The Half-Dead City and other Twisted Tales (Inactive)

Game Master aptinuviel

The second book of the Mummy's Mask Adventure Path

The Archeological Discoveries, or loot.

Panic Level: 16


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Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Level 2:

+7hp
Skills: +1 Appraise, +1 Craft(Alchemy), +1 Disable Device, +1 Knowledge(Arcana), +1 Knowledge(Nature), +1 Perception, +1 Profession(Embalmer), +1 Spellcraft
+1 BAB
+1 Fort, +1 Ref
Discovery: Feral Mutagen
Poison Use
Torturer's Eye (Add Deathwatch to formulae book for free)
Bonus spell - Ant Haul
+1 1st level extract slot


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Additional Purchases:
MW Alchemical Silver Heavy Mace (402gp)
Alchemist's Fire (20gp)
Acid Flask x3 (30gp)


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Have we split up the cash yet? And, if so, I'm assuming that each of us gets just the 479.6 gp noted?

Assuming that's the case it is my plan to get the following:

MW backpack - 50gp
Longspear - 5gp

Depending on what the magical padded armor is that might be something I could use? Other than that I'm just saving for magical stuff.

EDit: That's what I get for reading the discussion in the morning before the IC thread.

What's the final tally of GP/person? I'm assuming I'm not relaly making any extra purchases anyway, but it is good to know. Probably holding out for a mithral chain shirt as my first real purchase.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

550.45 + 436.25 gp each.


Let's try to move this along. Is there anything else that people need to do? What are the party's plans?


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

I am happy to move on to the next target of opportunity :-)


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Agreed. Unless we gonna do extensive roleplay in Wati´s pubs, let´s move on^^


Yes, well, I guess what I meant to ask is: What, exactly, is the group planning on doing in the next two days before the gate opens?

If the answer is nothing, then that's fine. Just note how much you're spending on rooms and we can move on.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Ah i see. I reckon we might hang out in some taverns, buy the necessary equipment and hear around what´s the news. Also inquiring how the other groups fared might be a good thing. Leto would do that.

Need any checks for that?


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

In regards to the potions, I'm okay with someone else carrying them. I'd think a frontline person would be more in need of the CLW.

For her shopping, Thea buys new rope to replace what was used to climb down into the tomb's shaft. She would also like to buy some alchemist's fire.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Re: The potion, I agree, a front-liner is more likely to need it, but if they are unconscious, they can't exactly give it to themselves - so it makes more sense for one of the 'second rank' PCs to carry it.


Human* Slayer/Magus 3

Sorry I haven't posted in a few days, I've been crazy busy. My leveling should be pretty straightforward. I'll probably buy some potions. I think I might actually be able to afford a mithril chainshirt but I'm on the fence about getting it because I might want to hold out for a mithril breastplate... I'll decide soon. As for the two days- I'd like to find out exactly how friendly that knight was feeling and make a few gather info checks to find out how the other groups are doing and how the prices we're getting compare to theirs. (We don't have roleplay out anything with the knight if you want to just drop a line somewhere about Micah's success or lack thereof).


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Sorry about the delay for me, I've been busy with several real life issues.

I'll be spending some time visiting and offering short prayers at the temples or shrines to the various deities that we encountered in the tomb. Afterwards, I'll head to the market to pick up some scrolls (I'll be updating my sheet and the game thread with purchases later this evening). Finally, I'll spend the 6g for a quiet room to myself for two nights, and deposit any left over funds at the Bank of Abadar, including a provision that if something happens to me that the money in my account goes to my wife and children. If things continue to be this profitable, my family should be set for life after not too long.

I'll spend the remaining time listening to the stories of the other explorers and sharing tales of our own time in the tombs and joking about my new scar.


Will anyone be joining Almathea at the Tooth and Hooka the first evening? (There was a gathering of adventuring parties mentioned by the knight.)


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Yes Leto will join her.


Human* Slayer/Magus 3

Micah too- for the info gathering and to see if the knight shows up ;)


So far all purchases look fine to me. :)

I'll move us on to the next scene in a little bit.

And no worries on being a little slow to post or update characters. I know some people are dealing with some real life stuff and I thank everyone for keeping us updated when things like that come up. So far we're doing much better on that than I've come to expect on the forums. :)


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Yeah organizing PFS and having a life besides takes a lot of time^^

In regard to the forums, i think there´s different kind of games and gamers. Some post several times a day and burn through things, others post less but last for years.


Oh sure, I completely agree. I just wanted to note that when people have had issues with posting in this game, they've hopped on to note that they'll be slow (when they've been able to.) And that I *really* appreciate that since, in my experience, that isn't the norm. :)


For the current scene, I'm going to let it go a little longer than I normally would because I'd like Micah to get a chance to post a couple times. No pressure, I just don't want to push past it without him having a chance to do some social stuff. With that said, there are a bunch of npcs here so feel free to post as much or little as you like.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Just wanted to pop in here and say I like the style you're going with here with dungeony bits being rather structured, then a more freeform block of time for social stuff. It seems to work well for the play-by-post format and allows people that enjoy those types of things to delve in as desired.

*jots notes for future GMing...*


Well, I can't take all the credit for that! :) It's partly (mostly?) how the AP is designed. But I'll definitely keep it in mind when I have to fill in some of the blanks as the game moves on.


Human* Slayer/Magus 3

Hey everyone, thank you so much for your patience but I clearly don't have enough time for this game. You've all been very gracious but my schedule's not getting any better and its not fair to all of you for me to hold you back. Please feel free to replace me (there was a lot of interest, you could probably just PM someone from the recruitment), and I hope the rest of the AP is awesome for you.


Sorry to hear that. I hope everything outside the game is going well for you! And I thank you for coming on and letting us know!


So, replacing Micah's role from a game mechanics perspective isn't too difficult. Melee. However, replacing his role from a story perspective is much more difficult. I'll open up recruiting soon-ish and see if we can get someone quick.

I'm open for suggestions on both characters to recruit, how to bring them in smoothly, and how to write Micah out.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Do we need a replacement? Setesh is our heavy hitter, and I can probably provide the flanking he needs for sneak attack. Then we have good damage from ranged with Leto, arcane support from Almathea and Erei bumping our piddly 3/4 BABs up to full power with awesome bard stuff.

If we do decide to add another character, a heavy armor frontliner would probably be nice like Fighter or Paladin.

RPG Superstar 2012 Top 32

from a story perspective, feel free to keep Micah around as an NPC if it helps. writing him out could easily be accomplished by distracting him with a woman (or even just a change of heart about how hands-on he wants to be in the business after his near death experience in the animated sarcophagus). He could stay in town and serve as salesman for some of the party wares (you're mostly handwaving that anyways, if he can get 60% by resaling some items directly and pocket the extra 10% he's making zero risk coin and the party's still getting their standard 50%- win/win scenario).

@Nevai- Micah's party role was never melee, its the witty quips ;)
that's what needs replacing.


I'm mostly fine with him not being replaced. I figured I'd open it up and we could see if something perfect shows up. If not, it won't be the end of the world.

And that certainly sounds like a good way to handle him. I'll think about it. I like the idea of making that sort of thing (buying/selling) easier and I think it'll help with a few story hooks down the road.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Not the witty quips! We'll need you to stay on as a consultant and throw in a random comment every few months.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Personally I think that, from both a party and a story perspective, someone "tanky" that can stand on the front lines would be nice. That can mean a lot of things, but we currently have two melee (and one reach in my character) and the two melee aren't super durable. Someone that can get in the way of things an option when we take long days of lots of damage (like we have so far) someone up front that hits hard and can take hits is nice.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Please excuse my absence, i had a medical emergency and was not able to communicate.

Sad to hear Micah leave.

Leto can be durable too and if i manage to get a wand of mage armor or something similar, tanky.


Alrighty, I'm throwing up a post in the recruitment thread now. We're not desperate, so it won't be the end of the world if there's little interest or if nothing submitted quite fits. I'd like to continue on in-character and have a few ideas how to insert different types of characters that might come along.


The recruitment post is up. Feel free to throw me any opinions on characters that you see.

But also, let's get the game moving again. I don't want to stall out in the middle of a talking scene! If anyone is waiting on something, let me know. If you're all done here, we can move on.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

I´m watching the recruitment and i´m a bit surprised about it.
Why so many gunslingers? Seems like most people either want a gunslinger or a paladin.


I understand the allure of playing a Paladin in a game called the Mummy's Mask. :) And I'm actually much more flexible than most on how a paladin should/can be played. They just would have a hard time fitting into the tone of a group that is mostly mercantile by nature. You may end up saving the world, but that shouldn't be a driving motivation right now.

As for gunslingers, I'm not sure. I suppose I understand wanting to play a character from The Mummy, but given the change in setting I'd go more for style and character traits over actually using guns. That wasn't actually the character's defining trait anyway. I don't have anything against gunslingers, per se, but without advanced firearms they're...not great.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Seems it´s time for me to play a paladin again someday. I have a totally different take on them somehow. But i also find many people playing LG very similar to LE. Too big a discussion though.

As for the gunslinger, i recently decided to limit those to the bolt ace archetype in most games for reasons. Same reason i prefer unchained summoners, rogues and barbarians.


I don't particularly mind gunslingers. I just think paizo doesn't actually know what the word "theme" means. So instead of making a setting that embodies a certain theme they made one that they think any theme fits in. Which means it really has none. I've got nothing against guns in fantasy, I just don't think they fit *any* fantasy themed game. i like a lot of the stories that they think DnD can do, I just don't think DnD handles them very well.

As for unchained, I'm certainly happy that they made rogues not-worthless. I'm not a huge fan of the summoner class, but unchained does make some improvements. And really, it just takes a very organized player to make them not annoying to have around. As for Barbarians, I'm a fan of either style. I'm invariably surprised that while people claim there is only one build for them, I've yet to see an actual invulnerable barbarian apply to any game I've been a part of. I think they're cool and fun and even if built the same way as another they can be played vastly differently. And frankly, if hp damage is what you bring to the party, I mostly don't care how "cheesy" people think it is.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Re: The gunslinger, well, to be frank, I am rather fond of Rick from 'The Mummy'; provided the character wasn't focused solely on being a lead gatling-gun (and based on the build thus far presented, it certainly doesn't appear that way; it seems to be more of a cork that happens to have a firearm), I wouldn't have a problem with it.

Re: Barbarians, they can be a lot of fun, but I have found Bloodrager is more my go-to these days for that sort of carnage ;-)


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

While I like the unchained rogue and monk, and the summoner needed the spell list adjustment, I just don't like the new barbarian. The barbarian was fine the way it was and the changes didn't really do anything to make it a better design.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Really? I enjoy barbarians not stomping most encounters in half anymore and actually being able to have nice throwers or even finesse barbarians.
Rage powers are also a lot better.

But the bloodrager has become the new barbarian^^
And that one really hurts stuff...


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

I guess I never understood a barbarian flying into a wild rage, and then deftly picking a weak spot with a rapier. Nothing was stopping a throwing or archer barbarian before, but rage just made their weapons do more damage instead of becoming more accurate.

I also don't think the unchained barbarian is much less capable of stomping encounters in half than a regular barbarian.


Welcome to the game Tunar Vodrat!


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Nevai's Vision of the Future:
TPK at level 7 due to a confused barbarian. Superstition is a trap that has killed one or more PCs in every game I've played or GMed that had both confusion and a superstitious barbarian. Once he's confused and raging, none of the spellcasters can remove it since the barbarian will resist the spells. Other than that complaint...

Welcome!

EDIT:
Don't mean to come off as nasty, just had multiple very bad experiences with Superstitious specifically. Barbarians are cool >.>


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

Hello everyone!

Thanks for the selection, I'm very flattered. I was following the discussion about Barbarians and I saw all of the conversation and couldn't help but think I should have applied with a Bloodrager instead xD.

@Nevai
I agree, Superstition is definitely one of those things that doesn't come without it's downsides. But on the other hand, holy cow is it effective at making your saves go up. I think the biggest thing is just having everyone on the same page with it.

Though, I'm happy to change things up if it's something your really worried about. From my experience with them, and from what I've read on the forums, I feel like the Superstitious Barbarian is "usually" going to be safer. A Barbarian failing a Confusion save is something I'd rather avoid entirely if possible. Those dispel checks usually aren't easy either. Either way, I agree, Barbarians are pretty awesome in my opinion. ^_^

Edit/Note: I was just thinking, being superstitious or not wouldn't actually matter for removing confusion would it? Dispel magic doesn't offer a saving throw.

@GM Listener (and Everyone Else)
I plan on doing an intro post here in a bit. But feel free to go about incorporating Tunar in however makes the most sense. The obvious plothook I had left in my profile was him looking to be hired. But I'd be game for whatever would be the smoothest transition.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Another problem to consider: healing you with wands is going to be difficult - since the DC for you to resist it is only 11...


Male Human Barbarian (Invulnerable Rager) 3 | HP: = -10/35 | Rage: 0/11 Rounds | DR 1/- (2/- vs Nonlethal)
Common Stats:
AC: 18, T: 12, FF: 16; F: +7 (+9 vs Hot Weather), R: +4, W: +3 (+5 vs Fear); CMD 19, CMB +7; Init: +4 ; Perc:+7

That's true but how often do you really use a wand to heal someone in mid-combat? I've always thought of wands as the thing you use once all the bad dudes are no longer a problem.

In combat wise, Channel Energy is supernatural, so Superstition doesn't force a save agains that. The CLW line is save for half (I think), so while they aren't they most effective they can still be used if necessary. The only real problem spells I know of are Heal and Breath of Life, though (I think) Breath of Life wouldn't matter because you would already be dead (and thus not raging).

Combat buff wise the biggest deal is just waiting to rage (or holding action and such) until the buffs hit the field (if at all).


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

When someone is down and bleeding out, and the cleric is either down or out of channels? It won't come up all of the time, I grant you, but when it does it is inconvenient.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

In my experience (I've seen it 3 times), the superstitious barbarian can get confused before he acts, and then starts raging and goes to town on an ally. The cleric tries to use Unbreakable Heart or Calm Emotions (which would normally just work automatically to negate the confusion, not attempt a dispel check), but the barbarian tries to resist the DC 14ish spell. And as an added bonus, if he resists he's now confusion locked on whoever cast the spell. =P


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Well there is a wayfinder with a certain ioun stone that can prevent such things as well as communal protection from evil.
Barbarians should also invest in iron will etc.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Actually, neither the Clear Spindle slotted in a Wayfinder, nor Protection from Evil itself, help against Confusion...

FAQ wrote:

Protection From Evil: Does this work against all charm and compulsion effects? Or just against charm and compulsion effects where the caster is able to exercise control over the target, such as charm person, command, and dominate person (and thus not effects like sleep or confusion, as the caster does not have ongoing influence or puppet-like control of the target)?

The latter interpretation is correct: protection from evil only works on charm and compulsion effects where the caster is able to exercise control over the target, such as command, charm person, and dominate person; it doesn't work on sleep or confusion.

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