The Father of Waters

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LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios speaks Abyssal as well.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Drazan feels like a pagan paladin or reminds me of Glen from the Walking Dead. Glen has always had a death wish I feel.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Hrm. There's no good diety with the War Domain in the pantheon. Is this deliberate?


Oios wrote:
Hrm. There's no good diety with the War Domain in the pantheon. Is this deliberate?

Quite deliberate. Takayah society is by and large, very structured, very ordered, and involves a vast system of bureaucracy and infrastructure, all things that war is very bad for (and thus, war is seen as the domain of evil forces).

However, there is a deity with war as a domain, and although Marinette is evil, worship of her is not. Even a lawful good priest will understand that war is going to happen, and although the act of war is the domain of an evil deity, there is a place for her and war in society (see the monks that are bred for it, for example).

Takayah religion is also very polytheistic. As a priest of Damballah, Oios would also pay tribute to his children, which are most every other god in the pantheon, even the evil ones.

So, what I'm trying to say is, don't worry about taking the war sphere; there's a place for it in your build, and in Takayah society.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

I was just wondering who Oios would appeal to. Greek type pantheons have Athena types of 'Noble' War Gods in addition to Ares types but if Takayah society is fine with appealing to Marinette in times like these then Oios will :).

Kalfu worship seems like it would be frowned on though right? He doesn't seem to have the Kali thing going on of Rebirth requiring Destruction.


Oios wrote:

I was just wondering who Oios would appeal to. Greek type pantheons have Athena types of 'Noble' War Gods in addition to Ares types but if Takayah society is fine with appealing to Marinette in times like these then Oios will :).

Kalfu worship seems like it would be frowned on though right? He doesn't seem to have the Kali thing going on of Rebirth requiring Destruction.

He'd appeal to Marinette. She's the goddess of an evil thing, but a necessary evil.

Kalfu's worshipped much like people ward themselves against the evil eye. Pay tribute so a piano isn't dropped on your head...

Drazan wrote:
Drazan feels like a pagan paladin or reminds me of Glen from the Walking Dead. Glen has always had a death wish I feel.

Mumble mumble grumble grumble

Spoiler:
Glenn should be dead already

But I agree, the character seems to have a death wish.

Why does Drazan have one?


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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Istiel also has a death wish.

On other people. Death wishes.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage
GM Belicose Poultry wrote:


But I agree, the character seems to have a death wish.

Why does Drazan have one?

He isn't wearing armor. Doesn't stealth. Won't kill people that have it coming.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Alright. So is the new plan "run like crazy for home?"


Y'all are making me chuckle.

So, is the consensus kill everyone but Rheumy?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

I think so. I'm ok with that.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Imix- Yup

BP- Yup


Loot:

1 longspear (stone-tipped)
7 earthbreakers (stone-headed)
16 javelins (wood)
6 stoppered gourds with liquid in them.
1 stoppered gourd with no liquid
7 hide shirts, made of pieces of human and animal skin, stitched together with human hair braided into a fine thread
1 leather armor, made of pieces of human and animal skin, stitched together with human hair braided into a fine thread
1 stone handaxe
8 sets cold-weather gear, made from various furs.
mundane pots, pans, etc.
1 legless Tooyah corpse
1 sacrificial Tooyah corpse

XP: 250 each

@Imix: check the gameplay thread right above your last post for Chukix - I think we cross-posted.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Drazan took one of the earth breakers and a javelin.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

BP- Will post more later, but did you miss my post about Istiel disarming the mace - wielding Tooyah?

It's fine if it doesn't happen, but that's what she would have done- remove the threat.

I've never been in a campaign where corpses are loot! Exciting


Ha, yeah I'm an airhead. The Tooyah has a rock, not a mace.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:
GM Belicose Poultry wrote:
@Imix: check the gameplay thread right above your last post for Chukix - I think we cross-posted

Yeah, sorry :(

I was halfway through and ran into a delay, so I missed it.

I'm saying its just because his perception is poor, and Chukix is so unimportant.

Hey, do I get bonus points if Drazan goes berserk and kills him?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

I'm a little confused how much healing we had - has it all gone through?


Sarre's got two cures left if anyone needs them:

1d8 + 1 ⇒ (7) + 1 = 8

1d8 + 1 ⇒ (8) + 1 = 9

Anything else to take care of at the fire?

If not, how are you heading home? Torches or not? Marching order? Anything in particular I should be aware of?

I'm traveling for work the next few days, in and out of airports and meetings. Should still be able to post, but if I go silent for a day or two, that's why.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Heading home. Torches. Any chance of a bed and breakfast on the way back?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Oios: I think Protection is pretty cool - though I grant it does take a few talents to really get the most out of it. Still - 1 hr deflection bonuses for 1 spell point is pretty good.

There seems to be a strong advantage in really concentrating in one sphere. Especially at higher caster levels.

I keep cursing the fact Suriname magic has wild magic components, then remembering I wanted that so I didn't just try to solve every problem with magic.

I guess I can keep Heal. I'm also okay with Fate or Nature - both seem to fit.

@GM: do you have a preference for the Suriname feel? I'd also consider Death, just on the "healer than animates skeletons", but its really not much use to Imix.

I'm a little confused about the 'immediate action' words in Fate, and how they interact with extended casting time, given there is no 'immediate' equivalent of a standard action. Makes sense to me that either:
(A) they're not really casting, and don't change
(B) they also take an action out of your next round.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:
GM Belicose Poultry wrote:
Sarre's got two cures left if anyone needs them:

Imix needs healing, badly! I'll nab the first one of people are okay with it.

GM Belicose Poultry wrote:

Anything else to take care of at the fire?

If not, how are you heading home? Torches or not? Marching order? Anything in particular I should be aware of?

Imix has been pushing to leave quickly. He figures there is incoming, and the greater the head-start the better.

Plan on posting IC - just checking how bad the darkness situation is.
Is the moon out? What's the darkness level? I think if we'd take movement penalties, we'd have light. Rigel is good at moving in the dark, and Imix has low light vision and the ability to summon 'candles'.
Imix has a feat there's some dark-fire feathered thing flying in the sky doing spotting. Torches sound really bad for that.


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day

Quick question on religion: is it communal, i.e. are there buildings; or is it more individual, with shrines to a particular god(dess) in people's homes?

If buildings, is it one building in Shadeholm for the whole pantheon, or does each deity have their own temple/church/pagoda/whatever?

Agree with Imix BTW: no torches.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

It will take muuuuch longer to get back without torches. If we're concerned about enemies catching up, it would be easier to keep ahead of them rather than try to go unnoticed. They probably won't follow us anyway, they have slaves to take back. Besides, Salty ran off carrying a torch a while ago, so there's at least one light streaking through the darkness already.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

I'm on the torch side here. As soon as the drum beat changed the clock started ticking and we need speed to get back to safety rather than slow stealth that might get us surrounded.

Sorry guys I'm always going to be a bit slow on the weekend especially for RP or mechanic heavy posts.


Light levels: it is a cloudy night, so without torches it will be darkness around you.

Rigel, I'll get to your questions tonight when I'm at my hotel. They're a little more detailed and I hate posting on my phone.


The quickest route home is not the way that alma took you (she took you the most direct route). The quickest is to skirt the treeline to the south and then follow the Cheya river to the Cheya canal to Shadeholme, which relies less on game talks and more on dirt and then paved roads.

On the other hand, it is more out in the open, and is not the way you came.

Either way, I'm going to need survival roles. How are you going home?


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

I guess we vote on the matter separately?

Oios votes

1. Torches

2. Quick river route

either way

Survival: 1d20 + 7 ⇒ (15) + 7 = 22


Yep, separately.


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day

1. Fine, torches - can't have people getting lost

2. Quickest route home.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Run to the river with torches!
survival: 1d20 + 0 ⇒ (16) + 0 = 16
Guessing these guys can't swim like we do!


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Torches and River.

Istiel's reasoning: She needs to get back for morning chores. Seriously. It's important.

survival: 1d20 + 7 ⇒ (2) + 7 = 9


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Whatever the majority wants.

1d20 + 6 ⇒ (14) + 6 = 20


Rigel Quicklingfay wrote:

Quick question on religion: is it communal, i.e. are there buildings; or is it more individual, with shrines to a particular god(dess) in people's homes?

If buildings, is it one building in Shadeholm for the whole pantheon, or does each deity have their own temple/church/pagoda/whatever?

Religious ceremonies are largely held at a settlement’s pavilion (Cornucopia, being much larger than the settlements of the rest of the valley, operates a little differently). Most religious ceremonies are attended by anyone who wants to attend, but certain castes are expected to attend on certain days; hunters one day, craftsmen the next, etc. Priests tend to plan out services in advance, with the High Priest overseeing things, and junior and lay priests contributing. Services are often tailored to the class that is expected to attend worship that day.

Services are always held out in the open, rain, snow or shine. Water is life after all, and if you get a little wet, well you should be grateful for that, dig?

Shadeholme is not terribly religious in and of itself, and its remoteness and provincial nature means that there aren’t too many official members of the priesthood in town. Just Telowo and a few lay priests, mostly focused towards Damballah, Ayida-Wedu, Legba, Loco, and Oggun (farming, weather, water, creation, death, and hunting being the main focus of life in town).

Most of the citizenry attend service as much because it is tradition and the correct thing to do as out of any true religious ferver, but this is not to say that people are largely atheistic or agnostic. More likely, they are pantheistic, paying tribute to their favorite god (a hunter to Oggun, for example, would be pretty common) while also paying tribute to the other gods as needed (that hunter, who spends most days offering a little prayer or tribute to Oggun, may also pay tribute to Anaisa Pye in hopes that the girl he likes catches his eye, or to Marinette if he knows a raid of Mountain Folk is coming). And of course, Damballah, Father of Waters, is always given tribute, for water is life, and he is the father of the pantheon the Takayah worship. Damballah's priests also offer guidance about spiritual matters when a more specialized clergy is not available. In Shadeholme for example, there is no priest devoted to Marinette (and only a handful in the whole valley) - instead, Telowo will consult with the people about the spiritual aspects of war, and take on the duties (blessing of troops and weapons, medic, etc.).

Shrines, often temporary in nature or in place of a special significance, can also pop up anywhere suitable. These can be totally personal (Rigel could have created one to Anaisa Pye that she and only she is aware of, for example) or be used by the community as a place of reflection or tribute.


Today was pretty much go go go all day. Tomorrow I fly, so I'll work on the next update and get it up tomorrow night when I'm home. Sorry folks, I thought I'd have more time today.


During breakfast this morning, I was perusing the recruitment threads and found this wiki for spheres of power.

It is apparently OGC, so I've added the wiki to the top of the page. Note that we're not using the "Spellcrafting" option. The wiki doesn't, I don't think, contain the stuff on casting traditions, but the basics otherwise are there.

Off to board a train to a plane, will update the gameplay thread tonight.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Take your time BP!

By the way, great story Oios. The way you metered it out made it seem exactly like an ancient story, translated many times.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

That's Awesome!

And it was an awesome story as well Oios.


Indeed, nice work, Oios! I've added it to the wiki.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Can I assume the Tooyah and Abyssal speech has been translated? If not, what has been translated?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

The gist I was getting from BP's post is that unless it's under spoiler it's been translated.


^ That is correct. You guys asked to interrogate the Tooyah and the Mountain Man, so I went ahead "translated" for Oios and Drazan so that they wouldn't have to regurgitate it.

I put a little spoilered bit in at the end for them to do what they want with.


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day
GM Belicose Poultry wrote:
During breakfast this morning, I was perusing the recruitment threads and found this wiki for spheres of power.

OK, Spheres of Power had my curiosity, but now? Now it has my attention. Dammit, I'm going to have to buy it, aren't I...

This is your fault, DM :P


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Assume then that it is Oios translating.


Rigel Quicklingfay wrote:
GM Belicose Poultry wrote:
During breakfast this morning, I was perusing the recruitment threads and found this wiki for spheres of power.

OK, Spheres of Power had my curiosity, but now? Now it has my attention. Dammit, I'm going to have to buy it, aren't I...

This is your fault, DM :P

Mwhahahahahahahaha!

I love that the spheres allow for so many concepts that Vancian magic just can't pull off, because they are themed.

Glad its got your interest.


Drazan of Peklenc wrote:
Assume then that it is Oios translating.

Done!


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day
GM Belicose Poultry wrote:

I love that the spheres allow for so many concepts that Vancian magic just can't pull off, because they are themed.

Glad its got your interest.

And - frankly - the sheer number of spells now out there has got silly. Every time there's a new splatbook, there's a bunch more spells. Overhaul of the Vancian system is well overdue. (Even if it renders this comic obsolete.)


Rigel Quicklingfay wrote:
And - frankly - the sheer number of spells now out there has got silly. Every time there's a new splatbook, there's a bunch more spells. Overhaul of the Vancian system is well overdue. (Even if it renders this comic obsolete.)

That is a nice thing about SoP. It does most everything the CRB does in about 50 pages, and then adds on classes, casting traditions, advanced casting (basically 7th + level spell effects, for people that don't like the brining of casters inline with martials), additional magic systems, feats, etc. Because it is all modular, they accomplish a lot more versatility with a much lighter page count.

And you can even have a Vancian-themed caster (in fact, Imix is one). There is a drawback that you can take where you have to assign your allocation of spell points each day. IIRC, Imix basically could cast 1 healing sphere effect (beyond the base effect) and 4 enhancement effects when you all went up the hill.

My RSS feed went out of existence a month or two back, and now I'm missing most of my regularly updated comics, blogs, etc. You've totally reminded me I need to catch up on OotS.

Anyone use an RSS Feed they like and would recommend?


Assuming you take the Mayor's offer, you'll be leaving tomorrow on Gozran 3. If you want to stay awake today, I'll need a Fort save DC 12 to avoid becoming fatigued.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Thanks for the kind words guys. The story got a bit away from me when I had to include all of the pantheon but I'm glad you enjoyed it. My free time is a bit random so no promises on others. Except for one I've promise the GM already :).

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