Bull's Strength
Melee (with power attack)
+1 scythe +15 (2d6+23/×4)
masterwork heavy flail +15 (2d8+22/19-20)
bite +9 (2d6+7) and 2 claws +9 (1d8+7)
Ranged
bomb +4 (2d6+2 Fire)
javelin +3 (1d6+5)
Special Attacks bomb 6/day (2d6+1 fire, DC 13), rage (6 rounds/day)
Alchemist (Ragechemist) Extracts Prepared (CL 4th; concentration +5)
See Main Profile
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Statistics
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Str 36
Dex 9
Con 18
Int 12
Wis 10
Cha 7
Base Atk +3; CMB +16; CMD 24
Feats Brew Potion, Intimidating Prowess, Power Attack, Throw Anything, Toughness
Traits bruising intellect, glib barrister (chelaxian), history of heresy
Skills
Acrobatics -6 (-10 to jump)
Climb +12
Craft (alchemy) +8 (+12 to create alchemical items)
Disguise +2
Intimidate +23
Knowledge (arcana) +6
Knowledge (nobility) +5
Knowledge (planes) +5
Linguistics +8
Perception +7
Profession (sailor) +5
Spellcraft +8
Swim +5
Use Magic Device +5
Languages Common, Halfling, Infernal, Osiriani, Skald, Thassilonian, Varisian
SQ alchemy (alchemy crafting +4), discoveries (feral mutagen, spontaneous healing[UM]), rage mutagen (+6/-2, +2 natural armor, 40 minutes), swift alchemy
Items, Armaments, and Wealth See Main Profile
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Special Abilities
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Alchemy +4 (Su) +4 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 2d6+1 (6/day, DC 14) (Su) Thrown Splash Weapon deals 2d6+1 fire damage.
Feral Mutagen (Su) Mutagens grant claw and bite attacks, and a bonus to intimidate.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 40 minutes. (Modified by Rage mutagen, noted below)
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Rage Mutagen STR mutagen bonuses increase, but penalty to Will & Int when hurt (Will neg).
Spontaneous Healing (10 HP/day) The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. I
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.