The Reclamation of Zahvroma (Inactive)

Game Master Signore di Fortuna

Chapter 7: To Forge The Future Combat Map


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Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Moving behind the guard into a flanking position with Arista to press the attack.

1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
1d8 + 8 ⇒ (8) + 8 = 16
Cold:: 1d6 ⇒ 5
Negative:: 1d6 ⇒ 5
1 Strength

1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
1d8 + 8 ⇒ (1) + 8 = 9
Cold:: 1d6 ⇒ 6
Negative:: 1d6 ⇒ 2
1 Strength

Fleet warrior, move and full attack. 4/9 Chill touch delivered


Sādhanā lands a single blow on the soldier.

Round 2: Eldan, Cyna, Rhadaya, Ylrhea, Tesia, Arista, Soldiers, Sādhanā, Lea, Alethiro, Drago

GM Notes:
G1 hp: 23 (-1 STR)
G3 hp: 28
G8 hp: 8 (6 bleed)


Male Elf Cleric 8 / Hierophant 1 /\/\ Init: +1 | HP: 53 / 53 | AC: 18 | FF: 17 | Tch: 11 | Fort: +6 | Ref: +3 | Will: +9 | Per: +10 | Special: +2 saves vs Enchant and emotions spells and effects |

Not wanting to interfere with Drago planar pet, and seeing everyone else had things in hand, Alethiro reached out a hand towards Tesia and said, "Pharasma, heal this child of nature." Tapping into his newly given power, the Elf shot forth a ray of white light that engulfed the Druid and sealed her wounds.

1 Mythic Power for Recalled Blessing, meaning I roll twice for healing and take the better result and it's a free cast. Also utilizing Faith's Reach.

CLW: 1d8 + 5 ⇒ (7) + 5 = 12 <<<< This one. Plus another 6 from Healer's Blessing for a total of 18 HP Healed.

CLW: 1d8 + 5 ⇒ (2) + 5 = 7


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Turning around, without actually turning around, the Elemental faced the bleeding man between it and the Gnome. Looking down at him with its bejeweled sensors, it raised both 'fists' above its 'head' and brought them down with full force.

Slam 1 vs G8: 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31

Slam 2 vs G8: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35

Smash: 2d6 + 7 ⇒ (2, 5) + 7 = 14

Pulp anyone?: 2d6 + 7 ⇒ (2, 6) + 7 = 15


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Stepping to the side of Rhadaya, Drago slashed twice with his burning family blade.

5-Foot step to C-10 and Full-Attack vs G1.

Attack 1: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31

Attack 2: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18

Attack 1 Crit?: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20

Critical! (Damage): 2d8 + 3 + 1d6 + 1d10 ⇒ (4, 3) + 3 + (6) + (5) = 21

Slice: 1d8 + 3 + 1d6 ⇒ (4) + 3 + (3) = 10


Drago's blade nearly tears into the soldier, but luck or fate is with the soldier and he takes a less deadly blow.

Round 3: Eldan, Cyna, Rhadaya, Ylrhea, Tesia, Arista, Soldiers, Sādhanā, Lea, Alethiro, Drago

GM Notes:
G1 hp: 13 (-1 STR)
G3 hp: 28


Male Reincarnated Kobold Fighter 11 HP: 79/82; AC: 25, T: 17, FF: 19; Fort: +9, Ref: +11, Will +6 (+3 vs. fear), Perception: +2, Initiative: +7

Eldan assaults one of the remaining soldiers.

Attack: 1d20 + 23 ⇒ (3) + 23 = 26; Damage: 1d4 + 12 ⇒ (2) + 12 = 14

Attack: 1d20 + 18 ⇒ (3) + 18 = 21; Damage: 1d4 + 12 ⇒ (1) + 12 = 13

Attack: 1d20 + 13 ⇒ (3) + 13 = 16

The crit machine turned off :(


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

It's recharging


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

Huh, Brilliant Energy weapon not as effective on this one. Concerning.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

We aren't dealing with peasants here.


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

C:
Attack: 1d20 + 18 - 3 - 2 + 2 + 1 + 1 ⇒ (6) + 18 - 3 - 2 + 2 + 1 + 1 = 23 Reroll: 1d20 + 18 - 3 - 2 + 2 + 1 + 1 ⇒ (7) + 18 - 3 - 2 + 2 + 1 + 1 = 24
Attack: 1d20 + 18 - 3 - 2 + 2 + 1 + 1 ⇒ (20) + 18 - 3 - 2 + 2 + 1 + 1 = 37Confirm: 1d20 + 18 - 3 - 2 + 2 + 1 + 1 ⇒ (20) + 18 - 3 - 2 + 2 + 1 + 1 = 37
Attack: 1d20 + 18 - 3 - 2 + 2 + 1 + 1 ⇒ (15) + 18 - 3 - 2 + 2 + 1 + 1 = 32
Attack: 1d20 + 13 - 3 - 2 + 2 + 1 + 1 ⇒ (12) + 13 - 3 - 2 + 2 + 1 + 1 = 24
Attack: 1d20 + 8 - 3 - 2 + 2 + 1 + 1 ⇒ (12) + 8 - 3 - 2 + 2 + 1 + 1 = 19

Damage: 1d8 + 9 + 2 + 1 + 1 ⇒ (4) + 9 + 2 + 1 + 1 = 17 Manyshot: 1d8 + 9 + 2 + 1 + 1 ⇒ (7) + 9 + 2 + 1 + 1 = 20
Damage: 1d8 + 9 + 2 + 1 + 1 ⇒ (7) + 9 + 2 + 1 + 1 = 20 Crit: 2d8 + 26 ⇒ (4, 4) + 26 = 34
Damage: 1d8 + 9 + 2 + 1 + 1 ⇒ (4) + 9 + 2 + 1 + 1 = 17
Damage: 1d8 + 9 + 2 + 1 + 1 ⇒ (8) + 9 + 2 + 1 + 1 = 21
Damage: 1d8 + 9 + 2 + 1 + 1 ⇒ (6) + 9 + 2 + 1 + 1 = 19

Cyna continues to fire off a volley of arrows at the guards.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Just means a lot of his AC has nothing to do with armor. And yeah you send the peons out as search parties, you keep the capable guys guarding the door and the real badasses on the inside.


Cyna puts an end to the last of the soldiers.

Combat Over.


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

The moment the last enemy drops, Rhadaya flies over to Tesia scooping her up in her kitten form and holding her close as she nuzzles against her fluffy little head. "You okay baby?" she asks, flashing Alethiro a grateful smile, having seen the healing blast the cleric had sent at her wife.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Sheathing Oblivion, Sadhana surveys the battlefield to see if the combat had drawn any additional attention. Hopefully if any of the regular denizens had witnessed it, they were now convinced that no offered prize was worth the risk.

"Good work everybody, looks like whatever lies behind the door is next. I'm sure at this point it's probably barred from the inside nd nothing short of a signal from that on is going to get them to open it." she says pointing to the arrow riddled body of the Asmodean


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

She shrugs, "Well..let's search em' then. Maybe we'll get lucky and one of them will have a key or something. One way or the other though we're getting inside and we're gonna find Geoff and either put an end to him, or come so damn close it isn't funny and I will go through however many of those bastards I have to, to do so." She says with more vehemence than is usually her style.


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Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Tesia purrs as she's nuzzled by her love. Looking up at Rhyadaya with her dark blue kitten eyes she puts a paw softly on her face, "Mew...mewmew." She communicates before licking Rhy on the nose.


Loot:
16 potions of CMW, 8 potions of heroism, 80 cold iron arrows, 80 silver arrows, 8 masterwork full plate armors, 8 mwk heavy steel shields, 8 +1 lances, 8 mwk composite shortbows (+3 str), 336 arrows, 8 mwk heavy picks, 2865 gp, 2 potions of CSW, 2 smokesticks, 2 tanglefoot bags, +2 studded leather, 2 +1 kukris, mwk composite longbow (+4 str), amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, ring of protection +1

There doesn't seem to be a key on any of the guards or Lucraidas. Lucraidas' badge has a strange prong on the side pinned to his jacket, it may be important.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Sādhanā studies the badge, turning it over in her hands. "We may need to.....knock."

Knowledge Engineering: 1d20 + 10 ⇒ (18) + 10 = 28
Knowledge Religion: 1d20 + 12 ⇒ (1) + 12 = 13


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Giggling for a moment as Tes licks her nose in an adorable kitten kiss, Rhadaya turns to face the door, idly running her hands through her wife's fur. "Think to can handle the door if we need to smash it in baby?"


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Looking through the stuff she elects to leave the heavier items and takes only what can be possibly useful and the money to eventually give back to the people of the town. Looking over at Cyna she says, "There sure are a lot of arrows here Cyna and this long bow, do you want any of them....does anyone need anything here as a matter of fact?" She asks as she puts away the money in a separate pouch to set aside for the town that desperately needed it.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Leaning her head into Rhy's forehead she puts a paw on her face again as her tail swishes back and forth. With her other paw she kind of points it down at the ground, "Meow...mew mew..meow." She responds.


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Smiling, Tes floats down the six inches between herself and the ground and bends, gently setting Tes down and stepping back.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

In just a few seconds after being set down Tesia is back to herself. Brushing herself off she steps over to Rhadaya and gives her a kiss on the cheek, "Thanks love, it really depends on what the door is made out of and how thick it is. I can try, but let's not rule out just walking in just yet." Looking over at Alethiro she says, "Thank you as well for the healing. It helped a lot, those bastards hit hard."


Sādhanā figures the badge may be a key to a mechanism of some sort.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

"Looks like the key might be his badge. Anyone see anything on the door or the wall that might be the unlocking mechanism?" the magus asks trusting those far more perceptive than herself.


Female Gnome Rogue 13; Mythic Tier 3rd (Trickster) HP: 115/115; AC: 26, FF: 19, T: 17; Fort: +8, Ref: +16, Will +7 (+4 vs fear); Perception: +19; Init: +8

Perception: 1d20 + 16 ⇒ (17) + 16 = 33

Ylrhea looks over the door.


Ylrhea sees no way to unlock the door. She's pretty sure it's barred from the inside.


Female Gnome Rogue 13; Mythic Tier 3rd (Trickster) HP: 115/115; AC: 26, FF: 19, T: 17; Fort: +8, Ref: +16, Will +7 (+4 vs fear); Perception: +19; Init: +8

"I think that might be a key to something else, love," Ylrhea tells Sādhanā. "The door's barred."


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

"Well I guess we'll see what once we're in." Sādhanā replies with a shrug, thanks love. "So it looks like we're back to the idea of battering down the door, since teleportation won't work and the transport token is blocked."


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

She kind of shrugs, "If we must, we must." She says before walking away a bit from the group as she turns into a huge prehistoric Mastadon. She studies the door first for any sign of weakness.

Perception: 1d20 + 26 ⇒ (11) + 26 = 37


The door is made of sturdy wood, but Tesia doesn't notice anything unusual about it.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Should I go ahead now, or wait until everyone is all situated with their new stuff and stuff?


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

If it hasn't been 10 minutes:

"I think we could have our big stony friend here batter it down. Or, perhaps breach a wall?" Drago suggested.

What's the wall made of?


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

"Can he travel through stone? If he can sink into the ground and pop up inside, that would keep whatever's on the other side busy while Tesia batters it down. If not then working together they can make short work of a wooden door." Sādhanā suggests.


The wall is made of stone.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

I like the idea of our stony friend going through the wall, or under it or whatever to the inside and either distracting whatever is on the other side while Tesia knocks on the door....hehehe, or if no one is there he could possibly even open it for us. Either way, it's a good plan.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Getting tired of standing around waiting for people to do stuff, and knowing that she was probably attracting the wrong kind of attention she stomps a massive foot to get their attention as she swings her trunk and massive head in the direction of the building.


Male Dhampir Investigator (Psychic Detective) 12/Archmage 3 /\/\ Init: +6 | HP: 76/76 | AC: 21 | FF: 17 | Tch: 17 | Fort: +6 | Ref: +13 | Will: +12 | +2 vs Disease / Mind-Affecting, +4 Ref vs Traps, +4 vs Psychic Spells / SLA | Perc: +17 (+6 vs Traps)

"Or, he can actually just unbar the door." Drago said.

Turning to the Elemental, he non-vocally asked if it would be so kind as to unbar to door. The being of Earth nodded its 'head' and passed through the wall as if it was nothing.

Provided you have no huge surprises::
Once on the other side, grabbed what was barring the door and lifted it off.


The earth elemental grabs the bar and opens the door without difficulty. The main hall is quiet.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Well....that was a waste of a wild shape.

Seeing that the area beyond the door was empty, Tesia just shakes her head before changing back to herself. Drawing her weapon she looks at the others, "Well, let's go kick some ass." She says before striding towards the door.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Before they move into the main hall, she hands a potion of cure light wounds to Eldan. "Here, this should help a little bit with that."


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Male Reincarnated Kobold Fighter 11 HP: 79/82; AC: 25, T: 17, FF: 19; Fort: +9, Ref: +11, Will +6 (+3 vs. fear), Perception: +2, Initiative: +7

Eldan takes the potion and drinks it. "Thank you."

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

"Hmm, tastes a little flat," the kobold remarks.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

She shakes her head, "Well dammit.....here, take these. Maybe they'll be more effective." She says as she hands him four more potion vials of Cure moderate wounds. After he takes them she hands him one more, "Here...try this one. Maybe it'll be a bit more stout." She says with a chuckle.


Male Reincarnated Kobold Fighter 11 HP: 79/82; AC: 25, T: 17, FF: 19; Fort: +9, Ref: +11, Will +6 (+3 vs. fear), Perception: +2, Initiative: +7

CMW: 2d8 + 3 ⇒ (3, 1) + 3 = 7

"That works," Eldan says as his wounds close.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

Nodding toward the four she handed him she says, "Keep those handy in case there's an emergency and you need healing when we're not close enough to you. Ya just never know." She says as she shifts the bag on her back, "Alright, are we ready to go "kick some ass", as Tesia puts it? Though...that's probably what I would have said anyways. I know I'm ready to go kick some more ass." She says as she taps the hilt of her sword after having cleaned it off and put it back.


Proceeding through the manor, you return to the torture chamber without incident.


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

She thinks for a moment, "Okay...so what did that jerk say? Something about if we kept going this way we would find Geoff? What way was that again?"


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Tesia takes a look around the room.

Perception: 1d20 + 26 ⇒ (19) + 26 = 45


Tesia sees that the door, its only feature being a barred hole to serve as a window of sorts, leading out of the torture chamber is barred from the other side.

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