
| aceDiamond | 
 
	
 
                
                
              
            
            Is anyone else curious if we're even bothering this thing, yet? Maybe that'll change after Validk's turn, but it still seems more curious than anything.
Also, I found this. It's technically from the Mythic Adventures book, but it might come up a lot on this level of play.

| Grand Moff Vixen | 
 
	
 
                
                
              
            
            After reading that thread it makes me wonder how a dragons natural attacks would fare against a being with epic DR. Here is the relevant ability from the dragon section:
Damage Reduction: Dragons gain damage reduction as they age, as indicated on each dragon's specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Emphasis mine. So far I believe that a dragons claws would not penetrate unless they had an enhancement to overcome it.

| aceDiamond | 
 
	
 
                
                
              
            
            I've only looked over the spells, archmage path, and new items so far. New artifacts, those are nice. Everything really runs on Mythic power, though, so if you're not actually ascended yet, it's not the most useful thing. Most the spells have powered up versions, but you have to learn them separately and they take Mythic power to fuel. Nothing to phone home about. Most times, you get more damaging effects on failed saves or you can roll a higher die. Sometimes, if you're lucky, you can find a mythic version of a spell that bypasses resistance and immunity, but meh.
Overall, it's interesting, but things need to be set up right to be able to run that sort of game.
Also, is Tumbler still around?

| Sir Orrin Neville-Smythe | 
 
	
 
                
                
              
            
            It's 'cause I got CLASS...
...
...abilities ... class abilities... and stuff ...
...clouds...stars...colors...
*crawls behind a large rock*
.
.
.
EDIT:
Validk: Not so much confused as curious about a few things... I get that it's basically a maze without walls (that is, the walls are areas that teleport you around, making one hopelessly lost if they don't know the path to walk... at least, that's the impression I'm getting), but the crazy in me wants more details! :D
What is the difference between the green streams and the blue streams?
What leads to the number 1's in the middle? Or where do they lead? Is that the main entrance/exit to/from the demiplane? (if so, it should be indicated somewhere)
How does it connect to the residential area? The concealed hole in the ceiling in the x-x/Z-Z "room"? (that is the 2x2 room you were talking about right? not the square of 1's in the middle?)
What does the ceiling look like?
Other than those curiosities, makes sense to me. ^_^

| Validk Ghujod | 
 
	
 
                
                
              
            
            The 1's are the gates into the demiplane. Borrowing from Sir Orrin, the plane looks like an endless field of grass with a ceiling looking like an afternoon sky. The x/z room is where a lift resides to the rest of the demiplane.
The different colors were just to indicate two separate streams. I added the stream to show some of the pathing.
It was a fun distraction.
And what other challenges would a wizard of Validk's calibre have? Imagine if he can train the beast to be a mount... (not really thinking of this)
Though I am surprised that a spawn of rovagug would not have an outsider subtype.

| Sir Orrin Neville-Smythe | 
 
	
 
                
                
              
            
            All of the Spawn (that I've seen so far in published material) are Magical Beasts. Most of them are CE as well (The Tarrasque is the exception, being Neutral).
Of course, that is assuming this thing is a spawn. It could simply be stupid powerful. Quite possibly even the brainchild of tumblr and not related to anything published (or related in so much as all the stat blocks of Spawnagugs have common qualities, including being Magical Beasts).
*shrugs*
EDIT: The Tarrasque in the bestiary is Neutral, but the Tarrasque in Golarion/The Inner Sea (hurray for setting specific details) is listed as CE. :O

| Sir Orrin Neville-Smythe | 
 
	
 
                
                
              
            
            Just going by what I (and by I, I mean Sir Orrin) know. Any spoilered info with a skill check DC to know that I did not (or could not) make, I did not open or read. What you learnt, I did not. As far as I can tell, no one has mentioned "Spawn of Rovagug" in character to Sir Orrin either. I was going to say at all, but Nagato did mention a Spawn or Rovagug to Mira, though she did so out of ear shot of Sir Orrin. (so I kinda forgot about it as it didn't pertain to Sir Orrin or Carolinus)
Either way, the ins and outs of Spawnagugs are not common knowledge, especially for Sir Orrin, so it doesn't matter either way what I know about them regarding Sir Orrin's actions.
Also: Divine Destruction? Where'd that title come from? I'm not familiar with it.
^_^

| aceDiamond | 
 
	
 
                
                
              
            
            The Divine Destruction comes from this page. For some reason, the names sometimes get changed on the d20pfsrd site. Copyright issues is my guess.
Though I guess the point is that it's not considered an Outsider for the effect of spells or magic items more than anything else. That's what makes the Master's Perfect Golden Bell that Validk was going to use ineffective. So, if nothing else, we know the thing isn't an Outsider from that.

| Sir Orrin Neville-Smythe | 
 
	
 
                
                
              
            
            Wait, what? I thought the current plan was still what we were currently doing (well, all of us but Validk it seems), which was to knock it unconscious via beating it into submission, thus limiting the destruction to the countryside, and with the hope that knocking the beast out will make the storm subside... and then - in the short term peace created by the beast being unconscious - be able to discuss with clear minds what to do with the beast to prevent such a disaster from occurring again. Perhaps learning something about it during the fight and by studying its body while unconscious to give us clues as to how best to either create a permanent prison or divine a way to reverse its immortality and slay it for reals.
Step one is... knock it out via beating it into submission. At least, that is what Sir Orrin thinks the plan is.
As a player, I want to see how the beast reacts to its various new stimuli... my hit, Jacob's magic, Katja & Nagato's beating, and Validk's coy words... and then react appropriately. As a player I think we'll be better served to neutralize it here by knocking it out before talking about sending it somewhere else. Besides, the talk of building a demi-plane just to hold it still required one to be created, which takes 2 hours minimum to make (this is the casting time of the spell). Opening a Gate and pushing it in wont be feasible mid-combat unless we knock it out first (unless you propose Validk cast Create Demiplane now and we keep it occupied for 2 hours... in which case we may as well just knock it out first with all of us focusing on it, then cast the spell to create our own prison for it, with Sir Orrin keeping it down during that time).
And what's to say it can't simply rip a hole in the fabric of space and force it's way out? Though that may make for a good side-quest later if we do imprison it in a demiplane of our creation... it breaks free and we need to track and recapture it. ^_^
(There are paizo published monsters with this ability, just so we all know)
Both as a player and a character I'm against sending it to some other plane without more info first, as I've explained before (it's basically saying "not our problem" and damning some other innocents to have to deal with it, and potentially giving powerful evil a new plaything to bring about more pain and suffering to others outside of our own influence).
Just my thoughts.

| aceDiamond | 
 
	
 
                
                
              
            
            I just was working off of Validk's last gameplay post. Like I said in the first place, I could have Jake send it into space, but the consensus was that it would fall into the wrong hands. I guess if we lock the thing down somewhere, it would cut down on that sort of thing. Was also thinking that if we Wish it into a Binding spell, we can put it in a bottle. But first, we see how it reacts, I guess.
Tumbler must be really busy or something. Hope he can get to us with Golthanos's response soon.

| Sir Orrin Neville-Smythe | 
 
	
 
                
                
              
            
            I can't believe I didn't say this sooner!
I find it hilarious that a little man wielding a metal toothpick still hurt this thing more in one attack than a huge storm giantess or a gargantuan silver dragon did in several.
ahem...
"It's not the size that matters, it's how you use it that counts!"
*innuendo wink*
;D

| aceDiamond | 
 
	
 
                
                
              
            
            Oh, sorry, I didn't know. Really sorry, Tumbler.
Also, Jacob's still under the effects of Blink. I'm not sure if that spell provides a miss chance on grapple attempts, but would you roll miss chance for Golthanos's attack, at least?

| Sir Orrin Neville-Smythe | 
 
	
 
                
                
              
            
            ...unless this applies:
... For an attacker who can both see and strike ethereal creatures, there is no miss chance. ...
...then no dice. But let's hope not! *sheepish grin*
If it applies, it would provide that miss chance for anything and everything requiring physical contact/attack rolls. Combat Maneuver checks are classified as attack rolls, and would thus also gain the miss chance... UNLESS they are from the Grab ability, in which case they are part of the initial attack (so if the initial attack misses, there can be no grapple attempt; but if it hits (through both AC and miss chance), it automatically goes off as a byproduct of that attack).
So that bears the question: Is it using the Grab ability? Or making separate grapple attempts with feats that allow one to do so without provoking? (this will determine if most of us get grappled or not)
 
	
 
     
     
     
	
  
	
  
	
 