
4. Hobgoblin

Bold may act!


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

War hammer on other hobgob.
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
"See your friend, the same will happen to you now!" I don't have roll 20 right now so I don't know if I'm next to him or not.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

PbP games tend to use "block initiative", so whoever is in group 1 can go, doesn't matter what order unless you specifically want to do something that depends on another person acting in a specific manner or a certain event happens. If you are up, just post.

Haldor's words are empty as the cleric steps up to the hobgoblin but swings wildly!

Varis and Paul!


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

I think Jake meant to say that he didn't know how close he was to the enemy without Roll20. We are on our way back from vacation today but more available this weekend.


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Fizz, studying the situation before he acts, notices that he cant see squat in the roll20 screen.


Male Human Fighter 2 | HP 22 | Initiative +1 | AC 18 | speed 30 | Saves, Str+5 Con+5 Dex+1 Wis+0 Int-1 Cha+1 | Perception +0 | Insight +0 |investigation -1

I swing at the hobgoblin as well.
Axe: 1d20 + 5 ⇒ (19) + 5 = 24damage: 1d8 + 5 ⇒ (8) + 5 = 13


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Move and attack

Shorts word: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 3 ⇒ (4) + 3 = 7

unarmed: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d4 + 3 ⇒ (3) + 3 = 6

"You watching the sword? Should had watch the hand!"


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fizz, you may need to make the screen smaller so you can see the room you are in, I've only revealed that part of the map. Its a large map.

Paul and Varis team up to dispatch the other hobgoblin! At that point, the (yellow) goblin moves and opens one of the north doors. The braziers then start to move slowly to the south!

The goblins then fire their crossbows!

Yellow vs Haldor: 1d20 + 4 ⇒ (2) + 4 = 6 for Bolt: 1d6 + 2 ⇒ (1) + 2 = 3
Green vs Varis: 1d20 + 4 ⇒ (19) + 4 = 23 for Bolt: 1d6 + 2 ⇒ (6) + 2 = 8

Haldor doesn't even need to move as a bolt flies past him, however Varis isn't so lucky and is struck near his neck!

Sain then returns fire, killing the goblin that hit Varis! I assume his computer is still down so I DMPCed him again.

Bow: 1d20 + 5 ⇒ (15) + 5 = 20 for Arrow: 1d8 + 3 ⇒ (5) + 3 = 8

Fizz is up!


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Fizz is curious as to the braziers moving but sees the threat from the goblin and throws a firebolt.

FireBolt range 120ft
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d10 ⇒ 9


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fizzlebomb eliminates the final goblin as it is struck by the magic and falls face-forward onto the floor, dead!

Out of Combat!

The braziers stop and then emit a line of fire between them, shooting the blaze across the room! The fire stops after a moment, then in a few seconds move to the south once more and repeats the process. When they reach the south walls, the braziers continue back to where they came from, continuing to move from wall to wall, emitting flames every six seconds.

Since we are out of combat it'll be easy enough to avoid the squares at the right times and the fire damage. What do you do now?


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Decisions, decisions. I favor the direct route through yon center doors. What sayest thou?


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

As you move closer to the doorways the writing on the plaques that are on the doors is legible. The west doors have a plaque on it that says “To Von Urstadt.” The north doors say “To Rivenroar Family.” The east doors say “To Von Jallach.”


Male Human Fighter 2 | HP 22 | Initiative +1 | AC 18 | speed 30 | Saves, Str+5 Con+5 Dex+1 Wis+0 Int-1 Cha+1 | Perception +0 | Insight +0 |investigation -1

The north doors are as good a place to start as any


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Since two of you agreed on the same path I'll move you guys along.

Going through the double doors to the north, you see a stairway leading down, deeper into the complex. After about 40' of stairway you end up in front of another set of double doors.

Before we go any further, what is/are your light source(s)? For now I am on the assumption that Haldor is casting Light on his weapon or something but I don't know if he has that spell.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

I do not have the spell light, nor do I have any torches, but somebody else probably has torches.


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Torch held by somebody who isn't using both hands?


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Hmm, Fizz might be the only one that could possibly qualify for that. If it helps (and since adventurers would think of this before leaving for a dungeon complex) I would allow one of the spellcasters to retcon their choices and memorize the Light spell. If they can't/won't then someone needs to decide who has the torch.

Are there shield sconces in 5e? That's a possibility if they have them.


Male Human Fighter 2 | HP 22 | Initiative +1 | AC 18 | speed 30 | Saves, Str+5 Con+5 Dex+1 Wis+0 Int-1 Cha+1 | Perception +0 | Insight +0 |investigation -1

fizz is the best choice but if not i could put away the shield and hold the torch


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

For simplicity, and since this is a custom campaign, I'll let Paul have a shield sconce and he can have a torch. He will be your source of light. It just makes sense to me.

After doing your due diligence and inspecting the doors, you find nothing alarming and open them, showing a large chamber beyond. This room, filled with all sorts of architectural debris, has a wet, musty smell. Amid the ruins are all sorts of mushrooms, mostly with brown or gray caps.

Movement inside this room is all difficult terrain due to the debris and mushrooms.

In the northwest and southwest corners of the room, just barely within the light of the torch, you see some sort of opening in the roof of the chamber.

What do you do? Also, I had to move you, we are now to the lower left of the map. Just look for your light source.


Male Human Fighter 2 | HP 22 | Initiative +1 | AC 18 | speed 30 | Saves, Str+5 Con+5 Dex+1 Wis+0 Int-1 Cha+1 | Perception +0 | Insight +0 |investigation -1

i urge the group to follow me into the room but I can't move far before they re all in the dark.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Perception:
Fergus: 1d20 + 2 ⇒ (6) + 2 = 8
Fizzlebomb: 1d20 + 0 ⇒ (13) + 0 = 13
Haldor: 1d20 + 5 ⇒ (6) + 5 = 11
Paul: 1d20 + 0 ⇒ (4) + 0 = 4
Sain: 1d20 + 4 ⇒ (8) + 4 = 12
Varis: 1d20 + 3 ⇒ (5) + 3 = 8

???:
2d20 ⇒ (4, 5) = 9

Paul carefully leads the party into the room. While the fighter traverses the rubble and the mushrooms, he is the only one that does not notice that the party is not alone! Two large toads peer at you from amongst the ruins and leap to attack!

Initiative:
Fergus: 1d20 + 0 ⇒ (16) + 0 = 16
Fizzlebomb: 1d20 + 0 ⇒ (15) + 0 = 15
Haldor: 1d20 + 0 ⇒ (16) + 0 = 16
Paul: 1d20 + 1 ⇒ (7) + 1 = 8
Sain: 1d20 + 3 ⇒ (11) + 3 = 14
Varis: 1d20 + 3 ⇒ (6) + 3 = 9
Toads: 1d20 + 1 ⇒ (1) + 1 = 2

Surprise Round!

1. Fergus, Haldor, Fizzlebomb, Sain, Varis, Paul
2. Toads

Everyone except Paul may act in the surprise round!


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

I spring forward and attack the toad closest to me.

Longsword attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Have at thee! Take this!


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Remember, the room is all difficult terrain. Looking at the map you'll see that you can't quite reach the toad from where you are. Do you want to double move or do something else?


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Sorry, I must have overlooked that. I'll move as close to the nearest toad as possible and throw a javelin from there. Can I use my attack roll?

Javelin damage: 1d6 + 5 ⇒ (3) + 5 = 8


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Aiming for the Toad to the right side

FireBolt range 120ft
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d10 ⇒ 5


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

If i can hit the toad, then warhammer.Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

If not, sacred flame.Damage: 1d8 + 0 ⇒ (3) + 0 = 3


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

@Fergus : I've moved you on the map, is that location good? You should move your own token though, especially if we are in a location where your movement might matter.

Dex Save: 1d20 + 1 ⇒ (15) + 1 = 16

Fergus chucks a javelin and Fizz casts a spell, both of them striking the toad! Haldor, unable to reach the enemy with his warhammer, uses a spell but the toad avoids any harm!

Sain and Varis!


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

I'm not sure. The reason I didn't move myself is because I can't tell from Roll20 where the toad icons are, although you have told us that we can see them. My goal is to get up next to one of them for melee combat.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Ah, the dynamic lighting. I can't tell exactly what your sight limit is on my side. The toads were still out of your character's light source. I would just make the assumption that one of the characters with darkvision would give you an idea of their location, which technically they should have actually done in character. I'll try to make it clearer next time as I've never run a game on Roll20 before.


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

Move and attack to amphibian

shortsword: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 3 ⇒ (2) + 3 = 5

unarmed: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d4 + 3 ⇒ (2) + 3 = 5


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Varis, with the difficult terrain you couldn't reach it, however I'll let you ready your attack action.

The nearest toad closes on the monk, who strikes him twice! The frog then tries to bite Varis!

Bite: 1d20 + 4 ⇒ (17) + 4 = 21 for Teeth: 1d10 + 2 ⇒ (2) + 2 = 4 plus Poison!: 1d10 ⇒ 6

Varis is caught in the beast's mouth! You are now grappled, DC 13 to escape

The other toad leaps forward!

Party up!

Toad2 -23
Varis -10, grappled

Side Note : I think I had the torch radius off, it should be 20' of bright light and 20' of dim light. I think you should be able to see to about a 40' radius now.


Male Human Fighter 2 | HP 22 | Initiative +1 | AC 18 | speed 30 | Saves, Str+5 Con+5 Dex+1 Wis+0 Int-1 Cha+1 | Perception +0 | Insight +0 |investigation -1

Elf man! I yell striking the toad eating varis
Axe: 1d20 + 5 ⇒ (17) + 5 = 22damage: 1d8 + 5 ⇒ (1) + 5 = 6


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Forgot to DMPC Sain last round.

Bow: 1d20 + 5 ⇒ (8) + 5 = 13 for Arrow: 1d8 + 3 ⇒ (8) + 3 = 11

Sain sends an arrow into the toad while Paul approaches and finishes him off, releasing Varis as it expires!

Bow: 1d20 + 5 ⇒ (7) + 5 = 12 for Arrow: 1d8 + 3 ⇒ (4) + 3 = 7

Sain then places another arrow into the remaining toad! The toad then tries to bite Paul! Readied attack

Bite: 1d20 + 4 ⇒ (12) + 4 = 16

However the fighter's shield manages to fend off the assault!

Fergus, Haldor, Fizzlebomb, and Varis!

Toad1 -7
Varis -18, prone, death save needed?

I just realized that no one healed Varis after the first fight so he is at -18 and unconcious, correct? Varis still hasn't updated his header for I don't know how many HPs he has.


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Firing at the last toad

FireBolt range 120ft
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d10 ⇒ 3


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Move up to the toad. "Your friend is dead, and you will be dead soon.
Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fizzlebomb's spell connects but it doesn't seem to slow him down much. Haldor's attack fails to find its mark and the toad doesn't seem to understand the cleric's threat!

[spoiler=Something!]1d4 ⇒ 4

As Haldor steps forward he disturbs some of the red-capped mushrooms in the area. Haldor needs to make a Wisdom save, DC 13, please.

Fergus and Varis!

Toad1 -10
Varis -18, prone, death save needed?
Haldor Wisdom save needed


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Thanks, the dim light thing really helped a lot, DM.

I cast Lay on Hands on Varis and grant him 1 HP.

'Tis not much, friend elf, but it shall restoreth thee to the land of the living. ARISE!

Fergus then moves to position himself between Varis and the remaining toad.

Verily, thou art an ugly one. Come, fiend, thy death awaits thee!


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fergus revives Varis and then positions himself to shield the monk from the ugly toad!

Varis may act!

Toad1 -10
Varis at 1 HP, prone
Haldor Wisdom save needed


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Wisdom: 1d20 + 5 ⇒ (5) + 5 = 10


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Since he is prone and due to the difficult terrain, Varis couldn't get into melee if he wanted to so I'll put him on delay. If he has a thrown weapon I'll retcon it. Moving on...

Haldor breathes in some of the toxic fumes emitted by the mushrooms, his movements become lethargic! Haldor is slowed to half-speed. With the difficult terrain that equates to one square per turn. I also need a 2nd Wisdom save from Haldor.

The toad chooses from the buffet persented to him! Who? L to R: 1d3 ⇒ 1

Bite vs Haldor: 1d20 + 4 ⇒ (10) + 4 = 14

However the villain finds his choice too tough to crack! Meanwhile, Sain fires another arrow!

Bow: 1d20 + 5 ⇒ (1) + 5 = 6 for Arrow: 1d8 + 3 ⇒ (2) + 3 = 5

However the archer seems to find it difficult to slip an arrow safely between his comrades and fires too high!

All but Sain are up!

Toad1 -10
Varis at 1 HP
Haldor 2nd Wisdom save needed


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Oh, art thou hungry? Why didst not thou sayest so? Here, have a taste!

Fergus thrusts his longsword right at the creature's maw.

Longsword attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 5 ⇒ (6) + 5 = 11


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Toad

Acid Splash 1 or 2 targets within 5 feet of each other range 60ft
attack: Dex Save vs. 13: 1d6d6d6 ⇒ (2, 2, 4, 4, 5, 4, 5, 4, 6, 5, 1, 5, 2) = 49


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

I swear i only enter the "d6" for damage.


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Fizz, you should be typing "[dice=attack: Dex Save vs. 13]d6[ /dice]" but obviously take out the space before the last /dice (which I used here just to show what it should look like). Is that what you're doing?


Male Human Fighter 2 | HP 22 | Initiative +1 | AC 18 | speed 30 | Saves, Str+5 Con+5 Dex+1 Wis+0 Int-1 Cha+1 | Perception +0 | Insight +0 |investigation -1

I strike at the toad
Axe: 1d20 + 5 ⇒ (13) + 5 = 18Damage: 1d8 + 5 ⇒ (2) + 5 = 7

1 to 50 of 2,953 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Rowdy Roughboys : Scales of War All Messageboards

Want to post a reply? Sign in.