The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

oh and Rudy. 1d8 + 2 ⇒ (1) + 2 = 3

ugh. The Universe seeks balance.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Ding!

Flug Level 2:

Chosen Class: Oracle

HP: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
BAB +1
Will +1

1st Level Spells +1

Spells gained: Light (0th)
Mystery Spell: Entropic Shield (1st)

Skill Ranks: 4 (base) + 1 (talented) + 1 (skilled)
Disguise
Knowledge (history)
Knowledge (religion)
Perception
Sense Motive
Sleight of Hand


Male Valgaardian Barbarian 5

hp: 1d12 + 3 ⇒ (1) + 3 = 4

.. crap

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener and Thorgrim (and anyone else who has a sucky HP roll):

House Rule:

If you roll a 1 or a 2 on your Hit Point dice when leveling up, roll again and take whichever number is greater. Then add any applicable modifiers.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Feedback:

We have adventured enough that you have experienced my GM style, as well as the supporting information for the story such as the FB group, maps and pictures, and responsiveness to your moves and actions.

If there is anything you think needs improvement, please let me know. If you aren't having fun, then this becomes an exercise in futility.

I want you to know that I think the group is operating very well. The roleplay opportunities have been taken advantage of, and your characters are really developing into unique persons with a shared passion for attaining justice (and loot). You are working as a team, which is necessary to overcome obstacles and attain productive outcomes, so I congratulate you all.

When you care about your character and the welfare of the others in your party, then this game truly becomes magical!


Hit Points: 1d8 + 3 ⇒ (1) + 3 = 4

Hit Points: 1d8 + 3 ⇒ (5) + 3 = 8

I am enjoying the game to date. Successfully encouraging a group to roleplay is not always an easy task, but it greatly enhances the experience.

Thank you for the opportunity to reroll 1's. It looks like I have reason to take advantage of that as well.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Thanks Story Master! Its been great fun and look forward to more.
I like to think of it as we are all jointly creating a story with the GM setting the pace and direction and the players filling in the details.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

reroll for Rudy HP 1d8 + 2 ⇒ (5) + 2 = 7

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

MUCH better roll for Rudy!


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

I'm having a great time with this adventure. I know Gezzo is a bit to handle, but everyone seems to doing pretty good role playing with him and there have been plenty of opportunities to let him shine (as well as show his rear :) ).

All in all, I look forward to seeing how this unfolds with the story and the interactions between the players.


Male Dasun (half-orc) Oracle 6

Nästród hit points: 1d8 + 1 ⇒ (7) + 1 = 8


Male Dasun (half-orc) Oracle 6

I updated Nästród's character sheet. I got Lead Blades as a bonus mystery spell.

The campaign is progressing well. I can go faster if everybody else can. At least right now (you never know when that darn real life might interfere).


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

I'm having much fun! I do like the NPCs and interacting with them.

We have a nice blend of personalities in this group, which I think is great. Makes things interesting. Flug is mostly passive, so having people who are headstrong makes it easier to play him when my posting would just amount to him standing around and watching.

It's been easy to go along with the flow so far, but I feel like I want to see more of the Shadowlands flavor (though the current lack might be because we only have one arcane caster). Looking forward to it though, especially when I bring out my mind-effecting compulsion effects!


Female Human Rogue 6

I am enjoying the adventure and the challenges of figuring out what to do and how to do it, since I am slow at thinking and have not had a lot of experience - thank you for your patience with my efforts. I am looking forward to seeing where are adventures take us.

Hit points: 1d8 + 1 ⇒ (7) + 1 = 8

YAY!!!

And now I will update my character and get back to you with that info.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)
Flug Managarm wrote:
I feel like I want to see more of the Shadowlands flavor

This is a good point. So, far this has been pretty standard fare for a Pathfinder adventure (that's not a bad thing). I am looking forward to see what Shadowlands rule set is going to bring to the table other than character creation and a few special groups.


Male Valgaardian Barbarian 5

Rerolling HP, thanks for this opportunity.
1d12 ⇒ 8

I love playing with you guys, and must admit I wasn't quite honest when I said I hadn't 'played' for years, what I meant was that I have been stuck in the story teller role for many years.

I would also like seeing more of shadowlands, and would likely adapt it for my own game when published. And to add to that flavor I decided to take superstitious rage power, which will be fun to roleplay(I started a bit in the crypt).

One snag that bothered me in the last fight, it's that summon nature's ally and summon monster spells have a casting time of 1 round, like in 3.5. I know this is something most people don't notice and that I'm being a rules lawyer.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Thorgrim, Can you elaborate about what was done incorrectly when I summoned? I don't know the rules very well and would welcome an explanation.

I did not move so I assume you mean either Rudy being sent to attack or the Stirge attacking during the round. Again I welcome the explination as I dont know the rule nor own a rulebook.


Male Valgaardian Barbarian 5

It is the difference between a full round action and 1 round. Essentially most people play it as full round action where you can´t move, but it is more than that. You start casting the spell as a full round action and then at the start of your next turn the stirge would appear and act immediately, then it would be your turn as usual. The difference lies in when the creature appears and that the spell is more powerful since it is harder to interrupt since the RAW forces you to make concentration checks if attacked.

tl;dr: The stirge should have appeared next round, with you casting the spell for the entire round.

Just to be clear, this is not bothering me that much. Just wanted to mention it because it happens to be a commonly misunderstood rule.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

ok. thanks for clarifying. The Stirge wasn't exactly a critical part of the fight but its good to know the rules and at higher levels could make an important impact.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

You are correct, it takes 1 round to cast, so the stirge would not have appeared until the beginning of the second round. I should have caught that.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Wagon Cargo

4 x Clay Pots 2cp
A Mortar and Pestle 5gp
12 x Bottles, Average Wine (5gp)
4 x Bag of Wheat (4cp)
8 x Cold Weather Outfit (8gp)
Masterwork Light Crossbow (medium) (335gp)
1 x Studded Leather Armor (medium) (25gp)
8 foot Longspear (5gp)
6 x Bag of Common Spices (1gp)
Wedge of Cheese (8sp)
2 x Small Cask of Molasses (4gp)
2 x Flask Lamp Oil (1sp)
Crowbar (2gp)
Fishing Net (4gp)
2 x Salted Meat (2gp)
1 Pouch of 20 Sling Bullets (2sp)
20 Arrows (1gp)
20 Crossbow Bolts (1gp)
Wood Axe (5gp)
Metal Cage with Live Wolf
2 x Metal Box (locked)

Wagon Driver Possessions

Key Ring with 5 keys
Ring with Red Garnet (100 gp)
2 x Dagger (2gp)
1 x Short Sword (10gp)
1 x Long Sword (15gp)
1 x Light Steel Shield (9 gp)

Ogre Possessions

4 x Hide Armor (Large)
4 x Greatclub (Large)
4 x Javelin (medium)
14 gp, 6 sp, 29 cp
Sirena’s Sling
1 x dead snake
1 x dead lizard
1 x sack of horse meat chunks

Experience:

Ambushing Ogres 540
TOTAL 1730


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Ooh, locked metal boxes. Someone try the keys! If they don't open any of them, Imowen, mind opening them as we move?

I'll take the javelins, including the one I threw which I assume is undamaged. Does anyone need the crossbow + bolts for ranged options? If not, I'll take them for myself.

Crowbar and fishing nets look like they'll eventually be useful. Can we take most everything? If not, I vote we leave behind the least valuable items (like the Ogre's things) and especially large items that would take up space (like the clay pots).

For items with multiples e.g. 2 x Dagger (2 gp), does the (2 gp) mean that it's 2 gp each?

And I don't suppose anyone would like to try and see if any of the items are magical in nature?


Female Human Rogue 6

From the above list of wagon cargo, I would like:

1. Masterwork light crossbow
2. 20 crossbow bolts
& 3. Studded leather armor
if no one objects, as these would help me in assisting our group
toward our goal.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Prices are for each individual item. Each flask of lamp oil is worth 1 sp, so their total value is 2 sp. The exception is for the ranged ammunition, which is always priced in lots of 10 or 20.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

@Imowen Go right ahead!


Female Human Rogue 6

Thanks, Flug! These will give me more offensive capabilities and better defense from attacks.

Also, I would be happy to open the 2 locked metal boxes if none of the keys open them.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

We should take everything except the ogre stuff. We should take the javelins and gold though.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Hmm. Flug would continue on, even alone or acting as a scout, but that would split him from the party. That okay?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

You find that the keys open the metal boxes:

Metal Box Contents (combined)

2 x Potion, Cure Light Wounds (50gp)
1 x Potion, Cure Moderate Wounds (300gp)
1 x Potion, Mage Armor (50gp)
1 x Potion, Sanctuary (50gp)
Wand, Cure Light Wounds, 9 charges (135gp)
All of the above are CL1
Gem, Chrysoprase 23gp
Gem, Peridot 17gp
Gem, Onyx 20gp
14 x Freshwater (irregular) pearl (6gp}


Female Human Rogue 6

Hey, Fener! Next time let me have that last bottle of wine!!!


Most combat maneuvers specify no AoO when forcing an opponent to move. i.e. Bull Rush, Drag and Reposition. Most spells forcing movement refer to these maneuvers.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)
Argyros Amyntas wrote:
Most combat maneuvers specify no AoO when forcing an opponent to move. i.e. Bull Rush, Drag and Reposition. Most spells forcing movement refer to these maneuvers.

I agree that the rules talk about AoOs that are between two enemies resulting from maneuvers are typically not allowed (i.e. I bull rush you for 10 feet, I don't get an AoO because I moved you out of my threatened squares). But, I don't see anything for a second opponent dragging my target opponent away from me triggering (or not) an AoO.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Basically moving out of a threatened square may provoke an attack of opportunity. The key word, I think, is "may." The character threatening the square does not have to make the attack, so there is a choice to be made.

In this case, the attack would be against Cayden, an 8 year old boy. You can certainly argue the wolf mount could make such an attack, and under the circumstances presented an animal would snap at a perceived threat almost automatically, whether you wanted it to or not.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)
Story Master wrote:
In this case, the attack would be against Cayden, an 8 year old boy. You can certainly argue the wolf mount could make such an attack, and under the circumstances presented an animal would snap at a perceived threat almost automatically, whether you wanted it to or not.

Or a Combat Maneuver can be used in place of an attack during an AoO. So, I would be attempting to grab him back or using a grapple.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

That's fine, but it is unsuccessful, for reasons that I cannot reveal without creating a spoiler. The attempts are unsuccessful, and perhaps over time it will be revealed why that is the case.


Gezzo Wrathforge wrote:
Argyros Amyntas wrote:
Most combat maneuvers specify no AoO when forcing an opponent to move. i.e. Bull Rush, Drag and Reposition. Most spells forcing movement refer to these maneuvers.
I agree that the rules talk about AoOs that are between two enemies resulting from maneuvers are typically not allowed (i.e. I bull rush you for 10 feet, I don't get an AoO because I moved you out of my threatened squares). But, I don't see anything for a second opponent dragging my target opponent away from me triggering (or not) an AoO.

If I use Bull Rush, nobody else gets an AoO either, unless I use Greater Bull Rush. The same holds true for Drag and Reposition.

It's a two feat cost for any combat maneuver that forces movement to provoke AoO's from anybody.

Ultimately it is the DM's call. I won't comment again and only did so originally after a request was made for examples. I prefer to do my rules lawyering in the Rules forum.


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

That's not exactly what those rules say and that is why I'm asking at the table, since it concerns my current actions. It appears that Story Master and myself agree on the interpretation of the rule.

But, I understand and respect GM fiat. Gezzo is just a little disappointing that he couldn't maintain control on our presumed goal.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Well! Here is a good discussion of Attacks of Opportunity!


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

ah shoots,I just realized I went out of turn. Sorry, I posting from the road and on my phone; I lost track a bit.

Please hold my move till turn.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

No problem, I was aware of the turn anomaly.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Experience Earned

Dealing with the Beastmen: XP 780
XP TOTAL 2510

Level 3: 3,300


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Are we still in rounds or free to act as we wish?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Out of rounds sequence.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Sorry if I've been a tad quiet. Sickness got the best of me, but I've been getting better.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Just wanted to share something with you all. I received a message from someone who has been following our story, and I thought his comments were a nice compliment to the way in which you have been participating and role playing. Here are some excerpts from the message:

I just wanted to take a moment to sling a compliment your way. I've been lurking The Laughing Wolf Inn almost from the get-go, to the point of doing at least daily check-ins to see how your intrepid crew is progressing.

You have a great group of players with an imaginative set of PCs... and I love how the story is developing. Everyone's clearly of the same mind: To weave a tale of greatness... and this is just the sort of RPG that is near and dear to my heart. I figure I've gotten enough enjoyment out of it to have long ago owed you a "thank you."

Regardless, thank you again for providing such quality entertainment for what must surely be many lurkers (of which I'm one).

Keep up the great role playing folks, we are apparently an entertaining bunch with a very interesting story!


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

love it. Fener comes and goes depending on my mood but its has been great fun so far. I also want to say thank you to the rest of the group for providing great fun.

Now lets take this witch out!!!!


Female Human Rogue 6

Yes! And tidy things up!


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Someone here called Rent-a-Cleric?

Celif Redux, reporting for duty...


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Welcome! Cast a Channel!!!!


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Thank you. And: Planned, just as soon as the next round rolls... 'round.

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