Aberration (half-construct)
Large size (-1 size, -4 stealth, 10' space, 10' reach)
Speeds; 30', Swim 20', Climb 20'
Stats; +2 Int, Wis, Cha (dex and str canceled out by size)
Languages; Common, Reapling
Bonus choices (Dark Speech, Draconic, Undercommon, Celestial, Goblin, Infernal, Sylvan)
Darkvision 60'
Can see 6 base colors though no current mechanical benefit (the normal three plus uv, and two infrared ranges [explains the darkvision])
General bonuses; +2 natural armor, disable device, k engineering, +8 climb, swim (from those speeds)
Class skills; spellcraft, UMD
Conditional bonuses; +2 vs disease, mind affecting, poison, exhaustion, fatigue, death effects, energy drain, negative energy, necromancy, fear, illusions,
SR 11+ lvl
DR 5/magic
Resist 5 negative energy
Fast Healing 1 per round
Negative energy heals and positive energy harms.
Do not lose HP for negative levels.
No breath, eat, or sleep except to gain benefit.
Can't be raised or rezzed (reincarnation is up to gm)
Soul item inside body, is soul anchor and can be used to make a new body for the reapling or just as an intelligent item
Tail can attack, 1d10+(1.5*str) primary
Tail can trip on a successful attack
Proficient with all blade-like weapons and any weapon personally crafted.
Constant detect magic
At will prestidigitation
Pick one plus one for every century of active existance,
A, At Will, Major Image
B, At Will, Fly
C, At Will, Invisibility, Expeditious Retreat
D, At Will, Shield, Mage Armor, Shadow Weapon