
Khaladon |

Ok cool, thanks for all the info DRA. The only thing I'd change slightly is that since she did get that letter from Captain Merit she has met him, and likely Na-Calanon as well. Although it's certainly true she could have met one without meeting the other. I'm thinking that she arrived in Izmir sometime after the Skyknights left, then after was given the order to find them, deliver the message and join them.
The crunch is all legit (unless I made mistakes, which is possible. As I said, not too familiar with making mounts) Like I mentioned, the only thing I added of my own was a bumb of one HD for some more HP.
And did you notice the last bit of the last post (I added it later I think) about the 'helmet' familiar providing assistance with knowledge checks?

![]() |

Alternately, you may employ "epic rules" and roll 1d3+15 for any attribute
you choose, BUT for every attribute you roll this way, you must roll
one other attribute as 1d10+6. So let's say you're rolling a
sorcerer(ess). You would probably want to roll 1d3+15 for your
charisma, and then take 1d10+6 for maybe strength or dex, leaving your
other attributes as standard rolls. You get the idea.
1d3 + 15 ⇒ (2) + 15 = 17
4d6 - 1 ⇒ (1, 2, 3, 5) - 1 = 10
1d10 + 6 ⇒ (9) + 6 = 15
4d6 - 1 ⇒ (5, 2, 3, 1) - 1 = 10
4d6 - 3 ⇒ (2, 4, 3, 3) - 3 = 9
4d6 - 3 ⇒ (3, 3, 6, 5) - 3 = 14
4d6 - 4 ⇒ (6, 5, 4, 5) - 4 = 16

Khaladon |

Ah! Wow! I totally just learned something about the 'new' Pathfinder skill system that I had been completely misunderstanding before.
So as I understand it now, Anyone can learn Any skill Anytime! They just don't get the +3 class skill bonus. (and then as well, some classes get special bonus' or abilities with some skills, like Rogue with Disable Device) Cooooool (I had thought previously that untrained meant you couldn't take it if it wasn't a class skill)
Ok so lowered some of Ayla's ranks in her class skill knowledge's to give her at least 1 rank in almost all the Knowledge skills. History and Geography got more than 1. This should help her be a better fill-in for Dolo. (But I still think it would be a cool idea for the Perfect Memory SQ of her familiar to give her a bonus in her knowledge skills ; )
Edit: Oh, and thinking about her background and tutelage under Na-Selene, the greatest military mind in the land, I decided to give her a rank in profession (soldier) as well. But as I think that PC's only get one Profession as a class skill I didn't give her the +3 class skill bonus in it (she already has that for professor). So don't worry Damian, you can still out soldier her, most of the time ;)

Min Bein'Meleth Rámalóce |

Still have to update the dragons breath weapons range/damage.
Note: All dragonriders dragons start off as wyrmlings at 1st lvl Dragonrider. This was done to avoid characters automatically being able to fly around in the beginning and making things especially difficult for their game masters ;)
Dragonrider Revised, Min's V1.0
There are some empty levels in the class and originally I had left the Draconic training in those slots but I assumed that having spell casting ability, a special mount and bonus feats every once and awhile would make him a little too powerful.
I've never done this before so I was being overly critical. Let me know what you guys think, also his BAB follows the medium progression and his spell casting falls in line with the Bards spellcasting list mainly becuase they have a decent list of support spells which work well with a dragon and a party. It also made sense since Dragonriders are not big damage dealers so they are in a fight for the long haul and a little healing is helpful. :D

Maiathreen Gyssearnith |

Still have to update the dragons breath weapons range/damage.
There are some empty levels in the class and originally I had left the Draconic training in those slots but I assumed that having spell casting ability, a special mount and bonus feats every once and awhile would make him a little too powerful.
I've never done this before so I was being overly critical. Let me know what you guys think, also his BAB follows the medium progression and his spell casting falls in line with the Bards spellcasting list mainly becuase they have a decent list of support spells which work well with a dragon and a party. It also made sense since Dragonriders are not big damage dealers so they are in a fight for the long haul and a little healing is helpful. :D
Can't look at the steeds link, also I don't think an extra feat would break anything maybe I'm wrong.
Other than that looks fine.

Aylaeth Brely'an |

Mai is correct, says we need to be granted permission to have access to the steeds page Min.
But otherwise I really like what I see so far! One thing in particular I like is how you balanced Combined Will, by their getting a bonus to the save but at the same time both be affected if one of them fails.
One thing I might suggest though, if you don't mind, is Dragon's Ego part. I like the idea that as the dragon's ego increases the battle for dominance will increase, but the problem which strikes me is that if that Player is controlling the dragon anyway, what difference will it make? So I was thinking it might work to add something like this:
"In any instance where a dragon has gained dominance over it's rider the DM will control the actions of the dragon until such time as the rider regains dominance again."
How does that strike you?

Min Bein'Meleth Rámalóce |

@ Mai: I fixed the sheet so anyone with the link can view it. I will add you later to edit it if you want and anyone else for that matter.
I've been trying to go over what resources I have and the original model of the class is alright but you can see where abilities and such tend to lack with the class. Although now thinking about it allowing them those couple of extra feats wouldn't be as much of a deal breaker as I originally thought. Thanks Mai. =)
@Aylaeth That was the idea originally lol, in case a player gets way to abusive of the dragon companion. You are right though, I need to word it better ^^; thanks for the input. =)
Hope you don't feel Aylaeth is stepping on your toes by offering to scout Min! It's just that with Tora'an's size and speed and her soldier ranks, she probably makes the best one, at least in the air anyway (on the ground Min obviously kicks butt). Well, and at least until the new and improved Lin & Min makes their debut! ;)
Not at all, Min is a scout in some ways, but mainly a cartographer, besides DRA has been very kind about speed outside of combat and we haven't done much scouting to date. Mainly moving from target to target. When the revamp is done though there will be across the board changes for the dragon and their riders. Speed being one of them.
Because technically all dragons have similar flight speeds depending on their age category and size because some dragons are born tiny (IE Black Dragons) and some are born Small (IE Silver Dragons) and that will dictate their speed some...
Although that isn't taken into account on my sheet... crap. Nonetheless though they have specific guidelines for dragons in the bestiary that you can crunch down and keep them fairly balanced. But not so weak that they have walking speed as a flight speed... What really didn't make sense was Silver dragons are a step below golds in the dragonrider class yet golds have the same amount of focus time and are stronger and faster then the silvers.
Anyway dropping that rant... When this is all done though everythign should be on an equal playing field, although balancing the class will be determined through game play.
I know one thing though, I most definitely will not hit as hard as Sir Damian. Like ever. xD

Maiathreen Gyssearnith |

So Lin currently has a fly rate of 100ft with this table? This reminds me of why I wish aellar had a higher fly rating (ie poor moderate good etc.) instead of normal. I imagine while dragons are faster they wouldn't be able to turn as quickly as an aellar.

Min Bein'Meleth Rámalóce |

Correct, although compared to a 100% 'true' dragon they are a lot faster then her at the age category she's at. That table is a little confusing but once I get it condensed some more it'll be easy to adjust your dragon as you gain levels.

Min Bein'Meleth Rámalóce |

@Kaladon: Yeah I will be making some separate tables for those as well. Probably going to base it off of the bestiary tables for simplicity sake. I also need to determine whether or not the damage will change significantly or not, mainly because unlike PC's dragons don't get upgraded weapons.
Well except for magic fang :P but you get the idea. I always thought that when our white dragonrider comrades dragon was at d4 damage per claw it was almost useless. >.<; Although we will see what we come up with. The damage may/may not change but the dragonsteeds probably won't get things like tail swipe and other party smack down attacks.
Bottom line its a WIP. :)
About the character interactions, Min isn't going to whine over getting replaced in certain duties. For the most part he tries to keep things simple and logically if your faster or better at certain tasks then he is. Then it would be only natural to step aside and let someone else perform that task, besides one wrong move on our part and well... We could all die. Which would suck. xD

Aylaeth Brely'an |

lol ya all of us dying might suck a bit at that. But you guys sure have been doing good in the kick ass department so far!
@Mai: Hey, I'm sure this has occurred to you before, but just in case it hasn't, I was wondering if, because your guys PC's are modified Aellar, would DRA consider allowing you to modify(=increase) your flight speed a lil bit? Or, like Min mentioned earlier, does it really end up not making too much difference?
The only reason I'm bringing it up is because of the post Aylaeth just made, which was simply something logical to her way of thinking.

Maiathreen Gyssearnith |

I'd have no problem with that always thought it was annoying that the flight speed and the fly bonus were so low and none existent in the fly bonus department.
Edit: Anyone have information on the kensai archetype? I want to know if it would work with Maiathreen's build or not.

Sir Damian Lamorak |

KENSAI (ARCHETYPE)
A kensai spends his life focusing his training and
meditation into a rapturous perfection of the use of a
single weapon, which is usually but not always a sword,
channeling his arcane might through it in a dizzying and
deadly dance beyond the abilities of even the greatest of
mundane warriors.
Weapon and Armor Proficiency: A kensai is proficient
in simple weapons and in a single martial or exotic melee
weapon of his choice. A kensai is not proficient with armor
or shields and suffers normal arcane spell failure chance
when casting magus spells while armored.
Diminished Spellcasting: A kensai may cast one fewer
spell of each level than normal. If this reduces the number
to 0, he may cast spells of that level only if his Intelligence
allows bonus spells of that level.
Canny Defense (Ex): At 1st level, when a kensai is
wielding his chosen weapon, he gains the canny defense
ability. This is identical to the duelist prestige class ability
of the same name (Core Rulebook 382), save that his chosen
weapon may be of any type.
Weapon Focus (Ex): At 1st level, a kensai gains Weapon
Focus with his chosen weapon as a bonus feat.
Perfect Strike (Ex): At 4th level, when a kensai hits with
his chosen weapon, he can spend 1 point from his arcane
pool in order to maximize his weapon damage. Don’t roll
for damage—the weapon deals maximum damage. This
affects only the weapon’s base damage dice, not additional
damage from sneak attack, magical weapon properties,
spellstrike, or critical hits.
If the kensai confirms a critical hit, he can instead spend
2 points from his arcane pool to increase his weapon’s
critical multiplier by 1. This ability replaces spell recall.
Fighter Training (Ex): Starting at 7th level, a kensai
counts his magus level –3 as his fighter level for the
purpose of qualifying for feats (if he has levels in fighter,
these levels stack), but forfeits the benefit of such feats
with weapons other than his favored weapon. This ability
replaces knowledge pool.
Iaijutsu (Ex): At 7th level, a kensai applies his Intelligence
modifier as well as his Dexterity modifier on initiative rolls
(minimum 0). A kensai may make attacks of opportunity
when flat-footed, and may draw his favored weapon as a
free action as part of taking an attack of opportunity. This
ability replaces the medium armor ability.
Critical Perfection (Ex): At 9th level, a kensai adds
his Intelligence bonus (minimum 0) on critical hit
confirmation rolls with his favored weapon. In addition,
the kensai may use his magus levels in place of his base
attack bonuses to qualify for Critical Focus and any feat
for which it is a prerequisite; these feats apply only with a
kensai’s favored weapon. This ability replaces the magus
arcana normally gained at 9th level.
Superior Reflexes (Ex): At 11th level, kensai can make a
number of attacks of opportunity in a round equal to his
Intelligence modifier (minimum 1). This effect stacks with
the Combat Reflexes feat. This ability replaces improved
spell recall.
Iaijutsu Focus (Ex): At 13th level, a kensai may always
act and may draw his weapon as a swift action during a
surprise round, though he is considered f lat-footed until
he acts. During a surprise round or when attacking a f latfooted
opponent, he adds his Intelligence modifier on
damage with his chosen weapon (minimum 0). This ability
replaces heavy armor.
Iaijutsu Master (Ex): At 19th level, a kensai’s initiative
roll is automatically a natural 20 and he is never surprised.
This ability replaces greater spell access.
Weapon Mastery (Ex): At 20th level, a kensai gains
weapon mastery with his favored weapon, as the fighter
class ability. This ability replaces true magus.

Maiathreen Gyssearnith |

Thanks for that Damian. Now does that mean that the kensai is proficient in no other martial weapons like the longbow or literally 1 martial or exotic melee weapon and no ranged weapons? Either way if DRA is ok with it I am going to add kensai to Maiathreen since it doesn't replace any of the same abilities.

Aylaeth Brely'an |

Assuming we've had the time so here's Aylaeth's Spellcraft check to copy the spells from Mai's book, feel free to do the same bro.
One 1st DC16
Auto
Two 2nd DC17
Spellcraft:1d20 + 16 ⇒ (1) + 16 = 17
Spellcraft:1d20 + 16 ⇒ (4) + 16 = 20
Two 3rd DC18
Spellcraft:1d20 + 16 ⇒ (4) + 16 = 20
Spellcraft:1d20 + 16 ⇒ (1) + 16 = 17
oops, missed one 3rd, so didn't take displacement. Is it just me or does this roller's algorithm seem to be very strange sometimes.

Maiathreen Gyssearnith |

Two 1st Dc:16
auto
Four 2nd Dc:17
Spellcraft:1d20 + 15 ⇒ (12) + 15 = 27
Spellcraft:1d20 + 15 ⇒ (9) + 15 = 24
Spellcraft:1d20 + 15 ⇒ (5) + 15 = 20
Spellcraft:1d20 + 15 ⇒ (13) + 15 = 28
Two 3rd Dc:18
Spellcraft:1d20 + 15 ⇒ (6) + 15 = 21
Spellcraft:1d20 + 15 ⇒ (9) + 15 = 24

Min Bein'Meleth Rámalóce |

Min and Lin will take Midnight or 2am shift. He wants to be able to switch out with someone and be able to relax just before sunrise. =D
Although this could change depending on ow Sir Damian wants us to bull rush our way through the enemy territory. ^^;

Maiathreen Gyssearnith |

I'd put the casters at a spot where they can still get 8 hours of rest for their spells. Maybe Mai/Bel first and Damian/Ayleath last? Have Min and Lin Break up their rotation Min 12-2 Lin 2-4?
Possible order:
Mai/Bel 10pm-12am
Min12am-2am
Lin 2am-4am
Livain 4am-6am
Damian/Ayleath 6am-8am
Everyone up at this point 8 and after

Aylaeth Brely'an |

That order is fine for Aylaeth. But just to put out there, just like Min & Lin, the magus and her companions are fine to take a watch all on their own. Plus Tora'an and Ada'an, being outsiders, don't need to sleep at all of course, so they can both be on watch all night. Their constant detect evil and darkvision should come in handy. Ada'an is also Always willing to talk if anyone cares to RP with him (Maybe the familiar and the sentient blade can pull watch duty some night ; )
Intensified Spell,sweet little feat that eh? ; D It would be 10d6, if we were 10th level. It says we must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. So at our present level of 7th, it's 7d6.
And so anyone? Anyone? Any questions they would like to ask the Gods? I'll give it to tomorrow and then I'll just have Aylaeth ask them all if there's no other interest.

Maiathreen Gyssearnith |

Spell strike will be fun with my intensified shocking grasp :). Maiathreen has a question but doesn't want anyone else to hear the response. When we fought the devils in the keep earlier they mentioned the shadows within Mai and Livain, but the devil saying the rest of the group would abandon them if they found out what it is stops him from asking.
So Mai is going to find out that later…at some point.

Maiathreen Gyssearnith |

lol ya all of us dying might suck a bit at that. But you guys sure have been doing good in the kick ass department so far!
@Mai: Hey, I'm sure this has occurred to you before, but just in case it hasn't, I was wondering if, because your guys PC's are modified Aellar, would DRA consider allowing you to modify(=increase) your flight speed a lil bit? Or, like Min mentioned earlier, does it really end up not making too much difference?
The only reason I'm bringing it up is because of the post Aylaeth just made, which was simply something logical to her way of thinking.
This.

Min Bein'Meleth Rámalóce |

Just so people know those revamp tables haven't been applied to Min's class or anything. That's a possibility once everything is worked out but for right now i'm still in the WIP stages.
Lin still is at 30 ft and if we hit 8th level then she might go to 40ft per the normal Dragonrider PDF Lol.
None the less nothing has been changed on y character as of yet and if I implied that in any way then my apologies for the misinformation. ^^;

Khaladon |

I've been of two minds about the asking the questions and haven't really been able to come to a decision. Ayaleth, from a tatical standpoint, would I think be very inclined to ask them, for as any general knows, the side with better knowledge is the one most likely to win.
But on the other hand, as a player, I like for there to be surprises and don't really want to know too much in advance.
I've never used the commune spell in fact. Does anyone happen to know of a good example of the use of one in a game that has been used in a PbP or book or something that I could have a gander at?

DM Downrightamazed |

Okay, so, while I like maps, I'm not so attached to them that I have to use one. Our initial combats were done map-free and went just fine, and that is how I want to run this combat.
Basically, you guys are surrounded on all sides by hundreds of enemy troops located on many different positions on all axes (X, Y, and Z). For me to do a google map thing would be basically impossible. Right now the Marrashi and Erinyes are way above you, the mysterious things are at your level, then you have ground troops in front, to either side, and behind, and other airborne enemies coming in on your flanks.
I could do some kind of high-level thing, but I'd have to use like "one square = 20ft." or more to give you a picture of things, and that'd just be for like an overview.
So basically I want to put it to you all; My preference is to do this maplessly, but if a majority of you say you want a map then I will make one, but it'll slow things wayyyyy down (unless someone has a suggestion for something that's faster than google docs that I can use while at work).
If we work with no map, then I will give you a more thorough and precise description before we start. What do you think?

Aylaeth Brely'an |

I'd love to have a map for a fight like this, where tactics and positioning could make or break us. Yet at the same time I fully understand how a multi-axis battle scene would be a big headache for you to make and update. I'm totally fine if the decision is to go without one.
I was thinking though would just a simple map, maybe just of whatever foes are on the same plane as us work? And maybe just blobs or something to indicate where the other forces are? I've never tried to make a google map though so I don't really have an idea of how difficult it it may be.
But I do know and have faith in your ability to paint the proper picture just with words anyway so, like I said, no worries for me either way.
@All: don't forget the Haste y'all. So +1 to Hit and AC, extra attack and +30'speed. Like Damian said, as we're mostly just running for it, it'll help. Did you include it on your first attack Livain?
Also with the message spell we can all communicate easily for the next 70min game time.
For tactics I was thinking the the Flamestike arrrows and Aylaeth's lightning bolt can help punch a hole and we just fly straight through it. Then we all fight to keep the enemy away from Belsarious and Lin's saddle bags. How's that sound?

DM Downrightamazed |

You can't see exactly how many Erinyes there are, but you know there are at least a half-dozen.
What level? You mean like PC level? Seven. How did you make your character without knowing that? 0_o
As for your altitude, that's entirely up to you guys, ATM; you have three rounds available to you, so you can get as high up as you want with the time available to you. That's why I asked you to specify your altitude along with buffs, etc.; I only know the enemy altitudes.
There are basically three layers of enemies; Marrashi and Erinyes at 200ft., mysterious flappy things at 100ft., and a crapload of ground troops.

DM Downrightamazed |

I'd love to have a map for a fight like this, where tactics and positioning could make or break us.
Fair enough.
Yet at the same time I fully understand how a multi-axis battle scene would be a big headache for you to make and update.
Aye. That's where the slowdown would be; updating.

Khaladon |

You can't see exactly how many Erinyes there are, but you know there are at least a half-dozen.
What level? You mean like PC level? Seven. How did you make your character without knowing that? 0_o
As for your altitude, that's entirely up to you guys, ATM; you have three rounds available to you, so you can get as high up as you want with the time available to you. That's why I asked you to specify your altitude along with buffs, etc.; I only know the enemy altitudes.
There are basically three layers of enemies; Marrashi and Erinyes at 200ft., mysterious flappy things at 100ft., and a crapload of ground troops.
Haha no that was a double question I guess. I used level first cuz you said the flappy things were on our level. I added how high to confirm what I was asking, which was how high up in the air was the 'flappy things level'. I coulda been clearer :p.
I guess how high we can get depends on the speed of our slowest members then. Which would be 60' a round with haste. How do you do ascending in this game? Is it half speed? Quarter? So if we're at 100' now the highest we can get is....?
As for how high we want to go, I don't know about you guys but the idea of a platoon of deadly disease wielding archers hanging out above us doesn't sound too fun. ; ) But hopefully our own deadly archers can take most of them out quickly.

Belsarious II |

It seems we would only engage one level of enemies at a time....
ground forces we can stay above bow shot and out of range of magic and we should be OK.
Also the speeds of the critters will be the biggest game changer...
I have two glitterdusts and a sleet storm ready!

Min Bein'Meleth Rámalóce |

I only have two questions.
Sorry for the short posts work has been peaking 20 hrs a day which hs been rough.....
1. Are we flying in formation or should we have belsarious, lin and min run interference with the strange flying things while our big hitters take on the marrashi and the eryines?
2. What does the starstone do to lin? Or is there not enough time for her to consume one?
If time is to limited then min will cast true strike for his third round buff. I just didn't want to hold things up ;)
Thanks!
Btw posting from my phone.

Aylaeth Brely'an |

It seems we would only engage one level of enemies at a time....
ground forces we can stay above bow shot and out of range of magic and we should be OK.Also the speeds of the critters will be the biggest game changer...
I have two glitterdusts and a sleet storm ready!
It would be great if our enemies let us fight them one group at a time, you know like in some of those older martial arts movies where a group of guys just stand around the hero and only fight him individually. Have a feeling though that are enemies might not be so polite ; ) But ya we definitely should make sure we are out of range of the ground troops.
But I just want to be clear, are we just fighting or fighting and 'Running'?