
|  Story Master | 
 
	
 
                
                
              
            
            So Gezzo is about to get torched.... umm can I use Aid Another in this instance to help him since I'm battle ready and safe in my location
If he was affected by a spell that impaired his mind or body, for example, you could do an aid another to help boost a recovery roll. In this instance, however, there isn't any action you could take that would help him avoid the flames or take less damage. If he has to perform any skill rolls after taking damage, then aid another might apply.

| Flug Managarm | 
 
	
 
                
                
              
            
            Anyone keeping track of the loot? We've got a lot of things now! I suppose either we discuss how to distribute it or it's assumed to be in the wagon unless someone pipes up and claims something.

| Gezzo Wrathforge | 
 
	
 
                
                
              
            
            I was assuming we put it in the wagon unless somebody claimed it.
I agree, as long as we know we have it. We still haven't decided on how we are going to announce found items. We still have items that are not identified and (presumably) not on the wagon.

| Flug Managarm | 
 
	
 
                
                
              
            
            In the mysterious party space where everything goes when they aren't important or being watched over, like wizard familiars and druid companions and such.

| Gezzo Wrathforge | 
 
	
 
                
                
              
            
            Like the unidentified jewel Imowen found in lockbox and pocketed or the gold given to Gezzo; these weren't announced to the party, so should they know about them?
Are we going to assume everyone knows what an individual finds or are we going to roleplay how the character handles the found item with the rest of the group?

| Thorgrim Æsgard | 
 
	
 
                
                
              
            
            I just got back, the trip was awful. 2200 km of driving in 6 days and heavy rain each night. Then on our second day the air mattress broke and we had to sleep in 6 hour increments before having to get up to pump it up again. Now I'm home and getting to bed, be back tomorrow!

| Gezzo Wrathforge | 
 
	
 
                
                
              
            
            From the Cleric's page.
Clerics meditate or pray for their spells. Each cleric must choose a time at which she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells. A cleric may prepare and cast any spell on the cleric spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.

| Flug Managarm | 
 
	
 
                
                
              
            
            You can RP it fully or mention it in passing, but in my experience it's usually assumed that, if there was time, you did meditate.
The actual listing and keeping track of what spells you can cast is trickier. Different GMs have different preferences for keeping track of spells prepared.

|  Story Master | 
 
	
 
                
                
              
            
            Despite some misgivings (mostly related to the religious nature of the objects), the weapons and magic items located in the crypt were put there for your use. You may choose to take them with you or leave them. I'm not trying to circumvent anyone's roleplaying here, but trying to give you the opportunity to acquire things that will help you succeed as we go forward in the adventure. There is a certain level of treasure per character that is a guideline for this game, and I will try my best to provide such things. Be aware that once you leave the current village, it is unknown where or when you may have an opportunity to acquire goods and services.

|  Story Master | 
 
	
 
                
                
              
            
            At the very least, the group should take the three masterwork weapons, the dark blue vestment, and the crown. You can decide among yourselves who will equip these items. Flug has already had his eye on one in particular.
It appears Gezzo is determined to carry the crown (even though it does not fit very well), and the blue vestment is definitely designed for a worshiper of Septimus who needs a focus such as a holy symbol to cast divine spells. The weapons...well, who doesn't want a shiny weapon with a +1 to the attack roll!

| Imowen Aroudilee | 
 
	
 
                
                
              
            
            When I dashed back into the temple to get my belongings, I also went down into the crypt and retrieved the Masterwork Bastard Sword for my own use, as well as the dark blue cleric's vestments and the silver holy symbol of Septimus on a silver chain, the last two to give to Celif later, the next time I see her.

| Flug Managarm | 
 
	
 
                
                
              
            
            True. The mount isn't combat-trained though. I don't know what I'd need to roll though to get the horse to move me within, say, 30 feet from the ogre. Guide with knees (if I'm going to use both hands), control mount in battle?
And Sirena fired at it from off the map so I suppose it's within the range of my crossbow . . . but I don't know what I need to roll if I'm staying on the horse, but not directing the horse to do anything, and I fire the crossbow.

|  Story Master | 
 
	
 
                
                
              
            
            If you ride into battle, the Ride skill DC is 20 to stay in the saddle. (This takes into consideration that the horse is aware it is moving toward a foe - in this case, a Large smelly Ogre).
If you fire from its back without moving, just do a regular attack roll.

| Flug Managarm | 
 
	
 
                
                
              
            
            Makes sense! Flug will continue to stare encouragingly. You guys look like you can handle it.
And that's a really high DC. Might be easier to find a combat-trained horse. Though, ah, Nastrod will probably benefit for the move speed more than me.

|  Story Master | 
 
	
 
                
                
              
            
            ---> LEVEL UP! <---
XP Earned:
Roleplaying 100 
Defeating Wolves 390 
Ad Hoc: Rescuing Cayden 250
Ad Hoc: Arriving at Temple 100
Ad Hoc: Exploring Crypt 250
Ad Hoc: Rescuing Sarina 100
Defeating Swamp Ogre 135
TOTAL 1325 XP - Advance to Level 2
We are on the fast track, Level 3 advancement is 3,300 XP

|  Story Master | 
 
	
 
                
                
              
            
            Hit Points = Appropriate Class Dice Roll + CON modifier + either a bonus hit point or a bonus skill point. Humans in Saemyyr have the racial power Talented, which provides both +1 hit point and +1 skill point.
The Toughness Feat also provides hit point bonuses, if taken. Some creatures have this feat....like OGRES! :)
 
	
 
     
     
     
	
  
 
                
                 
	
 