The Order of Tears (Inactive)

Game Master Choon

The first Step is acknowledging that you have a problem...


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Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

what did I get the toughest one here? Freia took out two already and I still haven't taken out one yet? I did like 25 damage to him and he still stands?

If Freia takes out the last one before I take out one, Then Noro takes out Friea instead.... :)


The Man. The Myth. The Mask!

Oh no, the one you had is totally out. There were four. One left, and he's nearer to you. :)


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

ok cool I mis-read that then.

Noro drops the lifeless body of the guard. looking at the last one, looksh like thish danshe parter couldn't handle me, guessh your next.

Noro simply walks up to him and with a short leap...

attack: 1d20 + 12 ⇒ (20) + 12 = 32
crit?: 1d20 + 12 ⇒ (10) + 12 = 22

damage: 1d6 + 8 ⇒ (3) + 8 = 11
crit: 1d6 + 8 ⇒ (1) + 8 = 9

Noro comes down hard with her fist on the last thug in the room (well for now)


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Leaving Noro to deal with the last thug, Freia takes half a step towards the unconscious captives and Z but halts herself. Her eyes are fixed on the old man and her expression twisted in anxiety. But no, it won't help. You need to fix this mess first. Think Freia think! Within a couple of seconds Freia unfreezes and heads towards the hungry but free captives with newfound purpose.

"You!" she pointed to some people at random with her free hand then swept her icy blade towards the wagon. "What are you waiting for? Untie those people at once!"

Hopefully, the people were sufficiently cowed to obey easy - and aware of the fact that the thugs were not on top of the foodchain at the moment. Also, I assume they want to be free. Divines, I hope these are not a bunch of wererats ...

"The rest of you, listen carefully:" Freia gave them a hard look and tried to sound as authoritarian as she needed. "Really soon you are all going to leave - and you are going to bring the other prisoners with you. You are going to go to Insert Newt's address here. You are all going to stay there until tomorrow. If the man that lives there complains, remind him he owes someone a favour. But be nice to him - and everyone else. Clear? Good. Then wait for my signal."

Diplomacy?: 1d20 + 12 ⇒ (12) + 12 = 24

Intimidate?: 1d20 + 3 ⇒ (17) + 3 = 20

Then she gave them a quick moment to digest her words, but not long enough to complain or question, before she headed over to Z. With her free hand she grabbed his bonds and started cutting them away - the cold from the blade hopefully made them brittle enough to quickly be dispatched.

"Okay, there. I'm sorry you ended up here ... but I'm going to have to ask you for a favour. I'm going to cast a spell on you - Invisibility. Then I'm going to need you to go find something for me: somewhere in the warehouse there should be a stash of magical elixir. They are the cure for a really horrible disease that they are keeping away from people - people that need it. If you can grab some it would be super, otherwise, just were they are is enough. Then I need you to head outside and tell Zayid and Halsanna. You remember Zayid atleast yes?"

Then, once she talked to them all, she let out a nervous laughter. "Eheh. Noro, this place will be crawling with thugs in moments. We need a distraction ..."

Her eyes reflected determination, terror and the lights of a nearby torch.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Seeing Halsanna loose an arrow, Zayid nods quickly and pulls his own bow, nocking an arrow to the string as fast as he can (albeit much more slowly than the professional archer beside him). He pauses a moment before releasing it toward the dock worker nearest the entrance.


The Man. The Myth. The Mask!

Noro efficiently makes the last guard wish he stayed in bed that morning. You actually hear him cry for his mummy before he passes out.

The prisoners move. Slowly and fearfully, but they move. The unconscious captives are in the process of being sorted when you instruct Z on his task.
Why do youall keep showing up where I am! He hisses. It makes my life so much harder! Then he smiles, Not that I mind. I'll keep an eye out for this pot you want. Just get out of here fast, ok? There's no way you're taking on this whole garrison by your self.

Zayid/Halsanna - Outside, men take cover behind the crates they were loading and return fire.
4d20 ⇒ (16, 16, 11, 5) = 48
They place two arrows where your heads were just half a second before. The range is the only thing that allowed you to react in time. You peek around your cover to see two men in robes, probably casters. When they appear Lou starts emitting a palpable feeling of joy... the thrill of the hunt, you decide, and he stalks off to your right.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

"Oh no I don't think we will be fighting much ..." Freia replies absent mindedly and smiles at Z. But her eyes never leaves the torch and slowly, painfully slowly, she reaches out for it.


The Man. The Myth. The Mask!

Freia and Noro - You can hear guards lifting pins to open the door outside.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Freia, gather all the prishonersh together. we are gonna have company. glancing toward the door.

Noro moves to get into a position to jump them when they enter.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

"...Yes, go on - start sneaking out..." Freia murmurs to the prisoners and points them to another opening. Then she grabs the torch, takes a deep breath and bites her lip, and sweeps it at whatever flammable things she can find. With ice in one hand and fire in the other she walks backwards to the other exit.

All this assuming that there is another exit ... : )


The Man. The Myth. The Mask!

What "other exit"? Z asks.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

"All-right." Freia whimpers and glances at the growing, licking terrible flames. Beads of sweat already races down her spine and she felt cold as death even as the temperature started to rise. "Just when the door opens; yell in panic and run. They'll let you trough in panic..."

See all planned for this contingency. A super well thought-out masterplan :P


The Man. The Myth. The Mask!

The door cracks open and all the prisoners dart for the exit, only to be held in with a line of heavy shields. They're loose! you hear one man yell.
Keep them in there! a commanding voice orders.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

"FIRE!!" Freia yells. The sheer terror in her voice needed no acting. With a quick swoop of her arm she flings the torch over the men and whispers something. The torch merely has time to land before it combust into a raging inferno [ooc]that for some mysterious reason is only as hot as a single torch, since Freia summoned the new fire with Silent Image!

Bluff(It is really time to panic now people. Go fetch buckets, don't worry about us!): 1d20 + 10 ⇒ (3) + 10 = 13


With a snort, Halsanna began methodically fitting arrows at the ones fitting on the position that she and Zayid held. If needed, she would does up her pace, but for now, each arrow got her full attention. She did not say anything to Zayid, since he knew the plan, and her mind was busy feeling out the angles and distances so she would hit how she wanted, where she wanted.
______________________
Firing on nearest to furthest, until they break, or stop firing.
Attack: 1d20 + 10 ⇒ (2) + 10 = 12, Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Noro simply waits for an opening to pounce on more thugs..


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid continues to fire his own arrows, though he finds himself wishing he could hop down and feel the struggle.

Bow: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 ⇒ 1


The Man. The Myth. The Mask!

Outside - Halsanna and Zayid keep the gangster's heads down while Lou slinks around doing...Something. You dodge acid bolts while responding with normal bolts of your own until you hear a scream and shouts of panic. You peek around your cover and see Lou sitting on a very dead caster. A second back pedals away and tosses a bolt of force at him! The force missiles fizzle in mid air, and Lou (you could swear he was smiling) disappears. He re-appears half a second later behind the caster and in mid air! As if mid-leap he pounced on the man. His screams only last a second.
The others around start brandishing weapons and retreating toward the warehouse.

Inside- Your ruse goes...not so well. Guards rush toward Noro, but not with buckets. Men with holy symbols move forward behind the guards. You recall that most holy men can produce significant amounts of water. All day long. There aren't more than three of them, but the fact that they are here seriously hampers your hopes for a bucket brigade.
The good news is it seems like they haven't recognized you as truly dangerous... Yet.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1
GM Choon wrote:
The good news is it seems like they haven't recognized you as truly dangerous... Yet.

Noro - what do you say, should we change that : )?

Or do we have another plan hmm...


The Man. The Myth. The Mask!

Umm, guys? Noro, Zayid, Halsanna?


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Noro was waiting for the right time to leap in from behind so when they enter into the area Noro attack from behind

But I think that may have failed. little confused on the setup right now. how many are charging in toward Noro? do they have shields (like a shield wall)


Sighing, Halsanna glanced over their cover briefly and noticed the men heading towards the entrance. In the space of a half a second, she had raised herself, bow coming up as two arrows left her hand, streaking towards her target. Unlucky for them, but it got the message across, hopefully.
__________________________
Rapid shot at closest to reaching the door: 1d20 + 8 ⇒ (15) + 8 = 23, Damage: 1d8 + 4 ⇒ (6) + 4 = 10
1d20 + 8 ⇒ (20) + 8 = 28, Confirm: 1d20 + 8 ⇒ (17) + 8 = 25 Damage: 2d8 + 8 ⇒ (2, 1) + 8 = 11


The Man. The Myth. The Mask!

Noro- They are advancing like a shield wall, but you can probably flank them if you try. There aren't enough men to guilt block the door. I'll get a nap up today.

Halsanna- Your shots down two workers. The rest start to flee in earnest. None stays back.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid frowns. Run! Go, get away! We could escape, get out of the city, start life anew... just the two of us.

The young man's face describes a tortured state of emotions as he stares down at the walls and wonders what's going on behind them. Aboki, mindful as ever of his master's inner conflict, pads noiselessly up and leans softly into the man, as if to say, Hush... all will be well. I am here.

The rat-cat-man takes a deep breath, one hand twining itself in the fur of Aboki's neck, and then moves.

I can't quite remember how high up we are... if it's 30ft or less, he'll jump, otherwise he'll climb down and head for the front gate toward the others.


The Man. The Myth. The Mask!

You're good to jump. I've placed you and Halsanna near the bottom of the admittedly minimalist map


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14


The Man. The Myth. The Mask!

Zayid drops from the perch and cautiously makes his way toward the rear of the warehouse.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Noro sees the oncoming shield wall, with glance back at the prisoners, she wonders if Abigail even sees or recognizes her, but there is no time to worry about that.

she looks back at the wall and she pumps herself up for the inevitable. she rushes the shield wall. ARRRRRRRRR!!!

Bull rush, rage and activate the blood rage power

bull rush the shield wall: 1d20 + 12 ⇒ (16) + 12 = 28


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Allright! Let's do this! Seeing that her trick of fire didn't seem to faze anyone but herself Freia gathered herself for another try. Stepping up behind Noro she cast an quick invocation and directed a handful of sparkling snowflakes towards the thugs. Once they struck, they glowed brightly and started to refract the light everywhere.

5-foot step then casting Glitterdust on the thugs in front of Noro. DC is 15 will with a -2 penalty for Aura of Misfortune. Area is 10' radii circle so should be able to nab the 4 central ones at least without twilighting Noro :P


While she still did not have a good vantage point inside, Halsanna would remain on her perch until Zayid made it to the warehouse, looking for a better vantage point all the while.


The Man. The Myth. The Mask!

Freia prepares the way with a burst of glitter just before Noro makes get intentions clear.
4d20 ⇒ (12, 3, 18, 17) = 50
One man stumbles and starts blinking furiously. Noro slams into the formation and send one man flying.
1d20 ⇒ 10
He his the man standing behind him hard and both go tumbling backward in a heap.

The others, only two of which are any kind of combat worthy, poke at noro with their longswords to try to force her back
2d20 ⇒ (6, 13) = 19
1d6 + 2 ⇒ (2) + 2 = 4
One manages to draw a drop of blood (take 4)
The two clerics cast spells, but not at you....

Zayid - Ratman and kitty move as one down to the freight entrance of the warehouse. Lou joins them there. His body maw lends a little terror to his majesty.
You peek in and see most of the workers are near you with few armed guards. Those that are near you are hustling to deny you entry, about half a dozen all told.

Halsanna - You locate a perch on top of done stacked doing crates that may provide good sight lines into the building. There are even stair stepped boxes for you to climb! Lucky day! It should take you a full round to make it over there and a DC 10 climb or acrobatics to ascent the makeshift stairs as another full-round action. Failure means you'll have to use an extra move to get into position.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Moving for the intermediate and most obvious treat Freia steps up next to Noro. With a quick spell her sword once more radiates freezing cold and jagged shards of ice form along the edge. An edge which she does her uttermost to connect with their foes in one savage sweep.

To Hit: 1d20 + 8 ⇒ (10) + 8 = 18

Damage?: 1d8 + 7 + 1d6 + 4 ⇒ (6) + 7 + (2) + 4 = 19

-> Rimed Frostbite - > Move -> Deliver Touch


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid quickly motions the cats to either side, then gives the oncoming men a feral grin as he unsheathes claws and teeth in preparation for battle. Aboki follows the motion and heads to the left, preparing to strike when someone enters his range. Totem Transformation on Zayid. Aboki readies.

Readied:
Bite: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Unsure about the actions of the others, Halsanna left the perch after one last check to make sure that her arrows were not needed, making haste to attempt to climb a stack of boxes that would give her a very good vantage point.
__________________________
Climb: 1d20 + 6 ⇒ (11) + 6 = 17


The Man. The Myth. The Mask!

Noro to act


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Noro turns to face the one that dared to stab at her.

attack: 1d20 + 10 ⇒ (16) + 10 = 26
attack: 1d20 + 10 ⇒ (16) + 10 = 26

damage: 1d6 + 8 ⇒ (1) + 8 = 9
damage: 1d6 + 3 ⇒ (1) + 3 = 4


The Man. The Myth. The Mask!

Noro and Freia land all their his, but the damage is split so neither drop.
4d6 ⇒ (5, 1, 6, 2) = 14
The group converges as the two noro knocked into next week struggle to their feet. They can't get through, however. The clerics make their way around and start conjuring water on Freia's fire.
Z disappears in the chaos.

Halsanna- you mount the crates and finally get a good look at Noro and Freia's situation. They look like they're in a rough spot. Only slightly more worrying are the ballistae on the upper walks getting loaded. A caster up there tries to roast Lou and the cat(?) Teleports again up to the caster. It isn't pretty.
Men are also converging on Zayid and Aboki who will be quickly overwhelmed without your support.
You face a choice. Who to engage...

Zayid- You make contact about fifteen feet in. Berserkers like men Pelgrev took apart in your last warehouse fight rush you. One grows beastial claws and the other is surrounded by semi-transparent whisps of... Something.

I can't edit the map this instant, but will do so as soon as I can (in the morning).


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Hmm. Initially I assumed we were up again, but our foes didn't really do anything so perhaps not. So I put what I was typing in a spoiler bellow instead : )

Actions!:
"Go go GO!" Freia yelled at the meek prisoners. If they just bring father to safety everything would be great... She figured that the thugs might be more interested in fighting for their life then stopping any escapees. Besides - apparently it was her and her friends they wanted - and her own life for that of her family was a trade she was more then willing to do. But I sure do hope I get to keep both!

And for any shot of that she and Noro needed to be the two left standing right here right now! Channelling her arcane talent into her sword she swung at the thug still reeling from her last blow - he would be too weak to dodge. With a mighty crash the icy blade collided with the unfortunate thug sending shards of ice, frozen blood and glass? spraying everywhere.

To Hit: 1d20 + 8 ⇒ (15) + 8 = 23

Damage: 1d8 + 7 + 2 + 1d6 + 4 ⇒ (4) + 7 + 2 + (5) + 4 = 22

Swift to use Arcane Strike, Standard to Initiate Broken Mirror Strike; Target must make a DC 17 Ref save (@-2 from Aura of Misfortune and -1 from the earlier fatigue)


The Man. The Myth. The Mask!

Party up!
Sorry.


'Looks like it took longer to kick in the front door than I'd thought.'
While the situation was something that she had somewhat expected, the amount of things that they were facing were something that she had not. The number of moving things that caught her eye were not good, but there was a decision to make: Did she trust the group to handle their own for a couple of seconds, or jump right in? It was a difficult choice, and though she had not yet decided, what she did do was call to the magic that she felt when she was firing her bow.

Waiting was a gamble, but she figured that they could beat the odds.

It came like she had not been expecting, like a gust of wind that carried the crisp, cold of winter in the deep forest. While the weight of the magic settled in her bow, the forest carried into her-- the mountaintop, the vast sense of life-- protecting her briefly, even as she got ready to protect others.
___________________________
Gravity Bow cast, AC 19 for 1d4 ⇒ 4 rounds. Arrows now deal 2d6 damage for 1min.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

If the men are within 10':
Zayid growls and, stepping forward, attempts to disembowel the first man he can lay his claws on.

Bite (PA): 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
Damage: 1d4 + 3 + 4 ⇒ (1) + 3 + 4 = 8

Claw (PA): 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
Damage: 1d6 + 3 + 4 ⇒ (5) + 3 + 4 = 12

Claw (PA): 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16
Damage?: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13

If the men are not within 10':
Zayid pauses in contemplation for a moment, his eyes narrowing as he spouts magic words in an unknown language. Cast lockjaw (left claw) on himself.

Aboki, meanwhile, mauls the nearest man.

Claw: 1d20 + 6 ⇒ (1) + 6 = 7

Claw: 1d20 + 6 ⇒ (8) + 6 = 14
Damage?: 1d4 + 3 ⇒ (2) + 3 = 5

Bite: 1d20 + 5 ⇒ (1) + 5 = 6


The Man. The Myth. The Mask!

Missing noro


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

been dragging it out cause I fear this may be our last romp together and I don't want to loose you guys...

Noro squares off against the same opponent, Why don't you jusht lie down and play dead. your gonna end up there anyway, shave me the trouble and shave you the pain she says as she continues her assault.

attack: 1d20 + 10 ⇒ (5) + 10 = 15
attack: 1d20 + 10 ⇒ (17) + 10 = 27

damage: 1d6 + 8 ⇒ (5) + 8 = 13
damage: 1d6 + 3 ⇒ (6) + 3 = 9


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Know that feeling. But at worst I'd say we just hang in there for 18 years until Choon can kick the Choonling out on the streets :P

(I jest of course!)

But it will be sorta sad to see everyone go...


The Man. The Myth. The Mask!

Don't worry. If I ever get to home brewing again (and I will) youall will be on my PM list. :)


The Man. The Myth. The Mask!

In the middle of house work now. Will update tonight.


The Man. The Myth. The Mask!

Aaand That didn't happen.

12d20 ⇒ (1, 11, 8, 7, 7, 19, 2, 8, 15, 2, 5, 18) = 103
3d6 ⇒ (6, 6, 1) = 13
Freia and Noro are both in fine form. They each drop a man and fend off the counter push from the remainder. Mostly. Noro takes a "scratch" (take 12) to the arm that would have felled lesser fighters.
As they defend, the clerics that are putting out the fire turn and twin bursts of energy wash over the area... But noro and Freia feel none of it. Freia's man doesn't stirr (having ones entails frozen solid will do that), but Noro's starts awake and scisors her legs from under her!(Noro is now prone).

In the midst of all this, the prisoners start fleeing. All except one old man, one young woman, and a wirey lad with a look that screams theif. These three charge the clerics!

In the rear, Lou finishes making a mess of the caster, but is soon engaged by a guard who blocks his path to the seige weapons.
The balistae swing around (one at lou and one at Zayid) and fire!
2d20 ⇒ (4, 17) = 21
The one fired at Lou sails well clear. Zayid Feels The bolt that's as big around as his wrist zip by his cheek. He looks back to his foe only to realize he's headless! That wasn't the bolt, it was that guy's hair!
Another man soon takes his place, however, and takes advantage of a slightly low block on Zayid's part to deliver a stinging jab to the collar. (Zayid take 9)
Aboki is doing just fine. He and his prey are testing the other.

Party up!


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

really? you shtill think you can win? Noro gives the guy a swift kick.

attack: 1d20 + 12 ⇒ (16) + 12 = 28 the -4 for attacking prone is negated by the +4 for him being prone (assuming he is prone considering Noro dropped him just before he was healed)

damage: 1d6 + 8 ⇒ (5) + 8 = 13 she then flips up from prone.

fancy way to say get up from prone still a move action. also did he take the -4 penalty on the trip attempt in the first place? also does Noro get an AoO for that as well if he does not have the improved trip feat.


The Man. The Myth. The Mask!

Yes, he still succeeds. Take your AoO. Good catch.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

AoO: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d6 + 8 ⇒ (6) + 8 = 14

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