The enemy of my enemy is my friend

Game Master DEWN MOU'TAIN


251 to 300 of 712 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Male Kandor Borderlander Woodsman 1, Armsman 5, Warder 2

tis true; short enough time I still have the scars

RIZZENMAGNUS wrote:
Lord Jareen turns fully and looks directly at amorial and a'mar. giving them a considering look, he states simply you both act like you just left his audience not to long ago...


Male Tar Valoner Human Wilder 5/Asha'man 3

:-)


Male Kandor Borderlander Woodsman 1, Armsman 5, Warder 2

Note I keep my dex bonus even if flat footed.

RIZZENMAGNUS wrote:

servants filter into the great hall, passing out drinks to the nobles. Servants wander about the large food table, gathering food for lords and ladies to nibble on. Chairs are pulled from the back rooms and set behind the nobles so that they may feast in the same spot.

overall, a sense of happiness over takes the room from the change of venue after witnessing the last duel.
Jolial and Marten are successful in passing themselves off as servants as they grab food and drink for lord A'mar and Lady Tesliin. Idle chit chat bounces off the walls as people fill their bellies.

Lord Jareen, since he was closet to the party, sits next to Amorial, inviting Rhoekk to join them. with a grimace, Rhoekk does as requested.
the talk goes from topics of the weather, of the lord dragon, trade between Cairhein and Tear, who is meant to rule cairhein, what countries have what kind of troops and force sizes, tactics, logistics and other military related things. Lord Jareen shows his mastery of talk, asking vague questions at first and leading to a point. At first, everyone is contributing to the conversation, but soon enough only A'mar and Rhoekk seem to be replying. Lady Tesliin seizes upon a silent moment and inquires to his substansial donations to the library, to which he says in a modest tone libraries shouldnt be just for the rich, they should be enjoyed by everyone.

A bell rings out, indicating that a new round is about to be formed.

checks

1d20+13
1d20+13
1d20+13
1d20+13
1d20+20

1d20+4
1d20+13
1d20+14
1d20+12
1d20+9
1d20+9
1d20+8

initiative
marten 1d20+4
jolial1d20-1
a'mar 1d20+7
tesliin1d20+3
Amorial 1d20+3
Rhoekk 1d20+12
enemy 1d20+2

suprise round
attacks/ all opponents flat footed...


Male Kandor Borderlander Woodsman 1, Armsman 5, Warder 2

assuming G1 is an enemy; I will 5ft step and attack to draw attacks away from Tesliin, I am assuming this is not a trolloc or I get and additional +1 for being a borderlander.

Tai Kandorii !
presuming I dont have a sheild at this party; I will fight with my Warder sword with two hands

Attack
1d20 + 12 ⇒ (3) + 12 = 15


Male Human Initiate - Level 6, Asha'Man Level 2

I barely caught sight of the creatures attacking the party. Enough to get off a slight warning, but not enough to avoid being struck by the thing's sword. I immediately embraced the source, anticipating the waves of pleasure combined with the oily, nauseating presence of the taint.

Surprise round: Embrace saidin. HP: 26

Jokes:

I assumed that Joliar was crossdressing, so embracing Saidar made sense to me.


Male Kandor Borderlander Woodsman 1, Armsman 5, Warder 2

that would be k12 to J 12 for me if G1 is an enemy; I dont see any yellow and G1 isnt listed in the legend


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

Does Jarneen look like he's going to do anything? My action may depend on whether he moves.

1.) If Jarneen moves, Rhoekk will 5 ft step into his vacated space and attack G1. Power Attack: 1d20 + 10 ⇒ (17) + 10 = 272d6 + 8 ⇒ (3, 3) + 8 = 14
2.) If Jarneen does nothing, or squeels like a wetlander girl, Rhoekk will move him clear of the fighting via the Reposition maneuver. Hopefully, as an ally, Jarneen will not resist. Rhoekk will move him into J9 if successful, and then 5ft step into his space. Combat Maneuver: 1d20 + 11 ⇒ (11) + 11 = 22
3.) If Jarneen joins the battle and attacks G1, Rhoekk will throw a spear at G4. Deadly Aim 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 212d6 + 4 ⇒ (5, 4) + 4 = 13


"I will always strive to write better" , 25 years gaming, 20 yrs DM

to be able to see the enemy, you need to make perception checks vs its stealth.

round 1 enemy stealth checks
g11d20 + 3 ⇒ (17) + 3 = 20
g31d20 + 3 ⇒ (18) + 3 = 21
g41d20 + 3 ⇒ (20) + 3 = 23
g21d20 + 3 ⇒ (17) + 3 = 20
1d20 + 10 ⇒ (20) + 10 = 30

round 1 perception checks to see the enemy
tesliin1d20 + 4 ⇒ (5) + 4 = 9
Rhoekk1d20 + 13 ⇒ (16) + 13 = 29
amorial1d20 + 14 ⇒ (12) + 14 = 26
marten1d20 + 12 ⇒ (2) + 12 = 14
jolial1d20 + 9 ⇒ (1) + 9 = 10
Amar1d20 + 9 ⇒ (8) + 9 = 17
lord jareen1d20 + 8 ⇒ (11) + 8 = 19

suprise round summary
Martens shout rings through the hall, moments before blades flash and people begin to moan in pain. A voice filled with pain; its Lord Jareen as a foot of black steel is seen proturding from his abdomen. Another voice mingles with jareens, its Tesliin, and her scream is more from shock at feeling a sword cut off a length of hair than real damage.
Jolial turns at marten's shout and manages to see a flash of steel gash across Marten's upper arm.

please post your round 1 actions. once everyone has posted, i will post the gary men and summarize. Rhoekk, a'mar, ill allow you to repost since actions have changed. also, no shield for A'mar


Male Kandor Borderlander Woodsman 1, Armsman 5, Warder 2

Teslin, I cannot see the creature, take my fortitude to sustain thyself

<concern through the link>


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

Rhoekk will pull Jareen out of the way as described above(Repositioning him from J10 to K9), and then stepping into his space.


Female Borderlander Initiate 5 / Aes Sedai 3

Round 1[

Tesliin will embrace Saidar and step back, preparing to see if Lord Jareen is able to be saved.

5' step back to K10, full round to embrace Saidar.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

chaos erupts from the sudden and swift attack of a unknown and hidden flow. being able to see the opponent is difficult due to the eyes wanting to slide off the assaliants image like water off a duck's back.
A'mar, feeling tesliin's unease of attack, swiftly flows in next to her, putting himself between his unseen assaliant. move to K11
Marten, having raised the alarm, concentrates on his opponent, making him easier to see, while backpeddling away from the swordsman.
using a 0level to channel 1st level create fire on g3. 5 foot step to K131d4 ⇒ 1
Rhoekk, seeing Lord jareen in danger, wraps his shoufa around his face, and then with gentle prodding from his spears, manuevers lord jareen away from apparent danger. whilest trying to move jareen to his right, lord jareen seems to be pushed into a different area than intended. move to j10, jareen move to i9
Tesliin, feeling concern flow through her link with Amar moves to her warder for protection, grabbing at Saidar.move to k10

the hard to see enemy seems to flow through the air, almost gliding. They move about with ease, blades seeming to almost cut them. Moving into new positions against chosen foes, they all attack with fierceness.

g1 vs amorial 1d20 + 8 ⇒ (19) + 8 = 27dmg if hit 1d6 + 3 ⇒ (3) + 3 = 6

g2 vs noble 1d20 + 8 ⇒ (2) + 8 = 10dmg if hit 1d6 + 3 ⇒ (2) + 3 = 5

g3 vs marten 1d20 + 8 ⇒ (2) + 8 = 10 dmg if hit 1d6 + 3 ⇒ (6) + 3 = 9
(will save vs fire dc 14) 1d20 + 1 ⇒ (17) + 1 = 18
g4 vs noble 1d20 + 8 ⇒ (18) + 8 = 26dmg if hit 1d6 + 3 ⇒ (6) + 3 = 9

unknown vs lord jareen (HP 75/96) 1d20 + 10 ⇒ (11) + 10 = 21 dmg if hit 1d6 + 5 + 3d6 ⇒ (6) + 5 + (1, 5, 4) = 21

Amorial, being attacked, leaps to his feet, picks up his silver platter in one hand and smashes it into his attackers face. if attack fails, attacker is blinded 1d4 - 2 ⇒ (4) - 2 = 2 min 1 round from food in the face
1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21 dmg if hit 1d4 + 2 ⇒ (4) + 2 = 6

Jolial, slow to react from martens warning, grasps at Saidan.

since marten hadn't posted his 1st round action, and it has been longer than a day, i took the liberty of post an action for him to keep things flowing. the create fire weave on G3 will negate his hide in plain sight ability, making him easy to see. Amorial was gone this past few days, so i posted for him as well

[ooc]confirm crit on amorial 1d20 + 8 ⇒ (18) + 8 = 26 if hit, double damage from above

round 2 perception checks to see the enemy
tesliin 1d20 + 4 ⇒ (12) + 4 = 16
Rhoekk1d20 + 13 ⇒ (17) + 13 = 30
amorial1d20 + 14 ⇒ (5) + 14 = 19
marten1d20 + 12 ⇒ (20) + 12 = 32
jolial1d20 + 9 ⇒ (5) + 9 = 14
Amar1d20 + 9 ⇒ (17) + 9 = 26
lord jareen1d20 + 8 ⇒ (18) + 8 = 26

round 2 skill checks
g1 1d20 + 3 ⇒ (16) + 3 = 19
g2 1d20 + 3 ⇒ (17) + 3 = 20
g3 visible from create fire weave.
g4 1d20 + 3 ⇒ (17) + 3 = 20
1d20 + 10 ⇒ (16) + 10 = 26


Male Human Initiate - Level 6, Asha'Man Level 2

Ouch. All of your successful damage rolls come up max, lol. HP: 17

Another sword flashed down, hitting me and cutting deep. I saw all of the grey men, legends and nightmares come to life. Yelling, I tried to clear the hall. With the people gone, I could do some damage.
There are four of them! Everyone GET OUT!

I took a step away from the now burning foe, and let loose with a fireball, hoping to consume the thing.

5ft step to L12, fireball at level 2. 5ft area of damage, centered on G3. Direct line of sight, I think.
Damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17


Male Tar Valoner Human Wilder 5/Asha'man 3

Joliar backed slowly away from the chaos, trying to look like simply one of the hysterical party goers in flight. The raging torrent of saidin filled him and all other concerns and feelings were simply gone.

Marten's fires on one of the attackers helped Joliar get his eyes to stop swimming around them. Then he watched with detached annoyance as the bead of light shot out of Marten's hand before detonating against the shadowspawn. Light but this fool just announced his presence to the whole party. So much for his cover.

As the flames of the fireball died down Joliar wove cable thick strands of Air, trying to stop the attacking men without alerting anyone to his true nature.

Round 2:
Move action to move with the chaos towards the edge of the room.
Then Harden Air on G3, covering the head. Using 4th level slot for a 3rd level casting (stupid lack of Affinities.) Ref save DC 17.


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

Amorial growls in pain as the sword slashes through his midsection, his growl becomes a groan as the unseen foe pulls the sword through further carving up the Ogier's tough flesh.

Enraged by the attackers sudden appearance and weaponless except for a food platter Amorial attempts to grapple the foe if to nothing else stop from being cut again!

Grapple Foe 1d20 + 9 ⇒ (15) + 9 = 24


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

It would appear that Rhoekk, Amar, Marten, and Joreen all beat the unknown's perception DC; can we see who it is and where he is?

On a side not, Rhoekk's perception bonus is +14, and not +13 as you have listed above.


Male Kandor Borderlander Woodsman 1, Armsman 5, Warder 2

I will full attack the bad guy next to me that attacked Tesliin

1d20 + 12 ⇒ (15) + 12 = 27
1d20 + 7 ⇒ (11) + 7 = 18


Male Kandor Borderlander Woodsman 1, Armsman 5, Warder 2

so I guess there is no bonus to use the warder sword two handed; so will use it one handed and i guess draw a dagger to parry with when convienent or a shield if one comes available

damage if I hit

1d10 + 5 ⇒ (5) + 5 = 10
1d10 + 5 ⇒ (1) + 5 = 6


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel
A'Mar of House Issola wrote:
so I guess there is no bonus to use the warder sword two handed...

Actually, you get 1.5x your strength bonus to damage instead of just straight strength.


Male Kandor Borderlander Woodsman 1, Armsman 5, Warder 2

gm; how do you want us to handle fractions; round up every other time; alternating; just round up? so it would be 1.5 more damage to my damage rolls if I hit with them for two handed.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

updated map.

amar, round down with the strength.
amorial, since you dont have imp grapple feat you incure an AoO.
1d20 + 8 ⇒ (13) + 8 = 21 1d6 + 3 ⇒ (2) + 3 = 5.

but your CM roll was higher than the CMD, so you can still grapple.


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

You added GS to the map, so I am presuming that is the mystery foe we could not see before.

Rhoekk spins, his deadly spear coming up, and thrusts at the shadowy figure beside him with a flurry of sharp steel.

Attacks: 1d20 + 10 ⇒ (16) + 10 = 262d6 + 4 ⇒ (2, 3) + 4 = 91d20 + 10 ⇒ (15) + 10 = 252d6 + 4 ⇒ (4, 6) + 4 = 141d20 + 5 ⇒ (4) + 5 = 92d6 + 4 ⇒ (2, 6) + 4 = 12


Male Kandor Borderlander Woodsman 1, Armsman 5, Warder 2

If i can 5 ft step in this round; which I think is round 2; I would like to 5ft step into J11 to be back to back with Rhoekk so he doesnt get flanked and to be closer to Tesliin


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

Should I roll crushing damage for my grapple?


"I will always strive to write better" , 25 years gaming, 20 yrs DM

GS has been added to the map. i missed that a couple PC's were able to see the shifting blur. so he is on there and can be attacked easily.
a'mar, if tesliin moves too, then you can occupy her space. if not, then you cannot.
amorial, roll the crush damage, since the AoO doesnt stop you from grappling the gray man.

still waiting to hear from tesliin...ill give her till end of business day to respond, if not, then ill post for her to keep this going.


Female Borderlander Initiate 5 / Aes Sedai 3

Round 2

Well, I'm pretty sure our ruse is done with.

Tesliin steps back from the shadowspawn near her and sends her own weaves of air against one of them behind..

At work, so I don't have my book, so please bear with me on mechanics. Arms of Air against the one at Q9 (not sure of the DC). Since I have all the affinities, that means I can use a 2nd level weave and get it, I believe.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

correct tesliin


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

I believe unarmed damage for a Large creature is 1d4 + Str Mod. Let me know if I am wrong.

Amorial crushes his foe in a powerful bearhug.

1d4 + 2 ⇒ (4) + 2 = 6


"I will always strive to write better" , 25 years gaming, 20 yrs DM
Amorial Suth wrote:

I believe unarmed damage for a Large creature is 1d4 + Str Mod. Let me know if I am wrong.

Amorial crushes his foe in a powerful bearhug.

1d4 +2

do you want that to be your round 3 action? its a standard action to initiate a grapple, and a standard action to damage while using grapple.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

ok...round 2 results
rolls needed on graymen
vs martens fireball 1d20 + 4 ⇒ (12) + 4 = 16 vs dc 14
vs jolials harden air 1d20 + 4 ⇒ (19) + 4 = 23 vs dc 17

round 2 actions for gray men

g1 HP 10/30 although grappled, it will continue to slice at amorial with its short sword.
g2 HP 30/30 will do nothing, arms of air by tesliin
g3 HP 21/30 will 5ft step up to j13 and attack marten before jolial's harden air affects it
g4 HP 30/30will attack the noble in its way, and then move action to y8.
GS HP 15/50will attack Rhoekk with its dark blade.

g1 attack 1d20 + 9 ⇒ (17) + 9 = 26 dmg if hit 1d6 + 3 ⇒ (1) + 3 = 4
g4 attack noble 1d20 + 8 ⇒ (4) + 8 = 12 dmg if hit AC 12 1d6 + 3 ⇒ (5) + 3 = 8
GS attack Rhoekk 1d20 + 10 ⇒ (16) + 10 = 26 dmg if hit ac 26 1d6 + 5 ⇒ (1) + 5 = 6
G1 attacks Amorial 1d20 + 8 ⇒ (12) + 8 = 20 dmg if hit ac 10 1d6 + 3 ⇒ (1) + 3 = 4

rhoekk fort save vs shadowblade1d20 + 8 ⇒ (18) + 8 = 26 vs dc 18

flavor text

the screeches of the nobles fills the hall as blades slash about, drawing blood.
A'mar whips his head about, identifying targets around him, and puts himself between a gray man and tesliin. then flays into the gray man with his warders sword.
Marten back pedals away from the gray man on him, quickly channeling a small fireball to explode in the fiends chest.
Rhoekk makes out the image of a gray man larger, and more tougher than ones told about in the stories; even still, his dance is quick as his spear lashes out in a flurry, a blurr to the eye.
Tesliin, hearing a horrendeous screech from the ring, sees a gray man withdrawing his blade from a body as it crumples to the ground. Thinking quickly, she channels weaves of air and suddenly the gray man is lifted up into the air.
The gray men move about, attacking various people as they can. The apparent leader squares off against Rhoekk, and although being used as a pin cushion, retaliates with a single swing that brings more pain than should be for a simple short sword. a closer glance at it reveals it to be on of those shadow-blades that Myrdraals use. Rhoekk thinks to himself this one dances unfairly, using cursed steel.
One of the gray man moves up and engages marten, seeking to destroy him for the fireball.
Another gray man slashes at another helpless noble, and then sprints pass the mostly dead body and rushes the helpless seanchal.
Amorial grunts in pain as the gray man he has grappled with slashes his side.
Jolial moves swiftly away from Marten, a look of angst, but conceals annoyance, is directed at marten for blowing cover. Seeking to help his brother, he deftly weaves air to harden, but the gray man is too fast for his weaving.

if you could please, post "round 3" and so on at the top of your posting, itll help me track it better. thanks


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

Round 3
HP: 104/98

Rhoekk side steps nimbly, maneuvering the blurry figure between himself and the injured Lord. He then unleashes another flurry of strikes.

5 ft step to K9 and Attack: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 322d6 + 4 ⇒ (6, 6) + 4 = 161d20 + 10 + 2 ⇒ (5) + 10 + 2 = 172d6 + 4 ⇒ (4, 1) + 4 = 91d20 + 5 + 2 ⇒ (10) + 5 + 2 = 172d6 + 4 ⇒ (3, 5) + 4 = 12

Confirm Critical: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Nuts.


Male Human Initiate - Level 6, Asha'Man Level 2

Round 3

Confused as to where the things are, as the map didnt seem updated. Also, did Marten take damage? G3 isnt listed, but assuming he's being targeted again. Come on, Joliar is prettier than Marten, go after him! ;) Not that shooting a fireball makes you... inconspicuous.

The grey man kept coming, and nothing I did seemed to stop it. Already having exposed myself for what I was, nothing was stopping me from continuing to be obvious. Unfortunately, my training as an Asha'man left me with few subtle weaves.

Taking another step back to avoid the grey man that was attacking me, I tried to take it out of the equation. Joliar channeled near me, but the effects of his weave seemed negligable.

Weave: Liquefy earth, level 3, 5ft radius on G3. Reflex save: DC 16, if he falls in, swim check to avoid drowning, and Marten drops the weave anyway. I think its a free action to just stop concentrating, right?


Female Borderlander Initiate 5 / Aes Sedai 3

Round 3

Want I want to do is tie off the weave on the one I have and grab another. Can't recall what kind of actions are involved though for that. Possible?


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

Round 3

Is the opponent using a short sword which allows him to attack despite my grapple? Let me know, this may change my decision.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

sorry bout that. im posting while i work, so i had to step away before updating the map.

tesliin. tie off weave is a move action. im getting rid of the "or attack action" found in the book. since your tying off the weave, the gray man will sit 20 feet above ground, since you only concentrated on him being lifted for 1 round.

correct. free action to stop channeling, but any weave effects will still occur until end of round


"I will always strive to write better" , 25 years gaming, 20 yrs DM

well, since i failed to include g3 in with the rolls, then G3 fails to hit marten.


Male Kandor Borderlander Woodsman 1, Armsman 5, Warder 2

Oh; map changed; ok; 5 ft step round 2 into K11; that puts me back to back with Tesliin

RIZZENMAGNUS wrote:

GS has been added to the map. i missed that a couple PC's were able to see the shifting blur. so he is on there and can be attacked easily.

a'mar, if tesliin moves too, then you can occupy her space. if not, then you cannot.
amorial, roll the crush damage, since the AoO doesnt stop you from grappling the gray man.

still waiting to hear from tesliin...ill give her till end of business day to respond, if not, then ill post for her to keep this going.


Male Kandor Borderlander Woodsman 1, Armsman 5, Warder 2

Amar continues to attack the one labeled G1 round 3; I havent seen any hits on me so 101 hps

1d20 + 12 ⇒ (5) + 12 = 17
1d20 + 7 ⇒ (11) + 7 = 18

[ooc] damage if hits adding 1 pt for two handed usage [/dice]

1d10 + 5 + 1 ⇒ (7) + 5 + 1 = 13
1d10 + 5 + 1 ⇒ (2) + 5 + 1 = 8


Male Tar Valoner Human Wilder 5/Asha'man 3

Joliar nods quickly at Marten as he uses a slightly less obtrusive weaving. Seeing his own weave fail to capture the creature Joliar quickly pushes strands of Spirit and Fire into one of the attacking men who is targeting the fleeing party goers. Flames erupt from its body, liquid fire pouring from its pores and eyes, the smell of cooking meat coating the air.

Round 3
Concentration check to Overchannel by 1 level, DC 20: 1d20 + 13 + 5 ⇒ (13) + 13 + 5 = 31
Overchannel using Level 5 slot to cast Level 6 Immolate on G4.
Will Save for half, DC 20 otherwise Damage: 8d6 ⇒ (5, 1, 4, 5, 1, 6, 1, 1) = 24


"I will always strive to write better" , 25 years gaming, 20 yrs DM

amorial, yes, the rules for grapple allow the grappled to continue to fight using simple and/or light weapons, but at a -2 penalty.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

ok...round 3 results
rolls needed on graymen
vs martens liquify earth 1d20 + 4 ⇒ (14) + 4 = 18 vs dc 16
vs jolials immolate 1d20 + 1 ⇒ (2) + 1 = 3 vs dc 20

round 3 actions for gray men

g1 10/30although grappled, it will continue to slice at amorial with its short sword.
g2 30/30 will do nothing, arms of air by tesliin
g3 21/30 will 5ft step up to M12 and attack Marten

g4 HP 6/30 will throw sword at seanchal.
gs HP 0/55 will die.

g1 attack amorial 1d20 + 9 ⇒ (18) + 9 = 27 dmg if hit 1d6 + 3 ⇒ (5) + 3 = 8
g4 attack seanchal 1d20 + 8 ⇒ (6) + 8 = 14 dmg if hit AC 12 1d6 + 3 ⇒ (5) + 3 = 8
G3 attack marten 1d20 + 8 ⇒ (20) + 8 = 28 dmg if hit 1d6 + 3 ⇒ (6) + 3 = 9
g2 held up
gs dead
crit confirm vs marten1d20 + 8 ⇒ (12) + 8 = 20 double damage if hit.

cries of anguish and shock echo as a fireball suddenly fills the room with light, slowly followed with chared flesh smell.
a'mar, seeing tesliin exposed, steps away from the grayman wrapped in amorials arms.
Marten alters his weaves and the ground under the grayman on him seems to turn to mush, causing the grayman to sink.
Rhoekk aknowledges the fey sword, but strikes like a viper, slamming his spear into 3 different points, causing a gush of blood to bleed out from this leaders mouth, forcing him to drop his sword and fall to the ground.
Tesliin ties off her weave and seeing the seanchal in danger, lifts up the other gray man with a jerk.
still wraped in amorials arms, the gray man still struggles, slashing about with his short sword upon amorials side.
although lifted up in the air, the gray man throws his short sword at the seanchal.
The gray man facing against marten dives forward, avoiding the liquid death that awaited him, and comes up slashing at marten.

amorial will do something. since its just you and the grayman, ill still post this update but allow you the chance to change tactics if you want.

Jolial will see gray man decend upon the hapless Seanchal and, in an effort to end it quickly, forces fire to erupt from the man. His howls fill the air as he burns to death

map

[ooc]i took the liberty of posting for tesliin. i figured her line of thought would be tie off weave on g2 and lift up G4


Male Human Initiate - Level 6, Asha'Man Level 2

Round 4

Another Max dmg attack, on the most vulnerable guy. HP :-1. Stabilize: 1d20 - 1 ⇒ (3) - 1 = 2. Down to -2hp. Did I do the stabilize roll right?


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

EDIT: If we are on the ground floor I will either (i) simply crush the creature using my previous roll or (ii) if there is some sort of sharp object I would like to impale the creature on it (not sure what roll to make for that). If we are on the second floor I would like to run towards a window and thro the damn thing outside! morial is not very good in a fight with his weapon so without it he is really vulnerable and at the moment bleeding profusely!


"I will always strive to write better" , 25 years gaming, 20 yrs DM

you are on the first floor. you could just pick the guy up and throw him. if you do decide that, make a str check dc 20, dmg 1d6. for each point exceeding 20 i'll allow an extra point of damage


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

If there is no obvious way to impale him I will hold onto him and hope for help. I don't think I will be too successful throwing him. I am strong for a human but weak for an Ogier :-)


Female Borderlander Initiate 5 / Aes Sedai 3

Round 4

Tesliin, happy with the results so far, brings the assailant on the Seanschal over to the other one in the Toh ring, out of reach of other bystanders.

I believe it's either a move or standard to move an object lifted up, so I'll use my standard to move him next to the one I have tied off in the Toh ring, using my move to tie that one off as well.


HP 156/156 | AC 32 (T 25, FF 28) | CMD 33 (35 vs. Disarm/37 vs. Grapple) | F +8 | R +13 | W +8 | Init +8 | Per +19 Aiel

Amorial, I would recomend trying a 'Pin' maneuver as opposed to just doing damage. Pinned is basically an upgraded version of Grappled. When pinned, a creature cannot take pretty much any action but attempt escape. Once pinned, a creature can be tied up the next round. Rhoekk will help you.

Seeing the other indistinct shapes dealt with, Rhoekk moves to help the Treebrother, whom he sees struggling with a slippery foe. He moves to his side dropping his spear, and joins the grapple, helping the imperiled Alantin to restrain his deadly attacker.

Rhoekk joins the grapple, using an 'aid other' action for Amorial (there is no roll required). Amorial gains a +2 to his grapple check, in addition to the +5 he receives for making a successful check last round.

"Hold on Treebrother. I will help you subdue him!"


Male Ogier Noble 4 Wanderer 4 Armsman 1 Master Treesinger 2 - 101/101 HP | 2 Free Re-Rolls

Excellent idea Rhoekk. That can be my Round 4 action. I so rarely grapple (both as a player and a DM) I totally forgot about the pinned rules!


"I will always strive to write better" , 25 years gaming, 20 yrs DM

marten, you did the roll correct. your dc is 10
just waiting on a'mar to post. Jolial is having some issues in RL so ill take care of his posting for the time being.


Male Tar Valoner Human Wilder 5/Asha'man 3

Rizen, thanks for looking out. Things are a bit calmer now. Either way, same action as before although sorry about the lack of description.

Round 4
Concentration check to Overchannel by 1 level, DC 20: 1d20 + 13 + 5 ⇒ (20) + 13 + 5 = 38
Overchannel using Level 5 slot to cast Level 6 Immolate on whichever enemy is least hurt.
Will Save for half, DC 20 otherwise Damage: 8d6 ⇒ (4, 1, 4, 6, 2, 6, 1, 5) = 29

251 to 300 of 712 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / A murky solution (a Wheel Of Time Thread) All Messageboards

Want to post a reply? Sign in.