The New World: Arcadia

Game Master Molly Narr

A series of storms has led the ships you were traveling on astray. Instead of landing on the shores of Varisia, you find yourself adrift without a navigator and dwindling food supplies.


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Male Dwarf Inquisitor (Preacher) 1

Grunyar wears his armor... for some reason...
"Thank you. If there's anything you want us to do to protect your name in this, we'll do it."
Otherwise Grunyar will head down below.


Male Gnome Bard (Archaeologist)

Nymarchemadias listens to the tale and nods looking honestly sympathetic. His forehead furrows briefly at the mention that the girl might seek to harm the Paracount knowing that such an action would cause mayhem aboard the ship. Lost in his own thoughts, Nymarchemadias almost does not realize that Grunyar has started to go below deck to continue their search. Nodding to the halfling in thanks Nym proceeds to follow Grunyar.


Grunyar, Nym:
Minutes: 1d4 ⇒ 4 Nym, Grunyar, this is the number of rounds it will take you to go downstairs to the storage rooms. So about four minutes from your position. This... may or may not be relevant.

Nick:
The girl seems to be telling the truth. She stands from her spot in the barrel, dropping to the floor before scrambling to her feet. She doesn't seem to be more than six years old from the looks of things. The girl looks at the trail rations in your hand and nervously takes a step forward before taking the trail rations and jumping back a safe distance. She stuffs some in her mouth before saying, "My name is Sofia. I came here on this ship with my mommy. She... After the storm..." Tears well in her eyes slightly. "I don't know where she went."

Arlan, Akkad, Azrielan:
Dominicus looks to Akkad and a small smile comes to his face. "Of course Akkad. I meant you no disrespect of course. The relationship between Qadira and Cheliax is very important to me. The strength of my birth country is of course, always on my mind, and improved relations is always an ideal." He looks around to the rest of you. "If you all are willing to help Azrielan and I, I can ensure that you are greatly rewarded when we get back to the Inner Sea."


Male Human Divine Hunter 1 --- HP 10/11 -- Smite Evil 0/1

"Ssh, easy there Sofia, easy there... I'll be here with you, I promise. Nicks gives Sofia another ration and sits on the floor, back against a barrel.

"I will find you a new home, but I need your help Sofia. I'm looking for a halfling that may be hiding here, or at least passed around here. She shouldn't be in the boat and the Paracount asked us to find her. I know that the Paracount is a bit scary, but he is a good man and he will help me protect you. Have you seen her?"

Diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8

"If you haven't, don't worry... I'll be here no matter what. He smiles.


Nick, would you kindly make me two perception checks? Label one of them SH and the other D
SH: 1d20 + 6 ⇒ (14) + 6 = 20


Male Human Divine Hunter 1 --- HP 10/11 -- Smite Evil 0/1

I won't do them kindly, but furiously. I will furiously perceive! PERCEEEEEIVE!

SH: 1d20 + 7 ⇒ (14) + 7 = 21
D: 1d20 + 7 ⇒ (20) + 7 = 27

See? Furiously perceiving works. Rage eyes!


Male Dwarf Inquisitor (Preacher) 1

Hooray for natural ones!


Male Human Divine Hunter 1 --- HP 10/11 -- Smite Evil 0/1

Nat 1 in diplomacy compensated with Nat 20 in perception: I see everything. Every. DAMN. THING.


Nick:
Nick, Nick, Nick. Your second percwption check (the natural 20) actually tells you nothing. On the other hand, the 21 does allow you to see, but just barely, that the girl has drawn a dagger of sorts.

Roll initiative.

1d20 ⇒ 9


Male Human Divine Hunter 1 --- HP 10/11 -- Smite Evil 0/1

"What are you doing?!"
Initiative: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human Divine Hunter 1 --- HP 10/11 -- Smite Evil 0/1

"You... you are that halfling the Paracount said..."

Nick stands up and draws his bow both are move actions

"I mean no harm to you, but I'll take none from you either. I won't allow you that... please stop and reconsider all this madness."

And just there I swift action smite evil... but I'm not sure if she is evil or not. Let's just see


Nick:
You attempt to smite, but feel an almost empty feeling, almost as if the attempt was wasted. As you examine the girl more closely, it becomes more and more clear that her features are those of a halfling rather than a human girl.

"I'll not have you ruining my plans just yet. Not before Calistria has given me revenge on that devil lover!" She sneers and attempts to strike out at you, but quickly redirects her movement. It becomes clear that she never meant to actually hit you, rather, she was attempting to throw you off balance.

Feint: 1d20 ⇒ 16

You are going to be denied your Dexterity bonus against her next attack. I'm not sure if you've noticed, but I only very rarely let you see the actual modifiers to things.


Male Human Divine Hunter 1 --- HP 10/11 -- Smite Evil 0/1

I'll start to spoiler my parts when I am alone so the gameplay chat doesn't becomw a long wall of text

Nick's turn:

Nick steps 5 feet back fearing a follow up attack and fires two arrows swiftly, aiming to incapacitate the halfling and interrogate her later.

Point Blank Rapid Shot: 1d20 + 5 ⇒ (5) + 5 = 101d20 + 5 ⇒ (8) + 5 = 13

"G#~@%#mit! I don't know what the heck you are talking about!"


Grunyar, Nym, can you give me a Perception check? It's been about two minutes.

Nick:
The halfling doesn't flinch as she swiftly dodges the two arrows, advancing with the knife in hand. As you are still off balance, she lashes out and attempts to stick the dagger in your gut.

Attack: 1d20 ⇒ 19
Critical Confirmation: 1d20 ⇒ 14 ... okay, this is awkward.

Critical hit damage: 2d3 + 2 + 1d6 ⇒ (3, 3) + 2 + (1) = 9

"Drop your weapon and get on your stomach!" she demands, her eyes narrowing.


Male Human Divine Hunter 1 --- HP 10/11 -- Smite Evil 0/1

Ouch

Nick's turn:

Nick stumbles back another five feet...
"I... I won't surrender... this is my new family, you fiend!
And with that final encouragement he lets loose two arrows, more likely a last whisper than a real try to fight back.

Point Blank Rapid Shot: 1d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (20) + 5 = 25

PRAISE BE ERASTIL FOR HE GUIDES MY HAND

Confirmation: 1d20 + 5 ⇒ (5) + 5 = 101d20 + 5 ⇒ (19) + 5 = 24

Damage: 1d8 + 3 ⇒ (3) + 3 = 63d8 + 9 ⇒ (6, 3, 7) + 9 = 25


Male Dwarf Inquisitor (Preacher) 1

perception: 1d20 + 8 ⇒ (18) + 8 = 26


Male Gnome Bard (Archaeologist)

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Nick:
The halfling stumbles backwards, dropping to one knee as the arrow sticks out of her tiny chest. Just about when you might expect her to fall unconscious, she looks up at you with a snarl on her face. "You just had to get in my way. I told you to surrender..." Unexpectedly, she pulls out a set of reeds from her tattered outfit.

She begins chanting what sounds like some arcane language before finally blowing ln the reeds.

Sonic damage: 1d8 ⇒ 5 Fortitude save to avoid being stunned... but I don't think that would be your main concern.

Just then, a blast of sound strikes you and everything around you, causing some of the more fragile boxes to shatter while you are absolutely battered by the sonic wave.

As you begin falling unconscious, you can hear the halfling say. "I'm not going to kill you, but I can't have you in my way.

1d20 ⇒ 10

And with that, you can feel her bandaging your stomach wound. You are stable, but unconscious at this point.

Nym, Grunyar, you hear a huge blast coming from downstairs. If you pick up the pace from this point you can make it in a 5 rounds.


Male Dwarf Inquisitor (Preacher) 1

"That can't be good. Let's hurry!"
Grunyar hurries as fast as he can down the stairs.


Male Human Ranger 1

Is the blast loud enough for us upstairs to hear? If so...
Perception: 1d20 + 5 ⇒ (10) + 5 = 15


With a DC of 15 it is!


Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2

Rolling for Akkad, and Vimana both.

Perception A: 1d20 - 1 ⇒ (14) - 1 = 13

Perception V: 1d20 + 4 ⇒ (6) + 4 = 10


Male Advanced Flame-Infused Legion Archon Bloodrager 4

My turn!

Perception: 1d20 ⇒ 14

Oh, well. Too busy enjoying the promise of new power to hear such a petty squabble.


Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2

Yeah, Nick looks like he's got this, XD.


Arlan, you clearly hear the explosion coming from downstairs. You and anyone you inform can make it downstairs in a minute or two if you hurry.

Nym, Grunyar:
You two rush down the stairs as quickly as you can. In the distance you can hear a chanting in a strange language before it suddenly ceases. About twelve seconds later, you make your way into the storage rooms.

What you see comes as a shock. Nick is unconscious on the ground with a pool of blood forming. Strangely it looks like the deep gash on his stomach has been bandaged. Even more strangely is that there seems to be another bit of blood further away than he is with two holes in the wood.

Nick:
Nick, you may want to note that uh... all your arrows and your bow are missing from your inventory.

Anyone else who comes downstairs at this point note the same scene which Nym and Grunyar do.


Male Human Divine Hunter 1 --- HP 10/11 -- Smite Evil 0/1

That damned, little, traitorous liar!.... May I note guys that I have some healing potions?


Male Human Ranger 1

"Did you hear that?!" Arlan exclaims suddenly. "Sounds like trouble, we should go check it out." he says as he makes for the door.

I don't think Arlan would have his combat gear on, can I snag a weapon on the way down? If the count has a rack in his quarters Arlan will ask if he may borrow something to defend himself with


Male Half-elf Master Summoner (Unchained)/3|| HP: 21/21, AC: 18 (FF: 14 T: 14) || Init: +10, Fort: +4 Ref: +6 Will: +6 || Per: +2

Hmm? Akkad sounds inquisitive before looking away and waving his hand. Vimana, go see what the issue is. Vimana leaves with Arlan.


Male Advanced Flame-Infused Legion Archon Bloodrager 4

"What sound?" Azrielan responds inquisitively before watching Arlan stumble around for a weapon.

"Alright, fine. Paracount, I will go investigate whatever this man is yelling about, and report back."

She then takes off out the door, following Arlan and the skeletal thing towards whatever may come her way.


Male Gnome Bard (Archaeologist)

Nymarchemadias surveys the situation in the storage room and instincts take over. He immediately steps into the nearest cover and shadows treading softly as he opens his senses searching for the unseen assailant.

Stealth: 1d20 + 11 ⇒ (1) + 11 = 12
Perception: 1d20 + 5 ⇒ (7) + 5 = 12

He tries to cautiously approach the unconscious paladin and when reaching him begins channeling healing energy into him.

Cast Cure Light Wounds on Nick


Male Dwarf Inquisitor (Preacher) 1

"Nick!"
Grunyar runs to Nick, laying a hand on his wounds and hurriedly uttering a brief prayer.
"Abadar, please heal these man's wounds and bring him new vitality so that he may continue on his journey."
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
He'll then get his shield ready and look for who did this.
perception: 1d20 + 8 ⇒ (12) + 8 = 20
Get that you have potions, but Grunyar wouldn't know that and you'll probably need those later.


Male Human

Dangit. Sorry. It didn't show I'd posted, so I clicked twice to make sure.


Male Human Divine Hunter 1 --- HP 10/11 -- Smite Evil 0/1

That 4 hp worth of heal are more than wnough!

"Grunyar... you seadog, I'm glad to see you. Did you catch her? Did you catch the halfling?"

Nicks gets a potion out of his bag and drinks it.

Potion: 1d8 + 1 ⇒ (8) + 1 = 9

"I had to defend myself... disn't want to hurt her. Where is she? Wait. WHERE IS MY BOW?

Nicks looks around for her weapon.

"And my arrows too... Damned backstabbing child..."


Male Dwarf Inquisitor (Preacher) 1

"Wait, there was a halfling down here? We don't have her. She took you out? Is that what caused the bang?" Grunyar grabs his hammer, and looks around the area.
Looking for general features, specifically exits that she might use to escape. If you want me to use the same perception for both the halfling and this, that's fine but I'll roll a different one for now because rolling is fun.
Perception: 1d20 + 8 ⇒ (7) + 8 = 15


Male Advanced Flame-Infused Legion Archon Bloodrager 4

Just let me know when Azrielan and the others show up?


Male Human Divine Hunter 1 --- HP 10/11 -- Smite Evil 0/1

"It's been a lot of time since the loud bang? Because I plunged two arrows right through her chest, she couldn't have fled easily... not without a trail of blood at least and carrying my bow, which is bigger than her!"

Nicks draws his trusty longsword and shield and looks for blood trails and places where she could have hide.

I will roll perception too, but if I recall correctly Grunyar have already spotted something strange when he arrived:

GM Molly wrote:
Even more strangely is that there seems to be another bit of blood further away than he is with two holes in the wood.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Male Dwarf Inquisitor (Preacher) 1

It's been barely a minute, and most halfings are as slow as I am, She can't have gone far. There!"
Sorry, but I'm having a bit of difficulty visualizing what that is. Are the holes big, as in someone could go through them, or smaller? (or bigger?) Are they in the floor, or in the wall, as in an exit someone could go through? Where exactly are they in relation to the blood? Is the blood a trail or just a few spots? Sorry if I am being too inquisitive (Ha-ha)


Male Dwarf Inquisitor (Preacher) 1

Suddenly, Grunyar has an idea. Whisperes to Nick"Nick, did the Halfling seem to have any magic on her?"
Casts detect magic


Male Human Divine Hunter 1 --- HP 10/11 -- Smite Evil 0/1

"She sure had some kind of sonic magic, that's how she took me out." Nick whispers back to him.


Ah, terribly sorry about that. Let's see, to answer your questions in order: Those are arrow holes. I didn't specify because technically you didn't know they were arrows, but seeing as Nick's weapons are gone, it is fair to assume. They are located further away from Nick than the pool of blood. As for the blood itself, it seems to be a pool that does not lead anywhere.

Arlan, Dominucs is glad to loan you one of his silver longswords in his weapon rack. He stays behind with Akkad so as to avoid aggravating his leg pains.

Nym, you blend into the shadows, but don't seem to spot anyone hiding about. Grunyar, you do not seem to spot anyone either, although you do spot that a few of the panels in the wall seem to be ridged slightly, almost as if you could pry them open and move them. Though you know that magic was used in the area, you do not seem to be able to spot any auras by the time you cast your detect magic spell other than the potions which Nick is carrying on his person.

NickYou, yourself do not see anything new, but do remember the footprints on the ground might give someone a clue as to where she might have gone... if someone can decipher the now multiple sets which lie on the dust."[/b]

As you were searching and healing Nick, everyone else would have had the time to make it to the scene.


Male Human Divine Hunter 1 --- HP 10/11 -- Smite Evil 0/1

"Now that we gathered around let's keep it brief and fast so she can't escape."
Nick tries to remember which footprints were the first ones and what are the new ones I guess some kind of Wis or Int check. Just tell me
"I've found the halfling and fought her in self defense. She knocked me out with some kind of magic but I plunged two arrows deep in her. She can't escape now. There were already footprints here but if we can track the new ones we'll catch her.


Male Human Ranger 1

As Arlan steps through the door, his eyes widen. "What in the nine hells happened here?" he asks, surveying the pool of blood and shattered crates around the room.

Listening intently as Nick explains everything, he moves purposefully toward the pool of blood. Crouching down, his eyes dart toward the many footprints marked in the dusty floor.

Survival to track the halfling: 1d20 + 7 ⇒ (3) + 7 = 10

Nick beat me to the post by 37 seconds! If no one else attempts to track I'll take ten for a total of 17 if able


Male Advanced Flame-Infused Legion Archon Bloodrager 4

"You found the stowaway halfling? Did she say anything as to what she was doing on the ship before she knocked you out?" Azrielan asks intently, eager to capture the small imposter.


Male Human Divine Hunter 1 --- HP 10/11 -- Smite Evil 0/1

"She said something implying she wanted to kill... "that demon loving man". I think she refers to the Paracount."


Male Advanced Flame-Infused Legion Archon Bloodrager 4

"We...must find her immediately. If the Paracount's life is in danger, we have to get to the bottom of whatever is happening, immediately."


Male Human Divine Hunter 1 --- HP 10/11 -- Smite Evil 0/1

"You are right. Azrielan, as a Hellknight trainee you can feel the chaos in other people's hearts, can you? I tried to bring the judgement of Old Deadeye upon her, but she seemed impervious. I don't think that evil motivates her... but she talked about Calistria. Maybe you can try and sense her if we can't track her."


Male Advanced Flame-Infused Legion Archon Bloodrager 4

"Ah, that is a much-need clue. Thank you, Nick".

She extends a gauntlet-enclosed fist out, and concentrates briefly on the space in front of her.

Using standard action, 60-foot cone Detect Chaos


Male Dwarf Inquisitor (Preacher) 1

Assuming there are no other exits..."Aye, I believe she wants to kill the Paracount. If Nick put some arrows in her then she likely won't try immediately but there's a chance... There's a few strange panels in the wall there... perhaps a secret door? I don't detect any magic, if Azrielan detects no choas either, then I'd say it's unlikely she's still here, but perhaps we should put a guard." Grunyar walks to the planks and cautiously inspects them a bit more.
perception: 1d20 + 8 ⇒ (2) + 8 = 10
If he finds nothing of note he'll attempt to pry them open.


Alright, I suppose this is a good spot for me to post what happens throughout that little shebang. No more posts, please.

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