![]() ![]()
![]() Morgrym seems uncomfortable just standing by while his vow to the Mithral Scarab remains unfulfilled, but he nonetheless nods to Breach, deferring to his elder and recognizing his expertise. Readied action: Should Moonpate transport Breach with dimension door, Halstadt will cast bear's endurance on Breach before he vanishes. Juuuuuust in case. ![]()
![]() Moonpate wrote:
- "No," says the dour dwarf, tapping the hilt of his over-sized axe on the flagstone at his feet. "There will be time enough for playing with the pharaohs toys. First we need help a friend in need." "We've left Lydia behind. By now the basilisk should have enough blood to free her. She has endured the horror of petrification long enough." "Potentate, I need to impose upon your magics to take me back beyond the wall. The longer we wait the greater the risk that Ro An Hap frees himself." "I mean to return as three. If only three can cross back to this place, then only you and I can head out together - that is unless we can use the Portalman for the return trip." The fire in Morgrym's eyes suggests it will be difficult to dissuade him from this course. I vowed I would keep her safe. . . ![]()
![]() Having roused his companions, Halstadt charges towards the mummified creature of stone. He leaps over his halfling ally, but lands on the padded caps of his knees, rather than the balls of his toes. Sliding forward he gathers his great-axe, and prepares to use his forward momentum for a devastating chop. But then he suddenly alters his course! Apparently two can play at Ro Ap Han's game of 'feint and strike'. Instead Halstadt breaks from his slide and rolls towards Karek. Whirling to his feet with a surprisingly acrobatic motion, Morgrym reaches out and grips the hilt of Karek's hammer. When he does, Halstadt infuses Karek with a stream of ancestral memories of some of the greatest dwarven victories.* Flush with vivid recollections of some of history's greatest battles, Karek finds his body and mind primed for combat.
*The Quest for Sky, the battle of Kotzranji Yar, the Taargick offensive on the flank of the green horde, etc. ![]()
![]() Somewhat dejected at Moonpate's advice that the plan to lure the mega-hydra to the dig site is impractical, the dwarven priest focuses on eliminating all distraction. He grips his holy symbol, calling out to the great forge-fire, proudly reciting the name of his clan and his ancestors. For a fraction of a moment his holy symbol bursts with a golden flame, encircling him in a brilliant shield of light, but the effect vanishes immediately. Hal casts sanctuary. He remains at Breech's left, trying to keep the Dune Squad within 30 radius for future channel energies. |