The Frostfur Captives (Inactive)

Game Master Rickmeister

Pathfinder Society Scenario #3–01


251 to 300 of 303 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

The map // Initiative >> Theor & Thaurux > Yeti > Rest

Remember guys that you can use the "run" action, which is 4x your speed instead of a double move. You'll lose your dex or sumfin, but might be worth it. ;)

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

True but had to get our weapons out. Also I don't think you can change directions while running :(


The map // Initiative >> Theor & Thaurux > Yeti > Rest

...
...
Did not know that. It's like charging in that way.

Thanks Hor!

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

No problem...always like pointing out rules that keep me from getting to combat faster :(.

Oh and it must be said that Svetlana is one ugly looking gal. Had you mentioned her full beard and beady eyes I'm pretty sure we would have seen right through their bluff. :)


The map // Initiative >> Theor & Thaurux > Yeti > Rest

For you Horatius: Svetlana :-)

Just less skulls, and more classical furs amidst the armor.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Tiasar: The map is under my name :)

The Exchange

Derp a derp. well have my action go whenever i get close enough for them to see me

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Thanks Rick...at least now we know her disguise self roll wasn't that horrible :)


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Euhm, I'm all for intimidating them to make 'em pause and step down, but unfortunately since it's PF Society, I have to rule by the CRB.
In there it states that changing a person's mind requires a full minute of conversation (10 rounds).

If you can find a different rule, by all means share it :)

((Unless you want to shake 'em ofc :p ))

Lantern Lodge

Female Human Wildblooded Sorceress 2 / AC 13, touch 12, flat 11 / HP 14 / Fort 2, Ref 2, Will 3 / CMD 11 / Percep 0 (+2 next to AC)

Yeah, shaking them was what I was going for. I meant "give them pause" not as "make them stop completely" so much as "m-maybe that -2 to atack will make them miss??"

There are probably better uses of my turn, but as I understand it, both guards next to Yukie have attacks readied in case she tries anything funny, so that limits options severely.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Good call Yukie! ;)

You could try telling a dirty joke. Oh wait, that would trigger "try something funny"! xD

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

I'm pretty sure it's the loss of his beloved sandwich that's effecting Jorys aim. It's like Crushing Despair x2.

:(

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Enlarge as a spell typically takes a full round to take effect. Ifrits have been known to pull it off as a standard.

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Thanks. Jory beat me to the reason why Horatius shouldn't be enlarged quite yet.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

You guys are right. Yuki would need to do a full round action to cast it and then it "happens" at the start of her next turn.

Quote:
A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.

Glad you pointed it out, I thought it just meant you had to use a full round action but didn't realize it took a turn to go into effect. Nice catch.

As a side note of interest it sounds like you don't actually have to target the spell until the effect goes off.

Quote:
You make all pertinent decisions about a spell (range, target, area, effect, version, and so forth) when the spell comes into effect.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

I think if it is cast from a wand or scroll, it may take a standard. At least that is how I think it works with spell completion items.

Lantern Lodge

Female Human Wildblooded Sorceress 2 / AC 13, touch 12, flat 11 / HP 14 / Fort 2, Ref 2, Will 3 / CMD 11 / Percep 0 (+2 next to AC)

Aha! Apologies, then. I'm still not totally used to playing spellcasters. I shrunk Horatius' headshot back to normal... for now.


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Well done lads, i had missed the full-round thingamajig! :-)
Go ahead and charge Halorn. I won't retcon Svetlana so do your thing!

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Sadly, only a potion turns Enlarge Person into a shorter spell. Even the Quicken Spell feat doesn't help.

Scrolls use spell completion. From Spell Completion:

Activating a spell completion item is a standard action (or the spell's casting time, whichever is longer) and provokes attacks of opportunity exactly as casting a spell does.

And wands have their own description under Wand->Activation:

Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

I'm guessing they're all CN but gotta try and bust out the smiting sometime :).

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Did we hit her? Did we hit her? :)


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Yikes. Don't mess with the paladin! First blow in combat and he drops her deep into the negatives. :D

Lantern Lodge

Female Human Wildblooded Sorceress 2 / AC 13, touch 12, flat 11 / HP 14 / Fort 2, Ref 2, Will 3 / CMD 11 / Percep 0 (+2 next to AC)

To clarify: I enlarged both Horatius and Halorn, but Horatius first. Since it takes a full round to cast, Horatius is the only one it's actually kicked in for so far.

It's starting to look unnecessary since we just dropped their two named characters, but... screw these jerks! >:(

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

I think Halorn will appreciate being tall regardless :)

As for not messing with the Paladin...Erastil might be an even-tempered providential god but when it's time to get things done they don't call him Old Deadeye for nothin'. :)

Out of curiosity did the smite evil apply?


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Nope, wasn't evil. CN as you predicted. :D


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Ah, yes, got it. You large now, Halorn large in a/6 second(s)... :D

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

That's some good rolls Halorn :)

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Anyone there?

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Yep...Horatius is currently in an initiative time freeze :)

The Exchange

sorry crazy week. i'll get updated soon


The map // Initiative >> Theor & Thaurux > Yeti > Rest

I'm waiting for the others to do what they want to do. :)

Can't hog the spotlight ALL the time, can I? :D

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

GMs don't hog the spotlight...they are the spotlight :)


The map // Initiative >> Theor & Thaurux > Yeti > Rest

Update on the Tide of Twilight!

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Sweet.

I was a bit worried with Horatius charging into combat after writing up the bit about him after the mission. Nothing like getting beheaded after saying you made it back to Absalom :).


The map // Initiative >> Theor & Thaurux > Yeti > Rest

You made it back, just not in one piece :D

Good thing you roll 2d6 +7!

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Switched to here so I didn't drop too much OOC in the main thread.

Ya Horatius is just grabbing him to turn him in with the other two. If he wasn't walking by the morning I'd ask Andre to heal enough to get him moving. How far down was he?

Grand Lodge

Male Dwarf Cavalier 1 || AC 18 - Tch 12 - FF 16 || HP 12/12 || Fort/Refl/Will +4/+2/+0 (+5 vs. spells/sla) || CMD 17 || Perception +4

Halorn just wants to turn in the goblins and be done with the mission. He won't object if you want to turn in the last group to the authorities or the Pathfinder Society.

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

Horatius is pretty well set too. Basically wants to turn over the goblins, turn over the prisoners and bring Svetlanas sword to the temple of Gorum. Then back to sunny Absalom. :)

Lantern Lodge

Female Human Wildblooded Sorceress 2 / AC 13, touch 12, flat 11 / HP 14 / Fort 2, Ref 2, Will 3 / CMD 11 / Percep 0 (+2 next to AC)

Let me take a moment to say I have a pet peeve against faction missions that you have to wait the entire scenario to perform. You wait for your cue the entire session, and then when it's finally time it feels a bit like a literal afterthought. Ah, well.

Rick, I'll be sending you info for my chronicle sheet soon! And while I'm at it, I'll be rolling my day job check now if you don't mind.

Perform (Oratory): 1d20 + 4 ⇒ (2) + 4 = 6

8(


The map // Initiative >> Theor & Thaurux > Yeti > Rest

So to sum up: Enrik lives!

Also: I will officially conclude the scenario this weekend, but don't let that stop you guys from roleplaying stuff out with the Pathfinder Society and/or the Blackraven "administration" or the "Church of Gorum" if you would like to do that (beyond the deadline). It's just so your characters are no longer "stuck" and you can attempt to find a new group with which to continue!

Silver Crusade

Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

My guess is Yukis voice is a bit raspy from the cold air and yelling at goblins. :)

As we're wrapping up I wanted to take a second and thank you all for a really nice game. I thought you guys played your characters really well and in a memorable way. DM Rick nice work keeping us moving and trying to eat us with the various denizens of the north. :)


The map // Initiative >> Theor & Thaurux > Yeti > Rest

You're welcome! Now get your ass to Twilight so I can eat it with the Fey creatures I <3 so much :D


The map // Initiative >> Theor & Thaurux > Yeti > Rest

All right guys, I'm trying to work up everyone's Pathfinder Sheet...

The things I ***need*** are (through pm if you want):

  • real name
  • society number
  • gold you started with
  • gold you spend during the missions
  • stuff you sold (50%) at the end of the adventure
  • XP at the beginning
  • day job (if any).

    If you rolled this before, please post it again here, I might have misplaced it all :)

    As soon as this reaches me, I will place sheets online where you can grab them.


  • The map // Initiative >> Theor & Thaurux > Yeti > Rest

    Halorn: completely ok.
    Yukie: day job, items sold (if any), day job.
    Horatius: Start gp, day job, items sold, items bought.
    Tiasar, Andre, Jory: everything on the list above.

    Grand Lodge

    M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

    Thank you Rickmeister for the wonderful adventure. Too bad I am stepping up to the third tier and playing up with the big boys to save the Lantern Lodge in Path of Kirin rather than causing dwarven diplomatic incidents with you guys.

    PM me please for tier 3-5 adventures. I would love to run into you guys again.

    DM Jory info for chronicle sheet:

    Greg Meyer
    44914-1
    1744.58 gp
    20gp
    0 sold
    5XP start
    No day job

    Silver Crusade

    Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

    Congrats on the level Jory, it was great playing with your surly self :)

    Hopefully Horatius will gain a few levels and meet up with you again. He'll even bring a sandwich.

    The Exchange

    Profession (shopkeeper) 1d20 + 5 ⇒ (20) + 5 = 25


    The map // Initiative >> Theor & Thaurux > Yeti > Rest

    I don't think anyone that's played with Jory will ever forget the sandwich.. Was the first time with the "Rise of the Goblin Guild"?

    Grand Lodge

    M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

    Yes it was. This was the second adventure with the sandwich. Before the sandwich was "the tuxedo".

    For the Pathfinder Ball Jory bought a tuxedo like the Jim Carey 'Dumb and Dumber Tux'. He berated the barbarian Karzak for showing up in polished heavy armor.
    link to orange tuxedo

    From the gameplay thread:

    Your group receives a very mixed reaction from the crowd. People look with approval at Talhaearn's costume for the evening, and he receives several congratulatory remarks on his getting into the spirit of the occasion. Tiann's finery is also well received; though she does seem a little out of place, her formal robes are at least appropriately fancy.

    Jory had let the tailor talk him into a particularly flamboyant outfit that could, marginally, be considered Gokan, and people laughed and clapped him on the shoulder, mistakenly thinking he was part of the comic relief for the night. Eyebrows were raised and a few disappearing sneers were seen when people saw Karzak fully armed and armored, but only the bravest of drunks would deem it a good idea to confront the Barbarian about his outfit

    Lantern Lodge

    Female Human Wildblooded Sorceress 2 / AC 13, touch 12, flat 11 / HP 14 / Fort 2, Ref 2, Will 3 / CMD 11 / Percep 0 (+2 next to AC)

    I got a 6 on my day job roll (8() and won't be selling or buying anything.

    And yes, thanks, Rick, for running this! And thanks to everyone else for making this so fun. I'll be taking a bit of a break from online games for a little while, but maybe you'll be seeing Yukie (or my other character, Daimonji) again sometime, who knows. She's only 1 XP away from level 3, too!

    251 to 300 of 303 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / The Frostfur Captives Discussion All Messageboards

    Want to post a reply? Sign in.