The Fountain of Bethesda (Inactive)

Game Master TheBobJones

Dice Rolls | Portraits | Plans & Politics | Rivenrake Island | Tactical


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Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

I'm here! Posting from my phone while eating lunch, should be up soon :)


Portraits | Tactical | Hollow Mountain

Welcome to my everyday.


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

From her hidden vantage, tucked away around the corner, the halfling watches as her allies force the door open and begin to engage the enemies looming nearby. She watches with a growing sense of panic as Malgrim and Arimar fight the dexterous and quick moving foes. She takes a deep breath, suppressing her fear and forcing the anxiety to become resolve in order to help her friends.

The halfling steps forward, moving from behind the corner and approaching a few paces down the hall. As her feet carry her, Gwendolyn raises up her violin and begins to play, launching an inspiring melody into the air, the rising song begins to grow with each passing moment in tempo and volume.

Move Action: move 15-feet. (5-feet east, 10-feet north) *token not yet moved*
Standard Action: inspire courage, +2

Inspire Courage:
Inspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.


Portraits | Tactical | Hollow Mountain

Sweet Jesus! Currently Benaiah has the following types of Buffs: Natural, Alchemical, Size, Enhancement, Shield, Morale, Competence which all f!&+ing stack! Really, really regretting not adding some levels to my NPCs.

As the sweet melodies of Gwen counter with the rhythmic chanting of the Handmaiden, the second floor has come alive with music. All the combatants can feel a heightened sense of purpose as the respective bards inspire their allies.

From behind the Handmaiden, Benaiah can hear words spoken in the arcane language. Suddenly, the still invisible Barbalchemist is buffeted by a strong force slamming into his chest. The hand does no damage to him, but Benaiah can feel that should he try to move, the hand will resist him from doing so. Your speed is reduced to 1/2.

The Handmaiden laughs. "And you thought poor me was all alone and defensively. Fools."

Up Next: Benaiah

Combat Table:

Combat: Round 1
Active Conditions: Benaiah: Mutagen, Phantom Blood,Darkvision,Enlarge Person, Bull's Strength, Shield, Longarm, Expeditious Retreat, Heroism. Arimar: Heroism, Divine Bond (Merciful)
Global Conditions: Inspire Courage +2

  • Knaves <=
  • Malgrim (Delay)<=
  • Arimar <=
  • Handmaiden <=
  • Gwen <=
  • GM Special<=
  • Benaiah <=

Current Conditions: Malgrim -18 hp

Updated table, forgot my own IC so Malgrim took an additional 1 hp damage. Take that!

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

Spellcraft to identify spell cast: 1d20 + 9 ⇒ (15) + 9 = 24

Benaiah has expeditious retreat active, so his speed goes back down to 20. With his enlarged size and long arm active also, his reach is 15'.

Ok, one more thing. I had to do a little research to make sure this was ok. I can still Charge the handmaiden, since nothing blocks my path to the point where I make my attack. The desk is between us, but since it doesn't block my charge lane (only slightly hinders my actual attack) it doesn't disqualify me from charging. I wouldn't be able to reach her otherwise, So here goes nothin...

Benaiah grins at the smug handmaiden, so confident in her position and defenses. He pushes against the arcane force, springing confidently across the room despite the resistance. She, of course, sees none of this in his invisible form.

What she does see, however, is the sight of his clawed hand, balled up in a fist appearing out of thin air, far to late for her to react.

Charging punch vs flat footed AC: 1d20 + 14 + 2 + 2 + 2 - 4 ⇒ (10) + 14 + 2 + 2 + 2 - 4 = 26
for Non-Lethal Damage: 1d8 + 15 + 2 ⇒ (2) + 15 + 2 = 19

"I said YIELD!" he screams, spittle flying from his distended maw, his eyes red with rage.

OMG... Ok, so here goes. Modifiers for attack are all of my buffs, which net out to the +14. +2 for Heroism, +2 for IC, +2 for charging, and I have included the -4 for doing non-lethal damage. However, I don't necessarily think I should have to take the -4, since I am using a natural attack to deal non-lethal, not a 'regular' melee weapon. I'll let the GM decide, I couldn't find anything on the forums, rulebook, and I have already spent an hour on this post. Modifiers for damage are all my buffs which net out to the +15, and then +2 for IC. Stat line is accurate, reflecting the correct AC of 20 after charging, plus all the buffs (including rage)


Portraits | Tactical | Hollow Mountain

1st - Movement. You are within range to make a Charge attack with reach and longarm. All good there. 2) Nonlethal - when you take your Feral Mutagen your Unarmed Strike becomes a Natural Attack and you would take the -4 penalty for nonlethal damage

Benaiah rushes forward abandoning his defensive posture and invisibility. Striking Out, his blow knocks the Hadmaiden back with its ferocity. Her condescending expression is quickly replaced by a fierce growl.

While the battle rages inside Mistress Lanvi's office, the lone knave sizes up Arimar. Seeing that he has little chance against two armed opponents, he tries to even the playing field a bit more. His rapier flicks toward the Paladin's Falchion.

Red rapier disarm vs CMD 21: 1d20 + 10 ⇒ (20) + 10 = 30 Waste of a crit!

Disarm:
If your attack is successful, your target drops one item it is carrying of your choice (even if the item is wielded with two hands).

The falchion clatters to the ground.

Picking up the falchion:

Up Next: Arimar

Combat Table:

Combat: Round 2
Active Conditions: Benaiah: Mutagen, Phantom Blood,Darkvision,Enlarge Person, Bull's Strength, Shield, Longarm, Expeditious Retreat, Heroism, Invisibility. Arimar: Heroism, Divine Bond (Merciful)
Global Conditions: Inspire Courage +2

  • Knaves <=
  • Arimar <=
  • Handmaiden <=
  • Malgrim <=
  • Gwen <=
  • GM Special<=
  • Benaiah <=

Current Conditions: Malgrim -18 hp; Handmaiden-19 NL


Portraits | Tactical | Hollow Mountain
Benaiah the Heretic wrote:

Spellcraft to identify spell cast


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

Steve is never going to let me live it down: no weapon cord! Arimar buys one the next day...

Accepting the beating he knows he'll get, Arimar bends down and picks up his weapon (provokes AoO) before slicing upwards at the canny knave.

Falchion, heroism, power attack, inspire courage: 1d20 + 11 + 2 - 2 + 2 ⇒ (16) + 11 + 2 - 2 + 2 = 29
Damage (nonlethal), power attack, inspire courage: 2d4 + 7 + 6 + 2 ⇒ (1, 4) + 7 + 6 + 2 = 20

"Nice strategy, too bad you're fighting for the wrong side," Arimar notes, "It's not too late to surrender!"

If the knave damages me with the AoO, I'll lay on hands (swift).

Lay on hands (conditional): 2d6 ⇒ (3, 4) = 7


Portraits | Tactical | Hollow Mountain
Arimar wrote:
Steve is never going to let me live it down: no weapon cord! Arimar buys one the next day...

I listened to that part yesterday at lunch when he got Stunned. The longspear worked out much better for him regardless.

As the Paladin bends down to retrieve his weapon, the knave darts out with a quick strike.

Red rapier, IC: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
damage & precision: 1d6 + 1 + 4 + 1 ⇒ (5) + 1 + 4 + 1 = 11

The knave's rapier pierces Arimar in the shoulder, drawing blood. But the healing power of Sarenrae quickly binds if not altogether staunches the wound.

Did I mention regretting not giving them more levels? I would really have liked to have given them Combat Reflexes. Can't Opportune Parry and Riposte because I am out of AoOs. And you one hitted his friend.

Standing back up, the paladin wacks the knave with the flat of the blade, staggering him for the moment.

Moving back into Lanvi's office, the Handmaiden quickly regains her composure. She lithely steps back from her desk and drops a stick of creamy butter. Underneath Benaiah a huge grease spot emerges.

Grease:
Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

Benaiah Reflex save DC 15: 1d20 + 4 ⇒ (15) + 4 = 19 Nuts

Benaiah struggles to keep his balance, but is able to do so.

Up Next: Malgrim & Gwen

Combat Table:

Combat: Round 2
Active Conditions: Benaiah: Mutagen, Phantom Blood,Darkvision,Enlarge Person, Bull's Strength, Shield, Longarm, Expeditious Retreat, Heroism, Invisibility. Arimar: Heroism, Divine Bond (Merciful)
Global Conditions: Inspire Courage +2

  • Knaves <=
  • Arimar <=
  • Handmaiden <=
  • Malgrim <=
  • Gwen <=
  • GM Special<=
  • Benaiah <=

Current Conditions: Malgrim -18 hp; Handmaiden-19 NL; Red Knave -20 NL, Ariamr -4 hp


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

Don't worry too much about their lack of level. Sure, Benaiah has ridiculous buffs... but players should be rewarded for great preparation by having easier encounters (if you just beefed up the CR because we were well prepared, it would be unfair and we likely wouldn't bother anymore). We can't have every encounter as a life or death one - and it's two rounds with villains remaining yet to be killed! Don't cry 'failure-to-challenge' just yet. Mooks are supposed to die quickly. ;-)

"You don't have to keep fighting, you know," Arimar tells the man, "No-one likes to be on the side of the losers. Put down your arms and leave this house and there will be no recriminations."

If I weren't dulling my blade's edge, I might have a better chance of convincing him. Defeat and death is so much more of a deterrent than defeat and unconsciousness. I thought Urgathoa's tests were hard... but Sweet Sarenrae is it difficult to live a just life in the face of adversity!


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Malgrim grimaces as the guard fights on, muttering, "It did not have to be this way." He gathers up a geokinetic force, balling up a boulder in his hand the size of the guards torso in his hand, bringing it down with a reverberating crash!

Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 3d6 + 8 + 2 ⇒ (1, 2, 3) + 8 + 2 = 16

Now if only he would stop stabbing back and let us deal with the real threat.


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

Gwendolyn reaches her position at the opening of the hallway, and can see her companions fighting with the one foe still standing. Without stopping her motion, her feet begin to carry her closer to Arimar and Malgrim, especially after seeing the injuries inflicted by the graceful opponents. As she steps closer the melody cast by her violin begins to morph without her even realizing it, altering from a rising temptest of inspiring notes to a somber, forlorn dirge. The panicked and wrenching song now rising above the din of the battle is the outward manifestation of her own inner fear for the safety of her friends.

Crossing behind the opening of the room left by the once invisible form of Benaiah, she can only hope that moving to aid Malgrim first will not in turn sacrifice her lone friend's safety as he squares off against their true foe.

Free Action: Maintain inspire courage
Double move, ending 10-feet south of Arimar's position *token not yet moved*


Portraits | Tactical | Hollow Mountain

The hobgoblin's boulder is too much for the knave to handle after the paladin blustering attack and he falls unconscious to the ground.

Once again a disembodied voice comes out from somewhere in the room. As Benaiah begins to try and move his limbs, he finds that he cannot. As he tries to moves his legs, he find that he cannot. He is paralyzed to the spot.

Paralyzed:
A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed swimmer can't swim and may drown. A creature can move through a space occupied by a paralyzed creature—ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through.

Spellcraft DC 18:

Benaiah:
Regardless of your spellcraft, you get a new saving throw on your turn but it is a full round action. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity.

Benaiah Fort DC 18: 1d20 + 11 ⇒ (5) + 11 = 16

Up Next: Benaiah; Round 3 Arimar

Combat Table:

Combat: Round 2
Active Conditions: Benaiah: Mutagen, Phantom Blood,Darkvision,Enlarge Person, Bull's Strength, Shield, Longarm, Expeditious Retreat, Heroism, Invisibility. Arimar: Heroism, Divine Bond (Merciful)
Global Conditions: Inspire Courage +2

  • Knaves <=
  • Arimar <=
  • Handmaiden <=
  • Malgrim <=
  • Gwen <=
  • GM Special<=
  • Benaiah <=

Current Conditions: Malgrim -18 hp; Handmaiden-19 NL; Ariamr -4 hp; Benaiah paralyzed


Portraits | Tactical | Hollow Mountain
Gwendolyn "Cadence" Mehra wrote:
*token not yet moved*

Lockwooded!


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

"Gwen, get that invisible caster! Haven't you got some glitter you can throw?" Arimar whispers over the mesaage, rushing towards the room as fast as he can, which in his new armor is not very fast.

Double move. I think it's valid, depends on where the door is.

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

Spellcraft: 1d20 + 9 ⇒ (11) + 9 = 20

I've got bad news for you GM - My stats don't include the Heroism and Inspire Courage buffs. My saving throw result should be 20, which would pass. I've never included that stuff in my tag line in the past because it would be so easy to lose track of where all the bonuses come from. If you want me to make sure that is updated in the future I will. Sorry...

Benaiah freezes for half a moment, watching his visible target begin to smile smugly. With a roar of his own glee, he breaks through the arcane paralytic force. "You aren't strong enough!" he yells, spittle once again flying from his maw and fire from his eyes. "I am too strong for you!"

Benaiah spreads his long arms out wide to his sides, splaying his clawed fingers wide. Quickly, but not forcefully, he brings his hands together like he is trying to scoop up a package. His leathery skin and fingers clasp the handmaiden's shoulders as he tries to grab hold.

Grapple Check vs CMD, heroism, IC: 1d20 + 13 + 2 + 2 ⇒ (20) + 13 + 2 + 2 = 37

So recap - Will save actually passes thanks to heroism and IC, 5' step closer (no need for half movement and acrobatics checks), grapple check to grapple the handmaiden, auto-success due to the nat 20. The Grapples rules say that if I succeed at the grapple, I automatically move her to an adjacent open space next to me.

Benaiah's hands grab the upstart woman firmly, and to her dismay she cannot wiggle free yet. His laughter rings out, echoing in the room as he swings her close to him, around the desk.

"Hahahahah! You should have cast grease on your self, little snake. YIELD!" he screams in her face, his fetid breath washing over her face, his nose only inches from hers as her feet barely touch the floor in his strong grip.

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

Perception (move action): 1d20 + 8 ⇒ (20) + 8 = 28

Adding a perception roll to find out where the invisible caster is.. I still had a move action left.

Edit: Hahahahaha Sorry John :) I should be able to at least pinpoint where the sound came from for Gwen's glitterdust spell, should she decide to cast it.


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

Gwendolyn hears the words of Arimar flood into her ears, as if he were poised beside her. As the paladin rushes into the room to aid Benaiah, the bard replies quickly in a hushed whisper, activating the spell.

"I'm running out of my ability to cast that spell..." she calls in reply. "But I've got one left in me..."

"I just don't know where to throw the spell... we need to pinpoint the prick!"


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Portraits | Tactical | Hollow Mountain

Thanks for the vote of confidence Behaiah. The area you suspect the GM special is in is marked on the map, along with the door way.

Benaiah, grabbing the Handmiden and trying to hide his boner does his best to indicate exactly where the hidden adversary is that has been casting so many spells at them.

The Handmaiden is terrified. She is securely held by a man who is is afraid of, that now is huge and beasital in appearances. and poking out in the breeches.

She tries her best to break free of the grapple knowing she can't.

Assuming that you do not have Improved Grapple?

Handmaiden AoO: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d4 ⇒ 4

Handmaiden AoO, confirm: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 ⇒ 3

Break Free: 1d20 + 1 ⇒ (16) + 1 = 17

Up Next: Malgrim & Gwen

Combat Table:

Combat: Round 3
Active Conditions: Benaiah: Mutagen, Phantom Blood,Darkvision,Enlarge Person, Bull's Strength, Shield, Longarm, Expeditious Retreat, Heroism, Invisibility. Arimar: Heroism, Divine Bond (Merciful)
Global Conditions: Inspire Courage +2

  • Knaves <=
  • Arimar <=
  • Handmaiden <=
  • Malgrim <=
  • Gwen <=
  • GM Special<=
  • Benaiah <=

Current Conditions: Malgrim -18 hp; Handmaiden-19 NL & Grappled; Ariamr -4 hp; Benaiah - Grappled

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

I don't have improved grapple... though when I grappled her she was 15' away from me. If she gets her AoO after she gets close though, then that would make sense.

Mutagen, Damaged Will Save, DC15: 1d20 + 8 + 2 + 2 ⇒ (13) + 8 + 2 + 2 = 25


Male CN Human (Chelaxian) Barbalchemist (Aristocrat) 4 | HP: 60/60 Int: 12/14 | AC: 22 (6 Tch, 22 Fl) | CMB: +16, CMD: 24 | F: +8, R: +3, W: +5 | Init: -1 | Perc: +7, SM: +0 | Speed 30ft (20ft in armor) | Bomb: 6/6 | Rage: 6/6 | [Mutagen] | Healing: 10/10 | Active conditions: Mutagen, Bulls Str, Enlarge, Raging, Shield, Phantom Blood.

Rip the wench in half! How dare she strike me... US! How dare she try to lay hands on...

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

Shut Up.

Benaiah blinks his eyes twice, fighting through a wave of agony that crashes in his mind as the voice pulls at his mind.

In moments though, the feeling is gone. Only his rush of power coursing through his mutated veins. Thankfully, no voice. For now at least.

If I fail that save I take cumulative negatives to Int and Will Save, have to make the save every time I get hit. In this case, I'll take the damage from the AoO, no harm no foul :) In the future it would be good to know for sure if someone gets an AoO if I grapple them and they aren't in melee at the time of the grapple being initiated.


Portraits | Tactical | Hollow Mountain

retcon ignore the AoO as you are in a square that is not Threatened


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

At once the halfling abandons her plan to heal Malgrim, and turns quickly, following the paladin into the room. From the commotion inside, Gwendolyn has only a vague idea where their hidden foe lies in wait and scans the seemingly unoccupied corner in vain. While her eyes search for sight of her target without result, her fingers continue to gracefully pull and press the bow wildly against the singing strings. The anxious and slightly off putting melody continues to rise and fill the room, mirroring her inner concerns that an unseen threat still lurks about.

Using the guidance of Benaiah, the halfling thrusts one hand forward and releases a spell into the corner she hopes conceals their last remaining foe.

Free Action: maintain inspire courage
Move Action: move 10-feet, ending just inside the room. *token not yet moved* Can a brother get a Lockwood?
Standard Action: cast glitterdust and with a 10-foot radius spread, Gwen should be able to cover the highlighted area where the invisible/hidden mob is.

Glitterdust:
DC 17A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Any creature covered by the dust takes a -40 penalty on Stealth checks.


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Portraits | Tactical | Hollow Mountain

Lockwooded!

As Gwen moves into the room, she lets fly with a burst of glittering dust. A creature of similar size as Gwen is coating in the substance, marking her for all to see.

Reflex Save DC 17: 1d20 + 11 ⇒ (1) + 11 = 12 Of course blew my good rolls on nonexistent attacks.

The now blinded creature can be heard clearly as well as she can be seen. "You will pay for that. You will all pay for that."

Up Next: Malgrim

Combat Table:

Combat: Round 3
Active Conditions: Benaiah: Mutagen, Phantom Blood,Darkvision,Enlarge Person, Bull's Strength, Shield, Longarm, Expeditious Retreat, Heroism, Invisibility. Arimar: Heroism, Divine Bond (Merciful)
Global Conditions: Inspire Courage +2

  • Knaves <=
  • Arimar <=
  • Handmaiden <=
  • Malgrim <=
  • Gwen <=
  • GM Special<=
  • Benaiah <=

Current Conditions: Malgrim -18 hp; Handmaiden-19 NL & Grappled; Ariamr -4 hp; Benaiah - Grappled; GM Special Blinded


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Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

With a briefly aplogetic look at the downed guards, Malgrim steps over their bodies towards where he hears the continued strains of shouting and combat. Taking a brief look at the situation, Malgrim quickly surmises that the Handmaided is well in-hand and that the small foe is the largest threat. Not having time to center himself or get in range for a proper shot, Malgrim whirls around and gathers a boulder fueled by his own vitality and into his hand, flinging it as hard and as far as he can.

Kinetic Blast (Extended Range), Elemental overflow, Inspire Courage: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Damage: 3d6 + 8 + 2 + 2 ⇒ (1, 1, 6) + 8 + 2 + 2 = 20

His stony eyes blaze as he surveys his handywork and intones, "This is the currency by which we will pay."


Portraits | Tactical | Hollow Mountain

Malgrim sends a boulder into the small creature, smashing into her. She utters a low growl.

"Handmaiden, it was not meant to be. You are on your own."

With that she once again begins to chant in the arcane language before disappearing from sight.

Spellcraft DC 19:

Malgrim:
You see her appear behind the downed knaves.

The Handmaiden looks up at Benaiah, and then at the next closest Companion, Arimar. "I yield! I yield! Get him off of me!"

Up next: Benaiah; Arimar Round 4

Combat Table:

Combat: Round 4
Active Conditions: Benaiah: Mutagen, Phantom Blood,Darkvision,Enlarge Person, Bull's Strength, Shield, Longarm, Expeditious Retreat, Heroism, Invisibility. Arimar: Heroism, Divine Bond (Merciful)
Global Conditions: Inspire Courage +2

  • Knaves <=
  • Arimar <=
  • Handmaiden <=
  • Malgrim <=
  • Gwen <=
  • GM Special<=
  • Benaiah <=

Current Conditions: Malgrim -18 hp; Handmaiden-19 NL & Grappled; Ariamr -4 hp; Benaiah - Grappled; GM Special Blinded


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

Arimar smiles at Benaiah and advances on the handmaiden, his weapon drawn. "He'll let you go when you instruct your mercenaries and members House Versade to get out of the house," Arimar adds, "And best be quick about it, we don't want any blood shed. Hepec and his men have the house surrounded."

Arimar keeps his falchion at the ready. "Oh, and Benaiah may well release you from his grasp, but you are not going anywhere. You have us and your mother to answer to, and then you'll have the Church of Abadar to contend with. At least you'll survive, and who knows? Maybe your honeyed words will be enough to secure you a lenient sentence."

Readied action to strike at her should she or any of her employees try 'anything funny'.

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

"Well, you finally show some semblance of being your mother's daughter. Wisdom."

Benaiah grins, not pulling his face back any further from the terrified woman's. The mutated man pulls her up suddenly, hoisting the woman over his shoulder. One powerful arm wraps over her knees while her stomach is planted on the pauldrons of his twisted armor. The other hand, still abnormally long, reaches back and pins her chest against his back, completely restricting any leverage she might have to wriggle from his grasp.

Pin maneuver: 1d20 + 13 + 2 + 2 ⇒ (11) + 13 + 2 + 2 = 28

If that beats her CMD, she is pinned, which means she can then be tied up.

"Tie this wench up. And don't worry scared little girl, I only take women who want to be taken. You won't be violated under our care. I won't speak for what your mother will do once she gets better."


Portraits | Tactical | Hollow Mountain

Pinned to the ground, the Handmaiden looks up at Benaiah, and then once again at the other Companions "What the f#~#?! I said 'I yield!' Get this, this beast off of me!" The Handmaiden continues to implore the others to remove Benaiah from her.

Meanwhile: Outside the manor

A loud explosion rocks the earth as a Mistress Lanvi guardsman is flung backwards from the concussive blast from a crossbow shot from the manor.

"Dammit, we need to take out that crossbowman. Cover me fool." Hepec calls to a handful of men near him. Snatching a sallet from one of the soldiers, he flops it on his bald head. Tipping precariously, he grips a longspear in both hands. Rushing forward like a boar charging down a mountain, Hepec screams. "FOR LANVI!." True to form, three men stand up and fire bolts at the manor causing the crossbowman to pivot to safety.

After the shafts splinter harmlessly on the stone walls, the crossbowman turns to fire another bolt. His eyes go wide as saucers at the iron tip of a longspear pushes through his breastbone and into a lung. A bloody gurgle is all the man is able to utter as his last breath passes over his lips.

Hepec's eyes are wide with terror as the man slides off his longspear's tip and slumps dead to the ground.

"Notice served."

Behind Hepec, the men cheer and push the attack forward.

Back inside

Up next: Malgrim & Gwen

Combat Table:

Combat: Round 4
Active Conditions: Benaiah: Mutagen, Phantom Blood,Darkvision,Enlarge Person, Bull's Strength, Shield, Longarm, Expeditious Retreat, Heroism, Invisibility. Arimar: Heroism, Divine Bond (Merciful)
Global Conditions: Inspire Courage +2

  • Knaves <=
  • Arimar <=
  • Handmaiden <=
  • Malgrim <=
  • Gwen <=
  • GM Special<=
  • Benaiah <=

Current Conditions: Malgrim -18 hp; Handmaiden-19 NL & Pinned; Ariamr -4 hp; Benaiah - Grappled; GM Special Blinded


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

"Hepec, please don't destroy the place!" Arimar whispers over the message, "Do you need help with the crossbowmen? Malgrim is still within range, I think. The Handmaiden is almost in our custody."

The big paladin looks at the squirming woman, "Quite demanding, aren't you? Handmaiden, I'm sure you can see the need to bind you before we trot you out to call of your men. Hold still and it will be much easier for both of us. Luckily for you, I the rope I have in my haversack is made of silk and shouldn't chafe too much."

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

"Wise for yielding, but not so smart it seems. I never said I would put you down, I just told you to yield. That doesn't mean you suddenly get to go free. Now hold still so they can finish tying you up. The sooner you do, the sooner I let you go."

Benaiah snarls and chuckles at the same time, making a sinister sounding rumble that reverberates through the handmaiden's body. "If you were smarter you might realize that had you decided not to yield, I wouldn't be holding you tight, I would be chewing on your face. So I advise shutting your mouth, traitor."


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Malgrim watches as the mysterious interloper utters her parting message... only to reappear in the hallway near him. Several paces away from his foe he whirls into an upper-cut, causing the stone of the floor under her to rush up in a stony fist that (hopefully) catches her in the face with a satisfying Thunk

Geokinetic attack, Entangling, Overflow, PBS, Inspire Courage: 1d20 + 8 + 1 + 1 + 2 ⇒ (14) + 8 + 1 + 1 + 2 = 26
Damage: PBS, Overflow, IS: 3d6 + 8 + 1 + 2 + 2 ⇒ (2, 4, 6) + 8 + 1 + 2 + 2 = 25
Entangling Infusion: DC 17 Reflex or entangled. See below

Advancing on the spellcasting foe, and sheathed in stone Malgrim intones in a voice as hard as his skin, "You are not getting away that easy."

Entangling Infusion:
Whenever a blast with this infusion deals damage to a foe, that foe becomes entangled for 1 minute. The foe can remove this condition as a standard action with a successful Escape Artist or Strength check (with the same DC as for saves against your kinetic blast) or by dealing an amount of damage to the entangling matter equal to double your kineticist level (the matter has hardness 0).

Burn 2: 10 Non Lethal


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

"Handmaiden," Gwendolyn's voice speaks calmly to the frenzied and pinned woman. "As my companions have stated, you are wise to yield. Things would go much rougher for you, if you had not. But trust me, they can get worse still if you do not stop this ranting and struggling."

"You will be tied up, and most likely gagged. You will not released from my companion's grasp until you are of zero threat to us."

The words which now pass her lips are brimming with anger and wrath, "Now be quiet and stop struggling, or we will be forced to treat you as you actually deserve..."

The halfling lowering the violin as she approaches the pinned form of Mistress Lanvi's daughter, but the melody of her song still hangs in the air for a few fleeting moments, reverberating off the walls.

Free Action: End inspire courage bit with lingering performance IC continues for 2 rounds.
Move Action: walk up to Benaiah/handmaiden
Standard Action: Aid another to help tie-up the handmaiden

Grapple check, aid another: 1d20 + 2 ⇒ (18) + 2 = 20


Portraits | Tactical | Hollow Mountain

Reflex Save: 1d20 + 11 ⇒ (18) + 11 = 29

GM: 1d100 ⇒ 55

The shimmering humanoid takes a huge amount of damage from the earth throwing hobgoblin, but is able to avoid the grasping stone claws. Placing a hand of each of the knaves shoulders, she begins to once again utter words in the arcane language before disappearing from sight.

Malgrim:
She teleported away with the kanves.

The Handmaiden calms down as Gwen begins to help Benaiah secure her. "Mother always said if you can't control it, best lay back and enjoy it."

Combat over. Please let me know what you all want to do next.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

His foe having literally escaped from his stony grasp, Malgrim gingerly swings a series of probing bursts of rocky blows first where he last saw her, then where the knaves were, then in a short sweeping pattern. Grimly he returns to the main room, down cast as he says, "The spellcaster has escaped, along with the two from the hall. Some sort of magic. Perhaps you can tell us more, Handmaiden?"

He advances, annoyance evident in his voice. "Please tell me that all of this, this bloodshed and strife is for more than a family squabble or a petty powerplay."


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

Arimar helps Benaiah and Gwen drag the Handmaiden out to the balcony that looks over the first level.

"Lay down your arms!" he calls out, "The day is won, and not by House Versade. You are surrounded, and will be judged fairly by the Church of Abadar. If you do not comply..." Arimar looks first to the bound handmaiden and then to the men lying still and unconscious on the floor.

Happy to have you hand-wave this bit, GM, and then move on to Malgrim's stuff. I just figured we should get the fighting in the rest of the house calmed down first.


Majordomo of Mistress Lanvi

Wave hand

The House Versade guards drop their arms as Hepec and the Mistress Lanvi retainers move forward and secure them.

Hepec approaches with a huge grin on his face. "Master, well done! Very well done. We got those buggers. Only a handful of casualties on both sides. I need to know what you want to do with this filth and then I can start to sweep the manor for traps and take stock. Are you to spend the night in your chambers? I can have a boy make it up if you please?"


The Handmaiden looks at the Companions.

"My reasons are my own. Let us strike a bargain. I desire to leave Magnimar. I fear that I have lost the favor of House Versade and I am no longer welcome in my mother's manor, nor shall I inherit her business.

"I wish to leave and start anew. You are shrewd men, and woman, name your price." The Handmaiden looks imploringly at Malgrim as she speaks, not struggling in her bonds.


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

"Thank you, Hepec, you have done exceptionally well yourself," Arimar claps the man on his shoulder cheerily, "I appreciate the offer of having a bed made, but I believe this will be a sleepless night for all four of us. Taking stock of this house and chatting to the Handmaiden here will be top of our priority list - before rest, I'm afraid. First up, though, let's see to the wounded."

With wand and Sarenrae's healing grace, Arimar tends to all the wounded of Hepec's men first and then the Versades. He helps round everyone up, and gathers enough rope or manacles - Lanvi no doubt has ample supply of both - and secures all the prisoners.

"I guess it's time to find out what happened here," he sighs, marching over to the Handmaiden, "I'm sure you know how interrogations can go when we don't get the answers we want. I don't know if you like that kind of treatment or not, but I'd rather we just skipped the coy word play and went straight to the answers. We could always get your mother to help... and the Church of Abadar has ways of ensuring the truth. I'm sure with some rest, Sarenrae will also share it with me come morning. Answer us truthfully, and we will then decide if we let you go or not. If you have good reason for doing what you have done, then great. If not, you will stand judgement before the Church of Abadar. It is the best I can offer."

Arimar examines the haindmaiden's aura to see if he is dealing with an evil woman or simply a devious one.

Touch of Truthtelling is now (according to Inner Sea Gods) available to all clerics and paladins. 1st level spell. The key part of it is that we can tell if the subject passes their save or not. Could make things easy interrogation-wise.

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

"I desire many things as well," Benaiah says with a snarl over his shoulder at the handmaiden. "Bargain all you like, just don't forget you are bargaining out of desperation, and I don't f#*&ing like you. You had better put all your cards on the table, and hope Arimar and the others are more lenient than the Church of Abadar."

"So start spilling. I'm ready to take notes."

"And Hepec, thanks for the offer, but you can keep the servant boys and girls away from my room. I'll take care of it myself. Well done tonight."

"Every man or woman captured tonight should be interrogated, presented to the Church of Abadar for judgement for their unlawful seizure of this manor, except for Mistress Lanvi's daughter here. We will get our information first and then decide her fate." Benaiah returns his glare to the handmaiden, tapping his pen expectantly while comfortably seated behind Mistress Lanvi's desk.


Female NG Halfling Bard 5/ expert 1 | HP: 31/36 | AC: 20 (14 Tch, 17 Fl) | CMB: +2, CMD: 15 | F: +5, R: +10, W: +9; +5 vs. bardic performance, language-dependent, and sonic, +2 vs. fear | Init: +3 | Perc: +13, SM: 0 | Speed 20ft | bardic knowledge +2, lore master 1/day, versatile performance (oratory) | Spells: glitterdust (DC 17), heroism, silence (DC 17), charm person (DC 16), CLW, deja vu, save finale, (etc.) | Active conditions:

"There you have it, Miss," the halfling adds, following her companion's stern coaching. "We shall know if you are attempting to lie to us, and there are far worse consequences for attempting such folly."

"Please remember," Gwendolyn adds, still holding the violin and playing a soft, nearly inaudible dirge. "You have no power in this moment. Your fate is entirely at our mercy."

"I would lean toward not even discussing the possibility of your release, no matter what the blood money you promise to pay, until Mistress Lanvi has weighed in... but if my companions hear your tale, believe your reasons mount to some semblance of justification, and are willing to discuss your release... then I will follow their lead."

"But even so, the likelihood of you convincing them to follow such an action is very, very remote. After all, you and your friends within House Versade continue to underestimate us, and so the likelihood of you coming out on top of this negotiation is almost unthinkable."

With a lingering smile the halfling strikes noticeably piercing note with the violin.

"But please, for your own wellbeing, try your best to win us over..."


Agreeing with everyone's sentiment with interrogations. So what exactly do you want to know? I will try to hit the salient points. Let me know if you need something else.

The retainers, both Lanvi's and House Versades' are grateful for the healing. All of House Versades' retainers are honest and forthright with any questions the companions can have for them.

They are low pay grade retainers, ignorant into the machinations of the great Houses, and just grateful for steady work and on time payments. As they were working on House Versade orders, the feel that their culpability in this matter is minimal, and ask to be furloughed whereas some will entertain employment in Mistress Lanvi's depleted stock of retainers.

The Handmaiden nods along with the multiple threats. "I have nothing to hide. My mother, biological in name only, was a s~~#ty mother at best. I was given the opportunity to join a great House here in Magnimar.

"For me it was an easy decision, stick with my mother's shambles of a business, living forever in her shadow, forever clawing to turn a profit or join the a much larger, better run organization. Better pay, more respect. I would make the same decision any day of the week.

"If not for you, I would have succeeded. Is this what you are looking for? To psychoanalyze me? To use magics to infiltrate my thoughts? I never liked you all much, and I still don't. I again implore you, set me free and I swear that I will never return to Magnimar."

You believe that she is telling the truth.


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

"I was on the understanding that her business was running pretty well until she developed that cough and began neglecting it," Arimar notes out of curiosity, rather than denial, "Was it really in such a shambles? What was wrong with it and how could it be improved?" The paladin begins to get conversational, though he cannot help but stifle a yawn. It really was well past his bed time.

"Every deal has two sides, though," the paladin continues, "What did House Versade want out of this? What did you need to give them, and why exactly did they want Mistress Lanvi's household? I have a good idea, but I want to be absolutely crystal clear on that point."


The Handmaiden huffs and rolls her eyes. "You are all her business partners, didn't you look at her books? Figures, all brawn and no brain.

"Her business in Absalom does very well, though she possesses little business savvy.

"Magnimar is a different story altogether. Why she decided to expand the business here is anyone's guess?" Benaiah - any ideas?

"The great houses control most of the lucrative commerce in the city. They have the city officials in their pocket. Their clients have been frequenting their establishments for generations. The inertia of familiarity is and will always be the biggest obstacle to up and comers like my mother was.

"So House Versade wanted assurances that they would maintain they practical monopoly on the entertainment industry. Acquiring her businesses would assure it.

"As for my relationship with House Versade, they gave me a trail. See what I could bring them. Let me tell you how surprised they were when I landed House Vanderale. Who knew they we just glorified drug dealers? With that information, House Versade thought they would ascend to the most powerful house in Magnimar. And then you stole the ledgers. They bankrolled so much wealth to get it back. First the Hellknights, then the Derexhi brood, and lastly they called upon me once again to leverage my mother's manor.

"All thwarted by you. So now I have no family, biological nor associative. I am a woman alone. I only wish to leave and start anew. My fate once again rests in your hands. Will you allow me another chance at life, or do you destine me to rot in jail or face the hangman's justice?"

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

"Spare me the pity play, traitor. You expect me to feel sorry for you? What were you supposed to do? Honestly, that's the best you can come up with? You were doomed to always be in your mother's shadow, so instead of simply leaving the city, you chose to betray her to her most hated rival, sell her out and destroy everything she has worked to build?"

Benaiah's warped face twists up in disgust at the pitiful woman. "My father betrayed me as deeply as one can betray another, cast me out like the rest of the people he uses when they no longer become useful. And as much as I hate him for it, even I wouldn't stoop as low as you did. Even after all he has done, he is still my blood. Don't pretend for a second that you have some moral high ground to justify what you have done, and that it was your only logical choice. At least not to us. Tell yourself whatever pretty lies you want to help you sleep at night."

Benaiah the brute spits on the ground at the woman's feet. "I've no interest in leaving an enemy unaccounted for. She would sell out her mother at the mere promise of money and power, I've no doubt she would gleefully do the same to us. Besides, the last thing we need is her traveling to Absalom and causing problems there."

Benaiah turns to the others. "Leave her shackled in the bowels of this manor until her mother is healed, and let her mother pass judgement. If that is not good enough for you, then send her to the Abadarians. I don't want to see her go free."


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

"I'd say she's said enough to avoid her mother's revenge," Arimar nods, "But nothing she has told us was something we did not already know or suspect. Neither was it anything particularly laudable. I think the Church of Abadar would be the most just place to send her." Nine Hells, I think I believe that too.

Arimar has no desire to elicit any further information from the Handmaiden, and he instead busies himself confirming her story with those members of the Versade household who will do so.

We need to increase the staff, but I don't think hiring these thugs would be wise. They have already acted against us, and illegally occupied our house. Oh, and then they failed to defend it! Leave their judgement to the Church (even if they will likely go free), and let us have fresh talent instead.

Happy to move on to the next day and their hand over to the Abadarans.


Portraits | Tactical | Hollow Mountain

The new day dawns, and Mistress Lanvi retainers work their arms in circular motions to try and looses up stiffening muscles. A make shift mess hall has been erected on of the dance halls, and people mull around conversing softly.

In Mistress Lanvi office, Hepec sits on the floor with papers spread all around him, stifling yawn after yawn.

Looking up at the companions, he nods silently to himself. "Everything, mostly, looks in order. Can't find too many possession missing, a vase here or there. Trifle things really.

What I really need to do is visit the establishments and make sure our people are there, working, generating profit. We need some money quickly to repopulate our houses and establishments. I am sure that you have more important matter to attend, but should I need you I will let you know.

"If I might suggest, it would ease my mind greatly if you would send me updates on Mistress' health. I worry so." the man tries to hold back tears. Wiping his eyes with the back of his hand, he continues. "I sent word to Julthor. He and the Abadarian should be here by midday.

"Here is your share of the profits, as promised." He hands each companion a bag containing 1000 gp.

Also the Handmaiden was in possession of potion of cure moderate wounds (2), potion of eagle's splendor; Other Gear mwk leather armor, +1 dagger, light crossbow, ring of protection +1, 1,603 gp.

Where to now - Temple? Anyone need some gear upgrades?

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

"Thank you Hepec, and keep up the good work. Now is the time for us to get back to what we have been trying to do all along, and fix the fountain that will heal Mistress Lanvi. The sooner the better."

I would like to do some review of my gear, it's been quite a while since I have payed attention to how much gold we have and what I can spend it on. Someone should take the handmaiden's ring, split up the potions and sell everything else. I can do the math later when I have some time...

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