The Eye of Eons (Inactive)

Game Master Chyrone

The tradeport city of Kharum is Varisia's center of commerce.
From the shadows events are set in motion which, unless intervened, will mean the end of Kharum and much more.

Eons loot sheet


3,251 to 3,300 of 6,728 << first < prev | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | next > last >>

Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Do i technically still get to roll knowledge though I was just watching it?

Thorn snaps out of the daze noticing the rest standing over it.

" I suppose we c-continue.. "

Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Survival: 1d20 + 8 ⇒ (14) + 8 = 22


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Yes. Let's find the owner of this...straw man. Find him, and... Elsa trails off as she thinks of appropriate things to say


Half-Elf Hospitaler Paladin 2/Tatooed Sorcerer 2 | AC18 T12 F16 | HP 36/36 | F+11 R+6 W+8 (+2 vs enchantments, death; immune:sleep) | Init+2 | Per-2

Reacquaint him with the civil ordinances regarding fields and agriculture according to the ice giantess howtha? She was fond of stew, I believe.


Loot sheet No plunder, no pay Battle map--Misc info slides

Thorn has picked up the tracks pretty quickly and the group leads closer to a small gathering of buildings around a well.

The buildings are what look like 2 houses, a shack, a tower and perhaps a tavern.

About 100 yards away, they simply cease.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

"Good eyes, Thorn.", Burdock complimenting the stuttering man as he guides the rest of the party.

Burdock raises an eyebrow at Tessa's comment. "This isn't the time for humor, lass.", he responds, focusing at the situation at hand.

GM, do the buildings look lived in, ramshackle, ruined, etc.?


Loot sheet No plunder, no pay Battle map--Misc info slides

The buildings look lived in and reasonably maintained.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

I'm sure I don't know what you are talking about. Elsa replies to Tessa.

A town in the middle of this field? I thought the village was in the other direction.


Loot sheet No plunder, no pay Battle map--Misc info slides

Enter the 'town'?


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

I believe so

Thorn nods gingerly, " T-Thank you " Detecting any remnants of evil with his eyes before looking to the group, " W-Which building.. we likely d-don't have much time "


Loot sheet No plunder, no pay Battle map--Misc info slides

Town map is up, so you get an impression.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

The Layer covers the tokens

Do we wanna go clockwise, counter clockwise or maybe try multiple buildings at once?


Loot sheet No plunder, no pay Battle map--Misc info slides

Yes well, i said town map, not interiors. :)


Loot sheet No plunder, no pay Battle map--Misc info slides

Pushing forward.

You decide to take a look at the shack first.
Perception Grint: 1d20 + 12 ⇒ (9) + 12 = 21
He hears nothing and opens the door, within is just a bed and a few folded clothes lying underneath them.
"Nothing inside."

1d4 ⇒ 1
A person exits the north house and walks over to the tavern, totally obvlivious of you.

Next?


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

"Let's press forward.", Burdock pointing to the southwestern-most building.


Loot sheet No plunder, no pay Battle map--Misc info slides

The southwestern building is tower shaped, with a vaguely dome shaped roof thick wooden door.

Disable Device 20. DC 23 str check.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

"Hmm... Torag, aid me in removing this obstacle.", Burdock waiting for the rest of the party to get ready, in case, of immediate trouble.

Using Wood Shape to remake the door so that the locking portion is made useless and the door can be opened with no effort.


Loot sheet No plunder, no pay Battle map--Misc info slides


I had thought others besides Father Burdock would have wanted something.

Grint holds his bow ready, as the wood around the thick metal lock shapes and twists.
I'm not bothering with perception rolls, since there's nobody here.

Inside you see barrels, big kegs and stacks of food supplies.
They lack proper labels. A central pillar has shallow carvings that serve as a makeshift stairs.
DC 14 climb.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa, wand in hand, lets Grint go first and then she moves into the building.

Sorry, Elsa isn't a "go in there first" kinda gal.


Loot sheet No plunder, no pay Battle map--Misc info slides

That is common knowledge :).
You have vassels for that....*cough*

Grint tries his luck.
Climb: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12, but loses grip whe he's 6 ft up.
Climb: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9. Thorn, Tessa?

If you get up there.:

The loft above holds some sacks of seeds.
A few openings could serve as windows, giving view over the fields.

There is a coil of rope lying in a corner, it's been cut.


1d4 ⇒ 3Perc: 1d20 + 2 ⇒ (18) + 2 = 20

A man exits the northern building and notices a group of strangers.
"Hey! Who are you, what are you doing in our storage?"


Half-Elf Hospitaler Paladin 2/Tatooed Sorcerer 2 | AC18 T12 F16 | HP 36/36 | F+11 R+6 W+8 (+2 vs enchantments, death; immune:sleep) | Init+2 | Per-2

Tessa's voice takes on the easy drawl of a sailor

I'm Tessa. My lady's coach stopped and now we're searching for the nearest landfolk. What village is this?

bluff: 1d20 + 8 ⇒ (10) + 8 = 18


Loot sheet No plunder, no pay Battle map--Misc info slides

It takes no sense motive to know you're lying partially, as the storage was locked and you got in. The man eyes you cautiously.

"This village has no real name.
Closest description would be Farmers' Hamlet.
So, care to explain breaking into our storage?"

Perception 15:

The man's clothes look a tiny bit too small.
His sleeves fall a few inches short, as do the ones of his trousers.

The door of the southern house opens, a man and woman step out, looking to see what the commotion is about.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Torn simply climbs the ladder normally, having gotten used to the armor has while doing so. Thorn looks out the area to see the few fields but notices the rope and his face grows grim. " T-There is cut rope h-here. T-That isnt good. D-Don't trust whoever is d-down there. " He says audibly.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

I am sure that you will be well compensated for the damage to your door. We are looking for someone who was just recently kidnapped from the road. Do you know anything about that? Elsa levels her frosty stare at the duo Do you? Intimidate: 1d20 + 11 ⇒ (5) + 11 = 16


Loot sheet No plunder, no pay Battle map--Misc info slides

"Kidnapped off the road?
The road's way off beyond the fields, we rarely take to the road."

Sense Motive 19:

Bluff: 1d20 + 2 ⇒ (17) + 2 = 19

He knows something, but his voice suggests slight fear from your question.

The duo shakes their heads, not saying a word.

Perception 14:

The woman averts her eyes when shaking her head.
She looks quite nervous.

Man # 1): "There's a musician in the tavern, staying since last night for a few days. Maybe he can tell you something?"


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Sense Motive: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 4 ⇒ (14) + 4 = 18

Burdock nods almost assuredly at the people, sensing their hesitation. "Understand, we only seek to find the family of a lost child. Any assistance you can offer will bring a family back together. And I will be obliged to repair the door for you, too.". The dwarf pauses for a second before adding one more line, looking at the woman. "We are skilled problem solvers if there is something amiss here."

Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25


Loot sheet No plunder, no pay Battle map--Misc info slides

The woman tightly holds the man's hand.

"No troubles here, we're just simple farmers of wheat, veggies and pumpkins."

Man # 2) "If you wish to talk, better do it in the tavern, where it's warm and you can sit down."

Sense Motive 3:

1d20 + 2 ⇒ (1) + 2 = 3

The man is avoiding the topic, there's weariness in his voice.


Half-Elf Hospitaler Paladin 2/Tatooed Sorcerer 2 | AC18 T12 F16 | HP 36/36 | F+11 R+6 W+8 (+2 vs enchantments, death; immune:sleep) | Init+2 | Per-2

sense motive: 1d20 - 2 ⇒ (20) - 2 = 18

Well, you certainly seem nervous friends. Why don't we all go together then. You look like the sort that need to stay warm. Maybe my friends can help, you said you were having trouble in the tavern?

diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26

Tessa smiles encouragingly, herding the strangers towards the building.


Loot sheet No plunder, no pay Battle map--Misc info slides

"I never said we had troubles in the tavern."
The three preceed you to the tavern.

The tavern is certainly a comfortable looking place, humble, but comfortable. A musician is playing the violin near the bar, seemingly lost in performing.

"Have a seat, we'll get to it briefly, i'm getting something from the attic."

The barkeep looks pleasantly surprised.
"Oh, more cityfolk? I might have to expand.
Can i get you all something, mead, milk perhaps?"


Loot sheet No plunder, no pay Battle map--Misc info slides

You can decline a drink of course.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Thorn is very wary and eyes the musician and he actions of the townspeople closely.

Percption: 1d20 + 9 ⇒ (5) + 9 = 14
Sense Motive: 1d20 + 9 ⇒ (10) + 9 = 19

" I-I cannot drink while on the job. "


Loot sheet No plunder, no pay Battle map--Misc info slides

The big question....if i hadn't said that, would you have taken a drink?

Thorn:

Nothing you see or are able to hear is out of the ordinary.

The barkeep seems genuine in his enthusiasm.
If he was worried, your arrival took his mind away from it.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

He is sadly Not Verim.. Who would have already imbibed 3 pints by now.

" H-Have you seen anything s-strange.. or d-dangerous around? "


Loot sheet No plunder, no pay Battle map--Misc info slides

1d2 ⇒ 1
Grint accepts an offered milk.

Elsa & Father Burdock?
The matter is of some importance.

The barkeep looks confused.
"I tend to keep here, the other few folk here do the working outside.
Then again, there's the few more outlying buildings, as this is just a point for gathering."


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Burdock will ask for some mead. "Any buildings that are not in typical use?"


Loot sheet No plunder, no pay Battle map--Misc info slides

Man #1): "Not really, i suppose the one least used is the barn in the vegetable field north. We don't need to go there in this time of the year, it's empty, nothing of interest."

Sense Motive DC 19:

Desperate Bluff: 1d20 + 2 ⇒ (17) + 2 = 19

Oh yes, he's trying to dissuade you from going there.
Be that for his or your own good remains to be seen.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

What do you need from Elsa? She's glaring around being antisocial at the moment....She doesn't take their food or drink though if that is what you are asking.


Half-Elf Hospitaler Paladin 2/Tatooed Sorcerer 2 | AC18 T12 F16 | HP 36/36 | F+11 R+6 W+8 (+2 vs enchantments, death; immune:sleep) | Init+2 | Per-2

Not on duty, thank you though. Did you have a wainright in town?


Loot sheet No plunder, no pay Battle map--Misc info slides

Lol Elsa, can't blame a guy for fishing if you'd want non-alcoholic beverages.
@ Tessa, thanks for getting me to learn a new word.

Man #1) "There is one, but he's disappeared since a week ago."

Father Burdock, a fort DC 15 please, or 1d3 ⇒ 1 wis dmg.
After that, everybody roll a will DC 17.

Roll on Grint's behalf:

Fort Grint: 1d20 + 5 ⇒ (4) + 5 = 91d2 ⇒ 2
Will Grint: 1d20 + 3 - 1 ⇒ (12) + 3 - 1 = 14
Oi, lol.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Sense Motive: 1d20 + 7 ⇒ (2) + 7 = 9
Fort (add 2 more if its a poison effect): 1d20 + 7 ⇒ (8) + 7 = 15
Will (add 2 more if it's a spell or spell-like ability): 1d20 + 7 ⇒ (8) + 7 = 15


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Will: 1d20 + 4 ⇒ (7) + 4 = 11

Elsa is effected by whatever insane magic these people are using...


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Sense Motive: 1d20 + 9 ⇒ (15) + 9 = 24
Will Save: 1d20 + 6 ⇒ (20) + 6 = 26

Thorn's expression seemed to grow Grim and Steadfast. His words become exact and clear. " Sir, you are hiding truths. People have done so since we have gotten here. Something terrible has happened and we have yet no time to play around. We should go see these places ourselves. "


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Surprised at Thorn's clarity, Burdock drops the coin for his mead.

Did Burdock tell that something was off about the drink when he passed the save? Otherwise, I guess more will occur based on the Will save reslts.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Yeah you will notice the connection fast in the difference between certain modes. Im not sure what the save is so that should be a treat.


Half-Elf Hospitaler Paladin 2/Tatooed Sorcerer 2 | AC18 T12 F16 | HP 36/36 | F+11 R+6 W+8 (+2 vs enchantments, death; immune:sleep) | Init+2 | Per-2

will: 1d20 + 6 ⇒ (6) + 6 = 12+2 vs death/enchantments, we're immune to sleep

Tessa fails her will save, distracted by the dancing fire.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Tessa, I'm Confused.. why is your Will Save so low?


Half-Elf Hospitaler Paladin 2/Tatooed Sorcerer 2 | AC18 T12 F16 | HP 36/36 | F+11 R+6 W+8 (+2 vs enchantments, death; immune:sleep) | Init+2 | Per-2

Wisdom, not Tessa's strong suit.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Right.. but Sorc and Pally... have good will saves..


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Yeah, between that and Divine Grace, I see your Will save should be +8


Loot sheet No plunder, no pay Battle map--Misc info slides

Father Burdock and Thorn withstand the sudden surprise.

The musician has stopped playing.
"I do apologize, but i am weary for the night. Toodles!" :3
He vanishes from sight. A somewhat open window goes open wider.

Elsa, Grint and Tessa are blinded for 5 rounds.
Remember, you are all still seated.

The barkeep shows a look of i'm sorry as he and the other townsfolk rush south to hide behind the counter and up the stairs, as some men come rush down from the stairs and through the door. One cracks his right hand knuckles with a grin, holding a flask in the other. Others brandish weapons.
"Shouldn't have come, strangers."

Init:

Elsa: 1d20 + 1 ⇒ (9) + 1 = 10
Father Burdock: 1d20 + 1 ⇒ (8) + 1 = 9
Grint: 1d20 + 6 ⇒ (19) + 6 = 25
Tessa: 1d20 + 2 ⇒ (7) + 2 = 9
Thorn: 1d20 + 6 ⇒ (17) + 6 = 23

'Knuckles': 1d20 + 2 ⇒ (11) + 2 = 13
Ruffians: 1d20 + 1 ⇒ (10) + 1 = 11


Red can't be attacked from SE square, since the wall blocks los.

Tavern ambush, round 1.

Grint stands up and grabs his bow.
"For the love of...ugh."
Thorn
Knuckles & Ruffians
Elsa, Father Burdock & Tessa


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Here I come.. Rougher than Knuckles. I never said I sat down but sure..

Thorn rises and chases after where he thinks the Bard went.

3,251 to 3,300 of 6,728 << first < prev | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / It all begins here...... All Messageboards

Want to post a reply? Sign in.