The Rebellion, with Space Duck

Game Master Ace Matthews

El Mappo

GM Screen:

[dice=Perc Alexis]1d20+1[/dice]
[dice=Perc Amara]1d20+3[/dice]
[dice=Perc Mira]1d20+4[/dice]
[dice=Perc Septima]1d20+5[/dice]


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HP 21/21 Human Fighter 2, Init +1, AC/FF/T 18/17/11 | CMD 18 (+1 vs disarm and grapple) | F+4 R+1 W+2 | Perception +4 | Intimidate +8

No worries. Real life happens. ^_^


HP: 6+16/16 Unchained Rogue 2 Init +7, AC/FF/T 17/15/12 | F+1 R+8 W+0 | Perception +5, +6 vs traps

^that. I'm still in the interview process for a new job myself. Fingers crossed.


HP: 16/16 Human Oracle 2 Init +4 AC/FF/T 15/15/10 | F+1 R+1 W+5 | Perc +6 | Diplomacy/Bluff +11

No worries, GM-sempai. Glad to hear an update, though. ^^

And woo, Mira!! May it be better than your last.


Rule Proclamation!

Knowledge checks are free actions, and may be made out of the initiative order, however, you may only speak on your turn for the most part. This keeps posts flowing so that I can respond to the knowledge check before you make your turn and can communicate or act on it.


Female Human HP 14/14+6Temp Arcanist 2 Initiative 8 AC/FF/T 13/11/12 F+1 Ref+2 Will+4| perception +1

unfortunatly still don't have the relevent skull yet, gonna study up on those next level once she knows s%%#s going down and such things will be useful. also quick question, people are moving away from the armed people. does that mean if I target then with a ray they still have soft cover or no?


HP 21/21 Human Fighter 2, Init +1, AC/FF/T 18/17/11 | CMD 18 (+1 vs disarm and grapple) | F+4 R+1 W+2 | Perception +4 | Intimidate +8

Holy s*%!, I won Initiative. This is a rare occurrence.


People are still obscuring your line of sight, so soft cover still applies.


HP: 6+16/16 Unchained Rogue 2 Init +7, AC/FF/T 17/15/12 | F+1 R+8 W+0 | Perception +5, +6 vs traps

Making sure I get how we're doing this, but we're waiting for goon 1, then Alexis, then more enemies/npcs, etc etc for posting order (outside of knowledge rolls), right?


Mostly, PC's that go next to one another may go in any order, it'll become clear as it goes.


HP: 6+16/16 Unchained Rogue 2 Init +7, AC/FF/T 17/15/12 | F+1 R+8 W+0 | Perception +5, +6 vs traps

First combat ic freakout: check. :D


HP 21/21 Human Fighter 2, Init +1, AC/FF/T 18/17/11 | CMD 18 (+1 vs disarm and grapple) | F+4 R+1 W+2 | Perception +4 | Intimidate +8

For future reference, Alexis, anything that requires you to make an attack roll can crit. It defaults to 20/x2.


Female Human HP 14/14+6Temp Arcanist 2 Initiative 8 AC/FF/T 13/11/12 F+1 Ref+2 Will+4| perception +1

well regardless I can guarantee I did not confirm lol


Female Human HP 14/14+6Temp Arcanist 2 Initiative 8 AC/FF/T 13/11/12 F+1 Ref+2 Will+4| perception +1

also WOOOOO! first blood and it was an almost crit lol

Well technically the Mook got the first blood but yeah of the pcs.


Congrats! Just for you, a particularly gruesome mental image in the animation. Blackened frostbitten flesh on the side of his face, oozing blood... :)


HP: 6+16/16 Unchained Rogue 2 Init +7, AC/FF/T 17/15/12 | F+1 R+8 W+0 | Perception +5, +6 vs traps

Mira makes everything worse, even with nonlethal damage.

Glorious. 8D


Correct me if I'm wrong, but I believe Sneak attack can't be nonlethal. I was assuming you had done 1 nl and 5 lethal


HP: 6+16/16 Unchained Rogue 2 Init +7, AC/FF/T 17/15/12 | F+1 R+8 W+0 | Perception +5, +6 vs traps

Sneak attacks are nonlethal only if done with a weapon that normally deals nonlethal, like a sap or an unarmed strike.

DaSRD wrote:
With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.


Ah thank you for that. Make sure you still specify nonlethal on your damage roll when you use that, makes it easier on me :)

The goon still surrenders as his effective HP is lower than his chickenshit threshold


HP: 6+16/16 Unchained Rogue 2 Init +7, AC/FF/T 17/15/12 | F+1 R+8 W+0 | Perception +5, +6 vs traps

A WISE MOVE, we don't have to brain this one.

I'll make sure to specify from here forward.


HP: 16/16 Human Oracle 2 Init +4 AC/FF/T 15/15/10 | F+1 R+1 W+5 | Perc +6 | Diplomacy/Bluff +11

Ack, work happened and I didn't have the brain to post till now. @_@


No worries, that's why we post in blocks when we can :)


Female Human HP 14/14+6Temp Arcanist 2 Initiative 8 AC/FF/T 13/11/12 F+1 Ref+2 Will+4| perception +1

Ah yes. The risky Gambit that is....Level 1. Making any encounter a luck based Mission. Honestly to me I usually think the kid gloves go off by level 3, since by then you should have a few tools and be able to handle problems better. And if not then clearly Mistakes have been made.


Precisely why all my homebrews start at three.


HP 21/21 Human Fighter 2, Init +1, AC/FF/T 18/17/11 | CMD 18 (+1 vs disarm and grapple) | F+4 R+1 W+2 | Perception +4 | Intimidate +8

I've said it before (and I'll likely say it until the end of time) that level 1 is basically Russian Roulette.


HP: 6+16/16 Unchained Rogue 2 Init +7, AC/FF/T 17/15/12 | F+1 R+8 W+0 | Perception +5, +6 vs traps

Iron Gods handles it well, since you wind up mostly fighting a bunch of tiny gremlin rogues who deal 1d4+1d6-3 damage and then run away to hide again. They don't attack if they can't sneak.

That's the only campaign I've done where there were no deaths at level 1.


HP: 16/16 Human Oracle 2 Init +4 AC/FF/T 15/15/10 | F+1 R+1 W+5 | Perc +6 | Diplomacy/Bluff +11

Didn't our halfling friend in Jade Regent survive to level 2? I've forgotten...it's been so long, lol.


HP 21/21 Human Fighter 2, Init +1, AC/FF/T 18/17/11 | CMD 18 (+1 vs disarm and grapple) | F+4 R+1 W+2 | Perception +4 | Intimidate +8

Granth? No. Max went through 4 characters in as many levels. Lol


HP: 16/16 Human Oracle 2 Init +4 AC/FF/T 15/15/10 | F+1 R+1 W+5 | Perc +6 | Diplomacy/Bluff +11

Huh. I could have sworn the skeleton was at 2.


HP 21/21 Human Fighter 2, Init +1, AC/FF/T 18/17/11 | CMD 18 (+1 vs disarm and grapple) | F+4 R+1 W+2 | Perception +4 | Intimidate +8

Hrm...I know Granth was the first one because we built him and Arawn together. He died in the first adventure and Max made his Samurai devoted to Ameiko. I think that was the one that got skeleton dead because it was a ronin. And then there was Kragna Ironblade after that. Maybe it was only 3.


HP: 6+16/16 Unchained Rogue 2 Init +7, AC/FF/T 17/15/12 | F+1 R+8 W+0 | Perception +5, +6 vs traps

I'm pretty sure the skelly was the tail end of level 1, and it downed Max's character.

It got so bad that I literally renamed his card for initiative to 'Whoever Max's character is this week.'


Female Human HP 14/14+6Temp Arcanist 2 Initiative 8 AC/FF/T 13/11/12 F+1 Ref+2 Will+4| perception +1

It was the skelly man Since he Counter challenged Max's Cavalier challenge and one shot him off his wolf.


HP 21/21 Human Fighter 2, Init +1, AC/FF/T 18/17/11 | CMD 18 (+1 vs disarm and grapple) | F+4 R+1 W+2 | Perception +4 | Intimidate +8

Oh, you're right. I thought that was his samurai, but I wasn't there for his samurai's death.


HP: 6+16/16 Unchained Rogue 2 Init +7, AC/FF/T 17/15/12 | F+1 R+8 W+0 | Perception +5, +6 vs traps

And every death was from an AoO.

The one rule in any campaign I run is 'never provoke an AoO, it's gonna crit on you.'

...Wait one death wasn't an aoo. It was a small army of magic missiles to the party sorcerer.

When the team went back with Shield up, the fight went much differently.


HP: 16/16 Human Oracle 2 Init +4 AC/FF/T 15/15/10 | F+1 R+1 W+5 | Perc +6 | Diplomacy/Bluff +11

To be fair, when our magus died I don't think he knew he was walking into an AoO, since it was at the top of some stairs.

Then again, it was Alexis, so he'd know better than me.


Female Human HP 14/14+6Temp Arcanist 2 Initiative 8 AC/FF/T 13/11/12 F+1 Ref+2 Will+4| perception +1

Yeah we didn't know there was an Ninja Blow dart ambush that all got sneak attack on good old Dev....But hey then we got our Barbarian, Our wonderful/Awful Barbarian I'm running lol

Its why I was so Adamant about trying to Run a casty. I usually Run full bab Fighies....Or that one time I was TOTALLY. a summoner....A synthesist so you basically BECOME a super melee monster but yes still technically a castor. I wanted a full castor to Break the mold....Was gonna try a Rouge class but we already had one so my second choice won out.


HP 21/21 Human Fighter 2, Init +1, AC/FF/T 18/17/11 | CMD 18 (+1 vs disarm and grapple) | F+4 R+1 W+2 | Perception +4 | Intimidate +8

Actually, now that you mention it, this may be the most traditionally balanced group we've ever had. lol


HP: 16/16 Human Oracle 2 Init +4 AC/FF/T 15/15/10 | F+1 R+1 W+5 | Perc +6 | Diplomacy/Bluff +11

And this the first character I built all by myself!

(If you don't count Mira checking over my bad math, anyway. ^^; )


HP: 6+16/16 Unchained Rogue 2 Init +7, AC/FF/T 17/15/12 | F+1 R+8 W+0 | Perception +5, +6 vs traps

We never play generic Fighter/Rogue/9Divine/9Arcane. Ever.

Also I literally never play rogues because nobody wants to play the caster.

This feels weird, guys. IM FREAKIN OUT, MAAAN.


HP 21/21 Human Fighter 2, Init +1, AC/FF/T 18/17/11 | CMD 18 (+1 vs disarm and grapple) | F+4 R+1 W+2 | Perception +4 | Intimidate +8

I'm playing a character that dumped my bread and butter stats. And is one of those weird fighters that's taking Skill Focus. We may have entered into an alternate dimension.


HP: 6+16/16 Unchained Rogue 2 Init +7, AC/FF/T 17/15/12 | F+1 R+8 W+0 | Perception +5, +6 vs traps

M-maybe in this alternate dimension Rogues are good.

...Let's not get our hopes too high.


I now have wifi, so afternoon posts can be much more consistent from me :) this is going smooth as glass so far! How'd I luck in to such a great group?


HP: 6+16/16 Unchained Rogue 2 Init +7, AC/FF/T 17/15/12 | F+1 R+8 W+0 | Perception +5, +6 vs traps

A group happened to need a GM that matched their style, and we found you. :P

I'd say it all worked out.


HP 21/21 Human Fighter 2, Init +1, AC/FF/T 18/17/11 | CMD 18 (+1 vs disarm and grapple) | F+4 R+1 W+2 | Perception +4 | Intimidate +8

Honestly, good GMs are harder to come by than good players. It is we who lucked out. ^_^


Well I'm honored and happy. I hope we go far together :D


Female Human HP 14/14+6Temp Arcanist 2 Initiative 8 AC/FF/T 13/11/12 F+1 Ref+2 Will+4| perception +1

Yes indeed!


HP: 6+16/16 Unchained Rogue 2 Init +7, AC/FF/T 17/15/12 | F+1 R+8 W+0 | Perception +5, +6 vs traps

Let's run this town right into the ground


HP 21/21 Human Fighter 2, Init +1, AC/FF/T 18/17/11 | CMD 18 (+1 vs disarm and grapple) | F+4 R+1 W+2 | Perception +4 | Intimidate +8

Maybe let's not run the town into the ground? Like, let's oust the a$@&&+&s who are currently running it into the ground and instate some people who won't do that? ^_^


HP: 16/16 Human Oracle 2 Init +4 AC/FF/T 15/15/10 | F+1 R+1 W+5 | Perc +6 | Diplomacy/Bluff +11

And then replace his house with a strip bar.


HP: 6+16/16 Unchained Rogue 2 Init +7, AC/FF/T 17/15/12 | F+1 R+8 W+0 | Perception +5, +6 vs traps

His house is the opera house. Depending on the play, it's already a strip bar


Female Human HP 14/14+6Temp Arcanist 2 Initiative 8 AC/FF/T 13/11/12 F+1 Ref+2 Will+4| perception +1

Joe's Opera house and strip club, for the classy pervert in all of us ;3

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