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LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Hmm - I have a bunch of "medium Nargun". Imix could spend that last round forming them into a rough wall. Hopefully the Frozen will think that's something they can get past.

Then the big Nargun attack from behind.

Actually, he could spend his rounds "moving" the Nargun to make the wall, rolling them into place to fortify the entrance. That might mean not having to give away the animation,


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Does Imix need line of sight to animate the Nargun?

Otherwise, sounds good. Just tell me when Istiel gets to punch something.


Imix wrote:
That might mean not having to give away the animation,

Looks like you might have left a thought unfinished there, Imix.

I think the Frozen will notice self-moving rocks sloshing through the mud.

--------------

So, forming a Nargun wall between the PCs and the Frozen, then attacking them from behind with the large Nargun while Good guys fall back into the tower?

N... F... N... N/... T
A... R... A... P.... O
R... O... R... C.... W
G... Z... G... S.... E
U... E... U......... R
N... N... N.........
(L).......(M)

Like so?


Imix, how many M and L Nargun do you have, respectively?


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Seems like we have a lot of Acid flasks to lob also? Might be best for Oios to just toss those after his barrier comes down.

Oios will bamph over in Round T-3.

In Round T-2 he will move behind a center medium Nargun and put up a Serendipity Aura to help with the arrow shooting.

T-1 he will spend a spell point to Keep the Aura up for three rounds without concentration. Lob an acid flask. Then put up a barrier around him and the Nargun he's behind just before the Frozen crash into the Nargun.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

10 large, 8 medium.
If you are okay with the fine tuning he is out of spells and concentrating on maintaining one of the spells. That means the large ones are no longer time limited, and a defensive wall technique is fine.


Fine tuning is fine!

I'm working overnight tonight because of finals, so I'll be sleeping tomorrow. May get an update in tomorrow afternoon/night or may be Thursday.


@ Imix, what's your Nargun's attack and damage? If they are going to be a wall, they're not going to trample, correct?


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Maybe they could go total defense until the Large Nargun start the trample party? Then start swinging? Just a thought.


That would work! I'm trying to get a handle on how to adjudicate these Nargun. So Large ones trample and medium ones hold the line/attack?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Well... I don't get to fully build them, but to me it made sense they were...
MEDIUM
https://www.d20pfsrd.com/bestiary/monster-listings/constructs/animated-obje ct/animated-object-medium/
CP: Stone (Hardness 8, +1 AC), Improved Attack (+1 size category to attack)
Attack = +5 (1d8+3)
LARGE:
https://www.d20pfsrd.com/bestiary/monster-listings/constructs/animated-obje ct/animated-object-large/
CP: Stone (Hardness 8, +1 AC), Trample
Attack = +9 (1d6*+9)(Trample)
* this is from the site. I think it should be 1d8.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Yep, I think that's the plan GMBP.
The medium ones have Hardness 8, AC 15, and HP 36


Ah thanks, for some reason I was remembering that they were built. Post incoming, after math is figured out.


Well, I ran the math, and it weren't good for them Frozen fellers. Combat over!

Unless Drazan wants to fly after the champion (but I wouldn't recommend it)...


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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Are you serious?!

Guys!

You didn't leave a single one for Istiel!!!

It was over 100 enemies and you didn't leave a single bad guy for her to punch!

Ugh

Guess I'll have to get the ki power that turns her into a space station with an orbital death laser to get some action around here.

Edit: Though Imix proably feels the same considering he didn't get to use his adamantine death chain.

X-TREME edit: We still have a magical sling and wand that needs identifying. Imix? Oios?


Sorry, Istiel. :)


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

It's okay, she had been getting better about the whole not-suicidally-charging-into-battle-for-glory thing, but I guess that's back for while.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

I'm thinking of grabbing bows, especially, if they have any. A very fast, very rapid looting.
Ruining the bodies might be as simple as having Nargun roll over their heads. We're fighting a necromancer; let's not leave this many corpses lying around...
If it is possible to just push them over the edge, let's do that. River burial is a mercy for our folk.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I actually woke up this morning and thought "shit we have to destroy their bodies or the lich will make a new family"

Glad you're on top of it imix!

But yeah we should probably leave first thing tomorrow. We're not going to be able to beat the next army they send.

Curious though- how long for the last boat to be completed, bp?


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage
GM Belicose Poultry wrote:
Plenty of wooden armor, spears, longspears, and greatclubs, both medium and large size. The magic weapon is a large greatclub of impact (crits on a 19-20)...

Impact says it deals dmg 1-size category higher. Intentional rework? Not sure we can use a large club regardless.

Bloody epic work team! That is why you don't attack a fortified enemy!


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I added the potions and great club to our group loot.

@BP: How long would it take to finish the last boat?

@All: We have at least a day or two to loiter now, should we have another feast with the food we'll be leaving behind if the last boat isn't finished?


@Drazan, yes, intentional rework. I was running out of time to get a post up and had to leave for a meeting, so, it got a quick naming with clarification.

@Istiel: Boat will be done tomorrow!

I'd originally envisioned the fight being a running battle through Darholme culminating with the last boat getting underway.

BUT, you all decided it would be much more expedient to just slaughter everyone topside :P


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Oh! Hell yeah we get our cake and get eat it too! Nevermind on the feat then, we need that food.

Yeah if you write all this up into a book definitely go for the former, way more dramatic. Though I have to say nice job on the complete and total annihilation of the Frozen, guys.


So then, anything else y'all are doing before you skip town?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I have but one request-

For the love of Damballah will someone please identify the magic wand and sling before I have an aneurysm


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Is it a spellcraft check? Might as well do it here.

Sling
1d20 + 7 ⇒ (12) + 7 = 19
Wand
1d20 + 7 ⇒ (14) + 7 = 21


The sling is a sling of far shot (it imparts the feat on its user).

The wand is an eternal wand of energy sphere fire blast. 1 time/day its wielder (any wielder, doesn't have to know the destruction sphere) can summon an energy sphere of fire, doing 1d6 damage (all save DCs use the wielder's MAB). The wielder can spend one or more additional spell point to raise the energy sphere's damage by 1d6 per spell point, to a max of the wielder's caster level (if any).


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Neat. Not overpowered, but thematic :)


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I like them! Who wants what?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

We're very lacking in ranged.
Makes sense for the wand to go to Oios or Imix.
Sling allows strength on damage. Istiel, Imix or Drazan?
I'm thinking Imix could just carry a bow and arrow. He's trained.
Maybe; wand for Oios, Sling for Istiel, Drazan and Imix start carrying bows?
@GMBP: Imis used up all his javelins, right?
@All: Is it worth putting a note on the equipment sheet to keep track of these sort of things?


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

I'll snag a gourd of serious heals. Sunder the club with a adamantium rock sticker?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Let's take the club. If we ever have to negotiate with something big, it'll help.

Alright, so Weapon Attunement is used to pay for magical abilities, right? Impact and Far Shot are both +1 abilities?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Istiel is also trained in bows, she just prefers javelins. She doesn't really want the sling, from an in-character prespective.

I also think the wand would be great for Oios.

I'm for keeping the club too. Who knows when it will make a great gift for a giant?

Istiel will take a gourd of cure serious as well.

@Imix: I put loot in our Handy Haversack or caravan in the group loot tab of the spreadsheet, then remove it when someone takes it. I assume they put it on their character sheet when they take it.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Wouldn't mind taking the wand. Would allow Oios to go Nova if really needed.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

@Istiel: would you mind if I set up a section for Imix? Then I can stop tracking it on his sheet at all.


Imix wrote:
Alright, so Weapon Attunement is used to pay for magical abilities, right? Impact and Far Shot are both +1 abilities?

Attunement gives enhancement bonuses, which gets a little tricky with P6, as we'll only ever have +1 weapon attunement available. So, I've stopped giving pluses to weapons, armor, etc. Magic weapons and armor will instead give abilities, and they can be attuned (but don't necessarily have to be attuned to be used).

Do you all see any issues with this? My thinking is that it won't invalidate attunement and will allow PCs to have in effect a +2 weapon if they want (+1 from attunement, + ability).

Of course, special items that are weapons, like the Baneaxe, are effectively low-level artifacts.


Oh, and welcome to PC level 4 / NPC level 5!


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

@Imix: Please feel free! The spreadsheet is for all of us to use.

WOOO LEVEL UP!

Now I have to decide what Ki power to pick...

I'm torn between:

Empty body:

Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. Using this ability is a move action that consumes 3 points from the monk’s ki pool. This ability affects only the monk and cannot be used to make other creatures ethereal.

Ki Metabolism:

Ki Metabolism (Su): A monk with this ability uses his ki to control his metabolism. As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. As a move action, he can spend 1 ki point to enter a state of suspended animation, falling unconscious and appearing dead to all senses. At the time he enters this state, he indicates a preset period of time or a triggering condition, after which he awakens.

Barkskin:

Barkskin Quiggong monk power, self-only and 1 ki point to cast.

I love ki metabolism- it's my favorite flavor ability for monks and I wish they got it as an ability automaticaly at a certain level. It just exudes the aura of a monk. However, for being a ki power it feels like it's a bit underwhelming. They shouldn't have to eat or drink at all (a la Ring of Sustenance... which is a chump-change 2000 gp if this was a normal game), but what is essentially water breathing and a feign death is a pretty cool bonus.

Empty body is OP and scary as hell, but I feel like Oios already has the hyper manueverability thing covered. Though it might be worht it to teleport behind someone and say "Heh, nothing personal, kid."

However, in the grand scheme of things, Istiel is for fite so barkskin is probably best, though boring.

Istiel is only going to get 2 ki powers (unless I can make a deal with BP to use our post level 6 feats to get ki powers) so I need to choose wisely...

Thoughts?


One post level 6 feat can be spent on something like 'gain level 7 or 8 power X.' I don't recall off the top of my head if there was one for monks, but we could probably design that feat to allow one more ki power.

So you could get 3 ki powers in total. And retraining is always an option if one isn't working out.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Yay level up.

Question though are we going from PC 3/NPC 1 to PC 4/NPC 1 right? We're not suddenly gaining four levels of NPC?


^Haha yep! Sorry that was unclear.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Oh, yes. I have been waiting for this particular level up for one and a half years. It is time to unleash Dragon Ferocity.

Level up stuff:

42hp +7 hp, +1 hp favored class bonus = 50 hp

+1 deflection AC from automatic bonus progression, +1 AC and CMD monk level 4 bonus for total of 18 AC, 25 CMD

+1 Fort, +1 Ref

+1 BAB

Unarmed Strike increases to 1d8 damage (That's right... 1d8 diplomacy.)

5th level feat: Dragon Ferocity While using Dragon Style, increase your Strength bonus on unarmed strike damage rolls by an additional one-half your Strength bonus, to a total of double your Strength bonus on the first attack and 1-1/2 times your Strength bonus on the other attacks. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

5 Skill points:

+1 acrobatics
+1 perception
+1 stealth
+2 Survival

+1 Stunning Fist use per day (Can make a target fatigued instead of stunned if desired)

+1 ki point per day

Lvl 4 Ki power: Qinggong Power Barkskin (self only, 1 ki)

+ 1 Spell point

Still Mind (Ex): At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects.

----------------

Istiel's new melee damage breakdown:

Dragon Style (Ferocity) Power Attack Unarmed: (Used for first attack of the round)

Dragon style allows for unarmed strike to be treated as a two-handed weapon for the purpose of damage and feats. Dragon Ferocity doubles the strength bonus for the first attack. Thus-

Unarmed strike, power attack, dragon style to hit: +9 (+5 BAB, +4 strength, +1 Weapon Focus: unarmed, +1 weapon attunement, -2 power attack at +4 BAB)

Dragon Style (Ferocity) damage: 1d8+15 (+4 strength, +4 Dragon Ferocity x2 str bonus on first attack, +4 power attack at +4 BAB, +2 power attack 50% 2-handed weapon damage bonus, +1 weapon attunement) (bludgeoning, x2 crit)

---------

Dragon Style (Ferocity) Power Attack Unarmed: (used for flurry, 2nd, and 3rd attacks)

Dragon ferocity allows for all unarmed strike attacks after the first of the round to be treated as a two-handed weapon for the purpose of damage and feats, adding x1.5 str bonus. Thus-

Unarmed strike, (dragon style) to hit: +9 (+5 BAB, +4 strength, +1 Weapon Focus: unarmed, +1 weapon attunement, -2 power attack at +4 BAB)

Dragon Style damage: 1d8+13 (+4 strength, +2 Dragon Ferocity x1.5 str bonus, +4 power attack damage at +4 BAB, +2 power attack 50% 2-handed weapon damage bonus, +1 weapon attunement) (bludgeoning, x2 crit)

----------------

Regular unarmed: (No power attack or dragon style.)

Unarmed Strike to hit: 1d20+11 (+5 BAB, +4 Strength, +1 weapon focus: unarmed, +1 weapon attunement)

Damage 1d8+5 (+4 strength, +1 weapon attunement) (bludgeoning, x2 crit)

--------

@BP:

Istiel's Scaling Magic Item gets a new ability at 5 spell points it seems?

---------------

Scaling Item: Istiel's Mask (5/5 spell points)

Istiel's mask has been imbued with some of Domhnall's consciousness. As such, she has some insight into the nature of time. The mask gains one spell point per character level, which may be used by the wearer of the mask as part of another action. As the mask gains spell points, additional abilities will be unlocked.

1 spell point: Time is a river, and as such flows quick and slow, depending on where you are on that river. The wearer of the mask can gain use of the Time Sphere's Base Powers. The Haste ability is self-only. The bearer of the mask uses Wisdom as his or her casting stat, and is considered a mid-caster in terms of caster level, save DCs, etc. (CL 3), Will Save DC 15 for Slow, effect 3 rounds total, Haste effect for 3 rounds total)

3 spell points: Time is accumulated experience. The wearer of the mask gains the Repetition talent. It is a self-only ability.

5 spell points: ?...

-----------------


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

The magic equipment sounds good for now.

May take me a moment to remember how to level with sphere casting, but still very exciting! Thinking Inquisitor +1...


Re: Scaling magic items

Yes, everyone's item is going to scale up this level. I'm working on them, but it is slow going. Hope to have that worked out this weekend.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Take your time, make them cool! Personally, I'm hoping Istiel gets the self-cast Retry ability from the Time Sphere..


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

I'm having real trouble with levelling this time, for some reason.


What are you having trouble with, Imix? EDIT: Saw the PM, responded.

Istiel, you'll likely be getting something from the time sphere.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Should be able to level up tomorrow.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Level up

BAB +1
+7 HP (1 FCB + 1 Con + 5 from HD)
+1 WIS 4th Level (20! Wooo) MULTICLASSING IS HARD :(
Fort +1 (class)
Will +1 (class )
+1 Judgment per day (class)
+1 Deflection (ABP)
+1 bonus SM and Intimidate as inquisitor level /2

+1 to survival to track

Skills
+1 int
+1 per
+1 sense motive
+3 spellcraft
+3 kn:Arcana

+1 Caster Level (Spheres of Power)

I... most probably am going to pick up the Sphere of Death here. Oios is a generalist and it makes sense as he's been delving into the evil library a lot. The Sphere will let him do a ranged touch attack of negative energy which he probably won't have a problem with though his crap dex means he won't use it much if it all. He will also be able to reanimate the dead which he WILL NOT DO.

The real reason for taking the sphere though is that it will allow his Divination Sphere to Detect Undead. Come at us Lich.


Nice! The Lich of course will be a recurring villian.

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