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LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:
GM Belicose Poultry wrote:
Imix wrote:

Was messing with the downtime/crafting rules.

Hmm, so an apprentice costs 520gp. 5 are 2600gp.
If Imix puts in 5sp of work every day, and works weekdays only , he'd get his first apprentice at day 1456, and the last at (ignoring compound payoffs) day 7280. Basically 4 years each.
Obviously there'd be ways to speed that up.

I'll reacquaint myself with the downtime rules soon, but that is taking into account an average roll of 15 and making the capital, and then turning that capital into a team?

We'll look at ways to speed things up. In the GP game where we used downtime, the time to build buildings was pretty long as is, without taking into account the time to earn the capital.

One thing you all will be getting at some point is capital as treasure, so that will help out.

Ah, no. The standard 5sp for "untrained".

Current plan is to pick up two levels of "profession: teacher", then have Chukix aid. Sadly, he's terrible at wisdom.
That'd give 1d20+5+2 sp per day. +2 for the apprentices themselves. +2 for special equipment. Avg 16.5 sp/day. 315 days to the first apprentice.
The apprentice then adds another +4 to training the others. 281 days. 212. 182. 160. Total 1150 days.
An actually talented teacher (say +2 wis, instead of -1) could do each kid 3sp/day faster. 267 days for the first kid, 146 for the last.

Of course, if he just bought capital then it'd be SO much faster, but in this case I'd sort of assume that was replacing a kid with someone who already had training.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Assuming a +0 wis, trained 1 rank teacher (+4), then it would take 547 days.
That's about 7.2 semesters.
That actually sounds about right.
Most teachers are probably better, but there's not many places with a 1:1 ratio.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I hadn't seen the creation of language story before this moment, that.. changes things. The implications are strangely chilling.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Especially given what we're fighting


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day

Ugh. Don't get sick. Catching up now.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Going to wait for Rigel relaying what she knows before Oios clues everyone in on what he found on the morning of Gohzran 5 when the Excise starts travelling and before the noble boy scene.


Meetings all day for me. Good time to hold off for Rigel and Oios to catch everyone up on their findings. I'll check in at lunch.

Glad you're feeling better, Rigel.

Istiel wrote:


I hadn't seen the creation of language story before this moment, that.. changes things. The implications are strangely chilling.

Good! It worked!


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day

Right, Oios' post up - and I've just discovered we've been relying on Imix(!?!) to do our Diplomacy; it's a wonder we're not all headed for the crocodile pits ;)

Remedying that now...


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

It could be worse, at least Imix talks to people.

Istiel's diplomacy uses a d6 dice with a strength modifier.


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day
Istiel wrote:
Istiel's diplomacy uses a d6 dice with a strength modifier.

And very effective she is, too - but Rigel prefers the sort of punch that has fruit floating in it; it can be effective enough, in its own way...

And if Istiel wants to get anywhere with Suuha, she might at least consider trying the other sort of punch ;-)


Oh, I've got plans for Suuha...


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day

You are Joss "kill em all & break their hearts" Whedon and I claim my £10.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Based on my observations, BP "has plans" for everything. WE SHALL SEE.


^^ Haha, yep. The plans are often poorly thought out, not written down, and far-away in execution, but I got 'em!

Rigel wrote:
You are Joss "kill em all & break their hearts" Whedon and I claim my £10.

I hated when he'd do that, but I admit it is an effective narrative device...

FWIW.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Is Rigel intent on stopping Imix having the private conversation? Is this afterwards? He's real keen not to talk about some of these thing in front of her.


^^ I'd think not!

I think there's two ways to reconcile the two posts:

1) Rigel doesn't notice you're staying when the excise leaves, and then doubles back when she does realize it a few minutes down the road, interrupting you towards the end of your conversation with the Clavigers.

2) She's with you from the beginning, and we strike the parts that Imix wouldn't talk about from the record.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Sure. Good either way.


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day

I wrote it so she comes in after he's said the bits he doesn't want to say in front of her - she's busy talking with Oios and then realises, with some alarm, that Mr Non-Charisma is trying to Do Diplomacy, and steps (tumbles) in.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios's player has no idea when to do his reveal! Probably when the nobles leave.


OK, Oios, you're up. Then I'll move us onto the night of Gozrahn 6.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

*cracks knuckles*

I have a good feeling about Gozrah 6!

It won't be a good feeling for whomever gets monk'd of course.


Board meeting and docent training today. I'll get a post up this afternoon moving us along.

Don't worry, Istiel, d6 diplomacy isn't too far into the future...


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Exxxxcellent.


Istiel wrote:
"Corporation is the foundation of success." A simple saying, and nothing more.

Where does one find Paizo's rules for incorporation? I'm sure they're dreadfully complicated.


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LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

I'm sure it involves a d6 roll.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:
GM Belicose Poultry wrote:
Istiel wrote:
"Corporation is the foundation of success." A simple saying, and nothing more.
Where does one find Paizo's rules for incorporation? I'm sure they're dreadfully complicated.

Ladies and gentlemen- The dangers of posting from your phone.


I love autocorrect errors. They often almost make perfect sense.* So much better than the errors that I do, which are simple editing errors and typos. Boring and sloppy.

*I'm pretty sure rules for incorporation are going to appear in Ultimate Campaign II.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I'll be busy with work for today and the next day. I'll try to get a post in but I can't guarantee anything.


Oios, Rigel, you two doing anything with Gozhran 6 evening, going to the Way Point or something else?


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day

Yes, certainly doing something; trying to work out what that should be.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios feels a bit useless at the latest waypoint and won't have anything to do. Will put up a blurb about that sometime Monday.


OK, great - just checking in to see if I can move anything forward. I'll hold off for Rigel.


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day

Done. Sorry for the delay.


No worries - I was just checking in to see if I could move us along or not. I'll get a post up today.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Sorry here too. Busier than expected.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Hey GM. Could you throw a quick page together about common Three People cuisine? Having a hard time remembering the difference between chicca and matte.


Sure thing, I'll get something up. Chicha is a fermented grain alcohol beverage high in potency and brewed throughout the kingdom. Matte is a kind of tea brewed from the leaves of the yerba matte tree. It is high in caffeine.

I'll think on what some regional delicacies would be and get a few more culinary items up in the next few days.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Hah, I thought Chica was the caffine one because I associated it with 'coffee'.


Just a note, because I've never out and out said it - in the case someone wanted to play a mounted character I was going to change things up - there are no stables in this society, because there's no mounts. There are coywolf pens, however, so the interaction will take place there.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

How does that work? Aren't they just dog sized? If they're the size of those wolves we just saw, things are very different.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Sorry, I just realized I have a double post up. Paizo forums have been fickle with me lately.


Imix wrote:
How does that work? Aren't they just dog sized? If they're the size of those wolves we just saw, things are very different.

They're like large dogs - mastiff sized - but they look very similar to wolves. Riding dogs by PF stats. They're also highly respected, so they get large pens.

Don't judge me, I didn't put that much thought into it :)

@Drazan, no worries!


Imix wrote:
How does the timing work? When should Imix turn up outside?

I'm going to get you into the mix at the start of the next round (and Rigel too, if she's nosy and wants to see what's happening outside).

Oios up!


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Sounds good. Will wait for my turn.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Hang on Rigel, don't think we're up yet...


Sorry I wasn't clear enough. Yes, Imix and Rigel can go now. Imix is up!


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Sorry, I thought this was a WTF?!? turn for us.


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day

I love Imix's ideas of what constitutes constructive help!


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

In 18. Wis 9. Cha 8. Genius intellect with no wisdom or understanding of humans to back it up. The scaleheart writeup also pretty much suggests they're instinctively LE, but Suriname are raised LN/LG.

I love Imix - when I manage to get into his headspace everything looks different.


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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Imix is like a swiss army knife that only contains a machete and a grenade launcher.

It's lovely!

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