
The Norv |

Wondering_Monster, I'm going to be making a choice over the next couple of days (things stacked up in unexpected ways at work, so I wasn't able to on Friday). Since we've had so few applicants (although the ones we've had look great!) I'd be interested to see any more! Let's put the extension at 11:59 p.m. on Wednesday July 15th (EST).

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Here is my paladin- hope I'm not to late.
Aasimar, angel kin
Sacred shield/warrior of holy light.
Traits- seeker, reactionary
Str 19
Dex 12
Con 14
Int 08
Wis 10
Cha 20
Vitals:
Hp 84 or 60 (with avg. After first)
AC:27 FF:26 T:12
saves:
Fort: 13
Ref: +10
Will: +11
Initiative: +3
Offense:
Move: 20ft
Heavy steel shield: +13/+11
Damage: 1d6+8/14
Feats:
1-fey foundling
3- improved shield bash
5-Additional lay on hands.
7- power attack
Gear:
+2 heavy spiked shield (4175)
+1 full plate (1650)
Belt of giant strength (4000)
Headband of charisma(4000)
Ring of protection +1 (2000)
Amulet of natural armor +1(2000)
Cloack of resistance +(4000)
Ring of sustenance (2500)
(Misc)
Skills:
Perception-5
Climb-3
Swim-2
Survival-1
Linguistics-3
Sense motive -3
Heal-1
Survival-1
Acrobatics-2
Background (short)
Darrien rossberg lead a simple life, from his birth, to his teens, he farmed with his father, worked odd jobs around his small village, and enjoyed strong friendships with many people. Even the day he got married was a simple, but happy day for him. He did his best for his family, he provided food, and comfort. He had a 3 year old son. He was happy. Alas, one day a roving band of ghouls swept down upon the farm, and Darrien could only watch as his wife and child, the lights of joy in his life were taken from him. As chance would have, several of his childhood friends had been on their way to visit, and saw darrien finally smash dead one ghoul with half of a broken metal door. Some fled back to town for aid, others picked up tools and ran to his aid. But they were not warriors, and soon they too began to fall. Had it not been for a ranger, descending from the shadowed woods to cut down the ghouls, they would have all died that day. While the others thanked the ranger, Darrien could only hold the half eaten corpse of his wife in stunned silence. Finally after what seemed like ions, the ranger strode over to Darrien and placed a hand on his shoulder, suddenly Darrien rose and turned on the ranger in anger. He blamed him, he cursed him for not coming sooner, he yelled more curses than any man ever should, and with a heart filled with anger and despair, he fled to the northen woods, up the mountain. What happened during that time is a haze to Darrien and he cannot recall how much time passed, perhaps days,but eventually he found himself at the peak of the mountain, carrying the metal door, and the corpse of his wife. He sat the door down on the snow and looked out over the ledge, a steep drop. He closed his eyes, but before he did anything else, a faint voice came, and with it, something his father had said to him countless times when he had been depressed.
"Remember son, the darker the night is, the brighter the stars shine. The only option is to keep going, and find new joy."
Later the next morning Darrien returned, carrying the metal door, but having left his wife buried on the mountain peak. He had realized something. The joy of life was precious, and while it could be found everywhere, in anything, losing any of it to the ever encroaching darkness was a horrible loss, that night he had made a vow, a vow to his family, to Continue to live and find joy in life enough for all of them, and a vow to himself, to protect that light of joy whereever he found it, and to kindle it in places he did not. He forged the beaten metal door into a shield, a shield of a make far beyond what his skill should have been capable of, and upon that shield resided an emblem, as if it were a stamp of approval.
Personality- fun loving, kind, warm hearted. Wants to protect not only his own happiness, but others as well. Tries his best to shine as a light for others in dark times. Resolved, courageous, slightly dense and idealistic, and often a bit brash.
Paladin tenants- (under GM approval)
Kindle the LightThrough your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.
Shelter the Light Where there is good, beauty, love, and laughter in the world, stand against the wickedness
that would swallow it. Where life flourishes, stand against the forces that would render it barren.
Preserve Your Own Light. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world.
Be the Light Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth
in all your deeds.
"Come.my friends, it iz not our time yet, we have much to do, and many wonders to see. We'll make it out of this, just have fiath my friends."

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Wondering_Monster, I'm going to be making a choice over the next couple of days (things stacked up in unexpected ways at work, so I wasn't able to on Friday). Since we've had so few applicants (although the ones we've had look great!) I'd be interested to see any more! Let's put the extension at 11:59 p.m. on Wednesday July 15th (EST).
Fantastic. I will see what I can come up with.

William Dienow |

Wondering Monster here. If the occultist is allowed, then I present William Dienow. He has heals, utility, limited combat, Some summons, really high use magic device. Some Teleport, and invisibility, gaseous form. Should be lots of fun.
William Dienow
Occultist
Male Catfolk
LN Medium
Init +5; Perception +12
Low Light Vision
Dark Vision 60 (Resonant Power- Third Eye)
See Invisibility (Resonant Power - Third Eye)
--------------------
DEFENSE
--------------------
AC 23, touch 17, flat-footed 19 (+5 dex, +5 Armor, +2 Deflection, +1 Nat Armor)
HP 84
Fort +10, Ref +10, Will +10
--------------------
OFFENSE
--------------------
Speed Land 30 ft. Climb 20 Ft
Melee
+1 Rapier +11 1d6+1 18-20X2
Ranged
+1 Longbow +11 1d8+1 x2
Space 5 ft., Reach 5 ft.
--------------------
SPECIAL ABILITIES
--------------------
Cat's Luck - 1/day reroll on Reflex save, take the better result
Natural Hunter - +2 Perception, Stealth, And Survival
Climber - 20 Feet climb speed; +8 Climb
Low-Light Vison
Mental Focus - 3+Class Level+Int = 14/day 8/14 used
magic Item Skill - 1/2 level bonus to Use Magic Device skill
Object Reading
Shift Focus
Aura Sight
Implements:
Abjuration
Conjuration
Divination
Transmutation
Base Focus Powers:
Warding Shield - Swift Action - 1 point Shield that reduce damage
Servitor - Standard Action - 1 point, summon monster 1, but only 1 monster
Flash Insight - Swift Action - 1 point, insight bonuse 1/2 level to Ability check, attack, or skill check
Psychic Weapon - Swift Action - 1 point, +1 enhancement to weapon for 1 minute
Resonant Powers:
Third Eye - Darkvision & See Invisibile; Cost - 4 Mental Focus
Guarding Talisman - +2 Deflection bonus; Cost - 4 Mental Focus
Focus Powers:
Sudden Speed - increase land speed by 30 feet for 1 minute
Flesh Mend - Heal for 2d8+7
Unseen - As Invisibility spell
Side Step - Teleport Ability; 70 feet as 5 feet of movement
--------------------
STATISTICS
--------------------
Str 8, Dex 20, Con 14, Int 18, Wis 10, Cha 10
Base Atk +5; CMB +4 (misc mods); CMD +14
Traits:
Indomitable Faith - +1 to will saves
Pragmatic Activator - Use Int for use magic device skill
Feats:
Weapon Fineese
Skill Focus - Use Magic Device
Magical Aptitude - +2 spell craft and use magic device
Toughness
Skills (X Points - 1 class, 1 race, etc):
Climb +14 (7 Rank, -1 Str, 8 Race)
Escape Artist +8 (3 rank, 5 dex)
Fly +9 (1 rank, 5 dex, 3 class)
Knowledge Arcana +14 (7 rank, 4 int, 3 class)
Knowledge Planes +8 (1 rank, 4 int, 3 class)
Knowledge Religion +9 (2 rank, 4 int, 3 class)
Preception +12 (7 rank, 0 wis, 2 race, 3 Class)
Spellcraft +14 (7 rank, 4 int, 3 class)
Stealth +14 (7 rank, 2 race, 5 dex)
Survival +9 (7 rank, 0 wis, 2 race )
Use Magic Device +22 (7 rank, 4 int, 3 class feature, 3 class, 3 skill focus, 2 Magical aptitude)
Languages:
Common
Catfolk
Draconic
Orc
Elven
--------------------
GEAR/POSSESSIONS
--------------------
Money: 1555 GP
Backpack
Bedroll
+1 Longbow
+1 Rapier
+1 Mithral Shirt
Cloak of Resistance +2
Amulet of Natural Armor +1
Headband of Vast Intellegence +2
Belt of Incredible Dexterity +2
Wand of Cure light wounds - 50 Charges
===================================================
[spoiler=Spells Known]
0-Level
Stabilize
Mage Hand
Resistance
Read magic
1-Level 5 Per Day
Unseen Servant
Feather Fall
Shield
Comprehend Languages
2-Level 4 Per Day
Delay Poison
Knock
Resist Energy
Find Traps
3-Level 2 Per Day
Cure Serious Wounds
Gaseous Form
Dispel Magic
Arcane Sight
Happy go lucky guy, out to find new magical items. Happy to work with a team, especially for a hefty prize.
Ht: 6' 0"
Wt: 190 lbs
Age: 30
Hair: Black
Eyes: Black
Skin: White
He is a tall lanky Human wearing Mithrel Chain Shirt and carrying a longbow.
William Dienow, is just a regular Catman out looking for pretty new magic items.For years he has working as an
archeologist. In doing so he has unlocked some of the mysterious of magic. He heard about this tomb, and thought hey,
perhabs I could find something of fun and value in there. That is when he went out looking for a group to join.

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Hey, this is the group's rogue. Unless I die a horrible death, things like knock, find traps, and the like are pretty much a waste, as they overlap with what I do. My perception is +19, +22 for traps, and my disable device is +29. I made this character to be the ultimate trapsmith/skill monkey. We also have a dedicated cleric, and another multi class cleric/gunslinger, so things like heals are pretty well taken care of. (i generally subscribe to the 'kill them faster' theory anyways, so most healing is done out of combat) Your character will be far better off helping the party if you focus on doing things that only arcane casters can do. Not saying your class choice won't work, but you may want to rethink some of your spells and abilities.
Again, not trying to knock your build, just want to help give you context for what you are getting yourself into :)
-Posted with Wayfinder

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We also have a fighter, TYVM. I'll remember that next time we run into any gargoyles, drow. :P
I mentioned you. Sort of. In a round-about way...
(i generally subscribe to the 'kill them faster' theory anyways...)
Um... yea. Lets go with that. Watch out for that pit trap... :D

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Hey, this is the group's rogue. Unless I die a horrible death, things like knock, find traps, and the like are pretty much a waste, as they overlap with what I do. My perception is +19, +22 for traps, and my disable device is +29. I made this character to be the ultimate trapsmith/skill monkey. We also have a dedicated cleric, and another multi class cleric/gunslinger, so things like heals are pretty well taken care of. (i generally subscribe to the 'kill them faster' theory anyways, so most healing is done out of combat) Your character will be far better off helping the party if you focus on doing things that only arcane casters can do. Not saying your class choice won't work, but you may want to rethink some of your spells and abilities.
Again, not trying to knock your build, just want to help give you context for what you are getting yourself into :)
-Posted with Wayfinder
Thanks for the advice. I can make some adjustments to spells. I Played this dungeon once before and never made it past the gate before the group broke up. Just from that experience I was expecting to help fill backup, hence the knock. I have also never seen a group in a normal dungeon that could never use a backup healer. Obviously this guy wont compete with the Cleric in that department, but if the cleric falls, or can't get to someone, I can hopefully help in that department. Ultimate survival and getting around traps was my ultimate goal for this character, even out of an arcane type character.

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Actually i had an idea for an alchemist.
So here he is.
Variel Elric
Elf alchemist (grenadier) alt. Racial traits- lightbringer, dark vision.
Indomitable faith, accelerated drinker
Str:16
Dex:18
Con:12
Int:22
Wis:12
Cha:07
Vitals
Hp: 52
AC:20 T:15 FF:16
Saves:
Fort:+8
Ref:+11
Will:+8
Offense: Movespeed: 30ft
Bombs: +10 (+8/+8)
Damage: 4d6+6
Longbow: +10
Damage: 1d8+3 (1d8+5)
Bite: +10
Damage: 1d8+8
Claw: +10 1d6+5
Feats
1-throw anything, point blank shot
3-Two weapon fighting
5-Iron will
7- extra discovery
Alchemist discoveries
Precise bomb(free)
2-healing mutagen
4-feral mutagen
6-wings
7-breath weapon bomb
Skills-
Perception-6
Know. Arcana-5
UMD-5
Spellcraft-5
Craft alchemy-4
Linguistics-5
Sense motive-5
Slieght of hand-5
Disable device-4
Know. Planes-4
Know. Engineering-4
Know. Nature -4
Acrobatics-2
Survival-2
Swim-2
fly-5
Stealth-3
Gear-
Ring of sustenance (2500)
Cloak of resistance +2 (4000)
ring of protection+1(2000)
Belt of phsycial might +2(10000)
+1 chain shirt (1250)
Headband of intellect (4000)
Composite longbow adapative. (1000)
2 shortswords
Personality:
Variel Elric has spent most of his life studying science, perfecting his art. Determined to protect people after losing both of his parents and most of his clan to evil magic users. He is relentless in his pursuit of knowledge and power. His time spent studying ancient tomes and experimenting has left him socially awkward, either getting frustrated when people don't understand his view or the words he uses, or people take offense to his bluntness or his aloofness. So he often remains quiet in social situationsblow when he cannot avoidn them , only sharing his thoughts to his few friends, or when he feels he absolutely needs to. He will often blow off things he considers of no use or point, even if he finds them fun. He is kind hearted in the end, and has risked his life for others on several occasions, always using the excuse of testing a new mixture, or experimenting with a new tactic.
His extracts haven't been decided on yet, but the idea of the character in combat is to provide secondary support to melee or ranged when needed, heal in dire circumstances, and be a buffer. In general an all rounder

Professor Baxter Mirrermax |

At the moment he is trapped in a mirror [Mirror Mideaway] , if an when you find it he will pop out.