The enemy of my enemy is my friend

Game Master DEWN MOU'TAIN


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ok. here is what we have:

amoral Suth noble 3/wanderer 4
marten Noral Initiate 6/ asha'man 1
Jolair Belthoval wilder 5/asha'man 2
Teslin Sedai Initiate 5/ Aes sedai 2

Valegrim...Good news, i can let you in on this adventure. Bad news is there is no online SRC for the WOT books, although you can find what you need online. So if your still up for it, put together a character and ill throw you into the story line.

Khaladon: status is unknown. Ill keep you on the backburner, because i am assuming that you couldnt find any resources to help make the character. So once you make one, let me know and you can be in on the group too.

SO as of this moment, i will say that i am closing this casting call, and i will be posting the campaign start later today.


I'll finish the final touches on my character when I get home tonight from work. Unfortunately it's my "good job getting your lazy boss fired, now do their job while we train someone else" shift, so won't be until 10ish CST.

I know I still need equipment, a description, and probably a couple other things. Anything else you need?


I updated my background, description, equipment and marks, and my skill point synergies.

Any thought to the Masterwork Treesung Staff Rizzenmagus?

If I missed anything else let me know. I believe the character is ready to go.

Edit: Master Treesinger seems like a pretty cool prestige class from the net book. Let me know if that is available, if so I will probably build towards it.


Should be all set here. Need some stuff though. I'll add to that when I get home as well. Prolly a little before the aes sedai up there.

As to the Ogier, I agree thats pretty sweet.


I would like to play a Warder; Tesliin Sedai of the Green Ajah; do you need a warder? hope so.

could someone help me build it?

hmm;dice rolls
4d6 ⇒ (2, 2, 4, 4) = 12=10
4d6 ⇒ (2, 6, 3, 2) = 13=11
4d6 ⇒ (5, 6, 4, 4) = 19=15
4d6 ⇒ (6, 4, 2, 6) = 18=16
4d6 ⇒ (5, 4, 3, 6) = 18=15
4d6 ⇒ (6, 5, 4, 2) = 17=15

4d6 ⇒ (4, 1, 3, 1) = 9=8
4d6 ⇒ (6, 2, 4, 4) = 16=14
4d6 ⇒ (4, 4, 1, 6) = 15=14
4d6 ⇒ (5, 6, 4, 4) = 19=15
4d6 ⇒ (4, 5, 5, 4) = 18=14
4d6 ⇒ (4, 5, 6, 3) = 18=15


If you look online, and search for the wheel of time rpg, there are pdfs and other information sources out there for help building.

As for building a warder, start out as an armsman, which honestly, looks identical to building a fighter. d10 HD, (4+int)*4 skill pts per level.

You can multiclass (right word?) warder when you hit a +6 BAB, acrobatics, ride, and intimidate are all atleast 4 skill ranks, and you have the alertness, improved initiative and combat reflexes feats. HD changes to d12. The soonest you could hit warder is after 6th level (due to the BAB), making you a armsman 6/warder 1.

If you'd like, email me at cstewart500 at gmail.com and I can send you the info...
[edit]A nice copy-paste by someone else with the warder details:
Link!


Valegrim wrote:

I would like to play a Warder; Tesliin Sedai of the Green Ajah; do you need a warder? hope so.

could someone help me build it?

hmm;dice rolls
4d6 =10
4d6 =11
4d6 =15
4d6 =16
4d6 =15
4d6 =15

4d6 =8
4d6 =14
4d6 =14
4d6 =15
4d6 =14
4d6 =15

WEAVES!! I forgot to select Weaves. Let me get home and take a look through my book to selecte some weaves. I should be able to select Bond Warder, if I recall, but I'll have to make sure first. And I'm fine with having a warder.


Cool; so hmm; with the armsman link; all 6 levels might be the way to go; was thinking a few woodskills from woodlsman might be handy though but I need the BAS to make warder.


I am a bit confused about one thing; our gm has a post saying level six; then a post saying level 7; so are we level 6 or 7?


Judging by the fact that all 4 of our accepted chars are lvl 7, go 7? lol

Plus that'll allow you to make a warder.


All right, home abit early. Looking at my character, I actually can't take Bond Warder as I don't have the Conjunction talent. Looking at the 3 Talents I have, I'm thinking of dropping Elementalism in exchange for it. I'll still have Healing and Warding, and can use enough Elementalism to defend myself, so I think it'll be worth it. Opinions?

Also need to select some specific weaves. Gonna work on that and post it next.


Here's what I'm thinking:

Bond Warder
Sense Shadowspawn
Delve
Heal
Sever
Renew
Shield
Ward Against Shadowspawn

Also might redo skills abit to get the Heal skill. I should probably have that.


Perhaps. I thought you said weave, not skill. Ninja edit. ;)

Also, remember you're a level 7 Aes Sedai. Give yourself a couple extra weaves you would have presumably learned while studying. ;)


ok; mapping out my level growth:
1) woodsman level 1; Natures Warrior (Blight), track BAB +1, Fort save +1; Def +3 skill: 6+int mod x4 hp; d10
2) Armsman level 1; Bonus Feat; BaB +2 Fort save 3; Ref 1; will 0; def 5; rep 0; 4+mod skill points; hp d10
3) Armsman level 2; BaB +3; Fort save +4; Ref 2; will 0; def 5; rep 1 4+int skill points; hp d10
4) Armsman level 3; Armor Compatibility; Bab +4; Fort +4; Ref 2; will 1; def 6; rep 1' 4+int skill points; hp d10
5) Armsman level 4; Bonus Feat, Weapon Specialization; BAB 5, Fort 5 Ref 2, will 1, def 6, rep 1 4+int skills, hp d10
6) Armsman level 5; BAB 6, fort 5, ref 3; will 1, def 6; rep 2; 4+int skill points, hp d10
7) Warder 1.

am thinking Borderlander background either blooded or shadowspawn hunter
and background skill move silent.


If I understand this right; we are getting level advancment feats on level 1,3,5,7 yes?
and how do we figure out how much gold we would have at level 7; I would like to buy some mastercraft armor so I dont get a huge smackdown armor penalty and treat it like a family heirlomb or some such.

RIZZENMAGNUS wrote:

Xzaral, you can play an asha'man if you want. There is no limit to how many channelers, male or female, i allow. If the party is all channelers, groovy. if only one person is, groovy too.

Jonasty, and everyone else, here is the break down:

This is a converstion to using the pathfinder system.
SKill selection: Use the skills found in the WOTRPG and then convert them to Pathfinder, like jump, balance, and tumble are all acrobatics now. Move silently and Hide are now Stealth.
Knowledge skills from WOTRPG carry over, and keep Knowl engineering and Dungeneering from pathfinder.

Feats: If it is in both WOTRPG and Pathfinder, Pathfinder takes precedence. If its in WOTRPG and not Path, It carries over as is.
we will also use the odd level feat progression from pathfinder, not the every 3 levels in 3.5

Traits: 2 trait allowed. Social, combat and equipment trait lists are allowed.

If you come across some third party/amateur feats or equipment for the WOTRPG, let me know. i may like them and let them in.


Hmmm. I did not read that section thoroughly enough. I was using the every 3 levels system if 3.5 for feats plus I did not take any traits. So I need a little more tweaking after all. I will take Latent Old Blood as I need it for the Master Treesinger PrC.

Edit: I will take Resilient +1 fortitude saves and Stealthy Escape use sleight of hand instead of escape artist to slip manacles or ropes and get +2 bluff to appear still tied up.

That build looks pretty solid Valegrim.


Am working today 12 hours; but here is the start of my character; will fill it out more as I can very soon

Due to our level; we get one stat increase right?


I didnt see Warder in the stuff you sent me, maybe i missed it; but need it for saves and abilities and such if you can; thanks

Volty wrote:

If you look online, and search for the wheel of time rpg, there are pdfs and other information sources out there for help building.

As for building a warder, start out as an armsman, which honestly, looks identical to building a fighter. d10 HD, (4+int)*4 skill pts per level.

You can multiclass (right word?) warder when you hit a +6 BAB, acrobatics, ride, and intimidate are all atleast 4 skill ranks, and you have the alertness, improved initiative and combat reflexes feats. HD changes to d12. The soonest you could hit warder is after 6th level (due to the BAB), making you a armsman 6/warder 1.

If you'd like, email me at cstewart500 at gmail.com and I can send you the info...
[edit]A nice copy-paste by someone else with the warder details:
Link!


damn work..

morning everyone, seems i have some questions to answer.

1) use the feat progression for pathfinder, not 3.5. so you will get a feat at 1, 3, 5, 7, along with any bonus feats your class gives.

2) characters are at level 7.

3) starting gold: to make it easy, do it this way, take the starting gold amount listed in the WoTRPG at max value (initiate is 3d4x10= 120 mk) and multiply it by your level. so a 7th level initiate would get 840 Mark. an armsman would get 1400Mk. and so on... If you multiclassed (excluding prestige class) using Amorial as an example, he is Noble 3/ wanderer 4, so the nobel gets 5d6x10 (300Mkx3= 900Mk) wanderer gets 4d4x10 (160Mkx4=640Mk) = 1540Mk.

4)For handling weaves learned through your levels, ill pull a rulling from a campaing im a PC in
from jonasty: As far as knowing extra weaves, I'm ok with the thought that you might have picked up new weaves during your travels. Assume that any of you can start with a number of extra weaves known equal to your total channeling level(s) minus 1. These weaves can be anything you are normally allowed to learn so long as the lowest weave level of the new weave is one less than the hightest you have access to without overchanneling. so a 6th level wilder/1 level asha'man can channel a 4th level weave without over channeling, so he could learn any weaves 3rd level or lower.
-a) in regards to the above and learning rare weaves, If you see a rare weave you wish to say you learned whilest on your travels, make a posting listing all the weaves you want to learn. do a percentile roll, 30% chance to have learned it (target number 70+). If you roll a 100%, ill allow a one time bonus extra weave to be learned without the need of a roll, representing how well you impressed the teacher with your finesse. If you failed, and you wish to figure it out on your own, a wilder will be given a 5% chance, an initiate will be given a 1% chance, no special bonus for scoring 100%.

5)Amorial, i have no problem with you going after the master treesinger prestige class. Just replace the prereq "latent old blood" for "latent treesinger". And you can have the masterwork treesung staff.


I'm modifying my Weave List now. I forgot only 0 or 1 lvl weaves to start (doh). My question is regarding Bond Warder. It's a 5th level weave, but I'd like to take it for story reason so I can have a warder (Valegrim's character). Would it be okay to take that one? I am willing to sacrifice several of the weaves I gain leveling to take it if you want.

Initial Weaves
Sense Shadowspawn (0)
Delve (0-3)
Heal (0-8)
Renew (0-4)
Ward Against Shadowspawn (1-10)
Light (0-3)
Harden Air (0-5)
Tool of Air (0-4)

Level Up Weaves
Shield (3-7)

Removed Weaves
Bond Warder (Too high, question)
Sever (Removed, too high)


Ill say, for story line reasons, the warder bond was transfered to you, due to your old teacher doing a favor.

also, for learning weaves, its not based off of what level its cast at. example: i see you have listed shield as your level up weave. that is technically 1 weave learned. so you are still eligable to learn 4 more weaves.

i hope i explained that well enough. if not, i can explain better.

also, if you could list the weaves by talent, that is helpful.


Its underneath GMing resources or something, under the prestige classes heading. :)

Valegrim wrote:

I didnt see Warder in the stuff you sent me, maybe i missed it; but need it for saves and abilities and such if you can; thanks

Volty wrote:

If you look online, and search for the wheel of time rpg, there are pdfs and other information sources out there for help building.

As for building a warder, start out as an armsman, which honestly, looks identical to building a fighter. d10 HD, (4+int)*4 skill pts per level.

You can multiclass (right word?) warder when you hit a +6 BAB, acrobatics, ride, and intimidate are all atleast 4 skill ranks, and you have the alertness, improved initiative and combat reflexes feats. HD changes to d12. The soonest you could hit warder is after 6th level (due to the BAB), making you a armsman 6/warder 1.

If you'd like, email me at cstewart500 at gmail.com and I can send you the info...
[edit]A nice copy-paste by someone else with the warder details:
Link!


Okie dokie on the warder thing. Works out that way.

As for the weaves, I just didn't feel in the rest of the ones gained leveling in case of the Bond Warder thing. The level ranges were just my virtual chicken scratch to remember what levels they were. Here's my revised list:

Healing
Delve (0-3)
Heal (0-8)
Renew (0-4)
Heal the Mind (1-4)

Warding
Ward Against Shadowspawn (1-10)
Shield (3-7)
Circle of Silence (0-9)
Ward Against the One Power (3-12)

Elementalism
Arms of Air (0-12)
Light (0-3)
Harden Air (0-5)
Tool of Air (0-4)

Conjunction
Sense Shadowspawn (0)


Learned weaves:
Sense Shadowspawn
Arms of Air
Fiery Sword
Fireball
Immolate
Use Portal Stone

I'll update the full profile with weaves by Talent.


Great. I will have my profile completed tomorrow (work is busy and I have plans tonight). As I do not need to take Latent Old Blood I will take Improved Initiative since I have a -1 modifier to Initiative at the moment.

After that Amorial Suth will finally be complete!


ok; thanks for the heads up

--------------------
GM: question about bond tranfer. Can I assume this doesnt mean I had a previous Aes Sedai who got killed, but instead a planned bonding tranfer by the Tower.

Tesliin Sedia, which Tower will you be following; Elaida in the Tower or Egwene Al Vere and her Tower. At our starting point I think the two towers are separate and heading toward conflict; gm correct me if needed.

Marten Noral wrote:

Its underneath GMing resources or something, under the prestige classes heading. :)

Valegrim wrote:

I didnt see Warder in the stuff you sent me, maybe i missed it; but need it for saves and abilities and such if you can; thanks

Volty wrote:

If you look online, and search for the wheel of time rpg, there are pdfs and other information sources out there for help building.

As for building a warder, start out as an armsman, which honestly, looks identical to building a fighter. d10 HD, (4+int)*4 skill pts per level.

You can multiclass (right word?) warder when you hit a +6 BAB, acrobatics, ride, and intimidate are all atleast 4 skill ranks, and you have the alertness, improved initiative and combat reflexes feats. HD changes to d12. The soonest you could hit warder is after 6th level (due to the BAB), making you a armsman 6/warder 1.

If you'd like, email me at cstewart500 at gmail.com and I can send you the info...
[edit]A nice copy-paste by someone else with the warder details:
Link!


it was a planned transfer.

and you are correct. the two towers are moving to battle.


Maybe I'm wrong, but if she's going to be travelling with two asha'man and an ogier, I'm going to assume she's with Egwene and the peeps in Salidar. Or perhaps, for the purpose of this RP, you choose nobody?


There are about 8 off the top of my head that follow Rand also; one a green of extreme age and power. I am thinking there are a few choices; Follow Rand or one of the towers; no Aes Sedia stand alone; some are capture/being trained by the Aiel Wise Ones as well; so a few choices, but those had tried to capture Rand so would be a heck of a way to start the game; but will follow what you choose. With Rand; some follow willingly proclaiming him the Dragon; some turned to follow him after being captured and retrained.


wow; I know you said after Dumai Wells, but wow, I just read the thread; didnt realize you meant RIGHT after while bodies still cooling. hehe what a start; awesome.


I'll need a little GM input on this one.

In total there were 9 Aes Sedai from Salidar who swore fealty to the Dragon Reborn and 33 Aes Sedai from Elaida to capture Rand if I have my numbers correct.

I'd be open to playing from either group. It seems to me (and I'd have to re-read the books to be sure) but most if not all of the Salidar Aes Sedai are accounted for in the books, plus the 33 from Elaida (aren't they in the Asha'man camp?).

Loyalty wise I'd be pretty divided. Being Green Ajah and a Borderlander, I expect that the Last Battle will happen and want to prepare for it. So probably wouldn't be the most comfortable working with the Asha'man, but sees it as a necessary thing.

It seems like you had some idea of what you're looking for and just curious if anything in paricular would help the story.


that sounds correct. 9 from salidar, and 33 from tar valon.

Ill give you a third option. lets say that you had left the tower on a mission for the Amrylin Siuan, tasked with tracking down the last known location of a missing Blue Ajah aes sedai, Dianar Morlez. She, and her warder Fenn, were last seen heading towards the spine of the world. Being a diligent aes sedai, traveled the length and breadth of those mountains, searching for some clue to where she could've gone. Unfortunetly, you came across her grave site the previous month, and were now making your way back to Tar Valon to give your report. You had heard rumors of a split, but you didnt put any money on it since you were so far from any city with reputable people.
It is by sheer happenstance that you and your warder ride into the Dragon's Army.


Sounds good to me.


What we have to decide, or you actually, but i need to know; is whom are you going to report to or follow; which Amerylin; as we probably do not know that Suian is working for Egwene as her information gatherer; we are going to need to know from the GM just how informed we are, but as we are here at Dumai Wells; there will be a few free Aes Sedia who may or may not clue us in; I could talk to the warders as well.

GM; are you ok with me taking the Noble Birth which comes from Dragon Magazine 333; which gives me Diplomacy and Knowlege skills as class skill no matter what class I take. Am thinking being a Kaldorian Borderland lord from a land swallowed by the Blight; most of my family dead or moved; I want to attack the Dark One with a Vengence but not throw my live away without purpose; so became a warder to a Aes Sedai and thought it might give some interesting role play; if it is ok with you; thought my Grandfather was one of the Maelkiri who rescued Lan when he was a baby and raised and trained him so I have 1/4 Maelkiri blood in a adopted/bred into Kalidorian Borderland House.

is that ok?

Tesliin Sedai wrote:
Sounds good to me.


Valegrim wrote:

What we have to decide, or you actually, but i need to know; is whom are you going to report to or follow; which Amerylin; as we probably do not know that Suian is working for Egwene as her information gatherer; we are going to need to know from the GM just how informed we are, but as we are here at Dumai Wells; there will be a few free Aes Sedia who may or may not clue us in; I could talk to the warders as well.

GM; are you ok with me taking the Noble Birth which comes from Dragon Magazine 333; which gives me Diplomacy and Knowlege skills as class skill no matter what class I take. Am thinking being a Kaldorian Borderland lord from a land swallowed by the Blight; most of my family dead or moved; I want to attack the Dark One with a Vengence but not throw my live away without purpose; so became a warder to a Aes Sedai and thought it might give some interesting role play; if it is ok with you; thought my Grandfather was one of the Maelkiri who rescued Lan when he was a baby and raised and trained him so I have 1/4 Maelkiri blood in a adopted/bred into Kalidorian Borderland House.

is that ok?

Tesliin Sedai wrote:
Sounds good to me.

Write up a convincing background story and ill allow it.


also, i wrote up the first posting for gameplay...check it out...


To be honest, Valegrim, it depends on how the RP goes on which to follow. I purposely wanted to leave it open to allow the story to develop. Without any real knowledge of what's been happening I'll probably focus on learning everything I can and see if I can't get the sisters free at first. I'd probably have you learn everything about the tower split and the men for now to properly evaluate our options.


Sounds good; btw; I am gonna love your will save; hope you like my fort save; aught to be pretty good.


Definitely not gonna mind sharing those.


This oughta be interesting. Marten doesnt know at all what is going to happen. I'm assuming that he was posted on some sort of perimeter guard duty with Jorial. They ran into the Aes Sedai, her warder, and an Ogier? Alright.

So to sum, a lot of this is gonna depend on where you choose to take us, lol.


ok; almost done; just have to buy equipment


we get to share hit points also :) so looks like you can add +2 to your fort when we are in range

Tesliin Sedai wrote:
Definitely not gonna mind sharing those.


Just need to buy gear but the character profile is otherwise all set.

Hey Rizzen, do you want to open the discussion thread now that we're in full swing?


Is there anything I left out on my character? I think it is done, but was beaten up by the Paizo messageboard monster a few times where things didnt save.

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