The Order of Tears (Inactive)

Game Master Choon

The first Step is acknowledging that you have a problem...


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Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Noro keeps her eye on the other group. waiting to see if they intend to start trouble.

perception: 1d20 + 4 ⇒ (3) + 4 = 7


The Man. The Myth. The Mask!

Group 1:
Pelgrev- The woman glances at you and says I work with scribing, yes, but I was not close to the lad. I do more complex - and expensive - work.


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Choon, Group 2 waits around until their target shows up.


The Man. The Myth. The Mask!

Alrighty. Time Warp!

It takes a while for Ragnaros to show. When he does, it takes a nod from Ol' Mum to point him out. Some of you even have to move to see him. He is possibly the shortest Gnome you've ever seen, barely coming up to people's knees. His entire being is patterned shades of vibrant red, making his lack of height less of a problem in getting noticed. He walks with an air of unshakable confidence. He saunters up to the bar and, surprisingly, manages to climb up on a stool with grace without giving up an ounce of his dignity. The thugs immidiately stand and encircle him silently like a pack of guard dogs.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Freia looks to her companions. "Is there anything else we need to ask?"


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

No? Go see owner, now?


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Johnny moves over to the guys.

Now now we can't be having issues inside. Ragnaros, why don't you come this way and we can talk about a few things.

Johnny points over the the table that he had earlier staked out.


The Man. The Myth. The Mask!

Group 1:
It takes only a couple minutes to arrive at the building in question. It is a nicely designed yet very function-oriented building with two stories and many shuttered windows. A staircase is attached to the left side of the building which leads up to the second floor.
After knocking several times and calling out for Ms. Arcadia, a balding man with a pot belly rounds the corner and shouts, Excuse me? Can I help you?

Group 2:
Ragnaros regards you coolly for a few seconds. What things... he says in a shockingly deep, solid voice that belies no sign of intoxication in spite of the strong smell of drink wafting off him.


Female Human Barbarian 5
Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

group 2

Noro reamins off to the side ready for trouble. she is actually hopeing for trouble.

she keeps her eye on the thugs that surround Ragnaros. running through her mind how this fight will probably go down.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

calmly Johnny looks at the gnome.

It is about your employer and it would be best if we talked quietly over there


The Man. The Myth. The Mask!

He nods knowingly and follows you over without much fuss. His boys array themselves behind him. He stands on the chair and leans against the table like it's a bar. You have two minutes. he says threateningly.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Group 1
En route
Freia takes the time to share her suspicions with the others. Hopefully they have something she missed and atleast there will be more minds working on what happened.

"So Taldi was working on one of the other ships - but found on one of the others. And there was signs of him being moved. Do you think he was killed on board of the Lady Regret and then moved to Idle Hands? Why would they do that? Did they try to find someone on Idle Hands to kill but couldn't - or was it somekind of message? Did he know the man with the seahorse tattoo found on Idle Hands?

She shakes her head in frustration. So many new questions! So little clarity... She hoped that Arcadia would shed some light on the situation, but her gut told her otherwise. There were many loose ends to this mystery - but in time they would weave it together and make sense of it. If only to bring justice to Taldi and all the other victims!

At Arcadias house
"We are looking for Ms. Arcadia - do you know where we can find her?" I wonder - the scriber where rather sure we would find her here. Does she work someplace else or is she also missing?


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

The wizard keeps herself well clear of where Johnny is speaking to the gnomes. She'll make attempts to avoid their notice. 1d20 + 2 ⇒ (5) + 2 = 7 stealth and 1d20 - 1 ⇒ (13) - 1 = 12 bluff to appear as if she's not listening.

The first time one of them goes to draw a weapon, she casts sleep.


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Who are you?

Pelgrev moves away from the door to avoid crowding his companions.


The Man. The Myth. The Mask!

Group 1: Arcadia? Wow, haven't seen here here in weeks! Got transferred or somethin' about a month ago, far as I can recall.
My name's Bart. I run the tack shop down here at ground level.


The Man. The Myth. The Mask!

GM dice:

4d20 ⇒ (13, 17, 13, 14) = 57
4d20 ⇒ (5, 6, 16, 15) = 42

Group 2: Ariana- Every last one of them notices you at some point, but only Ragnaros and the Half-Orc seem to catch on that you're listening.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

"About a month ago ?!"

Freia takes a deep breath to calm herself down. She shot a sideways glance at her companions - this was to much to be a coincidence - and she wanted to see that they understood. Turning back to Bart she mustered a more collected appearance, even if her mind was racing. Is she also dead?

"We would need to speak to her. Do you know where she was transferred? The location of her previous employment would also be needed - they might know more. Can you give us an description of her? The official channels are lacking in that regard..."


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid nods, studying the man in an attempt to discern anything he isn't saying outright.

Sense Motive: 1d20 + 7 ⇒ (10) + 7 = 17


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Well my good gnome. It seems your employer has lost his life at the hands of some very nasty people. We would like to know who might have wanted him dead and who stands to gain the most. We also fear that you may be a target as well.

Johnny looks deeply at the gnome to ensure that he understands that this is very serious and he also wants to see the reactions of the gnome and those with him at this news.

perception: 1d20 + 4 ⇒ (12) + 4 = 16


The Man. The Myth. The Mask!

Group 1: I'm sorry, but I didn't ask. She left in quite the hurry. Only took her a day to move out, and I was down on the docks most of the day. Who she worked for exactly, I couldn't guess. She always said a shipping firm trying to get a good foothold on the port. Maybe the company couldn't hack it.
She was average height, black hair, tan. Kinda plain lookin', if you get me.

Zayid- He is being completely truthful, as far as you can tell.

Group2:
Ragnaros and his cronies react with confused looks. Ragnaros glances around at his cronies before saying, You been at the good stuff, boy? It's aweful hard to kill Cap'n Smithies. Besides, I just came from a meeting with 'im not five minutes ago, and I can promise you he's very much alive.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

"Do you mind if we look around inside?" asks Zayid quietly. Maybe there will be some clue...


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Ariana comes up behind Johnny, unable to resist responding to that exclamation. "Did you not sail under Captain Ab's command? Were you his first mate? Perhaps we got some of our information confused.."


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

She have friend or... rival?

Pelgrev shuffles his feet nervously.

Why are there no clear leads or straight answers?


The Man. The Myth. The Mask!

Group 1: Rivals? Only every other shipping company in the Docklands. Wasn't the friendliest of people either. No matter, search if you like, but I cleaned it up in order to attract a renter, so I doubt you'll find much, but go ahead. Maybe people will think you're customers and attract more. He chuckles at himself and then tosses you a small key to the door. Just be sure to give it back. I had a ward placed on the place to prevent vandalism, so please don't go in without the key. Even if you have to toss it back and forth, don't cross that threshold without that key.

Group 2: Cap'n Ab? Haven't seen him for... Oh, he's dead then. Was wondering his he so perfectly fell off the map. Well, that's unfortunate. Not a bad guy, as skippers go.
Ragnaros looks reminicient for a moment before returning to the present.
As far as being a target, tell whoever it is to get in line. As for Cap'n Ab's foes. Not many. 'Ol Mam over there probably told you he was the good sort, and she'd be right.
Time's almost up.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid nods and catches the key, moving to examine the door and threshold for any sign of other traps. Finding none, he reaches forward to open the door and peek inside, then steps within and hands the key out to Pelgrev. Turning, he studies the inside of the building before stooping to begin a thorough search. Taking 20 on Perception for a 26.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Freia nods understandingly. Don't cross the threshold without the key. Got it! "Thanks for your time Mr Bart!"

She follows Zayid and Pelgrev up towards the apartment, her mind working franticly. "She moved just as the murders took place? Dammit!" While waiting for her turn she takes the time to use Detect Magic and look for Barts ward, if only to take her mind of the case for a few moments. When she is inside she does her best to help Zayid look around - it is obvious that he has an better idea on how to search the place, so she follows him closely and makes sure he does not miss anything.

Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25

Perception - aid Zayid, take 10: 10 + 1 = 11


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

It does seem we have had some misinformation. How long ago did you leave Cap'n Ab and what was the reason for your departure?

Johnny looks some what confused.


The Man. The Myth. The Mask!

Group 1: The room is an open square with a small back room and a closet. By examining subtle scratch and scuff marks on the floor and faint discolorations on the wall, you determine that the room was sparsely furnished, which would explain the quick move-out claimed by Bart. In fact, you can only find solid evidence of one standard table, two chairs, and something with the dimentions of a cot, though you can't be sure exactly what it was. You find no evidence of other office furniture.

Freia:
After some concentration, you identify the spell as Alarm, one of the cheaper, yet effective, wards. In order to persist as it has, you also know it must have been modified with Permanency

Group 2: What? Three weeks of no contact or pay isn't enough? I could have had the decency of firing me first! And my new position hasn't been filed with the Harbor aster yet as I Just got it.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Looking around in the now rather empty room the odds of finding something to tie to Arcadia seemed slimmer and slimmer.

"She certainly seemed to prefer a spartan lifestyle - or perhaps she had some other address? Maybe we should go door to door and ask her neighbours - someone is bound to know something"


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

"The Captain was having a problem paying his men then. Do you know of any groups he may have gotten involved in to help pay off his debts?"

Grand Lodge

Male Kobold Alchemist 1
Stats:
HP 10, AC 15 [17](+1 Dex, +1 size, +3 armor, [+3 natural]), touch 12, flat-footed 14 [16] | Fort +3, Ref +3, Will +0 | BAB +0, CMB +0, CMD 11 | Resist fire 5

Korrith has once again completely tuned out the world, lost in his crazed mind.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Zayid frowns at the scuff marks and nods. "It seems important that we find her," he adds quietly.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

"Yes - she was certainly not one of the corpses we found. So she is either dead and hidden, fleeing and hidden or a murderer and hidden... Also she might be kidnapped and hidden. Anyone got a good idea on how to find her - or shall we look into the other victims? There might be similar circumstances to their deaths also - they are dead and someone else is missing."


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

"Maybe..." begins Zayid in his soft way, "maybe she is somehow connected to all the victims?"


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

"Indeed - she was Captain on the ship where one victim worked and another were found. Hmm I wonder if any of the other ships Captains are available or if they also disappeared?"


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

The young man shakes his head. "So many possibilities... I think... I think perhaps we should stick with this clue until it peters out? So... maybe try to find her?"


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

Where look? Shipping company?


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Freia nods. "The shipping company seems like a good bet. I guess we could also speak to the city watch - they must have tried to get a hold of her since they impounded her ship!"


The Man. The Myth. The Mask!

Group 1: How do you intend to search for this company?

Group 2: Sinking man, was he? Never told me, though he did tend to get nervous about the same time every month whenever his shipping loan came due. So, if I had to guess...
Ragnaros contemplates something. You sure he's dead? Becuase I have certain interests in that ship 'o his if its true.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

Probably either looking trough the tax ledgers or asking around in the harbours. What do the rest of you think? In my mind we should probably go City Watch (see what they know about her, get pointers) -> Tax Office to see where the company is registered and other stuff and finally -> the harbour to see what the workers/ordinary people know about the company


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

looking down at the gnome with a bit of disgust at his last statement.

This piece of work could care less of the death just what he can gain

thinking he might be able to use this to his advantage.

His face is unrecongnizable actually only magic led us to understand it was him. So you are telling me you have something to gain with his death?


The Man. The Myth. The Mask!
Johnny Porters wrote:

looking down at the gnome with a bit of disgust at his last statement.

This piece of work could care less of the death just what he can gain

thinking he might be able to use this to his advantage.

His face is unrecognizable actually only magic led us to understand it was him. So you are telling me you have something to gain with his death?

Ok, are you going with this even after the clarification that the captain is only missing and not confirmed dead (and not one of the three victims)? If so, I'll need a bluff check. Also, for clarity, all three faces were recognizable. I just want to make sure we are all on the same page here.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

I was a bit confused but do want to shake this guy up a bit so bluff it is.

BLUFF: 1d20 + 4 ⇒ (16) + 4 = 20

So you see we want to find out what we can to be able to close out this case.

Johnny continues his bluff in hopes of shaking this guy a bit and if he doesn't give up the information he might be able to track the gnome to see where he goes next.


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]
Freia wrote:
Probably either looking trough the tax ledgers or asking around in the harbours. What do the rest of you think? In my mind we should probably go City Watch (see what they know about her, get pointers) -> Tax Office to see where the company is registered and other stuff and finally -> the harbour to see what the workers/ordinary people know about the company

It wouldn't occur to Zayid to go through tax ledgers; he'd probably suggest asking around (if he suggested anything, poor guy). I can go for either, but someone else would have to suggest the tax docs idea. :)


Male Human Savage Barbarian 2 | Ref +3 | Init +2; Per +5 | Effects: mage armor
Normal:
21/21hp | AC 14 Tch 13 FF 11 CMD 17 Fort +4, Will +1
Rage:
23/23hp AC 12 Tch 11 FF 9 CMD 17 Fort +6, Will +3

what are taxes? LOL

Go ask big company if Acadia work there?


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

"There are a lot of big companies in this city. But ... wonder - what if? Yes ! Might just work! She has a shipping company - and since it is based here it should also be taxed here - we simply need to go to the city office to find the address !"

Freia is infinitely more comfortable asking clerks for taxation data rather then harbour thugs for anything


M Human Ranger 2 / Druid 3 [ HP 36/55 (Aboki 24/32) | AC 18 Tch 13 FF 15 | Fort +7* Ref +6* Will +5* | CMD 20 | Init +2, Perception +9 | Effects: lockjaw (l. claw), barkskin ]

Silly civilized people.

Zayid frowns slightly, trying to follow the logic. We could just ask around... someone is bound to know... but she seems confident.

"They'll tell us?" he asks quietly.


The Man. The Myth. The Mask!

Group 2:
Ragnaros looks at you hard for a few seconds before answering, I think your time is up. and leaving the table. His cronies follow him as he heads for the door.


Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1

More like 'how can I avoid speaking to alot of people the longest?' :)

"Certainly" She tapped the silver mask she wore as he spoke. She wasn't sure where the confidence came from - but it was in there somewhere. Perhaps borne out of desperation not to face more taxing social encounters?


F Elf Wizard 3/Psion 1 [ HP 3/21 | AC 14 Tch 12 FF 12 | Fort +2 Ref +4 Will +7 | CMD 13| Init +10(+6), Perception +10]

Ariana doesn't try to stop them as they turn to walk away..but she does walk to the door and cast Sleep on them once they reach the street.

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