Shelyn

Mira Goldwater's page

14 posts. Alias of Cosmic Dream Lord.


Full Name

Razmira "Mira" Goldwater

Race

Human

Classes/Levels

Sorcerer (Razmiran Priestess) 17

Gender

Female

Size

Medium

Age

32

Alignment

Neutral Good

Deity

The Green Faith, Nagato

Strength 10
Dexterity 20
Constitution 20
Intelligence 20
Wisdom 12
Charisma 30

About Mira Goldwater

Stats:

Starting
Str 10 Dex 14 Con 14 Int 13 Wis 12 Cha 16

After Racial Adjustments
Str 10 Dex 14 Con 14 Int 13 Wis 12 Cha 18

After Level Adjustments Every Four Levels
Str 10 Dex 14 Con 14 Int 14 Wis 12 Cha 21

After Tomes
Str 10 Dex 14 Con 14 Int 14 Wis 12 Cha 24

After Magic Items
Str 10 Dex 20 Con 20 Int 20 Wis 12 Cha 30

Favored Class Points:

Favored Class: Skills or Human Sorcerer Racial
Favored Class Points: 17
Favored Class Designation: 3 to Skills; 14 to Human Sorcerer Racial

Mira Stat Block:

Mira
Female Human Sorceress (Razmiran Priest) 17
Neutral Good Medium Humanoid (Human)
Initiative: +5 (5 Dex); Senses: Perception +23
--------------------
Defenses
--------------------
AC: 30, Touch: 21, Flat Footed: 25 (10, +5 Dex, +4 Armor, +5 Natural, +5 Deflection, +1 Insight)
HP: 187 (17d6+85)
Fort: +16 (+4 vs. poison);(+2 vs. divination effects) (5 Sorcerer, +5 Con, +5 Resistance, +1 Competence)
Ref: +16 (+4 vs. poison);(+2 vs. divination effects) (5 Sorcerer, +5 Dex, +5 Resistance, +1 Competence)
Will: +20 (+4 vs. poison);(+2 vs. divination effects) (10 Sorcerer, +1 Wis, +5 Resistance, +1 Trait, +2 Iron Will, +1 Competence)
Immune: Acid, Cold, Petrification; Resist: Electricity 10, Fire 10
Defensive Abilities: Freedom of Movement (Constant)
--------------------
Offenses
--------------------
Speed: 30 ft. (30 base), Fly 60 ft. (Good)
Melee: N/A
On-Going Spells: Mage Armor, Endure Elements (from Nagato), Mind Blank, Lesser Astral Projection

Sorcerer Spells Known (Caster Level 17; Concentration +27)

Lvl 8: (DC 29) (3/5) —Mind Blank, Polymorph Any Object, Sunburst (B)
Lvl 7: (DC 28) (8/8) —Greater Teleport, Limited Wish, Mage's Magnificent Mansion, Plane Shift, Summon Monster VIII, Banishment (B)
Lvl 6: (DC 27) (8/8) —Cold Ice Strike, Disintegrate, Greater Heroism, Permanent Image, Programmed Image, Greater Dispel Magic (B)
Lvl 5: (DC 26) (8/8) —Communal Stoneskin, Magic Jar, Mirage Arcana, Baleful Polymorph, Telekinesis, Wall of Stone, Flame Strike (B)
Lvl 4: (DC 25) (8/8) —Ball Lightning, Confusion, Dimension Door, Enervation, Greater Invisibility, Stone Shape, Remove Curse (B)
Lvl 3: (DC 24) (9/9) —Fireball, Haste, Paragon Surge, Sleet Storm, Slow, Stinking Cloud, Remove Disease (B)
Lvl 2: (DC 23) (9/9) —Burning Arc, Glitterdust, False Life, Invisibility, Minor Image, Mirror Image, Resist Energy, Aid (B)
Lvl 1: (DC 22) (7/9) —Blood Money, Ear-Piercing Scream, Feather Fall, Grease, Mage Armor, Magic Missile, Protection from Evil, *Shield, Bless (B)
Lvl 0: (DC 21) —Arcane Mark, Detect Magic, Detect Poison, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Read Magic

*From Pages of Spell Knowledge

Bloodline: Celestial
----------------------
Statistics
----------------------
Str 10, Dex 20, Con 20, Int 20, Wis 12, Cha 30
BAB: +8; CMB: +8 (8 BAB, +0 Str, +0 Size); CMD: 23 (10, +8 BAB, +0 Str, +5 Dex, +0 Size)
Feats: See Feats Tab
Traits: Ease of Faith (+1 Diplomacy and Diplomacy as Class Skill), Carefully Hidden (+1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects)
Skills: Bluff +30, Diplomacy +30, Fly +22, Knowledge (Arcana) +25, Knowledge (Religion), Perception +23, Spellcraft +25, Use Magic Device +30
Languages: Common, Celestial, Draconic, Infernal, Samsaran, Thassilonian; Tongues
Possessions: See Equipment Tab
----------------------
Tracked Resources
----------------------
Heavenly Fire: 13/13
Conviction: 1/1
----------------------
Special Abilities
----------------------
False Piety (Ex): Mira gains Knowledge (religion) and Perform as class skills, but loses Appraise and Flyas class skills. She adds half his sorcerer level to Use Magic Device checks to activate spell trigger and spell completion items that use divine spells. Mira gains False Focus as a bonus feat. In addition to replacing Appraise and Fly as class skills, this ability replaces the priestess’ Eschew Materials bonus feat.

Bloodline Arcana: Whenever Mira casts a spell of the summoning subschool, the creatures summoned gain DR/evil equal to 1/2 her sorcerer level (minimum 1). This does not stack with any DR the creature might have.

Heavenly Fire (Sp): Starting at 1st level, Mira can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels she possesses. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels Mira possesses. A good creature cannot benefit from her heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. She can use this ability a number of times per day equal to 3 + her Charisma modifier (13).

False Channel (Su): At 9th level, Miracan use her own magic to power spell completion and spell trigger items that use divine spells. She expends a sorcerer spell slot that is at least 1 level higher than the level of the spell he’s trying to activate, then makes a Use Magic Device check. If Mira succeeds, the item’s spell occurs and the item or charge is not expended. If she fails, nothing happens. Whether she succeeds or fail, her spell slot is expended.

This ability replaces the bloodline power gained at 9th level.

Conviction (Su): Once per day, Mira can reroll any one ability check, attack roll, skill check, or saving throw she just made. She must decide to use this ability after the die is rolled, but before the results are revealed by the GM. Mira must take the second result, even if it is worse.

Ascension (Su): Mira is immune to acid, cold, and petrification. She also has resistance 10 to electricity and fire and a +4 racial bonus on saves against poison. Mira can also speak with any creature as if under the effects of a permanent Tongues spells.

Wings of Heaven (Su): Mira can sprout feathery wings and fly for as long as she wishes with a speed of 60 feet and good maneuverability.

Feats:

Level 1 Sorcerer Bonus: False Focus
Level 1 Human Bonus: Spell Focus (Conjuration)
Level 1: Augmented Summoning
Level 3: Superior Summoning
Level 5: Empowered Spell
Level 7: Racial Heritage (Half-Elf)
Level 7 Sorcerer Bonus: Extend Spell
Level 9: Spell Penetration
Level 11: Persistent Spell
Level 13: Dazing Spell
Level 13 Sorcerer Bonus: Iron Will
Level 15: Spell Perfection (Paragon Surge)
Level 17: Quicken Spell

Equipment:

CONTAINERS:

Handy Haversack – CRAFTED – 1,000 gp – 5 lbs.

Armor: N/A
Waist: Belt of Physical Might +6 (Dex, Con) – CRAFTED – 45,000 gp – 1 lb.
Body: Robe of Arcane Heritage – CRAFTED – 8,000 gp – 1 lb.
Chest: NONE
Eyes: Eyes of the Eagle – CRAFTED – 1,250 gp – 1 lb.
Feet: NONE
Hands: NONE
Head: NONE
Headband: Headband of Mental Prowess +6 (Int, Cha) (Fly, Perception, Diplomacy) – CRAFTED – 45,000 gp – 1 lb.
Neck: Amulet of Natural Armor +5 - CRAFTED - 25,000 gp - 1 lb.
Ring 1: Ring of Protection +5/Sustenance – CRAFTED - 25,000 gp + (1,250 * 1.5=)1,875 gp = 26,875 gp
Ring 2: Ring of Freedom of Movement/Evasion/Feather Fall - CRAFTED - 20,000 gp + (12,500 * 1.5=)18,750 gp + (1,100 * 1.5=)1,650 gp = 40,400 gp
Shoulders: Cloak of Resistance +5 – CRAFTED – 12,500 gp – 1 lb.
Wrist: NONE

Page of Spell Knowledge:
-Level 1 – CRAFTED – 500 gp

Bottle of Air– CRAFTED – 3,625 gp – 2 lbs.

MATERIAL COMPONENTS AND FOCI:

Contingency Focus - 1,500 gp
Holy Symbol Tattoos - 100 gp * 3 = 300 gp
Limited Wish Diamonds (6) - 1,500 gp * 6 = 9,000 gp

Wand of Cure Moderate Wounds - 4,500 gp
Potion of Cure Serious Wounds (3) - 750 gp * 3 = 2,250 gp

IMPLANTED:

Dusty Rose Prism – CRAFTED – 2,500 gp
Cracked Pale Green Prism (Saves) - CRAFTED - 2,000 gp

CONSUMABLES:

Scroll of Reincarnation (CL 20) - 3,000 gp
Scroll of Lesser Astral Projection (CL 20) - 3,500 gp
Scroll of Greater Restoration (CL 13) - 7,275 gp
Scroll of Bestow Grace (CL 20) - 1,000 gp
Scroll of Heal (CL 15) - 2,250 gp
Scroll of Breath of Life (CL 10) - 1,250 gp
Scroll of Commune (CL 20) - 2,500 gp

CONSUMED:

Tome of Leadership and Influence +3 – CRAFTED – 78,750 gp

Total Spent by Nagato: 283,950 gp

Skills:

Total Ranks: 136 [ (5 * 17) 85 Sorcerer + 51 Headband]

Bluff: +30 (10 Cha, +17 Ranks, +3 Class)
Diplomacy: +30 (10 Cha, +17 Ranks, +3 Class)
Fly: +22 (5 Dex, +17 Ranks)
Knowledge (Arcana): +25 (5 Int, +17 Ranks, +3 Class)
Knowledge (Religion): +25 (5 Int, +17 Ranks, +3 Class)
Perception: +23 (1 Wis, +17 Ranks, +5 Competence)
Spellcraft: +25 (5 Int, +17 Ranks, +3 Class)
Use Magic Device: +30 (10 Cha, +17 Ranks, +3 Class)

Human Racial Traits:

+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill point at first level and one additional rank whenever they gain a level.

Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Sorcerer (Razmiran Priest) Class Abilities:

False Piety (Ex): At 1st level, a false priest gains Knowledge (religion) and Perform as class skills, but loses Appraise and Flyas class skills. He adds half his sorcerer level to Use Magic Device checks to activate spell trigger and spell completion items that use divine spells. He gains False Focus as a bonus feat.

In addition to replacing Appraise and Fly as class skills, this ability replaces the priest’s Eschew Materials bonus feat.

Bloodline Arcana: Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/evil equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the creature might have.

Bloodline Powers: Your celestial heritage grants you a great many powers, but they come at a price. The lords of the higher planes are watching you and your actions closely.

Heavenly Fire (Sp): Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Lay Healer (Su): At 3rd level, the false priest adds aid to his list of spells known as a 2nd-level spell. At 5th level, he adds remove disease to his list of spells known as a 3rd-level spell.

This ability replaces the bloodline spells gained at 3rd level and 5th level respectively.

Celestial Resistances (Ex): At 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, your resistances increase to 10.

False Channel (Su): At 9th level, the false priest can use his own magic to power spell completion and spell trigger items that use divine spells. He expends a sorcerer spell slot that is at least 1 level higher than the level of the spell he’s trying to activate, then makes a Use Magic Device check. If he succeeds, the item’s spell occurs and the item or charge is not expended. If he fails, nothing happens. Whether he succeeds or fail, his spell slot is expended.

This ability replaces the bloodline power gained at 9th level.

Conviction (Su): At 15th level, you can reroll any one ability check, attack roll, skill check, or saving throw you just made. You must decide to use this ability after the die is rolled, but before the results are revealed by the GM. You must take the second result, even if it is worse. You can use this ability once per day.

Ascension (Su): At 20th level, you become infused with the power of the heavens. You gain:

-Immunity to acid, cold, and petrification
-Resist electricity 10
-Resist fire 10
-+4 racial bonus on saves against poison
-Unlimited use of the Wings of Heaven ability
-The ability to speak with any creature that has a language (as per the tongues spell).

Wings of Heaven (Su): You can sprout feathery wings and fly for a number of minutes per day equal to your sorcerer level, with a speed of 60 feet and good maneuverability. This duration does not need to be consecutive, but it must be used in 1 minute increments.