Priest of Asmodeus

Benaiah the Hidden Man's page

17 posts. Alias of Papasteve08.


Race

| HP: 60/60 Int: 12/14 | AC: 22 (6 Tch, 22 Fl) | CMB: +16, CMD: 24 | F: +8, R: +3, W: +5 | Init: -1 | Perc: +7, SM: +0

Classes/Levels

| Speed 30ft (20ft in armor) | Bomb: 6/6 | Rage: 6/6 | [Mutagen] | Healing: 10/10 | Active conditions: Mutagen, Bulls Str, Enlarge, Raging, Shield, Phantom Blood.

Gender

Male CN Human (Chelaxian) Barbalchemist (Aristocrat) 4

Strength 36
Dexterity 9
Constitution 18
Intelligence 12
Wisdom 10
Charisma 7

About Benaiah the Hidden Man

Benaiah the Hidden Man
Male human Aristocrat (Chelaxian) Alchemist (ragechemist) 4/barbarian
CN Medium humanoid (human)
Init -1; Senses Perception +7

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Defense
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AC 22, touch 6, flat-footed 22 (+10 armor, -1 Dex, +2 natural, +4 shield, -1 size, -2 untyped penalty)
hp 60 (5d8+29)
Fort +8, Ref +3, Will +5; +1 trait bonus vs. divine spells, +2 bonus vs. poison
Resist poison resistance

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Offense
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Speed 30 ft. (20 ft. in armor)
Offensive Modifiers/Buffs

  • Strength Mutagen
  • Rage
  • Enlarge Person
  • Bull's Strength

    Melee (with power attack)
    +1 scythe +15 (2d6+23/×4)
    masterwork heavy flail +15 (2d8+22/19-20)
    bite +9 (2d6+7) and 2 claws +9 (1d8+7)

    Ranged
    bomb +4 (2d6+2 Fire)
    javelin +3 (1d6+5)

    Special Attacks bomb 6/day (2d6+1 fire, DC 13), rage (6 rounds/day)

    Alchemist (Ragechemist) Extracts Prepared (CL 4th; concentration +5)
    See Main Profile

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    Statistics
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    Str 36
    Dex 9
    Con 18
    Int 12
    Wis 10
    Cha 7

    Base Atk +3; CMB +16; CMD 24

    Feats Brew Potion, Intimidating Prowess, Power Attack, Throw Anything, Toughness
    Traits bruising intellect, glib barrister (chelaxian), history of heresy

    Skills
    Acrobatics -6 (-10 to jump)
    Climb +12
    Craft (alchemy) +8 (+12 to create alchemical items)
    Disguise +2
    Intimidate +23
    Knowledge (arcana) +6
    Knowledge (nobility) +5
    Knowledge (planes) +5
    Linguistics +8
    Perception +7
    Profession (sailor) +5
    Spellcraft +8
    Swim +5
    Use Magic Device +5

    Languages Common, Halfling, Infernal, Osiriani, Skald, Thassilonian, Varisian

    SQ alchemy (alchemy crafting +4), discoveries (feral mutagen, spontaneous healing[UM]), rage mutagen (+6/-2, +2 natural armor, 40 minutes), swift alchemy

    Items, Armaments, and Wealth See Main Profile

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    Special Abilities
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    Alchemy +4 (Su) +4 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
    Bomb 2d6+1 (6/day, DC 14) (Su) Thrown Splash Weapon deals 2d6+1 fire damage.
    Feral Mutagen (Su) Mutagens grant claw and bite attacks, and a bonus to intimidate.
    Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 40 minutes. (Modified by Rage mutagen, noted below)
    Poison Resistance +2 (Ex) +2 to save vs. Poison.
    Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
    Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
    Rage Mutagen STR mutagen bonuses increase, but penalty to Will & Int when hurt (Will neg).
    Spontaneous Healing (10 HP/day) The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. I
    Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
    Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.