The Rowdy Roughboys : Scales of War

Game Master RyckyRych

Scales of War on Roll20 (Maps!)

Map of Elsir Vale

Initiative:

[dice=Fergus]d20 + 0[/dice]
[dice=Fizzlebomb]d20 + 0[/dice]
[dice=Haldor]d20 + 0[/dice]
[dice=Varis]d20 + 3[/dice]

Perception:

[dice=Fergus]d20 + 2[/dice]
[dice=Fizzlebomb]d20 + 0[/dice]
[dice=Haldor]d20 + 5[/dice]
[dice=Varis]d20 + 3[/dice]


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Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Do we have any more healing potions?


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

I would think so but I do not keep track of your inventory. I know you found a couple recently however.

As Fergus looks up to see if elevating themselves to another level in the tower is an escape route, he sees more guards peering down at them, answering the alarm.

Six shadar-kai hit the levitation lift, and footsteps in the distance herald groups of four coming through the doors of each of the towers. The squad that comes up from below is led by a grizzled captain, who has ritual scars standing out on his cheeks. Two panthers move at his side with teeth bared as they hiss at you. The captain shouts, Stand down or your lives are forfeit!

Soon the garden is filled with shader-kai men, all awaiting to see if you indeed stand down or resist.

If you want to use potions, go ahead and roll. I didn't update the map since there are nearly 20 or more enemies in the area. What do you do?


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Varis, can you take a healing potion?

Haldor casts Cure Wounds on himself using a second-level spell slot:
Cure Wounds: 2d8 + 4 ⇒ (4, 4) + 4 = 12


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

sotto vote to his friends: Friends, I don't think we can win this fight. Better to stand down and take our chances.

After everybody has a chance to heal (because only Haldor and I have acted):
Fergus stares at the captain. Take it down a notch; we can hear you. We yield.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

No worries about who has acted. I'll assume Fizz and Varis would have had time to heal/use potions/cast spells before this happens.

The captain smirks as if he knew what the answer would be. Good. You're smarter than you look.

Suddenly, the garden is illuminated by a pulse of white light. The archway to the south flares as it reveals the black shrine, and a familiar figure steps from that chamber to this. It’s the veteran you spoke to in the Happy Beggar, but he is no longer stooped with the appearance of age and his scarred skin turns gray before your eyes. The guards around you salute the shadar-kai, who doesn’t hide his surprise at seeing you. He takes in the scene before him with a cold eye. I am Sarshan. I assume someone has an explanation for this? He then looks to you, expecting an answer to his question.


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

2 healing potion: 4d4 + 4 ⇒ (1, 1, 3, 2) + 4 = 11

I think we had about 12 of those potions (robe of useful items during a online session [http://paizo.com/campaigns/TheRowdyRoughboysScalesOfWar/discussion&page=2#88]), but I have used 3 thus far so may be 9 (?) still left+ any personal reserves (since people had been buying some as well.


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Daunted by the apparent silence from Fizz, the "brains" of the group, Fergus tries to fashion an excuse:

We, um, discovered an assassination plot against you by the guys in this tower thing. Led by that Mordra guy. Whom we killed too! And then we came here to protect you from these other foul, foul, smelly traitors. Fergus wags a finger at the assembled troops. Shame on thee, all of thee.

In conclusion ... um, long live Sooshan! Can we go now?


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

The captain quickly interjects. You learn that his name is Thannu and he quickly interrupts to deliver a military-style report on your incursion of the tower, noting the areas you've infiltrated and the number of the dead your party has left behind. However as the captain finishes, a warrior enters at a run, calling to his master. As he approaches to whisper in Sarshan’s ear, the shadar-kai turns to you with a look of wonder.

You are, quite literally, the last people I ever expected to see here. The charges leveled by my captain warrant torture and death. However, I am told that an episode of sabotage in my foundry appears to have been thwarted, and that the traitorous Modra has been executed by persons unknown. And here you are saying that these unknowns are you.

Sarshan nods thoughtfully. These men I trust, don't be misled by their appearances. As far as you’ve managed to infiltrate my operations, I can only assume you know a little of who I am. My wealth and reputation turn largely on honor, obligation, and secrecy. When I spoke to you of Modra, I hoped you would kill him and save me the risk of more exposure than he had already caused. The fact that you journeyed here to do the job is a surprise, but for your part in ending his threat to me and whatever he meant to do in the foundry, I am in your debt.

Sarshan pauses slightly, as if he were making sure the words he wanted to use were proper. He then continues in a more forceful and direct tone. However, for your role in the death of my personal guards, you are more greatly in mine. Here is a bargain that balances the obligation for all of us.

Join me.


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

healing potions: 4d4 + 4 ⇒ (2, 1, 4, 2) + 4 = 13

Doesn't look like we have much of a choice


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Fergus gives up on trying to convince Sarshan that Thannu is a traitor, and hopes Thannu forgets the accusation, too.

"Join you," how? What did you have in mind?


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fergus can tell that Thannu clearly remembers.

Sarshan answers. Your skill at arms is clearly first rate. I offer you a place to use and advance that skill. Moreover, I offer you a place where you might live long enough to enjoy the fruits of your bravery. In a month, or six, or a year, your world will be a place you will not want to live. Join me here instead.


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Fergus attempts to channel his best James-Bond-asking-the-villain-about-his-plans-before-being-executed:

Thank you, mighty Sarshan, for your compliments. Please forgive my impertinence, but what do you mean, "your world will be a place you will not want to live," and how would joining you protect us from such woe?


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Though I am nicely positioned to take advantage of these things, I know relatively little yet. What I do know, I cannot share for professional reasons, but trust me when I say that you do not want to know. Name your choice, friends.


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Fergus goes to confer with his comrades.

Quietly: I can't and won't speak for the rest of you. But I will not join him. I vowed to fight evil, darkness, and injustice, and I'm opposed to everything that he stands for. We're supposed to be the good guys, aren't we?
But we're outnumbered, and it's foolish to think we would walk out of here alive if we were to fight all of them. What if I agree to fight him, or his captain, one-on-one, for our freedom? Thoughts, friends?


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Can we play along and skeddaddle as soon as we get out of this situation?


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Perhaps it would be better if you spoke for us. I am not a very good liar.

Who has the best Deception skill and could speak for the group? Mine is +3, Haldor's is +0.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Whoever decides to answer please give me a Deception roll afterwards and we'll see where this leads.


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Fizz has a zero on Deception. Im the thinker not the talker


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Looks like I'm it.

Yes, erm. We accept your offer. Let us go do, um, evil things together!

Deception: 1d20 + 3 ⇒ (5) + 3 = 8 Awesome. Well, it really was nice playing with you guys. See you after re-roll.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Sarshan attempts to stifle a chuckle but when he looks over at his captain, both burst out in a short fit of laughter. My friend, you should leave lying to those more skilled at it. You feel a familiar shaking beneath your feet as another tremor rises and falls quickly. The shadar-kai’s dark eyes blaze, but he smiles as he shakes his head. Your conviction is to be commended. A pity it failed you in the end.

Then suddenly, an ear-splitting explosion shakes the tower. Near the eastern side of the chamber, one of Sarshan’s guards shouts out, My lord! The foundry is in flames! The guards are in motion, Sarshan all but ignoring you as he barks orders. One group is sent to the foundry, and another receives orders to keep the mercenary camps under control.

Sarshan takes a last squad of chainfighters with him as he moves for the lift. Thannu and his panthers are the only ones left with you. If I was as cruel as my reputation implies, I would send you back to watch your world die, Sarshan calls. Be thankful that I am merciful. He then gives a dismissive bandhand wave toward you and then speaks to Thannu, Kill them.

Combat ensues!


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Initiative!:
Fergus: 1d20 + 0 ⇒ (8) + 0 = 8
Fizzlebomb: 1d20 + 0 ⇒ (2) + 0 = 2
Haldor: 1d20 + 0 ⇒ (9) + 0 = 9
Varis: 1d20 + 3 ⇒ (5) + 3 = 8
Thannu: 1d20 + 5 ⇒ (8) + 5 = 13
Panthers: 1d20 + 5 ⇒ (8) + 5 = 13

Thannu moves boldly forward, looking to challenge the paladin! You never had me fooled for a moment! Die now and leave the world to those who deserve to control it! He draws two daggers as he charges toward Fergus!

Dagger: 1d20 + 7 ⇒ (2) + 7 = 9
Dagger: 1d20 + 7 ⇒ (9) + 7 = 16

The paladin is initially up for the challenge! The strange looking panthers then move with great speed around the edges of the room then suddenly pounce on Haldor and Varis!

Claw vs Haldor: 1d20 + 7 ⇒ (18) + 7 = 25 for Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw vs Varis: 1d20 + 7 ⇒ (4) + 7 = 11

Haldor needs to make a DC 13 Strength Save. If he fails he is knocked prone and the panther then gets a bonus action to Bite: 1d20 + 4 ⇒ (17) + 4 = 21 for Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Party up! Remember the room is difficult terrain. If you go into the lift it will take a DC 10 Athletics or Acrobatics check to move through it. If you stay there you will take a -2 penalty to AC and Dex Saves.


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Versus Thannu:
First Attack: 1d20 + 8 ⇒ (18) + 8 = 26 for Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Plus first-level Smite! Smite Damage: 2d8 ⇒ (8, 4) = 12
Second Attack: 1d20 + 8 ⇒ (20) + 8 = 28 for Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Plus first-level Smite! Smite Damage: 2d8 ⇒ (6, 7) = 13

No more first-level spell slots but I have 1 second-level left.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Touch me not!
Immediate reaction lightning damage versus panther for Damage: 2d8 ⇒ (8, 6) = 14


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

"Nothing personal feline"

vs panther (staying my hand from a finishing blow)
sword: 1d20 + 7 ⇒ (17) + 7 = 24 dmg: 1d6 + 4 ⇒ (4) + 4 = 8
sword: 1d20 + 7 ⇒ (5) + 7 = 12 dmg: 1d6 + 4 ⇒ (3) + 4 = 7

as bonus
fist: 1d20 + 6 ⇒ (3) + 6 = 9 dmg: 1d6 + 3 ⇒ (2) + 3 = 5


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fergus slays the captain with two holy strikes! Haldor shocks a panther while Varis slashes at another!

Haldor still has his turn I believe, as does Fizz.

Black -8
Green -14

Haldor is prone. Since its difficult terrain he would need all of his movement to stand.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Sorry, I had to run off to a luncheon before I could post the strength save. Just to make it official:
Strength Save: 1d20 + 2 ⇒ (7) + 2 = 9


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor uses his movement to stand. Versus the green panther:

Warhammer: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Haldor strikes the panther with his warhammer!

Fizz!


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Against the black panther

Shocking Grasp range touch
Melee spell attack advantage if wearing metal
2d8 lighting and can’t take actions start of its next turn
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
lightning damage: 2d8 ⇒ (3, 7) = 10


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fizz reaches out toward the panther but it manages to avoid the attack! The panthers fight on despite their master's defeat!

Against Haldor

Claw: 1d20 + 7 ⇒ (17) + 7 = 24 for Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 7 ⇒ (3) + 7 = 10
Bite: 1d20 + 4 ⇒ (12) + 4 = 16

And Varis

Claw: 1d20 + 7 ⇒ (1) + 7 = 8
Claw: 1d20 + 7 ⇒ (18) + 7 = 25 for Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Bite: 1d20 + 4 ⇒ (14) + 4 = 18 for Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The tower continues to shake and rumble!

Go!

Black -8
Green -20
Haldor -18?
Varis -8?
Fergus -?
Fizz -?

I'm not sure of everyone's HP total after healing so please keep track and/or let me know your status.


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

Against the black panther again.

Shocking Grasp range touch
Melee spell attack advantage if wearing metal
2d8 lighting and can’t take actions start of its next turn
Attack: 1d20 + 7 ⇒ (12) + 7 = 19
lightning damage: 2d8 ⇒ (7, 7) = 14

Fizz is at -2 after healing


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

The panther is unable to avoid Fizz's electric reach this time and it hisses in pain!

All but Fizz may act!

Black -22
Green -20
Haldor -18?
Varis -8?
Fergus -?
Fizz -2


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

returning the favour

sword: 1d20 + 7 ⇒ (2) + 7 = 9 dmg: 1d6 + 4 ⇒ (4) + 4 = 8
sword: 1d20 + 7 ⇒ (1) + 7 = 8 dmg: 1d6 + 4 ⇒ (3) + 4 = 7

as bonus
fist: 1d20 + 6 ⇒ (13) + 6 = 19 dmg: 1d6 + 3 ⇒ (1) + 3 = 4


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Haldor is down 21 hit points. Fergus is fully healed.


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Against Green again:
Hammer: 1d20 + 6 ⇒ (19) + 6 = 25 for Damage: 1d8 + 3 ⇒ (5) + 3 = 8

As a bonus action, Haldor casts Healing Word on himself and recovers 1d4 + 4 ⇒ (3) + 4 = 7 hit points.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Varis misses with his swords but catches the umbral panther with a pummel to the ribs! Haldor smacks the other panther and heals himself!

Fergus!

Black -26
Green -28
Haldor -14
Varis -8?
Fizz -2


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Against the black panther:
First Attack: 1d20 + 8 ⇒ (2) + 8 = 10 for Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Second Attack: 1d20 + 8 ⇒ (4) + 8 = 12 for Damage: 1d8 + 7 ⇒ (8) + 7 = 15

Fergus fans all of the combatants with mighty swings of his longsword creating a pleasant breeze.


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fergus swipes at air as his aim is off the mark! The panthers continue to rake and snap at Haldor and Varis!

Haldor:
Claw: 1d20 + 7 ⇒ (15) + 7 = 22 for Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 7 ⇒ (5) + 7 = 12
Bite: 1d20 + 4 ⇒ (15) + 4 = 19

Varis:

Claw: 1d20 + 7 ⇒ (1) + 7 = 8
Claw: 1d20 + 7 ⇒ (17) + 7 = 24 for Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Bite: 1d20 + 4 ⇒ (4) + 4 = 8

Good Guys are up!

Black -26
Green -28
Haldor -17
Varis -13?
Fizz -2


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Versus the non-political, non-comic-book-character black panther:
First Attack: 1d20 + 8 ⇒ (18) + 8 = 26 for Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Plus second-level Smite! for Smite! Damage: 3d8 ⇒ (3, 6, 6) = 15
Second Attack: 1d20 + 8 ⇒ (6) + 8 = 14 for Damage: 1d8 + 7 ⇒ (5) + 7 = 12


Male Human (Variant) Level 7 Tempest Cleric| HP52| AC20| Str15 Save+2| Dex10 Save+0| Con14 Save+2| Int8 Save-1| Wis18 Save+7| Char10 Save+3| Init+0| Perception+7| Insight+7| Investigation-1| War Caster | Disadvantage on Stealth

Hamma: 1d20 + 6 ⇒ (10) + 6 = 16 for Damma: 1d8 + 3 ⇒ (4) + 3 = 7


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Fergus obliterates the non-meaningful-anything panther! Haldor hammas the other but that enemy still stands!

Varis and Fizz!

Green -35
Haldor -17
Varis -13?
Fizz -2


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Fergus uses his movement to slog slowly through the brush toward the green panther.


Male Wood Elf Monk [7] HP 45 | AC 17 | Initiative +4 | Saves: ST +3 DX +7 CN +1 IN+0 WS+3 CR+0 | Perception +6 | Insight +3 | Investigation +0

keep going after the big cat

sword: 1d20 + 7 ⇒ (11) + 7 = 18 dmg: 1d6 + 4 ⇒ (1) + 4 = 5
sword: 1d20 + 7 ⇒ (7) + 7 = 14 dmg: 1d6 + 4 ⇒ (1) + 4 = 5

as bonus
fist: 1d20 + 6 ⇒ (11) + 6 = 17 dmg: 1d6 + 3 ⇒ (1) + 3 = 4

Varis down 22 points


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Varis strikes the lone enemy twice but it somehow manages to cling to life! Can Fizz finish it off?

Green -44
Haldor -17
Varis -22
Fizz -2
Fergus -0


Male Rock Gnome Wizard/Cleric [7/1] HP 43 | AC 14 | Initiative +0 | Saves: ST +0 DX +0 CN +1 IN +7 WIS +5 CHA +0 | Perception +2 | Insight +5 | Investigation +4

FireBolt range 120ft
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 2d10 ⇒ (9, 9) = 18

Crit damage damage: 2d10 ⇒ (6, 5) = 11


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

The last enemy is destroyed by a strong spell from the party wizard!

Out of combat!

The tower continues to shake and rumble due to the explosion earlier. Another violent tremor then strikes the tower, causing more damage that can be seen down below though the open floor. From your vantage point it would seem that the area leading to the gatehouse has been buried by debris and is not passable. Other signs of damage can also be seen.

Looking out the eastern windows you can see the foundry being consumed by ongoing explosions of shadow and f lame. Although Modra didn’t complete his sabotage in a way that would destroy the tower, the foundry's systems have evidently failed.

Looking about you it would seem that the teleportation portal in this garden area is the only viable option for escape. With time, Fizz thinks he can activate it like he had the other one previously. When you saw Sarshan appear from it earlier you thought you saw the same gate that you came to in the cave brought you here from the cellar of the Happy Beggar as you had earlier.

What's the plan?

Haldor -17
Varis -22
Fizz -2
Fergus -0


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Wizard, get that gate activated and let's get out of here!


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

The party passes through the teleportation portal from the tower and arrive back at the Shadowfell gate that can take you back to the Happy Beggar and home. From the cavern entrance, you can see the destruction of Umbraforge in the distance. The guards that you would think are normally stationed here have likely returned to the tower themselves.

As you look to take the portal back to the Happy Beggar, a skittering fall of rock down the rift gives a split-second’s warning of another tremor, bigger this time. The cavern pitches around you—a crack like thunder echoing as the northern wall splits and heaves. And with a groan, the archway you just passed through crumbles and falls as a blast of arcane energy slams out across the chamber. Where it strikes the Shadowfell archway, a flare of black erupts from the stone, congealing into six humanoid forms. Haldor suspects these are some sort of shadow undead, tinted by the Shadowfell realm that you currently occupy.

The gate back to your world is active but you have no idea how long it will remain so as it could close and be destroyed by the tremors at any moment. What do you do?


Male Human Variant Paladin [8] | H68 | AC20 | Init. +0 | Speed 30 | Svs: STR+5 DEX+0 CON+2 INT-1 WIS+3 CHA+6 | Perc+3 | Insight+3 | Inves.-1 | Hvy Armor Master (-3 dmg bld/prc/sls attacks) | Dueling | Oath of Vengeance | Aura of Protection (+3 all saves w/in 10 feet)

Through the gate!


Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Assuming no one disagrees,

The party hastily moves through the portal and finds themselves back at the Happy Beggar. As you move away from the portal and toward the outside world, the boiling field of shadow within the archway is suddenly rent by the figures as they claw their way through it. With a shriek that sounds like shredding steel, the black mists within the Shadowfell gate are torn apart, the six shapes seeming to absorb the darkness as it fades away. The enemy has followed you thought the gate!

You recognize these creatures as specters!

Initiative!:
Fergus: 1d20 + 0 ⇒ (18) + 0 = 18
Fizzlebomb: 1d20 + 0 ⇒ (1) + 0 = 1
Haldor: 1d20 + 0 ⇒ (19) + 0 = 19
Varis: 1d20 + 3 ⇒ (3) + 3 = 6
Specters: 1d20 + 2 ⇒ (5) + 2 = 7

1. Haldor and Fergus
2. Specters
3. Varis and Fizz

Haldor -17
Varis -22
Fizz -2
Fergus -0

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