
GM Space Duck |

we're in the same encounter in my other campaign, and my kitty is doing 1d4-1 damage rn. Trust me I feel for you.
Also, throwing Debris, making perception checks for weakspots, and many other creative solutions may be used for aid another checks. Feel free to run any ideas by me, or just roll and see what happens. A nat 20 is never a bad thing to try for with any check in my campaign!

GM Space Duck |

LEVEL UP!
HP Rolls:
Alexis: 1d6 + 1 ⇒ (6) + 1 = 7
Amara: 1d10 + 1 ⇒ (1) + 1 = 2
Mira: 1d8 + 1 ⇒ (6) + 1 = 7
Septima: 1d8 ⇒ 8
Remember that you can use your favored class bonus for a reroll, but you must take the second roll having expended the FCB. Let me know if you'd like the reroll or want to multiclass with a different hit die, and I'll roll it.
Technically I think this is a bit early, but I get bored with lvl 1.
lol Amara might want the reroll... sorry.

Alexis Luculus |

So I had an Incredibly uneventful level up. Coolest thing I got is one more casting of a 1st level spell. Also my reservoir went up by 1 but I still only get 4 a day....now I just have a reason to eat spells.....(I don't have a reason to waste spell slots yet.) Hooooray castoooors!

Mira Longustus |

IMPORTANT QUESTION:
Since trickster rogue means she qualifies for Imp and Greater Dirty Trick, would she also qualify for this incredibly cool feat right here that lets her use it as her first iterative against an opponent?
I'm liking the pro POCKET SAND!! strats, and with Summer Games Done Quick going on, I want to save *all* the frames I can.
Edit: Nevermind, I need Combat Expertise to get Butterfly's Sting unless there's a houserule I'm forgetting so I need it anyways.

Mira Longustus |

I'm sorry, it's called Underhanded Trick.
Text is:
Underhanded Trick (A rogue who selects this talent gains Improved Dirty Trick as a bonus feat, even if she does not meet the prerequisites. At 6th level, she is treated as if she meets all the prerequisites for Greater Dirty Trick (although she must take the feat as normal). If she succeeds in giving her target the blinded condition, the target cannot remove the condition during the first round of blindness.)
Derp.

GM Space Duck |

Ah, got it. While my house rule might cover you for that one, it won't do for Butterfly's, so yeah, you'll have to get CE anyways before level 8.
The Agile Maneuvers feat (Or a similar feat at GM discretion) counts as Combat expertise for the purpose of meeting the prerequisite of one combat maneuver feat tree (ex. Improved steal and iterative steal feats).
That does remind me. As we wrap up the first dungeon, I'd like to get a quick feel from each of you. How is it going so far? Pacing, flavor, interactions? Also, I've intentionally laid most every homebrewed flavor element I have on you. (Memeish characters, Mysterious sidequest hints, notable homemade NPC's, Gremlin, whatever the hell he is, tweaked encounters like Buttercup, and Flavor encounters) I'd love to hear whether any of this is particularly good or bad to you, so that I can choose what to carry forward and what to trim in the interest of pacing.
All in all, I'd say it's been a pretty sick four hundred odd posts so far!

Mira Longustus |
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Upside: Since I grabbed Agile Maneuvers it can count as CE for the purpose of Improved Dirty Trick and so on, meaning I could take Quick Dirty Trick. Huzzah!
Downside: Butterfly's Sting still isn't covered, and passing crits to Amara is going to be huge on this character.
Upside: But hey I can take CE at 3rd and then Butterfly at 5th according to my progression, freeing me up to take Greater DT at 7th and then Quick DT via combat trick at 8th!
Downside: This does mean that she's not getting PBS/Precise shot, but inflicting blindness on a regular basis is better tbh and anytime she's going to be shooting an arrow at something nobody is going to be in melee with it.
Anyhoo, outside of the periods of random downtime I really like the pacing. Mira does need some more time to really come into her own, but that'll come between dungeons once we get into the resistance building parts of things, particularly since she's probably going to wind up overthinking everything and giving suggestions. I'm having fun so far, and the changes thus far have seemed of the interesting sort rather than the bad sort.
EDIT: This is on my to-get list for once she hits the level where 4k is feasible. Probably around 7th or 8th, that's where her cmb starts really falling behind.
DOUBLE EDIT: Also this, there has to be a color for Dirty Trick, right?? right. And since one is untyped and the other is competence, they stack! Huzzah.
EDIT EDIT EDIT: Also a flawed or cracked dusty rose in a wayfinder. Cracked and a WF is only 1k total, a real bargain, while giving a +1 competence to initiative as well. Noted.
...Sorry GM Spaceduck, I tend to do specialization in sudden rapid bursts where I look for possibilities en masse.

Mira Longustus |
1 person marked this as a favorite. |

You could also just use a strength surge capable barbarian.
I mean, even with all those items Mira is only getting +6 to her roll over normal Rogue levels. That puts her roughly at parity with fighters who didn't optimize so much.
Actually hold up, math time.
@8th level, which is where she gets to first get iterative trick...
Base CMB is +6, her dex should be ~24 for +7=13, +4 DT feats=+17. At level 8 wbl is 33000, 4k for a +2 item and also paying for a weapon etc, she's probably only going to have enough for the wayfinder/prism unless things go very odd or something. That would give her another +2, for +19. On a charge or flanking, this becomes +21.
Average CMD for a CR 8 creature is 28, which is a very swingy number. She looks okay against that, but I always look at CR+3, because boss fights.
Average CMD for a CR 11 creature is 33.9, so 34 is the magic number (Technically a range from 12-49, with 33 being the most common result.)
She will need a 14+ to do her main trick against the vast majority of enemies who are actually going to be taxing, and a 9+ to do it against her own cr of enemy--wow I just depressed myself, time to figure out ways to break things harder.
It's me, so I'll come up with something.
EDIT: Oh hey. I think I just came up with something.
And as usual, it's something evil.

Alexis Luculus |

I like some of the ideas so far, they are fun as far as I am concerned. The pacing is meh though that could be the fault of everyone's schedule and such. The biggest problem with pacing in dungeons simpl6 comes from early game syndrome. We're nobody gets much to work with as a party until around 3 at most so yeah not exactly your fault just usual slog. Not to mention play by posts naturally are a bit slower. All in all I like the creative add ins and such, and the ability for rewards for mundane checks lol.

Mira Longustus |
1 person marked this as a favorite. |

Note to self:
Kitsune Style 9th
Kitsune Tricks 11th
Opportunist 12th
Kitsune Vengeance 13th
Combat Expertise 15th..?
God, having to take CE that late hurts a little, but I don't have anything to let me get it free earlier and it's not THAT great before Vengeance anyways.

"Baroness" Amara |

I haven't come across any of your houserules that I disagree with. ^_^
I feel like flavor encounters would work better at the table than on pbp but that's not a complaint, just an observation.

GM Space Duck |

Maybe Gremlin's. =^o_o^=
Time to start the Language parallels thing up! I enjoy having a language to post words of languages used in game, so I'll add another spoiler to the home screen to keep track of them. I'm open to suggestions!
SO FAR:
Elven = Latin
Celestial = Greek
Strix = Welsh
These are subject to change with compelling reason ^_^

GM Space Duck |

Also, not to toot my own horn, but this is a home-brew bit entirely. The book basically said "Oh that mysterious, magical organization you're looking for? They left you a box. Yeah, it's a box with loot. Now bugger off. "
I like getting artsy. like mixing Tolkien and Poe references with my own sorry attempt at poetry artsy.

"Baroness" Amara |

Is...is it bad that I came here to question about whether my language assumptions were correct only to discover that they totally were? Nobody should be able to identify Welsh instantly. Lol

GM Space Duck |

Don't forget the Tolkien reference
Never be afraid to make any knowledge check that seems appropriate. It's clearly magical, and the Ravens apply to both historical and Local. Mira was on the right track with the password though.

GM Space Duck |

Oh that reminds me, something you should know about me as a GM: don't feel the need to roleplay being dumb if you have the answer to a dungeon riddle. Some things are made for your characters to understand, and those will be revealed with knowledge checks. Some things are for the enjoyment of the players, and I wouldn't make you sit out just for having a simple character. Hey even a broke clock is right twice a day.

Mira Longustus |

Hey guys, I've been looking over the Rebellion ruleset that we've been given, and I have an important question.
Do you guys want an analysis of what's important and when, or no? Everyone here has at least heard stories of what I did to Kingmaker's kingdom building rules and I've already made a bunch of conclusions and priority choices for if we want to split this city wide open as well.

Mira Longustus |