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save for half.


Female Human Sorcerer (Razmiran Priestess) 17

Forgot to roll for Mira's Greater False Life Temp HP.

GFL Temp HP: 2d10 + 17 ⇒ (2, 4) + 17 = 23


The creature reels in pain from the powerful blow.


Male Advanced Halfling Cavalier (beast rider) 20, Fighter (dragoon) 1, Ranger (skirmisher) 2, Inquisitor 1

There is now turning back now. My friends fast magicks have already landed the first blow, and should it be given the chance, will surely unleash it's fury upon us now.

Riding through the army of himself, Sir Orrin speeds towards the beast. He took pause at Jacob's magic encasing it, wondering for half a second if it would truly contain it... but it was a temporary inconvenience. A step in the right direction for sure.

Carolinus makes a great leap over the broken landscape, bursting out of the mass of doppleganders like a speeding mote of light. He and Sir Orrin land in a full sprint just a few feet from the Beast.

"Unnatural beast of fire and wrath, feel the torment you cause brought back upon yourself!"

Sir Orrin's lance is poised, and with unimaginable skill thrusts with it at just the right time, putting not only his whole body into it, but the entire force of the charge up to this point behind the adamantine tip.

The instant Carolinus feels to recoil of his masters lance, he turns away from the beast, making great bounds in his quadrupedal sprint, bringing himself and his master Sir Orrin to a safe distance from the beast, turning around to face the beast once more in a patch of unbroken ground.

Sir Orrin's Lance is upright once more, and the Neville-Smythe Banner flows in the storm winds, shining it's radiance to all around.

Noticing that Jacob is now alone on one side of the beast, Sir Orrin calls out.

"Be wary, Jacob!"

I can only hope it either cannot see through the illusions, or it comes for me after that strike.

_______________________

Mounted Charge, with Knights Challenge, Furious Focus Power Attack, Risky Striker, Ride-By-Attack and Wheeling Charge (no longer needs to charge in a straight line/can make turns during a charge), activating Bane vs Magical Beast for one round (swift action), combining Acrobatics for Carolinus to jump over most of the difficult terrain and Nimble Moves + Acrobatic Steps to outright ignore any bits of difficult terrain not leaped over... Sir Orrin (and his auras) have been moved to their final position on the map.

Acrobatics to jump over difficult terrain pre-hit: 1d20 + 52 ⇒ (3) + 52 = 55

Charge Attack: 1d20 + 62 ⇒ (17) + 62 = 79
Charge Damage: 6d6 + 384 ⇒ (2, 3, 3, 6, 3, 5) + 384 = 406

Acrobatics to jump over difficult terrain post-hit: 1d20 + 52 ⇒ (7) + 52 = 59

In addition to the raw damage, the Beast is Dazzled for 2 rounds (no save), and must make a DC 16 Will save or become Frightened of Sir Orrin (making the save still renders it Shaken for as long as it can see Sir Orrin) ...unless it has immunities, of course.

ALSO: Everyone who is within one (hasted) move action of the beast may Charge it as an Immediate Action if you so desire.


Initiative order: Jacob 27, Validk 20, Storm 17, Nagato 16, Sir Orrin 14, Katja 14

The creature bellows in pain from the devastating blow, but stands its ground against the onslaught, its look of curiosity replaced by rage.


readied action

Validk rocks back and forth as the chunks of ice and waves of heat blow past him.

I am truly sorry. If it were not for the many deaths caused...

With a moment's consideration of reluctance to engage the beast without knowing what its intent was, Validk swings the massive tree club, timing his strike to coincide with Sir Orrin's charge.

club: 1d20 + 29 ⇒ (18) + 29 = 47
club: 1d20 + 24 ⇒ (20) + 24 = 44
club, confirm crit: 1d20 + 24 ⇒ (7) + 24 = 31
club: 1d20 + 19 ⇒ (17) + 19 = 36

base damage per hit is 2d6+16, minor compared to Sir Orrin, gasp

reflex: 1d20 + 24 ⇒ (14) + 24 = 38 no damage from ring of evasion

Can Validk tell if the magical beast is also an outsider? It might help keep things operating smoothly (though it is a bit of metagaming) if you posted the creature's AC's and saves. We would then be able to add in damage/results to our posts.


Defensive Stats for Golthanos. I don't mind if you guys roll saves against spells. I don't want to give up all of his immunities in case that is asking too much of separating character and player knowledge. Not that I don't trust people, it just is a burden on playing sometimes. Everyone feel free to roll damage on your attacks. I'll apply it as it is...applicable.

:
AC 40, touch 6, flat-footed 36 (+4 Dex, +34 natural, -8 size)

Fort +30, Ref +24, Will +15


club dam: 2d6 + 16 ⇒ (3, 3) + 16 = 22


Ancient Silver Dragon/Archmage 1

Immediate Action

Wiith a roar Katja attacks.

Charge Attack:
Vital Strike Bite Attack: 1d20 + 38 ⇒ (1) + 38 = 39

Bite Damage: 4d6 + 22 ⇒ (6, 6, 2, 3) + 22 = 39

Bite Damage: 4d6 + 22 ⇒ (5, 1, 3, 5) + 22 = 36

On Katja's turn.

Katja proceeds to attack the beast again. She bites, and then moves while biting again. She flies out of range of the beast after the last attack.

First Attack:
Vital Strike Bite Attack: 1d20 + 36 ⇒ (7) + 36 = 43

Bite Damage: 4d6 + 22 ⇒ (2, 6, 6, 4) + 22 = 40

Bite Damage: 4d6 + 22 ⇒ (3, 5, 5, 2) + 22 = 37

Second Attack:
Vital Strike Bite Attack: 1d20 + 36 ⇒ (20) + 36 = 56

Bite Damage: 4d6 + 22 ⇒ (6, 2, 4, 3) + 22 = 37

Bite Damage: 4d6 + 22 ⇒ (6, 4, 6, 1) + 22 = 39

Confirming Crit:
Vital Strike Confirm Crit: 1d20 + 36 ⇒ (3) + 36 = 39

Bite Damage: 4d6 + 22 ⇒ (1, 6, 1, 1) + 22 = 31

Bite Damage: 4d6 + 22 ⇒ (6, 2, 6, 2) + 22 = 38


Jake and then Vladik


Male Human Sorcerer 25, Archmage tier 1

Jake rethinks his agenda as he closed in on the beast, steadily gaining altitude. His prior spell continues to attack at the beast, chipping away at it's defenses.

Mage's Sword:

Attack roll: 1d20 + 28 + 13 + 3 ⇒ (20) + 28 + 13 + 3 = 64
Damage: 4d6 + 3 ⇒ (5, 3, 3, 2) + 3 = 16

To Confirm Critical: 1d20 + 28 + 13 + 3 ⇒ (15) + 28 + 13 + 3 = 59
Crit Damage: 8d6 + 6 ⇒ (2, 1, 4, 3, 6, 2, 2, 5) + 6 = 31

Since his last spell seemed to cause more harm than good, he thought that maybe this would be a great time to break out a more malevolent spell with a lesser chance of interfering with his friends. He decided that the ideal course of action was to bestow a Major Curse on the beast.

Major Curse Will save 30:

Overcoming SR: 1d20 + 30 ⇒ (7) + 30 = 37
Roll to hit the Material Plane (Misses on a 1): 1d5 ⇒ 2
If Golthanos fails a Will save, it takes a -4 penalty to attack rolls, saves, ability checks, and skill checks.

Instead of drawing off his metamagic rod again, Jake decided to use his own spellcasting power to fuel his next spell. Cutting a few corners, he called forth a casting Quickened Waves of Exhaustion.

Waves of Exhaustion:

Overcoming SR: 1d20 + 30 ⇒ (12) + 30 = 42
Roll to hit the Material Plane (Misses on a 1): 1d5 ⇒ 4
Golthanos is exhausted.

Spell slots available:

Lvl 1: 9
Lvl 2: 9
Lvl 3: 6
Lvl 4: 9
Lvl 5: 7
Lvl 6: 6
Lvl 7: 5
Lvl 8: 6
Lvl 9: 6
Lvl 10: 2
Lvl 11: 1
Greater Quickening Rod charges: 2

________________________________________________
I'd like to have Jake moved 30' towards the Storm and 20' straight up. Should I mark my elevation on the map?


Sure, just make a note of elevation


Male Human Sorcerer 25, Archmage tier 1

Done and done. Golthanos still needs to make a Will save, though. The Waves doesn't have a save, so it's pretty much exhausted regardless, but it can negate the curse penalties on a successful save.


Will Save: 1d20 + 15 ⇒ (14) + 15 = 29

The beast seems to quaver and sag as exhaustion ripples through him. His eyes dilate and he seems confused. Only once before has he experienced such pain. He shakes his head as a tentacle lashes his ear like a dog scratching an itch.


Ancient Silver Dragon/Archmage 1

Just to clarify, Katja ended her move near Orrin. Since she had movement left she would have turned 180 to face the Storm again. This lines her up for her next attack run.


Validk considers the response, gentlebeings, I think this creature may not be as hostile as we assumed. that last blow hopefully wasn't more than a pat on the head to this thing... He slips the bell back into his haversack.

In a soothing voice Validk tries a different tactic, fetch? want to play? here boy! He starts waving the stick (tree trunk) off to one side, as if to throw it.

sense motive: 1d20 + 31 ⇒ (10) + 31 = 41
handle animal: 1d20 + 14 ⇒ (9) + 14 = 23


Male Human Sorcerer 25, Archmage tier 1

Jake looks on in stunned silence for a moment. "Did... Val, did you just do that? Please tell me that didn't just actually happen."

He held his face in his hands. "I don't think that we'll be able to keep him, Validk. Even if you did promise to feed him and walk him every day."


If we can get him to hold fast, I can open a gate to my demiplane. The first segment will hold him long enough for me to build a section just for him to roam around in. I can also impede the storm to make it easier for others to be around him. Validk grins at Jacob, I'll call him Spot!

Looking back at the creature, what do you think Spot? Want to come play with me?


Male Human Sorcerer 25, Archmage tier 1

"If you'd have told me that before I laid a curse, I would've been able to help with that. But I thought the current point was 'this creature is immortal, let's get it unconscious and then move it.' And really? Spot? I swear, Val, you've got to be off your rocker."

Jacob crossed his arms. "He's obviously more of a 'Rover'. I mean, just look at him!"


Female Samsaran Monk (Qinggong MoMS) 2/Druid (Menhir Savant) 23/Hierophant-Champion 1

...And just when I thought I could say that I have truly seen everything... Nagato murmurs to herself as she watches Jacob and Valdik insist on treating a destructive hellspawn like a puppy.

Noticing the enemy still staggering from Sir Orrin and Katja's devastating charge, the druidic monk seizes the chance to make her own strike. Despite not being in the correct form, she still rather literally pounces the beast like a tiger would its prey. The first four blows are a series of swift kicks, and four out of the five strike true (her long, dark lilac hair gets in her eyes on the last one). Shifting Mira to one arm (and earning an "Yep!" of surprise from the sorceress), Nagato then plants two potent punches into Golthanos' wounded side.

Unarmed Strike Haste: 1d20 + 43 ⇒ (15) + 43 = 58
Unarmed Strike 1: 1d20 + 43 ⇒ (13) + 43 = 56
Unarmed Strike 2: 1d20 + 38 ⇒ (11) + 38 = 49
Unarmed Strike 3: 1d20 + 33 ⇒ (10) + 33 = 43
Unarmed Strike 4: 1d20 + 28 ⇒ (1) + 28 = 29 Miss!
Slam 1: 1d20 + 38 ⇒ (10) + 38 = 48
Slam 2: 1d20 + 38 ⇒ (7) + 38 = 45

USH Damage: 6d6 + 24 ⇒ (4, 4, 2, 4, 6, 5) + 24 = 49
US1 Damage: 6d6 + 24 ⇒ (2, 6, 5, 6, 5, 3) + 24 = 51
US2 Damage: 6d6 + 24 ⇒ (1, 5, 3, 6, 1, 2) + 24 = 42
US3 Damage: 6d6 + 24 ⇒ (4, 2, 4, 1, 4, 4) + 24 = 43
S1 Damage: 4d6 + 24 ⇒ (5, 2, 1, 4) + 24 = 36
S2 Damage: 4d6 + 24 ⇒ (2, 4, 2, 1) + 24 = 33

Total = 254

Nagato charges as an immediate action and uses her Pounce ability granted to her from her Plains domain.

Nagato – Storm Giantess Disguise:

On-Going Spells: Ant Haul, Extended Barkskin, Bestow Grace (from Mira), Extended Communal Air Walk, Death Ward, Endure Elements, Haste (from Jacob), Greater Heroism (from Mira), Longstrider, Mage Armor (from Mira), Mind Blank (from Mira), Strong Jaw, Shapechange

Nagato the Eternal
Female Samsaran Monk (Qinggong Master of Many Styles) 2/Druid (Menhir Savant) 23
Lawful Neutral Huge Humanoid (Samsaran)
Initiative: +5 (4 Dex, +1 Circumstance); Senses: Low-Light Vision, Spirit Sense 60 ft.; Perception +58

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Defenses
--------------------

AC: 60, Touch: 41, Flat Footed: 55 (10, +4 Dex, +11 Natural, +5 Deflection, +1 Insight, +1 Monk, +15 Wisdom, +8 Armor, +2 Luck, +1 Haste, +2 Ring of Foe Focus)
Temp HP: 17/17
HP: 473/473 (25d8+273)
Fort: +39 (+13 Druid, +3 Monk, +9 Con, +4 Resistance, +2 Luck, +4 Morale, +4 Sacred)
Ref: +29 (7 Druid, +3 Monk, +4 Dex, +4 Resistance, +2 Luck, +4 Morale, +4 Sacred, +1 Haste)
Will: +45 (13 Druid, +3 Monk, +15 Wis, +4 Resistance, +2 Luck, +4 Morale, +4 Sacred)
DR: 5/evil; Immune: Poison, Fear Effects, Energy Drain, Negative Energy; Resist: Electricity 20
Defensive Abilities: Freedom of Movement (Constant), Evasion, Rock Catching

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Offenses
--------------------

Speed: 60 ft. (50 base, +10 Enhancement), Swim 40 ft.

Melee: Hasted Unarmed Strike +41/+41/+36/+31/+26 6d6+24 (x2/20) (18 BAB, +15 Wisdom, +5 Enhancement, -2 Size, +4 Morale, +1 Haste) or 2 Slams +41 (4d6+24)

Spell-Like Abilities (CL 25th)
1/day—Comprehend Languages, Deathwatch, Stabilize

Druid Spells Prepared (CL 26th; Concentration +41)
11th (1)—Miracle
10th (1)—Miracle
9th (7+1)—Miracle (3), Mass Heal (2), Shapechange (USED), Gate (USED), Worldwave (D)
8th (6+1)—Open, Frightful Aspect, Seamantle, Heal, Earthquake, Word of Recall, Animal Shapes (D)
7th (7+1)—Open, Heal (3), Scrying Greater (2), Whirlwind (D)
6th (7+1)—Open, Wall of Stone, Antishell Life, Life Bubble, Greater Dispel Magic (2), Strong Jaw (USED), Find the Path (D)
5th (7+1)— Air Walk (Communal) (1/2), Blessing of the Salamander, Baleful Polymorph (2), Deathward (0/2-USED), Control Winds (D)
4th (7+1)—Life Bubble, Atavism, Cure Critical Wounds (2), Strong Jaw (3), Aspect of the Stag (D)
3rd (8+1)—Open, Open, Resist Energy (Communal), Greater Magic Fang (2), Neutralize Poison, Stone Shape (2), Haste (D)
2nd (8+1)—Open, Open, Animal Aspect (2), Energy Resistance (2), Barkskin (2), Chameleon Stride (D)
1st (9+1)—Open, Endure Elements, Hide from Animals, Ant Haul, Call Animal, Cure Light Wounds, Bristle (2), Longstrider, Mount (D)
0th (at will)—Detect Magic, Create Water, Guidance, Light, Prestidigitation

Domain: Plains

----------------------
Statistics
----------------------

Str 26, Dex 18, Con 28, Int 26, Wis 40, Cha 19
BAB: +18; CMB: +28 (18 BAB, +8 Str, +2 Size); CMD: 42 (10, +18 BAB, +8 Str, +4 Dex, +2 Size)
Feats: See Feats Tab
Traits: Fate's Favored (Luck Bonuses Increase By +1), Magical Knack (+2 Druid Caster Level)
Skills: Acrobatics +38, Diplomacy +28, Escape Artist +23, Fly +29, Handle Animal +34, Heal +34, Knowledge (Arcana) +38, Knowledge (Geography) +19, Knowledge (History) +29, Knowledge (Nature) +29, Knowledge (Planes) +24, Knowledge (Religion) +24, Lingustics +15, Perception +58, Ride +22, Sense Motive +49, Spellcraft +46, Stealth +30, Survival +34, Use Magic Device +24
Languages: Thassilonian, Common, Samsaran, Druidic, Sylvan, Giant, Draconic, Celestial, Elven, Infernal, Aquan, Terran, Auran; Tongues
Possessions: See Gear Tab

----------------------
Tracked Resources
----------------------
Empty Body: 23/23
Lesser Extend Spell: 5/6
Greater Extend Spell: 3/3
Pearls of Power Level 1: 6/10
Pearls of Power Level 2: 3/5
Pearls of Power Level 9: 1/1
Place Magic: 18/18
Pounce: 5/6
Walk the Lines: 15/15
----------------------
Special Abilities
----------------------
Empty Body (Su): Nagato can become ethereal as a standard action, as if using Ethereal Jaunt. She can remain ethereal for 23 round per day. These rounds do not need to be consecutive.

Low-Light Vision (Ex): Nagato can see twice as far as humans in conditions of dim light.

Place Magic (Su): Nagato increase her caster level by +1 for 1 round. She can use this ability 18 times per day.

Pounce (Ex): Nagato may use the pounce special attack six times per day.

Spirit Sense (Sp): Nagato can detect the presence of undead, fey, outsiders, and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and she detects all of these creatures rather than trying to detect one kind.

Spontaneous Casting: Nagato can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature's ally spell of the same level or lower.

Timeless Body (Ex): Nagato no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and Nagato still dies of old age when her time is up.

Venom Immunity (Ex): Nagato is immunity to all poisons.

Walk the Lines (Su): Nagato cast Transport via Plants 15 a number of times per day.

Wild Shape (Su): Anytime she wishes as a swift, move, or standard action, Nagato can assume the form of an animal as per Beast Shape III with either the celestial or fiendish template if she chooses, a plant as per Plant Shape III, or an elemental as per Elemental Body IV.

Permanent Spells: Enlarge Person (Suppressed)

Contingency (Cast on Self via Miracle): Should Nagato ever die, she immediately comes under the effect of a Breath of Life spell.


Ancient Silver Dragon/Archmage 1
Katja Silverscale wrote:


Vital Strike Confirm Crit: 1d20 + 40 ⇒ (3) + 40 = 43

Bite Damage: 4d6 + 22 ⇒ (1, 6, 1, 1) + 22 = 31

Bite Damage: 4d6 + 22 ⇒ (6, 2, 6, 2) + 22 = 38

I should note, that the roll I made to confirm any crit gets a +4. I forgot about critical focus. The bold number is what it should have been.


Ancient Silver Dragon/Archmage 1

When Validk treats the spawn as a dog she gives a very concerned look his direction.

"I'm sorry, but a creature of unimaginable power that is on our plane of existence that is moving through and destroying absolutely everything in its path and you want to play fetch? I worry about you sometimes Val. I really do." she says with a smirk.


The creature whirls about, snapping it's jaws and lashing its tentacles at all of the strange creature racing and popping around it. Acidic blood spews from the great open would, splashing those arrayed around him. He stares with interest at the giant and its weapon-toy. The beast lunges for the tree, wrenching it from the giant's grasp with jaw and twining tentacle.

None of these provoke attacks of opportunity

Everyone should make a reflex save vs acid DC 36.
Acid Blood: 20d6 ⇒ (5, 5, 5, 2, 6, 2, 5, 2, 5, 6, 5, 4, 4, 2, 2, 6, 1, 6, 1, 2) = 76

Tentacle attacks + grapple
Jacob Tentacle: 1d20 + 28 ⇒ (17) + 28 = 453d6 + 21 ⇒ (6, 1, 2) + 21 = 30 epic magic silver
Jacob grab: 1d20 + 58 ⇒ (12) + 58 = 70 grapple check

Sir Orinn Tentacle: 1d20 + 28 ⇒ (1) + 28 = 293d6 + 21 ⇒ (2, 1, 3) + 21 = 27 epic magic silver
Sir Orinn grab: 1d20 + 58 ⇒ (18) + 58 = 76 grapple check

Carolinus Tentacle: 1d20 + 28 ⇒ (18) + 28 = 463d6 + 21 ⇒ (6, 6, 2) + 21 = 35 epic magic silver
Carolinus grab: 1d20 + 58 ⇒ (16) + 58 = 74 grapple check

Katja Tentacle: 1d20 + 28 ⇒ (5) + 28 = 333d6 + 21 ⇒ (1, 6, 1) + 21 = 29 epic magic silver
Katja grab: 1d20 + 58 ⇒ (13) + 58 = 71 grapple check

Nagato Tentacle: 1d20 + 28 ⇒ (16) + 28 = 443d6 + 21 ⇒ (6, 2, 2) + 21 = 31 epic magic silver
Nagato grab: 1d20 + 58 ⇒ (15) + 58 = 73 grapple check

Mira Tentacle: 1d20 + 28 ⇒ (5) + 28 = 333d6 + 21 ⇒ (3, 6, 3) + 21 = 33 epic magic silver
Mira grab: 1d20 + 58 ⇒ (15) + 58 = 73 grapple check

Validk Tentacle: 1d20 + 28 ⇒ (9) + 28 = 373d6 + 21 ⇒ (6, 5, 2) + 21 = 34 epic magic silver
Validk grab: 1d20 + 58 ⇒ (5) + 58 = 63 grapple check

Validk

disarm vs tree: 1d20 + 58 ⇒ (9) + 58 = 67 disarm check (I think I have a tree)


Miss chance vs Jacob

miss: 1d10 ⇒ 10


Male Human Sorcerer 25, Archmage tier 1

I take that to mean I'm grappled? Or at least hit. Don't you need another miss chance for the grapple attempt? At least, that's what I thought Pirate was talking about in the other thread. Let me take my Reflex save now, anyways.

Reflex Save: 1d20 + 28 ⇒ (8) + 28 = 36


Male Advanced Halfling Cavalier (beast rider) 20, Fighter (dragoon) 1, Ranger (skirmisher) 2, Inquisitor 1

Alas, no. Because it is from the Grab ability, it does not have to roll a separate miss chance for the grapple. The grapple happens as a tag-on to the attack (which hit), and because it hit, the grapple gets added automatically.

I will be making my IC post once I get home from work in a few hours


Male Human Sorcerer 25, Archmage tier 1

Okay, I thought that since it was an attempt, it would be another attack roll and would incur the miss chance. My bad.

Anyways, is the reflex save for half? You didn't say, but usually with area acid spells, it's save for half.


Female Samsaran Monk (Qinggong MoMS) 2/Druid (Menhir Savant) 23/Hierophant-Champion 1

Even with her guard slightly down from her fierce charge, Nagato's finely tuned monk reflexes allow her to effortlessly avoid both the acid burst and Golathanos' attacks. Despite her Huge size, she weaves around the tendrils like a leaf in the wind and evades individual droplets of acid with nearly divine grace. Had she just been fighting by herself, Nagato would have had nothing to fear.

Sadly, despite the Storm Giantess' best efforts to protect the sorceress in her arms, Mira's leg gets caught by one of the tentacles. Even though the celestial-blooded woman is completely immune to the acidic effects, Golathanos' vast physical strength is enough to smash through her magical defenses and yank her out of Nagato's grip.

Before anyone can react, the tendril then exerts its full strength on Mira's leg and a sickening crack fills the air. The sorceress is too shocked to scream as the tentacle then wraps entirely around her slender frame and begins drawing her closer to the beast. Her blue eyes go wide with panic and dread, and she reaches out a tiny hand toward Nagato before being wrapped up entirely in a cocoon of darkness.

Everyone blinks, and Nagato is suddenly a huge copper dragon. A very enraged one. A heartbeat later, she hurls herself at the beast and begins to relentlessly smash Golthanos with every appendage she has. All of her cool, composed demeanor is gone. As is her fluid, professional material arts. Each blow is instead thrown savagely like that of a crazed animal.

Nagato is suddenly a Samsaran again, much younger and yet about the same age as she is in the present. She is slightly shorter than her current life and much less muscled and adorned in finely crafted silver Thassilonian robes made from the purest of silk. Several ioun stones of various colors and shapes decorate her pretty face, and her hands glow nova blue with vast arcane power. Nagato looks ready to vaporize something.

The Samsaran stares blankly at a tall man across the room. She cannot make out many features other than his height. Her eyes are too focus on what he carries in both hands. One of them wields a wicked looking dagger; the other could pass as a doll wrapped up in a blanket being held by its neck.

"Looks like I finally found your one weakness, Sin!" the man laughs dementedly as he presses his weapon closer to the crying bundle.

Nagato's milky white eyes seem distant and lost as she snarls...

"GIVE HER BACK!"

Blow after blow strikes the beast. Only Nagato's tail swing misses, but she still manages to crash her jaws, claws, wings, and draconic elbows into many of Golthanos' wounds. However, try as she might, she cannot grasp the tentacle with Mira imprisoned inside.

Nagato Reflex Save: 1d20 + 30 ⇒ (18) + 30 = 48 Evasion lets her avoid it entirely.

Mira is immune to acid due to her Celestial Bloodline Capstone.

Hasted Unarmed Strike: 1d20 + 41 ⇒ (15) + 41 = 56
Unarmed Strike 1: 1d20 + 41 ⇒ (14) + 41 = 55
Unarmed Strike 2: 1d20 + 36 ⇒ (12) + 36 = 48
Unarmed Strike 3: 1d20 + 31 ⇒ (20) + 31 = 51
Unarmed Strike 4: 1d20 + 26 ⇒ (16) + 26 = 42
Improved Bite: 1d20 + 36 ⇒ (15) + 36 = 51
Claw 1: 1d20 + 36 ⇒ (19) + 36 = 55
Claw 2: 1d20 + 36 ⇒ (17) + 36 = 53
Wing 1: 1d20 + 36 ⇒ (8) + 36 = 44
Wing 2: 1d20 + 36 ⇒ (10) + 36 = 46
Tail Slap: 1d20 + 36 ⇒ (2) + 36 = 38 Miss!

Hasted Unarmed Strike Damage: 6d6 + 24 ⇒ (2, 3, 6, 6, 3, 4) + 24 = 48
Unarmed Strike 1 Damage: 6d6 + 24 ⇒ (2, 1, 1, 3, 1, 5) + 24 = 37
Unarmed Strike 2 Damage: 6d6 + 24 ⇒ (4, 5, 4, 6, 5, 4) + 24 = 52
Unarmed Strike 3 Damage: 6d6 + 24 ⇒ (4, 6, 4, 5, 2, 4) + 24 = 49
Unarmed Strike 4 Damage: 6d6 + 24 ⇒ (5, 3, 4, 4, 6, 4) + 24 = 50
Improved Bite Damage: 6d8 + 16 ⇒ (1, 7, 7, 8, 1, 3) + 16 = 43
Claw 1 Damage: 4d6 + 16 ⇒ (5, 4, 3, 5) + 16 = 33
Claw 2 Damage: 4d6 + 16 ⇒ (6, 6, 1, 6) + 16 = 35
Wing 1 Damage: 2d8 + 16 ⇒ (8, 7) + 16 = 31
Wing 2 Damage: 2d8 + 16 ⇒ (2, 3) + 16 = 21

I forgot to treat Nagato's Giant Slams as Secondary Weapons in terms of damage. As such, Golthanos actually has 16 more HP, but then I forgot to account for Dragon Style letting me add x1.5 Nagato's damage to her first unarmed strike of the round, which would be a total of 12. I will just subtract the four damage out of this total.

Total = 399 - 4 = 395

Nagato – Copper Dragon Form:

On-Going Spells: Ant Haul, Extended Barkskin, Bestow Grace (from Mira), Extended Communal Air Walk, Death Ward, Endure Elements, Haste (from Jacob), Greater Heroism (from Mira), Longstrider, Mage Armor (from Mira), Mind Blank (from Mira), Strong Jaw, Extended Shapechange

Nagato the Eternal
Female Samsaran Monk (Qinggong Master of Many Styles) 2/Druid (Menhir Savant) 23
Lawful Neutral Huge Humanoid (Samsaran)
Initiative: +6 (5 Dex, +1 Circumstance); Senses: Low-Light Vision, Spirit Sense 60 ft.; Perception +58

--------------------
Defenses
--------------------

AC: 57, Touch: 40, Flat Footed: 51 (10, +5 Dex, +13 Natural, +5 Deflection, +1 Insight, +1 Monk, +15 Wisdom, +4 Armor, +2 Luck, +1 Haste, +2 Ring of Foe Focus, -2 Size)
Temp HP: 17/17
HP: 498/498 (25d8+298)
Fort: +40 (13 Druid, +3 Monk, +10 Con, +4 Resistance, +2 Luck, +4 Morale, +4 Sacred)
Ref: +30 (7 Druid, +3 Monk, +5 Dex, +4 Resistance, +2 Luck, +4 Morale, +4 Sacred, +1 Haste)
Will: +45 (13 Druid, +3 Monk, +15 Wis, +4 Resistance, +2 Luck, +4 Morale, +4 Sacred)
DR: 10/magic and 5/evil; Immune: Acid, Poison, Fear Effects, Energy Drain, Negative Energy
Defensive Abilities: Freedom of Movement (Constant), Evasion

--------------------
Offenses
--------------------

Speed: 70 ft. (40 base, +30 Enhancement), Fly 150 ft. (poor) (120 base, +30 Enhancement), Climb 50 ft. (20 base, +30 Enhancement)

Melee: Haste Unarmed Strike +41/+41/+36/+31/+26 (6d6+24) (18 BAB, +15 Wisdom, +5 Enhancement, -2 Size, +4 Morale, +1 Haste) or Improved Bite +41 (6d8+24) (x2/20), 2 Claws +41 (4d6+24), 2 Wings +36 (2d8+16), Tail Slap +36 (4d6+16)

Spell-Like Abilities (CL 25th)
1/day—Comprehend Languages, Deathwatch, Stabilize

Druid Spells Prepared (CL 26th; Concentration +41)
11th (1)—Miracle
10th (1)—Miracle
9th (7+1)—Miracle (3), Mass Heal (2), Shapechange (USED), Gate (USED), Worldwave (D)
8th (6+1)—Open, Frightful Aspect, Seamantle, Heal, Earthquake, Word of Recall, Animal Shapes (D)
7th (7+1)—Open, Heal (3), Scrying Greater (2), Whirlwind (D)
6th (7+1)—Open, Wall of Stone, Antishell Life, Life Bubble, Greater Dispel Magic (2), Strong Jaw (USED), Find the Path (D)
5th (7+1)— Air Walk (Communal) (1/2), Blessing of the Salamander, Baleful Polymorph (2), Deathward (0/2), Control Winds (D)
4th (7+1)—Life Bubble, Atavism, Cure Critical Wounds (2), Strong Jaw (3), Aspect of the Stag (D)
3rd (8+1)—Open, Open, Resist Energy (Communal), Greater Magic Fang (2), Neutralize Poison, Stone Shape (2), Haste (D)
2nd (8+1)—Open, Open, Animal Aspect (2), Energy Resistance (2), Barkskin (2), Chameleon Stride (D)
1st (9+1)—Open, Endure Elements, Hide from Animals, Ant Haul, Call Animal, Cure Light Wounds, Bristle (2), Longstrider, Mount (D)
0th (at will)—Detect Magic, Create Water, Guidance, Light, Prestidigitation

Domain: Plains

----------------------
Statistics
----------------------

Str 28, Dex 20, Con 30, Int 26, Wis 40, Cha 19
BAB: +18; CMB: +29 (18 BAB, +9 Str, +2 Size); CMD: 44 (10, +18 BAB, +9 Str, +5 Dex, +2 Size)
Feats: See Feats Tab
Traits: Fate's Favored (Luck Bonuses Increase By +1), Magical Knack (+2 Druid Caster Level)
Skills: Acrobatics +39, Diplomacy +28, Escape Artist +24, Fly +30, Handle Animal +34, Heal +34, Knowledge (Arcana) +38, Knowledge (Geography) +19, Knowledge (History) +29, Knowledge (Nature) +29, Knowledge (Planes) +24, Knowledge (Religion) +24, Lingustics +15, Perception +58, Ride +23, Sense Motive +49, Spellcraft +46, Stealth +31, Survival +34, Use Magic Device +24
Languages: Thassilonian, Common, Samsaran, Druidic, Sylvan, Giant, Draconic, Celestial, Elven, Infernal, Aquan, Terran, Auran; Tongues
Possessions: See Gear Tab

----------------------
Tracked Resources
----------------------
Empty Body: 23/23
Lesser Extend Spell: 5/6
Greater Extend Spell: 2/3
Pearls of Power Level 1: 6/10
Pearls of Power Level 2: 3/5
Pearls of Power Level 9: 1/1
Place Magic: 18/18
Pounce: 5/6
Walk the Lines: 15/15
----------------------
Special Abilities
----------------------
Empty Body (Su): Nagato can become ethereal as a standard action, as if using Ethereal Jaunt. She can remain ethereal for 23 round per day. These rounds do not need to be consecutive.

Low-Light Vision (Ex): Nagato can see twice as far as humans in conditions of dim light.

Place Magic (Su): Nagato increase her caster level by +1 for 1 round. She can use this ability 18 times per day.

Pounce (Ex): Nagato may use the pounce special attack six times per day.

Spirit Sense (Sp): Nagato can detect the presence of undead, fey, outsiders, and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and she detects all of these creatures rather than trying to detect one kind.

Spontaneous Casting: Nagato can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature's ally spell of the same level or lower.

Timeless Body (Ex): Nagato no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and Nagato still dies of old age when her time is up.

Venom Immunity (Ex): Nagato is immunity to all poisons.

Walk the Lines (Su): Nagato cast Transport via Plants 15 a number of times per day.

Wild Shape (Su): Anytime she wishes as a swift, move, or standard action, Nagato can assume the form of an animal as per Beast Shape III with either the celestial or fiendish template if she chooses, a plant as per Plant Shape III, or an elemental as per Elemental Body IV.

Permanent Spells: Enlarge Person (Suppressed)

Contingency (Cast on Self via Miracle): Should Nagato ever die, she immediately comes under the effect of a Breath of Life spell.

Mira Stat Block:

On-Going Spells: Lesser Astral Projection, Extended Barkskin (from Nagato), Bestow Grace, Extended Communal Air Walk, Communal Stoneskin, Endure Elements (from Nagato), Greater False Life, Greater Heroism, Haste, Longstrider (from Nagato), Mind Blank, Paragon Surge, Shield

Mira
Female Human Sorceress (Razmiran Priest) 17
Neutral Good Medium Humanoid (Human)
Initiative: +5 (5 Dex); Senses: Perception +27
--------------------
Defenses
--------------------
AC: 33, Touch: 20, Flat Footed: 28 (10, +5 Dex, +4 Armor, +5 Natural, +5 Deflection, +4 Shield)
Temporary HP: 0/23
HP: 175/187
Fort: +29 (+4 vs. poison);(+2 vs. divination effects) (5 Sorcerer, +5 Con, +5 Resistance, +4 Morale, +10 Sacred)
Ref: +29 (+4 vs. poison);(+2 vs. divination effects) (5 Sorcerer, +5 Dex, +5 Resistance, +4 Morale, +10 Sacred)
Will: +33 (+4 vs. poison);(+2 vs. divination effects) (10 Sorcerer, +1 Wis, +5 Resistance, +1 Trait, +2 Iron Will, +4 Morale, +10 Sacred)
DR: 10/adamantine (150/150); Immune: Acid, Cold, Petrification; Resist: Electricity 10, Fire 10
--------------------
Offenses
--------------------
Speed: 70 ft. (30 base, +30 Enhancement), Fly 90 ft. (Good) (60 base, +30 Enhancement),
Melee: N/A
Sorcerer Spells Known (Caster Level 17; Concentration +27)

Lvl 8: (DC 29) (3/5) —Mind Blank, Polymorph Any Object, Sunburst (B)
Lvl 7: (DC 28) (8/8) —Greater Teleport, Mage's Magnificent Mansion, Plane Shift, Spell Turning, Summon Monster VIII, Banishment (B)
Lvl 6: (DC 27) (1/8) —Cold Ice Strike, Disintegrate, Greater Heroism, Permanent Image, Programmed Image, Greater Dispel Magic (B)
Lvl 5: (DC 26) (7/8) —Communal Stoneskin, Magic Jar, Mirage Arcana, Baleful Polymorph, Telekinesis, Wall of Stone, Flame Strike (B)
Lvl 4: (DC 25) (6/8) —Ball Lightning, Confusion, Dimension Door, Enervation, Greater False Life (Temporary), Greater Invisibility, Stone Shape, Remove Curse (B)
Lvl 3: (DC 24) (6/9) —Fireball, Haste, Paragon Surge, Sleet Storm, Slow, Stinking Cloud, Remove Disease (B)
Lvl 2: (DC 23) (9/9) —Burning Arc, Glitterdust, False Life, Invisibility, Minor Image, Mirror Image, Resist Energy, Aid (B)
Lvl 1: (DC 22) (6/9) —Blood Money, Ear-Piercing Scream, Feather Fall, Grease, Mage Armor, Magic Missile, Protection from Evil, *Shield, Bless (B)
Lvl 0: (DC 21) — Arcane Mark, Detect Magic, Detect Poison, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Read Magic

*From Pages of Spell Knowledge

Bloodline: Celestial
----------------------
Statistics
----------------------
Str 10, Dex 20, Con 20, Int 20, Wis 12, Cha 30
BAB: +8; CMB: +8 (8 BAB, +0 Str, +0 Size); CMD: 23 (10, +8 BAB, +0 Str, +5 Dex, +0 Size)
Feats: See Feats Tab
Traits: Ease of Faith (+1 Diplomacy and Diplomacy as Class Skill), Carefully Hidden (+1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects)
Skills: Bluff +30, Diplomacy +30, Fly +22, Knowledge (Arcana) +25, Knowledge (Religion), Perception +23, Spellcraft +25, Use Magic Device +30
Languages: Common, Celestial, Draconic, Infernal, Samsaran, Thassilonian; Tongues
Possessions: See Equipment Tab
----------------------
Tracked Resources
----------------------
Heavenly Fire: 13/13
Conviction: 1/1
----------------------
Special Abilities
----------------------
False Piety (Ex): Mira gains Knowledge (religion) and Perform as class skills, but loses Appraise and Flyas class skills. She adds half his sorcerer level to Use Magic Device checks to activate spell trigger and spell completion items that use divine spells. Mira gains False Focus as a bonus feat. In addition to replacing Appraise and Fly as class skills, this ability replaces the priestess’ Eschew Materials bonus feat.

Bloodline Arcana: Whenever Mira casts a spell of the summoning subschool, the creatures summoned gain DR/evil equal to 1/2 her sorcerer level (minimum 1). This does not stack with any DR the creature might have.

Heavenly Fire (Sp): Starting at 1st level, Mira can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels she possesses. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels Mira possesses. A good creature cannot benefit from her heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. She can use this ability a number of times per day equal to 3 + her Charisma modifier (13).

False Channel (Su): At 9th level, Miracan use her own magic to power spell completion and spell trigger items that use divine spells. She expends a sorcerer spell slot that is at least 1 level higher than the level of the spell he’s trying to activate, then makes a Use Magic Device check. If Mira succeeds, the item’s spell occurs and the item or charge is not expended. If she fails, nothing happens. Whether she succeeds or fail, her spell slot is expended.

This ability replaces the bloodline power gained at 9th level.

Conviction (Su): Once per day, Mira can reroll any one ability check, attack roll, skill check, or saving throw she just made. She must decide to use this ability after the die is rolled, but before the results are revealed by the GM. Mira must take the second result, even if it is worse.

Ascension (Su): Mira is immune to acid, cold, and petrification. She also has resistance 10 to electricity and fire and a +4 racial bonus on saves against poison. Mira can also speak with any creature as if under the effects of a permanent Tongues spells.

Wings of Heaven (Su): Mira can sprout feathery wings and fly for as long as she wishes with a speed of 60 feet and good maneuverability.


Male Advanced Halfling Cavalier (beast rider) 20, Fighter (dragoon) 1, Ranger (skirmisher) 2, Inquisitor 1

Sir Orrin assists Carolinus as they speed by, deftly dodging the spray of acidic blood. They turn about to face their foe after their last passing strike, only to stop in shock at Validk's antics. Sir Orrin cocks an eyebrow.

"What the...?"

I hope that's a new spell. Now is not the time to cuddle!

Sir Orrin sees the rage welling up in the beast, and the tentacles begin to flex and lash out.

"WATCH OUT!"

The flurry of tentacles spring out towards him and his allies. The slap coming to him Sir Orrin deftly deflects with his shield, but this time Carolinus was distracted and just to slow to duck the tentacle coming for his head. The tentacle tries to wrap itself around Carolinus' head, but the dinosaur turned dragon seems to pulse with a glow that mimics the light coming from Sir Orrin's banner, and he is able to tuck his head and slip free of the tentacles grasp.

"You alright?" Sir Orrin speaks gently to Carolinus.

C: "Good. Can't keep me down. Almost bit own tongue. Fight back?" Carolinus replies in broken Draconic.

"Yes." Sir Orrin flexes and he and Carolinus work as one unit again, charging back into the fray, weaving past broken terrain and charging the beast once more.

As they speed towards it, Sir Orrin sees that some of his allies have been grabbed by this beasts tentacles. Sir Orrin's voice is eerily calm yet stern, a sharp contrast to Nagato's outburst. "Leave them be, and face me instead.. Sir Orrin does not seem to care if the beast can understand the words, can sense to meaning behind his tone, or is completely oblivious to his language, he speaks them confidently nonetheless. After this statement, Carolinus speeds up and leaps into the charge. As the blow connects, Sir Orrin bellows at it... "DOWN!!" ...as if it were a misbehaving dog (perhaps taking a cue from Validk in this instance).

The land beyond Golthanos and continue on a bit, slowling the momentum and turning again to prepare for a counter attack and yet another charge if it is needed.
______________________________________

Sir Orrin's Reflex Save: 1d20 + 34 ⇒ (2) + 34 = 36 <- Ring of Evasion = no damage

Carolinus' Reflex Save: 1d20 + 20 ⇒ (8) + 20 = 28
Indomitable Mount: 1d20 + 52 ⇒ (5) + 52 = 57 Uses up an immediate action on my part. Plus Evasion = no damage.

Banner Bonus, all within 40' who worship/are faithful to Chaldira Zuzaristan (halfling goddess of battle, good hearted mischief, and luck) gain Freedom of Movement, making grapple checks auto fail against them (as far as I'm aware, that's only Sir Orrin and Carolinus in this case).

Charge is same as before minus Bane (only get one swift action per round, and immediate actions count as your swift action, and as far as I can tell one cannot use a move action to perform swift actions, which is sad). Also: As far as I can tell, the path he's taking seems mostly clear of difficult terrain, though there are some light bumps to the right side of Golthanos, so it could go either way. Nimble Moves + Acrobatic Steps should cover most of it (or maybe all of it) if it does, though I'll include an Acrobatics to jump anyways just in case (Carolinus likes jumping).

Charge: 1d20 + 58 ⇒ (3) + 58 = 61
Damage: 4d6 + 376 ⇒ (3, 3, 2, 5) + 376 = 389

Free Trip Attempt: 1d20 + 71 ⇒ (12) + 71 = 83 <- Yes, I'm going to try and knock it prone. If this is 10 points or more lower than it's CMD, Sir Orrin get's knocked prone in the saddle. (I'm hoping it gets knocked prone, not me... obviously) (I'm also hoping that if it's close, the -6 to str and dex (totallying a -6 to it's CMD) from the Waves of Exhaustion tips it in our favor). This Trip does not provoke.

Acrobatics to Jump over Difficult Terrain: 1d20 + 52 ⇒ (12) + 52 = 64

As before (and unless it's immune), it is Dazzled for 2 (more) rounds (no save), DC16 Will save or become Frightened (shaken on a save).

Also and again, as before, anyone more than 10' away from Golthanosa but also within one (hasted) move action from it may use an immediate action to Charge it again thanks to Coordinated Charge.

Current Quick Stats: Sir Orrin:
HP: 450/430. AC 53 FF 43 Tch 28. CMD 68. Fort 43 Reflex 34 Will 29.

Current Quick Stats: Carolinus:
HP: 193/208. AC 42 FF 35 Tch 17. CMD 46. Fort 19 Reflex 20 Will 10.


As Nagato and Sir Orrin rip and thrust into the creature's immense, hairy flank, it stares into Validk's eyes with a look almost of satisfaction. The look is then quickly replaced with a feral growl which dies out into a whimper as the creature sways and sags to the ground, falling with the force of a mudslide.

Acid continues to spurt from the great rents in the beast's hide, and even as you watch, they seem to knit themselves back together. For the moment, it seems Golthanos is out of the fight.

The storm continues to rage outside of Katja's protective radius and far above you lightning tears the sky and thunder rumbles.

DC 35 Perception:
For a moment, it seems as though someone else is watching you through the window of the creature's eyes


Male Human Sorcerer 25, Archmage tier 1

Jacob saw this coming earlier. He often ended up casting Moment of Prescience each morning and never saw anything threatening from it. However, he knew that if the beast hit him, he'd be nearly worthless to the team for the fight. He tapped into the sixth sense that the spell provided for him to dodge the blow. Through his other spells, he seemed to come out from the acid attack mostly unscathed. At least, in comparison to what could have happened if he was caught entirely off guard. Free from the hold of the beast, Jacob became ready to...

Do nothing. Nagato and Orrin had taken out the beast. He let out a sigh of relief, even though he did end up using the spell for essentially nothing, now. Still, it was amazing they brought this thing down at all.

"Well, that's the easy bit taken care of. Remind me not to get the two of you particularly angry. Now what's the plan? And think snappy, we're pressed for time here." He looked at the limp beast, knowing that it should recompose itself any moment now.

Perception: 1d20 + 37 ⇒ (10) + 37 = 47

Jake squinted. "Does anyone else see that?"

Jacob's quick stats:

HP: 340/350. AC 35 Touch 23 F.F. 27 CMD 26. Fort 27 Reflex 28 Will 33.


Male Advanced Halfling Cavalier (beast rider) 20, Fighter (dragoon) 1, Ranger (skirmisher) 2, Inquisitor 1

Sir Orrin smiles as he turns and sees the beast fall, and those of his companions it had grappled are released. While the fact that the storm still rages gives Sir Orrin some worry, he can stress about that later. He instead readies himself to charge into the side of the beast once more... the longer it takes for the beast to recover, the better. Should it look like it will get close to getting back on it's feet before they are ready, it will get another gash along it's side to keep it down.

However, a moment have been created, and Sir Orrin takes advantage of it to speak.

"Did anyone else see that? See it's eyes?"

Carolinus nods his head and Sir Orrin looks at Jacob with a bemused look on his face.

"Aye, hah! Jinx, ya tenderfoot! It seems something else is afoot here."
______________________________

SONS Perception: 1d20 + 43 ⇒ (2) + 43 = 45
Carolinus Perception: 1d20 + 34 ⇒ (7) + 34 = 41


Male Human Sorcerer 25, Archmage tier 1

Jake nodded. He kept his Mage's Sword at the ready, but the spell would only last so long and only did so much. "You're right, something's fishy here. I knew there had to be a third party involved. Some evil wizard or something, I bet. Or possibly some kind of summoner?" Jake mulled over the possibilities.

"If anyone can scry, that would be pretty helpful right about now. Otherwise, we aught to think up what to do here."


Validk has a moment of prescience just as acid sprays around from the wounds suffered by the creature, forewarned, Validk dips and spins his hulking giant body as the acid flies past him.

Validk was surprised as the creature ripped the tree trunk from his grasp, Hey now, that's not playing nice...

Validk's ring glows briefly as he slips from the coils of the grasping tentacle.

Landing lithely on his feet Validk can only watch as most of his companions are entwined. Shaking his head with the unfortunate necessity of putting the creature down, Validk nods to Sir Orrin and Carolinus Thank you.

Validk's head whips up and around as he senses a scrying effect, interesting. I also sense the scrying, not sure that I can pinpoint the originator...

I don't know how long it will be out for, but if we can get it to a gate, I can probably hold it in a demiplane. This will be a timely casting to do it right, keeping the creature down for the duration will be imperative. Validk walks over to the creature and strokes its snout, noting the rapid healing.
________________________________

reflex: 1d20 + 46 ⇒ (8) + 46 = 54 used moment of prescience

Ring of Freedom of Movement and Evasion

perception: 1d20 + 31 ⇒ (11) + 31 = 42

detect scrying: 1d20 + 20 ⇒ (8) + 20 = 28 active spell


Male Human Sorcerer 25, Archmage tier 1

"Well" Jake sighed, "I guess there's no time to waste, then. Val, let's get going while we try and keep this thing down. Exactly how long do you think you'll take, anyway?"

Jake was also wary of the Storm's regenerative properties, but from what Validk was saying, this would be hours of casting. He wasn't sure how to even go about detaining this thing for that long.


Female Samsaran Monk (Qinggong MoMS) 2/Druid (Menhir Savant) 23/Hierophant-Champion 1

Nagato wastes no time in freeing Mira. After cutting the tentacle holding her heir to shreds, the Samsaran copper dragoness quickly helps the much smaller woman to her feet. Despite being a bit shocked and walking with a slight limp, she seems otherwise fine. Slightly embarrassed, Nagato's demeanor drops a bit in shame when she recalls that Mira's current form is actually a highly realistic replica. While not truly "immortal" (snapping the invisible silver chain binding her Astral body to her living one would kill her), she was probably under the least likely threat of death of everybody present. Even if this body were to die, under most circumstances, Mira herself would awaken very much alive somewhere in their current Thassilonian retreat.

"Are you alright, child?" Nagato asks in a motherly voice.

"Yeah. Save your healing spells, Lady Nagato. I think it just shattered a bone in my leg or something. Quite frankly, poor Carolinus looks a little more beaten up than me," says Mira with an unease laugh. The Razmiran Priestess perks up when she hears her fellow arcanists talking about creating a deminplane to hold Golthanos. "Oh! Lady Nagato! Tell them about what you can do!"

The copper Samsaran nods her draconic head. Before making her way over to the rest of the group, she lowers herself to the ground and lets Mira climb onto her back. Once the sorceress is secure, Nagato works her way over to Valdik and Jacob. She doesn't even need to glance in the general direction of the fallen beast to realize that somebody is watching them through the creature's vision.

"Will a standard demiplane do? As unbelievable as it sounds, I can create one in about three seconds if necessary," Nagato says as she turns her head slightly to glance at Mira, who is eagerly watching the entire scene. "Some would call such a power a Miracle."

Nagato Perception Check: 1d20 + 58 ⇒ (9) + 58 = 67


Male Human Sorcerer 25, Archmage tier 1

Jacob's jaw hung ajar. Creating space out of nothing was reserved as a great feat of magic by itself even when it took hours. He supposed that he could work something similar through a Wish, but even that was a great sacrifice to achieve. Divine magic simply held more versatility in it's form, he supposed.

"... Well, if you could do that, that would certainly be an answer to our problems."


It's a temporary solution. I'd still like to get it on a greater demiplane with no magic though, that should keep it from tearing any holes in the planar boundaries.


Female Samsaran Monk (Qinggong MoMS) 2/Druid (Menhir Savant) 23/Hierophant-Champion 1

Nagato nods at Valdik's wise point.

"My demiplane will be to secure it then. Without my tuning fork or a Gate, entry will be difficult. Sir Orrin, Katja, and I can simply keep bashing its skull in while you create a greater demiplane. However, I must ask how we would escape this dead magic plane."

Having nothing better to do, Nagato smashes her tail down on Golthanos to keep the beast unconscious. She would rather not have it recover while their plans are being made.

Coup De Grace on Golathnos: 12d6 + 62 ⇒ (5, 6, 5, 1, 1, 1, 3, 4, 3, 3, 6, 6) + 62 = 106

"So shall I cast my spell?" asks Nagato to the group at large.


Male Human Sorcerer 25, Archmage tier 1

Jacob shrugs. "Doesn't seem like we have any better options. But who says we can't make a Gate to get it there? I'm sure Validk probably has that prepared, right?" For emphasis, he gave the wizard a pat on the back.


Ancient Silver Dragon/Archmage 1

Katja has blood on her but it doesn't seem to be affecting her.

Immunity to acid.

Flying down next to the monstrosity, Katja lands and eyeballs the thing.

She bites it.

Vital Strike Bite Attack

Damage: 4d6 + 22 ⇒ (1, 3, 1, 6) + 22 = 33

Damage: 4d6 + 22 ⇒ (2, 6, 4, 2) + 22 = 36

Cone of Cold

Damage: 20d8 ⇒ (6, 5, 7, 1, 4, 3, 3, 3, 1, 6, 5, 4, 5, 2, 1, 2, 2, 7, 3, 8) = 78


Male Human Sorcerer 25, Archmage tier 1

May not help a lot, but if I can help at all, might as well. This doesn't require an action on Jake's end, anyway.

Mage's Sword:

Attack (if necessary on an unconscious colossus): 1d20 + 28 + 13 + 3 ⇒ (10) + 28 + 13 + 3 = 54

Damage: 4d6 + 3 ⇒ (4, 4, 1, 3) + 3 = 15


Male Advanced Halfling Cavalier (beast rider) 20, Fighter (dragoon) 1, Ranger (skirmisher) 2, Inquisitor 1

"Can we know if such a prison will be able to contain it? If so, or there is nothing else anyone can think of in order to keep it down and actually slay the beast, then the sooner the better. This storm is still ravaging the lands, despite the beast falling. ..speaking of which..."

Sir Orrin and Carolinus casually make their way to the fallen beast. There is no glorious charge this time... only a precise piercing blow to the creatures jugular.

He then turns back to the others. "Rúguǒ tōngguò zhège yěshòu de yǎnjīng guānchá shénme, shénme shì shuō, tā bùnéng zhèyàng zuò, yǐjí tōngguò tā de ěrduo. Wǒmen réngrán yīnggāi jǐngtì tā zhōuwéi.

Draconic:
"If something was observing through this beasts eyes, what is to say it cannot do so through it's ears as well. We should still be wary around it."

_______________________

coup de grace for an auto crit, so I'll do x3 damage instead of the usual charging x4. If this combat is considered over (even if temporarily), then my Knight's Challenge fades away.

more damage: 3d6 + 114 ⇒ (4, 3, 5) + 114 = 126


Female Samsaran Monk (Qinggong MoMS) 2/Druid (Menhir Savant) 23/Hierophant-Champion 1

"I shall commence with my spell; hopefully, the planet sees fit to answer. Most of the time, she does, but Mother Golarion occasionally has her own ideas. Anyway, if you wish to come with me, please hold grasp my hands or those of another connected with me."

With that said, Nagato shifts her form from that of a copper dragon to one of a more majestic golden dragon. Mira promptly flies down and takes her mentor's paw. Meanwhile, the Samsaran herself grasps one of the unconscious Golthanos' paws. The Masked Monk then lays herself on her scaled belly so that she is most connected with the earth.

"Your greatest servant humbly requests your assistance, Mother. We need to move Golthanos to another realm of existence - one of our own design. We first need to Create a Demiplane and then safely move there. In order to protect you from further harm, would you kindly grant us this Miracle?"

Nagato casts Miracle to replicate the Summoner version of Create Demiplane. As a Level 6 Summoner spell, it falls within the guidelines of Miracle usage without wasting a big diamond. As for the seven creatures who can go with her, that be 1) Mira 2) Golathanos (he be KOed, so he is by definition "willing" if memory serves) 3) Sir Orrin 4) Carolinus 5) Kat 6) Jacob 7) Valdik

Check if necessary; Just tell me the modifier, and I will look it up: 1d20 ⇒ 20


The ravaged ground seems to reach up toward the sky like a tsunami of earth, sweeping the creature and his adversaries into darkness.

A light flickers and the darkness resolves into a featureless plane.

Golthanos breaths our "chuff" and shudders as if dreaming, but remains unconscious. For the moment, the threat to Golarion is subdued.


And removed.


Female Samsaran Monk (Qinggong MoMS) 2/Druid (Menhir Savant) 23/Hierophant-Champion 1

"Well, it is a bit barren," Nagato observes very dryly as she cranes her long draconic neck around the featureless demiplane, "However, I see no point in decorating if this is just a holdover spot."

"So now what?" asks Mira from her perch atop Nagato's scaly golden back.

The Samsaran points one of her paws at Valdik as the old doppelganger warps into the plane and says, "We let the wizard do his work. In the meantime, Sir Orrin, Katja, and I will keep the beast down."


Validk looks about, not bad, not bad. It's a place to start. This will unfortunately take some time. Probably a couple of days since I haven't that many spells of sufficient power memorized for this purpose in itself. In fact, I will need to return to my own demesne to ready this series of spells. I will bring refreshments back as well.

Assuming that time is no longer a critical factor, Validk pulls out some paper and begins making extensive notes, taking care to ensure that he sets up what will hopefully be a long lasting prison for the creature.

This will be accomplished faster with some assistance. Nagato, if you can continue to use the ability you just did for some of the lesser traits, I can then apply the greater traits. Anyone else that can assist with either ability is most welcome to do so!

The spells used, and their order are:

Create Greater Demiplane: Expand size of first
Permanency: Greater Demiplane
Create Demiplane: Bountiful.
Create Demiplane: Shape-Looping.
Create Demiplane: Seasonal.
Create Greater Demiplane: Portal (to Validk's Prison Hall)
Create Demiplane: Heavy Gravity.
Create Greater Demiplane: Flowing time-slow
Create Greater Demiplane: Magic-dead.

Validk can, with planning, cast the 4 greater demiplane spells and the permanency spell in one day. It would take two days if he were to cast the features of the create demiplane (he currently doesn't have that spell).

Validk will make the plane 80' wide, 80' long, 60' high. The four sides will loop, left-right, up-down. A narrow hall 10' square and 160' long will connect at one corner of the ceiling, by a small 5'x5' gap. A stream runs through the center, forever looping and replenishing itself, while small bushes and trees dotting the landscape will also continually replenish themselves to provide food for the creature. A rolling hill climbs up in each corner, wrapping around to the other corners, breaking up the horizon line. The walls and ceiling show an overcast evening with clouds as in late autumn. These cloud formations will also help disguise the location of the connecting corridor.

It is the intention that the creature will have a comfortable environment where it may walk endlessly without appearing to run into any obstruction. The size of the connecting tunnel and its connection to another dead magic demiplane via a portal are intended to greatly reduce the likelihood of discovery or escape.


Male Human Sorcerer 25, Archmage tier 1

Out of curiosity, what's with the heavy gravity and slow time?

"Seeing as though time is of the essence, Val, do you want us to keep cover on this thing? I mean, I doubt he'll let you cast anything without trying to grab and or eat you. We might've beaten it extensively, but this thing doesn't know that." Jacob was cerainly concerned about the mythical beast that would otherwise be dead right now, if not for his mythical regenerative properties. "Think we could possibly speed things up?"


Slow time means time passes at half speed. So if he's gonna slumber for two years, that will be four on Golarion. Heavy gravity means jumping up to the entrance way overhead will be that much harder.

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