The Pyramid of Shadows (Inactive)

Game Master PathlessBeth

Map of the Pyramid's First Floor

Map of the Pyramid's second floor.

Map of the Pyramid's third floor.


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Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

How thick is the ice on the door?
Perception: 1d20 + 9 ⇒ (3) + 9 = 12 For anything of interest in the room


The ice on the door is about three feet thick. Nothing a group of adventurers couldn't break through....

Nothing to notice with that perception roll.


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion will look around to see if he spots anything.

Perception check: 1d20 + 14 ⇒ (15) + 14 = 29

Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

Thomas shifts his mindblade to something more blunt and gives the ice a good whack.


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

perception: 1d20 ⇒ 17

Gemheart will also whack at the ice if it is deemed necessary.

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

De'Arv'Ki waits nearby, as her weapons are sharp, slashing weapons ill suited to breaking ice.


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

POP! Midioto is now sitting upsidedown on the roof in a mantra position and stays that way for a few seconds as his aura changes from an electric yellow to a warm orange. Full round action to change my active energy type to fire.
He then does another jump and appears next to Gemheart. POP!
Here. Try this
When he says "this" an intangable field of fire appears in front of Midioto and is hurled at the door dealing 2d6 + 2 ⇒ (2, 6) + 2 = 10 fire damage.
cast elemental push. 3PP.


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Yess' teeth chatter in the cold, her grip on the fell blade in her hands leaving her already pale knuckles looking translucent. With a hint of red where the blood in her veins attempts to provide warmth.

"A planar fortress. No day. No night. No hunger. So. No n-need for all th-thiss….discomfort. Worse than s-sleeping on a pallet back in the ascetics training barracks. C-c-c-ccold."

The annoyed Githyanki keeps an eye on the path they have lately traveled (i.e. the rear) for any signs of ambush.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Yessai, I gave you a cast from the resist energy wand so you shouldn't be affected that badly by the cold. At least I would think you wouldn't.


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

I know. ;) But I figured the cold still seeps in, just doesn't do any HP damage. Yess is merely being petulant.

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Like me with the wet cat thing :P

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

"Icewall was warmer than here... why the cold?... why not the baking... heat of the plainssss..."


Mundarion finds a trap door, camouflaged as it is the same color as the floor. It is not locked, however, opening it reveals a pitch black space, too dark even for darkvision see Deeper Darkness.
What you can tell is that the room underneath you is much warmer than the one you are in, possibly warmer than the room you came from.

Midio melts the ice, revealing a large portcullis. With the ice gone, you can plainly hear a thumping sound behind the door.

anyone who touches the portcullis:
The door feels colder than the rest of the room--the source of cold probably comes from behind it.


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion points out the trap door. He says, "This is probably worth looking into, but I'm not sure just yet how to get light down there. I wouldn't suggest going down there until we have a solution for that."

Mundarion goes to check out the portcullis.

Perception check: 1d20 + 14 ⇒ (20) + 14 = 34

Now if I could just get results like that more often. :-)

Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

Thomas casts light on a copper piece and tosses it in the trap door.

perception: 1d20 + 12 ⇒ (16) + 12 = 28

So we have a choice between the unknown horror behind the door or the unknown horror that is assuredly lurking in the creepy darkness. I vote for the dark, I can deal with the darkness.

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

;O what a roll!


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion comments, "If I have figured this out correctly it will take a level 3 Daylight spell or similar effect to cancel the magical darkness. That will leave the lighting conditions down there the way they would normally be. If they would normally be pitch black then we would need another light source in addition to the Daylight spell in order to actually see anything. As trap happy as this place is I would prefer not to go down there unless we can see."

"I would also note that the portcullis was meant to be found, and the trap door was meant to he overlooked. I think that if we open the portcullis we will likely have a major fight on our hands or some other severe test. I think that what we want is likely down through the trap door somewhere. But all I know for sure is that I don't have access to a Daylight spell."


As Thomas's coin falls into the trap door its light is quenched out. A couple seconds later it clanks against a floor.
"I think," says Vyrellis, "that beyond the portcullis the room is full of deadly traps. Whatever creature is in there may even be a previous victim. Down the trap door...I do not know. I thought this was the lowest level in the Pyramid."

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

"I have an... Ioun tourch, for the... light ssssource..."

Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

Thomas didn't know about the Deeper Darkness thing, so it'd be in character for him to do the typical caster thing.

You never know with these evil mastermind people. This could be an elaborate trap that we were meant to find. You never know. But I don't like the sound of that thing, and the eternal darkness doesn't sound like a summer vacation either. Hey Scrolls, you got any traps we can rig on the door?


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

The ioun torch uses a Continual Flame spell. The question then becomes who cast the spell? If it was a sorcerer or a wizard then it is a 2nd level spell and can't cancel the Deeper Darkness . If it was cast by a cleric then it is a 3rd level spell and it should be able to cancel the Deeper Darkness . The only way to know for sure is to try.

Mundarion says, "That may or may not work depending on who cast the spell. It might be worth a try."

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Well then, ah.. hmm... never listed that, i guess i'll have to leave it up to the RNG. 1-50 its divine, 51-100 its arcane, i guess
RNG please smile...: 1d100 ⇒ 12
And divine it is...


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

"I don't like either option..."


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Yess is likewise unimpressed by the options presented to them...

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

"Well, if there issss no... other way to tesssst it..."
De'Arv'Ki shrugs of her backpack and proceeds to climb across the roof of the trap door room, to expose the Ioun Torch to the darkness...
Climb(Take 10): 10 + 21 = 31
Lol, i am totally a Xenomorph >_< EDIT: correction, i climb mildly worse (one less)
Xenomorph homebrew


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

And to think that I had decided not to prepare either a light or dancing lights cantrip. :-(

Mundarion looks down into the room beyond the trap door to see if he can see Thomas's lighted coin when De moves the ioun torch into range of it. Should be 40 feet for those with low-light vision.

Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

I would see it too in that case

The obvious answer is that Dev harnesses the fundamental cosmic powers of cats to bend reality to her will. All cats do that right?


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

Midioto watches De with a look of mirth on his face.
You seem to be trying to do that the hard way De. Why don't we just take Vyrel and drop him down the hole and see if he screams?
... What? It was a joke!

Midioto then POP!s to the space in the air directly below where De has climbed and "standing" vertically.
Here, give me the stone.

If De gives him the stone:

With anotherPOP! Midioto is hovering above the hole with his arm outstretched and he let's go of the stone.
Instead of falling, the stone hovers there before desending slowly about two feet into the hole.
[Ooc]I cast defy gravity on the ioun stone. 3PP. Then cause it to sink a few feet into the darkness. Actually it only lasts 40 minutes so I shuold probably recast it on myself at some point, so I'll do that as well. 3PP.
http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/d/defy-gravity

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Here you are @Thomas...
Cat-Buttered toast antigrav
@Midio, the stone floats 1-3' from me at all times, so i can just cling to the roof and have it move through the darkness, which will allow me to determine if it works...

Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

Let's keep Dearv away from toast from now on, all who agree say aye.

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

I don't know... could be funny...


De'arv'ki's floating torch dimly illuminates the area. Empty darkness streches down for about 20 feet before giving way to normal light. In total the floor is about 60 feet below the trap door. There are no ladders of any kind--the only ways to get down are to jump or fly.
From up high you cannot hear or see anything in the room below.

If you descend...:
The room still appears unoccupied. Its floor and walls are made of stone, and the entire room feels unexpectedly hot. One of only two easily visible features is a large stone door, decorated with white, glowing runes of some ancient language.
The only other thing you can easily see is a normal-looking passageway, without a door, leading to the south.

Sorry guys, long week. I'll have more tomorrow.


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Yess peers into the chthonic darkness, occasionally glancing around the frigid chamber to make sure new ice zombies are nit emerging from any pillars...

Stowing her oversize blade at her back (no mean feat), she cups her hands and calls down to the intrepid Catfolk and Elan.

"What do you see Dee? Will we need a rope? Or maybe Midioto can ferry us down..."


Vyrellis observes the doors:
"I believe those runes are written in Infernal. I cannot tell what they say, can any of you?"


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

"I cannot"


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

theres lots of things that could be funny. Anyone got a laser pointer? Dancing lights? How about some sticky tape? Or a box? Anyone got a box?
Midioto slowly decends past the darkness (he floats down, not teleporting) untill he is about 30ft down and can see clearly.
Its really warm down here. And i can see a long hallway and a big door. Vyrel says that there are infernal ruins on the door, though i know not what they say. I could get you guys down here, but it would take up a lot of power. Still, i say lets go!
Hmmm. Gem, how much can you carry?


Forgeborn map Armorist(Symbiotic Knight) / Incanter 6 || HP 53/60; g

"As much as one would expect of someone my size."


Nobody in the group knows Infernal?:P
Well, at least one of you is trained in Linguistics, so you could still decipher it if wanted.


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

I didnt think that knowing infernal would fit well wih the type of character i had created :p i do know celestial tho!
Speaking of speaking, are we all still speaking elven?

That doesnt tell me much! What i want to know is wether you can carry someone. Wether i have to levitate each of you down one by one or if i just have to levitate Gemheart while he carries each of you up and down. I am going to attempt to turn Gemheart into an elevator!


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion scratches his head. He says, "I would think it would be easier to move us all one at a time. You would be moving less weight that way. But I'll go with whatever you decide."


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6
Deranged_Maniac_Ben wrote:

Vyrellis observes the doors:

"I believe those runes are written in Infernal. I cannot tell what they say, can any of you?"

Just checking - is Vyrellis with Dee? Just noting that at this stage three of us can't actually see anything down there. We (Gemheart, Yess, Mundarion) are looking down into a black pit and receiving intel from Dee and Midioto…right?


Female Githyanki Direlock (Fear Eater) //Warder (Zweihander Sentinel) 6; HP 51/41; AC 18/T 12/ FF 16; Fort +7, Ref +5, Will +7; CMB +7, CMD 19; Per +10, Init +4; Spd 30 ft.; Terror Pool 1/6

Yess has absolutely no idea what Midioto can or can't do, and is at a loss to determine the relative safety of either option. She looks around nervously…eyeing the cold door that keeps banging, the pillars, the door they entered from, and the rime beginning to form on all of her gear...

Perception: 1d20 + 8 ⇒ (20) + 8 = 28


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

Aww heck, lets just get everyone down :)
Worry about conserving PP later ^_-

Midiotos head rises out of the inky blackness
Hmm. Ya lets just get everyone down there quick. Gem, ill start with you so that if we have problems, the big guy will be down there first.
Midioto then tries to smile sinscerly, and not nessisarly succeeding.
So my friend! Just step over the hole when you are ready to go!
Midioto will ready an action to cast Defy gravity on Gemheart if he steps over the hole. Then he will spend move actions to desend him down at a rate of 20ft.
And leaving him dangling 3 inches off the ground for a few seconds, for fun :)

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

"Yessssai, i can ssssling a rope down and climb down mysssself afterwardssss..."
De'Arv'Ki climbs back and retrieves her rope and piton kit from her pack, then proceeds to lower her pack most of the way to the ground in the room, driving a piton into the ground to hold the rope in place.
rope = 50', drop = 60', ya'll have acrobatics right ;D

Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

Acrobatics: 1d20 + 15 ⇒ (8) + 15 = 23

Thomas leaps at the rope and swings down stylishly in a rolling landing.

You really need to learn not to rely on all the mind manic stuff Mido.


Thomas lands unharmed.


Male Elf Rogue 3 / Wizard 3 | HP 25/25 | AC 17, T 13, FF 14

Mundarion also takes advantage of the rope.

Acrobatics Check: 1d20 + 5 ⇒ (6) + 5 = 11

Ouch.

Falling damage: 1d6 ⇒ 1

Mundarion isn't as graceful as Thomas but manages to avoid getting hurt too badly.

Silver Crusade

HP 29/31 AC 19 T 14 FF 15 INIT +13 Perc +12 Saves: F: +4 R:+7 W:+9 Lv 1 Spells left 1/3. Charges in CLW wand :32/50 + othe wand with 38
oppressive expectations:
-2 to climb

I like how the half-elf is out gracing the elf.

Sczarni

Female
Sanity:
52
Catfolk
Ki pool:
5/5
Ninja 6
Stats:
HP 32/32, AC 19/T 14/ FF 15; Fort +2, Ref +9, Will +2; CMB +6, CMD 20; Per +11, Init +4; Mv 30ft, Cb 20ft;

Meow


Human Psion Nomad 6 HP.33/33, PP. 30/53, Fort. 3, Ref. 4, Will. 6. AC 17, Touch 13, FF 14, Int 2.
Skills:
Acrobatics +9, Fly +12, K: (Arcana, Local, Nature, Planes, Psionics) +10, (Geo) +17, L: Gemology, The Maelstrom +17, Linguistics +12, Per +7, Sense Motive +2, Spellcraft +17, Stealth +11, Survival +10

But.. But.. Its MIND MAGIC STUFF! Its fun! Why wouldnt you use it? What would you use instead? Swing a hammer at it? Opps, sorry Gemheart.
Sulking, Midioto POP!s into the chamber up above, so that he can release the rope and pition after everyone has gone down.

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