The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Welcome! :D


Male Valgaardian Barbarian 5

Welcome to the group Arthur :P


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Thanks, gents. Happy to be getting involved!


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Is everyone's HP figure current? Plus I know Rudy's been hit hard several times but I don't see his numbers anywhere. We need to take these baddies down but I don't want to be channeling offensively when folks are seriously in need of healing...


Argyros' current hit points are in his spoiler.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Rudy has taken 8 points of damage. he has 15 left.
I will get his stats on Fener when i can so you all can see.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Thanks Fener. I don't want to ignore either your pup or Gezzo's!

-Posted with Wayfinder


Male Valgaardian Barbarian 5

Just posted an update to my status, forgot to post it during my round this morning. I need to start picking up the pace in this fight, instead of being a punching bag.
We need to pull them further back so that we can gang up on them, we're fighting shorthanded with them bottlenecking us like this.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

If you don't mind a little kibitzing from the new guy... girl... whatever...

Quote:
I need to start picking up the pace in this fight, instead of being a punching bag.

I suspect we've all been there courtesy of malevolent dice. I know I have, many times. (Trust me, if it were possible to roll 0 on a d20, I'd be the one to do it...)

Luck comes and goes, but stay the raging barbarian you are and ultimately we'll be okay.

Quote:
We need to pull them further back so that we can gang up on them, we're fighting shorthanded with them bottlenecking us like this.

Agreed. Though with one down at least we know they're killable... wait, they're undead... un-unkillable? Anyway, I know PCs can pass through squares occupied by fellow PCs, but as soon as I get Rudy stable and he's pulled back, I'll clear the doorway on GP.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Hey Fener, how much would you say Rudy weighs? Of wolves Wikipedia says, "between 45 and 150 pounds." You introduced him as "the most skinny, mangy, wolf [the group had] ever seen," so I'm thinking somewhere on the lighter end of that range?


I agree we need to pull back. Don't think it's going to happen as long as they keep grappling Agyros though.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

You can try and break their grapple and then move.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Sorry gang, apparently I'm not meant to be a healer. The last five rolls I've thrown to restore HP? 1, 1, 2, 1, 1 (the first three by my Vitalist in another game).

I'm just going to maintain hope that I'm using up all the 1s and 2s...


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

maybe you are the other kind of cleric. righteous channel for death and destruction!!!

I have to admit though the guys in front are in trouble.....


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Well, that could be. My Vitalist considers himself "The Arbiter of Pain," with healing simply being a side effect (or, as he once put it, "a hobby").

Maybe Celif 2 is going to work the same way. But I can't risk channeling damage at the baddies when we're hurting this badly, so I guess I'll have to wait to find out.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5
Story Master wrote:
Celif concentrates while touching her Holy Symbol, and a pulse of positive energy provides 1 point of healing to all within 30 feet of her.

Erm... just to be clear on things:

Story Master wrote:
At the most basic level, the garment functions as a divine focus itself, allowing the use of both hands, as a holy symbol does not need to be held in one hand and displayed.

Above, from this spoiler. If I've misinterpreted please let me know; using both hands for the invocation was obviously just flavor/fluff this time, but it might be significant at some point in the future. Thanks!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Cеlif wrote:
Story Master wrote:
Celif concentrates while touching her Holy Symbol, and a pulse of positive energy provides 1 point of healing to all within 30 feet of her.

Erm... just to be clear on things:

Story Master wrote:
At the most basic level, the garment functions as a divine focus itself, allowing the use of both hands, as a holy symbol does not need to be held in one hand and displayed.

Above, from this spoiler. If I've misinterpreted please let me know; using both hands for the invocation was obviously just flavor/fluff this time, but it might be significant at some point in the future. Thanks!

Fluff adds to the story description. Describe your actions in more detail, and I have no need to make something up.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Sorry, I guess I wasn't clear enough in my question; let me try again.

I described Celif's actions thusly (excluding the grid coordinate move):

Celif wrote:
Celif retreats from the foul energy... then sweeps her open palms up, forward, and to the sides, invoking a wave of healing energy.

When you narrated the turn, you said:

Story Master wrote:
Celif concentrates while touching her Holy Symbol...

My understanding of the tabard was that it obviated the need to hold/touch a divine symbol, since it itself acts as a focus in contact with the wearer. (That's why I had Celif do the sweeping flourish with both hands in a theatrical manner.)

So, I'm asking for clarification as to whether your restatement was an actual retcon because she still needs to explicitly touch a holy symbol with one hand (and what the tabard description is actually indicating, in that case), or if it was just an oversight or similar.

As I said, it doesn't matter right now, but I can envision times where she wouldn't have (both) her hands free but would still need to cast, so it's sensible to get clarification before she's in that situation.

I'm also a bit confused by this...

Story Master wrote:
Fluff adds to the story description. Describe your actions in more detail, and I have no need to make something up.

... since my description ("sweeps her open palms up, forward, and to the sides, invoking a wave of healing energy") seems more detailed than the restatement ("concentrates while touching her Holy Symbol"). Can you give me an example of what you would've considered detailed enough to satisfy?

I tend to over-describe things (see this, which is a simple "cure light" equivalent, for example), and I'm trying to use restraint in this game so there won't be a jarring disconnect from the Celif-that-was. But if you want more, I can definitely give you more.

I'm not trying to be argumentative or challenge the replay; I merely hope to 1) understand the functionality of the tabard, and 2) find the "sweet spot" so as to fit in smoothly. (This is only my third-ever PbP, so I'm still kinda walking on eggshells...)

Thanks!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

You are correct, the tabard negates the need to display or touch the holy symbol. My fluff comes from being on travel all week, being tired, and trying to add a little zest to the description and forgetting the tabard functioning.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

No worries, and thanks for the clarification. Now go get yourself some rest...


Male Valgaardian Barbarian 5
Story master wrote:


Fluff adds to the story description. Describe your actions in more detail, and I have no need to make something up.

My post was before reading this, I just wanted to add fluff to my moves... Ironically "I hit X with Y" is pretty much all I can do(with all my skills being heavily overshadowed by Fener(survival/perception) :P).


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

On the other hand, "I hit X with Y" is the very reason everybody loves barbarians! :o)


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Just call me Radar. On the other hand with an 8 charisma, I'm not the guy for social affairs unless its with a pack of wild boar.


Fener wrote:
Just call me Radar. On the other hand with an 8 charisma, I'm not the guy for social affairs unless its with a pack of wild boar.

That may actually come in useful one day.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Posting here so as not to clutter up the game thread (which I should have done with the other message too, my bad).

Argyros Amyntas wrote:
These bodies are still repairing themselves. We need to burn them or douse them in holy water.

Egads I hope not, it's been enough of a fight as is. I thought they basically self-destructed once we un-unkilled them? ("the corpse quivers...shakes...and BURSTS, flinging foul matter in all directions!")

Did I miss something?


The statement was continually made that we observed the creatures wounds repairing themselves. I'm not sure if that stopped once they erupted.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Agreed, though I thought that was only ever said of the ones that were still "viable." I guess we'll find out (for better or for worse)!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

XP Earned:

PRIOR POSTS = 1730 XP – Level 2 Achieved

NEW XP ADDED:

  • Dealing with the Beastmen 780
  • Eliminating Ogre Guard 135
  • Defeating Beastmen Zombies 400
  • Ad Hoc: Cleansing the Negative Energy 300

NEW TOTAL = 3345 – Level 3 Achieved – Gain New Feat

Next Level (4) = 6,000 XP

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

A reminder about our house rule: If you roll a 1 or a 2 on your HP dice, reroll and apply the higher amount to your new hit points.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

HP Roll

Fener 1d8 + 2 ⇒ (2) + 2 = 4

Rudy 1d8 + 2 ⇒ (2) + 2 = 4


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

reroll

Fener 1d8 + 2 ⇒ (5) + 2 = 7
Rudy 1d8 + 2 ⇒ (2) + 2 = 4


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

hah

Rudy 1d8 + 2 ⇒ (5) + 2 = 7


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

after all that i realize Rudy dosn't get hp's this level... ahh well.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Well, let's see if I have better luck with level-up HP than I do with healing.

L3 HP: 1d8 + 1 ⇒ (8) + 1 = 9

Whoa!


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Ding!

Flug Level 3:
Chosen Class: Oracle

HP: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
HP reroll: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

BAB +1
Fort +1
Ref +1

1st Level Spells +1

Feat chosen: Extra Revelation

Spells gained: Liberating Command (1st)
Revelation: Many Forms [as alter self]
Extra Revelation: Pierce the Veil [grants darkvision 60 ft.]

Skill Ranks: 6 = 4 (base) + 1 (talented) + 1 (skilled)
Diplomacy
Intimidate
Perception +2
Sense Motive
Use Magic Device


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

I will have so much fun with Many Forms. Speaking of, Beastmen are medium humanoids, yes? :D I do so want to take one of their forms.

However, they seem to be very varied, taking on the characteristics of many different beasts so I'm wondering if they're a template or something.

Many Forms reference: [link]
Alter Self reference:[link]

Notes on Polymorph:

From d20pfsrd, emphasis mine.

While these spells make you appear to be the creature, granting you a +10 bonus on Disguise skill checks, they do not grant you all of the abilities and powers of the creature.

Unless otherwise noted, polymorph spells cannot be used to change into specific individuals. Although many of the fine details can be controlled, your appearance is always that of a generic member of that creature's type. Polymorph spells cannot be used to assume the form of a creature with a template or an advanced version of a creature.


Male Valgaardian Barbarian 5

HP: 1d12 ⇒ 5


HP: 1d8 + 3 ⇒ (5) + 3 = 8

I'll take average 8)

And my sword awakens 8)


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

HP: 1d8 + 1 ⇒ (2) + 1 = 3

Sorry about my lack of posts. Been pretty busy of late. I'll be back in force soon.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

HP take 2: 1d8 + 1 ⇒ (1) + 1 = 2


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

err...

HP take 3: 1d8 + 1 ⇒ (7) + 1 = 8


Female Human Rogue 6

HP: 1d8 + 1 ⇒ (6) + 1 = 7

Whew!


Male Dasun (half-orc) Oracle 6

Hit Points for level 3: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Nastrod, you rolled a 2 for your hit points, so you can roll again if you wish to.

Everybody: I have been a little slow on updates the past two days - returned from my travel with a miserable cold and have been under the weather, and my pills of healing are slow to take effect.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Ask for some soup from the Beastmen. Imowen is quite friendly with them and is pulling some strings as we speak. (hah - she really is pulling strings....)

If you give her a shiny new short sword she might work something out for you.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Maybe I should drink some of their curative tea...


Female Human Rogue 6

I will fix you some curative tea and we can see if it helps!!!


Male Dasun (half-orc) Oracle 6

Level 3 Hit Points: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

So as not to clutter the Gameplay thread...

Fener wrote:
With a nights rest you should be able to cast Consecrate, its a 2nd lvl spell so you should have access to it. Maybe you already know this and are roll playing it. If so, play on

Ayup. It's not among her currently prepared spells, nor was it on the original Celif's list. And based on her back story I can't imagine she's ever had a need for it. Thus "yet to acquire." Apologies if the phrasing misled.

Preparing it in the morning's no problem and we have both the holy water and divine focus covered for the casting. But material components also include five pounds of powdered silver, which Celif certainly doesn't have nor, I'd imagine, do any of us. (Since Desecrate also uses it, maybe there's a stash somewhere in this complex; somebody had to cast that spell at some point!)

So, it may make sense to explore the rest of the facility first, given we don't know if the witch is here, what peril Cayden's in, and so on. If we defeat her and recover him (or sweep the area and come up dry) then the time pressure's alleviated a bit and we can find a banker or merchant and return with the silver.

On the other hand, whoever/whatever's in that coffin might be the key to victory. Which is why I took a shot at getting some information via Lore Keeper (which I don't expect to work as it's not being used properly) and Detect Thoughts (which certainly might if there's a conscious/sentient entity therein. Though she might be knocked on her keister from the backlash if the thing in there's as powerful as she's thinking).

Bottom line though, in my mind Celif's not yet seeing herself as part of the team. More of a chronicler and a support person on a temporary excursion away from the temple to deal with things that affect her parishioners. That'll change as she goes through more stuff with the group, but for now she's happy to do whatever the party thinks is best. So really, it's y'all's call.

Thanks for the sanity check, by the way. I've never played a cleric before (though heal-competents, yes: oracles and vitalists) and had very little exposure to prepared casters. So anything you see that looks out of place, please speak up!


Female Human Rogue 6

I think you are doing fantastic, Celif! You always seem to be on top of things and have brilliant ideas as to how to accomplish tasks. As for not seeing yourself as part of the "team", I feel that way myself much of the time. This is a VERY 'loose' team!

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