Meyanda

Morrigan the "Kobald-broker"'s page

152 posts. Alias of DarkLightHitomi.


Strength 10
Dexterity 14
Constitution 12
Intelligence 16
Wisdom 14
Charisma 14

About Morrigan the "Kobald-broker"

Description:

Morrigan is a large 42' long (with a girth upto 1.5 feet) snake, except with a female elven torso. Her scales are fine and have a metallic/pearlescent sheen on various shades of grey or black. Along her body are strange blue lines that seem to be made of small symbols. She has purple hair, some of which covers the right half of her face imperfectly concealing an eye patch.

She wears armor made of a dense silky fabric with draconic writing and a few stylized images of herself and some kobalds, which seem to depict some sort of story. She has a series of small packs along her back that seem to made to attach to her armor. She also has a pocketed sash over one shoulder and a bondoleer over the other. She wears a black cloak over a red vest which has several pockets. She has a brownish ring on one hand.

She carries a brownish metal staff, a wakizashi, a short tapered stick with a string, and a quiver.
...

Equipment:

Leather armor made of ironweave silk.
A masterwork naginata, all metal including the sheath which at a glance looks like a staff.
A wakizashi.
A whipbow (shortbow).
Adventurer's sash.
Bandoleer.
Masterwork backpack.
A few chaos monster scales from Ayda

Spellbook includes prepped spells
=0
-Jolt
-Detect Magic
-Haunted Fey Aspect
-Mage Hand
-Mending
-Prestidigitation

=1
-Shield
-Obscuring Mist
-True Strike

=2
-Levitate

Plus,
-Flaming Sphere
-Vanish
-Silent Image
-Expeditious Construction
-Comprehend Languages


Basics:

Aberration (half-construct)
Large size (-1 size, -4 stealth, 10' space, 10' reach)
Speeds; 30', Swim 20', Climb 20'

Str 10, Dex 14
Con 12, Int 16
Wis 14, Cha 14
Conditional: -4 wis and -2 cha vs lawful creatures.

bab 3
f 3
r 6
w 6
Conditional bonuses; +2 vs disease, mind affecting, poison, exhaustion, fatigue, death effects, energy drain, negative energy, necromancy, fear, illusions,

HD: 2d8+4d6
HP: 30

SR 17 (11+ lvl)
DR 5/cold iron
Resist 5 negative energy
Fast Healing 1 per round

Darkvision 60'

Activated Abilities:

Arcane Pool
Full, 5 (3+1/2 cl)
Max, 7 (3+cl)

Spellcasting
Prepare spells known list,
sk, 6, 3, 1,
spd -, 4, 2

prepped
=0
-Jolt
-Detect Magic
-Haunted Fey Aspect
-Mage Hand
-Mending
-Prestidigitation

=1
-Shield
-Obscuring Mist
-True Strike

=2
-Levitate

SLAs
At will, prestidigitation
At will, storm of chaos (like lightning storm)

Other
Counterspell exploit, counterspell immediate with same sl slot.
Dimensional Slide exploit, 5' of movement to teleport short distance
Arcane Armor feat, swift to reduce armor fail chance by 10%
Consume spell slot, slot sl = Arcane pool points
Tail attack, with trip, 1d10+ 1.5 str

Skills:

Class Skills
+12 Climb 1r, 8 racial
+12 Swim 1r, 8 racial
+11 Diplomacy 6r
+11 Perception 6r
+11 Stealth 6r
+10 Spellcraft 4r
+9 Craft (leatherworking) 3r
+8 Sense Motive 3r
+8 Disable device 1r, 2 racial
+7 Craft (smithing) 1r
+7 UMD
+6 Acrobatics 1r
+6 Escape Artist 1r
+6 Sleight of hand 1r
+6 Perform (Oratory) 1r
+6 Profession (Military Officer) 1r

+6 Knowledge (Engineering)
+4 K (Arcana)
+4 K (Dungeoneering)
+4 K (Nobility)

Passive Abilities:

Proficiencies
simple, hand xbow, rapier, sap, shortsword, shortbow, light armor, all blade-like weapons

languages
Common, Reapling, Dark speech, Draconic, Sylvan

Other
Eschew Materials,
Craft Wondrous Item,
Cantrips,
Sneak Attack +1d6
Trapfinding, +1 vs traps
Evasion,
Fast stealth talent,
Negative energy heals and positive energy harms.
Do not lose HP for negative levels.
No breath, eat, or sleep except to gain benefit.
Can't be raised or rezzed (reincarnation is up to gm)

42 skill points

Young Reapling Queen racial info:

Aberration (half-construct)
Large size (-1 size, -4 stealth, 10' space, 10' reach)
Speeds; 30', Swim 20', Climb 20'
Stats; +2 Int, Wis, Cha (dex and str canceled out by size)
Languages; Common, Reapling
Bonus choices (Dark Speech, Draconic, Undercommon, Celestial, Goblin, Infernal, Sylvan)

Darkvision 60'
Can see 6 base colors though no current mechanical benefit (the normal three plus uv, and two infrared ranges [explains the darkvision])

General bonuses; +2 natural armor, disable device, k engineering, +8 climb, swim (from those speeds)

Class skills; spellcraft, UMD

Conditional bonuses; +2 vs disease, mind affecting, poison, exhaustion, fatigue, death effects, energy drain, negative energy, necromancy, fear, illusions,

SR 11+ lvl
DR 5/magic
Resist 5 negative energy
Fast Healing 1 per round

Negative energy heals and positive energy harms.

Do not lose HP for negative levels.

No breath, eat, or sleep except to gain benefit.

Can't be raised or rezzed (reincarnation is up to gm)
Soul item inside body, is soul anchor and can be used to make a new body for the reapling or just as an intelligent item

Tail can attack, 1d10+(1.5*str) primary
Tail can trip on a successful attack

Proficient with all blade-like weapons and any weapon personally crafted.

Constant detect magic
At will prestidigitation

Pick one plus one for every century of active existance,
A, At Will, Major Image
B, At Will, Fly
C, At Will, Invisibility, Expeditious Retreat
D, At Will, Shield, Mage Armor, Shadow Weapon

Legend Mutated:

Changes from my legend,

-dr 5/cold iron
-red claw key,
d10 dmg 18/*2
+1 shield bonus
-2 tasks requiring fine manipulation with two hands
+2 climb
unlock (and detrap) any lock of dc25 or less
-Aura of chaos
-Eye messed up, -2 to sight based perception checks
-major sla becomes storm of chaos usable as move action
-mutable body,
no nat armor,
@1/2 hp speeds drops by half
@ 0 hp, type become ooze