GM The Drow |
At Belgraen comment Redeye says "Exactingly, the future my boy, the future and what this darn war is all about"
You spend your time resting and cleaning up, the serving dwarfs are happy to get you what ever you need and will clean your things if asked.
Mirran - Redeye comes to talk to each of you and asks you to dine with him later, He has changed into a uniform much like the guards at the Station gate. He says soon they will pass into the mountains and the Loco will come out of the tunnels, its safe as its Dwarf lands, You will arrive at night he says and blinds will be place over the Locos windows so as not to make it to bright. You note he has to odd looking things on each side of his hips. You can see an insignia on his breast.
GM The Drow |
When Red eyes comes round to talk to you, your outside Naal'suul room on guard, hes carrying a bottle a glass and a box. He sits down next to you and asks how your doing, and seem to be interested in what you do. When you tell him your Naal'suul body guard he smiles and said that's what you where. Then he takes the box and gives it to you. (If you do not want to open it he will for you) In side are to odd looking objects with some tools around and a belt. "This heres is for you, I'm giving them to you do you can keep Naal'suul safe ya hare, this is just between you and me. They called 'Revolvers' our smiths invented em and they are a kind of killing device you A'nt never seen before." He picks one up and flicks a catch, the side swings open. he picks up an off looking pointy thing. "this is a round, it fits in here with 5 others, 6 in each 'Revolvers' then you have to prime it like this" he shows you then closes up the side,"You hold it like this and point looking down the barrel, that's but the round comes out. Inside is a Spark spell, that sets each round off. They will go true for 60' after that they kind of lose aim a bit. Hit some thing with this and they will know about it. Each round is made of Silver, that's in the box are also cold Iron rounds. Now that thing that was after Naal'suul if it comes again, this may be the thing to keep her safe ya here. We have invested a lot of time and effort to make an alliance with the Drow and I ant about to see it all go to wast are we. he smiles, book in the box as well, has the formula for an alcamist to make the rounds for ya. tools to fix em and such. Well have to get back to work. With that he heads back up the carriage.
In the box is 2 Master work revolvers, tools to fix and clean them, spear parts, and 100 rounds. 40 Silver, 30 cold Iron and 30 Adamantine.
+ a belt to and holsters. The belt can hold 30 rounds.
Luaediin you can take a level of Gun Slinger as your next level.or take the feat gunsmith.I have also sent a PM
Luaediin Or'danel |
As Red eyes fingers his pistol, so does Luaediin. He mimics the motions with slight delays in action. Upon hearing how to load them he checks to see if his is loaded, and unloads it if it is. After being told which end was the buisness end he gets a smile on his face. Quick as a flash he has it pointed at Red Eye. Expecting a simliar response he full on grins as he finds Redeyes pistol at his face before he could raise his from it's rest. he relaxes his grip and places the gun back in it's case. Luaediin listens intently as Red eye continues explaining. Thank You, Master Dwarf. Is all he manages to say.
Luaediin spends most of his time fiddling with the new toys he has, and practicing his bullet making and reviewing his sweet new appearance in the mirror. He gets the dwarfs to make him a change of clothes to really accentuate the Guns he now wears at his hips. Included is a Stetson, because Stetsons are cool. He immediatly takes to beating the hell out of it to insure noone thinks he's new at this. He experiments with some of his new alchemy supplies to give it a good aged look.
Craft(alchemy):1d20 + 3 ⇒ (4) + 3 = 7
He messes it up and decides that actually was the goal anyways. He's now a proper gunslinger. At least thats what people will think when he's got a barrel pointed in their direction asking real nice for something.
GM The Drow |
The Loco now stops as a few stations and Red-eyes says they are making room has this Loco has to get to Keep 13 as fast as it can. Wile you stop you can see into the huge spaces the Locos stop in, You now see other races, Humans and Gnomes you know as you have seen slaves of such races but others you have no idea. Things with wings and green skin, gray skins.
"we have love most of the time down here, The Elves and there forces make life hard for us above. But that's the way with war"
Then the train sets off again, soon you see the off brake in the Tunnel as you pass over mountain Bridges made of Iron.
"We have most of the giants on our side, so we can come out in the open up here in the high hills. We gets raids coming in from time to time but its been slow of late, which tends to mean they are massing for an all out attack again."
Red eye smiles as you come round a mountain bend,
"Keep 13, where we are headed"
He points into the dusk light of the early eve and there ahead you see a huge structure, A Iron keep under a dome of light, its walls look near on impregnable as smoke and fire bellow out of funnels and steeples. Large Doors seem to be placed all around the all's at odd places, but more shocking is the Air ships docked to at the higher levels.
redeye smiles at you
"Welcome to the Future"
The loco heads into a trunle again under the keep.
"best get ready mama, be some high ups waiting to greet ya"
says Redeye.
you get ready (please add any thing you wish to do)
the Loco pulls into a station, as a band starts up, it stops and a rad carpet in rolled out up to the locos door, Redeye leads you out and all around is a Dwarf Troops dressed in there finest with a welcoming commity ahead, Redeye bows to an Impressive dwarf at the front.
"high commander Toran Ironfist may a be allowed to introduce to you, the Ambassador Matron Mother Naal'suul and her party."
Naal'suul the dwarf steps upto you and bows low, saying.
" High commander Toran Ironfist of the 13th legion and Governor of this protectorate, Ambassador welcome, we are pleased to have you in our most humble, keep, I am the voice of the Emperor here and will be acting as acting as head negotiator in our coming dealings"
he stands back up and a cheer gos up.
What ya going to say?
Belgraen |
The Loco now stops as a few stations and Red-eyes says they are making room has this Loco has to get to Keep 13 as fast as it can. Wile you stop you can see into the huge spaces the Locos stop in, You now see other races, Humans and Gnomes you know as you have seen slaves of such races but others you have no idea. Things with wings and green skin, gray skins.
"we have love most of the time down here, The Elves and there forces make life hard for us above. But that's the way with war"
Then the train sets off again, soon you see the off brake in the Tunnel as you pass over mountain Bridges made of Iron.
"We have most of the giants on our side, so we can come out in the open up here in the high hills. We gets raids coming in from time to time but its been slow of late, which tends to mean they are massing for an all out attack again."Red eye smiles as you come round a mountain bend,
"Keep 13, where we are headed"
He points into the dusk light of the early eve and there ahead you see a huge structure, A Iron keep under a dome of light, its walls look near on impregnable as smoke and fire bellow out of funnels and steeples. Large Doors seem to be placed all around the all's at odd places, but more shocking is the Air ships docked to at the higher levels.
redeye smiles at you
"Welcome to the Future"
Belgraen stands in awe a moment, though he does his best to hide the fact that he's impressed.
Bluff 1d20 + 3 ⇒ (19) + 3 = 22
Turning to Red Eye,
"Will be be riding one of those?"
Belgraen |
"if you wish, but its down to old Ironfist, lets see what the old git has to say"
Redeye winks,
"If he says no we can always take one"
You get the idea is joking
"It would be useful for dropping heavy things on our enemies. I could summon a bunch of horses and push them off. That'd mess up someone's day."
Belgraen's not the smartest. I'm trying to learn to play that more.
Luaediin Or'danel |
I don't know if that will dissuade him Red-eye, it might make him more interested.
Luaediin fingers the handle of his revolver still not entirely comfortable with it's grip. He wonders if the airships could take a hit. His eyes glow slightly as he grins.
The Lady of Pain |
"haha we should have you in our shock troops, and that is why im so happy you agreed to come to the keep, this wars been going on to long and I would be wrong in saying we are winning. Its hard lads, to meany stock in the mud's who see us futurists as some thing bad or wrong. Hot water baths, fresh beds, clean food, we are going faster than any horse and yet the elves and the ranks of the old worlders want to drag us back to the dark ages. Madness in my book, there days are over."
he looks out at the keep.
"Those air ships can take you the whole way around the world, the rain own power the likes of which a elder dragon would fear, with them we have found new lands, lost lands and spread civilization, yet at each turn our works are undone, whole races thrown back into darkness and for what, so some mythical belief in a grate balance can be kept, and who says what this balance? why the elves of course! the very ones seeking to keep the world as they see fit. Well no more!"
He looks round.
"Well we will no doubt talk more on this with IronFist, we best get ready, I bet they will have a big show for us when we get to the keep"
Luaediin Or'danel |
I don't know much about all of that, but I do know the pleasure of sinking steel into elf flesh, and I hope to know new pleasures soon.
Again his hands move to the tools at his belt and he fingers the grip slightly inching towards the trigger.
Terakeer |
Tera grins at unstable. Thats exactly what Im lookin for redeye, Unable. Ill get me flask full, don't you worry
He walks around looking, listening, then mentions of these pleasures. A mage takes ahot bath when we wish, but flyin around the world, that I know nothing of. Killin elves is a great past time though, although I could care less about light citys, and no slaves. The chance to kill topsiders in quantities bove ten, now thats worth winning this war for you. Although I must ask, with all this advancements youve made, whats the chances you can make me some armor thats resistant to normal weapons? But still light enough so not to hamper my spell casting? Tera hopes the Dwarf can do something better than what hes wearing now, Or maybe there not that advanced where it counts
Belgraen |
"Ill see what I can do lad, once we have had a pow-wow about what the Drow can do for us, we may be giving you more than a Flask full"
He slaps you on the back.
"What till you see our Bombs"
Bels eyes perk up. "I bet summoned creatures would make an excellent delivery system. "
GM The Drow |
Redeye looks at Naal'suul
"In a word 'resources' to make all this takes more than just Metal and stone, we need food, wood, water even air. 100s of resources that have to be taken from the land, and that when we have problems, The Elves have formed an Alliance of just about every thing that lives on the land to stop us. Druids use Elementals smash your works, Bloody trees come and crush out farms, They pay orcs or goblins in magic to fight us and the blasted Gnome and Halfling nations all stand with them now. As for the humans, we have some with us, the more for-would thinking kings but just as many like the tribes all fight with the Elves. As for gods its just as bad, they call us Evil can you believe that, saying we want to remake the world, they do this wile living in the mud and filth gods place them in and they live it. So we are at war with half the heavens as well. At the moment its stale mate, for every move we make, land taken, city leveled they take back some thing, rebuild some cesspit for some poor fool to live in. That's where you come on, this war covers the hole stop side of the world, but them Elves forgot about you and your kind, they hate you so much they would never seek your help. Wile we, well as long as your in with making the world a better place then we do not care who or what you are. This is a war for the future of the world and every one needs to state where they stand. with your kind on our side we may just have the 'resources' to tip this war to our side and end this once and for all. What upset me is if only the Elves would understand what we are trying to do. We want to lift all races out of ignorance and servitude, give them tools and a future they could never have with the old ways. But they just will not listen to reason."
he looks some what sad wile he says the last bit.
"I have a filling the only way to end this is to eradicate some races. It will be the only way in the end"
GM The Drow |
He smiles
"That it is, that it is, hard days they have had but it made us stronger"
He holds his fist up, that in deed maid of Iron so the troops can see it.
"Even our new friends from the great dark can see we are fit for battle"
They all cheer
"Come let us go to my rooms so we can talk of an alliance"
With that he leads to you a large box like room with doors that slide shut , the you get an odd feeling as if your going up woulds. This feeling stops after a time and the doors open, in front of you is a large meeting hall with a few Dwarfs waiting for you. Iron fist leads you in to a large set of tables.
"So you have some arms for us, lets have a look and we can talk about payment."
He its down as the other dwarfs bring in a large box that holds Gems and gold.
GM The Drow |
From his large Iron seat Ironfist looks at you Belgraen
"And for a Nobel Drow to risk her own skin by making the trip her all by herself with so few retainers, well that speaks volumes about desperation"
He picks up a folder of documents.
"I have Redeyes and others reports here, and it tells me a sad story of a city in deep decline, but that can wait, what is worrying me right now is the fact the dog and Gnome show we just put on was to be for one Zalazra Qlinzra and she did not show up at the meeting place with Redeye. So I have to ask as this was arranged by her, just where is she and why are you here in her place?
His voice is kind but you can tell this dwarf has an undercurrent of ruthlessness.
Naal'suul |
"Some of the houses below are not in favor of an alliance. Thus Zalazra found herself the target of one of the vampire houses. I am here because I am now the Matron Mother of House J'Usteax."
She says levelly and without flinching.
GM The Drow |
"vampire houses, well it seems you have the same problem as us then, As Redeye np dout told you we have had some set backs of late and the root couse is a number of vampire clans alining them selfs with the Elf side and the other old worlder. So they have all ready got a foot hold down below the &^@#@$^s. Well it seems we have the same problem Matron Mother of House J'Usteax some undead the just will not stay dead. So lets see you arms and ill pay in gold if you wish but I can pay in other ways."
he nods and 4 Orcs come in with boxs, he opens one and inside are fire arms, kits and powder.
He picks a round up.
"Silver hollow point just right for messing up an undeads day"
Naal'suul |
"Now destroying undead is something I can go for."
Naal wraps her cloak around her for a moment so no one sees where she had the portable holes as she brings them out into view. She then lays out open on the floor, for Ironfist to see.
GM The Drow |
should have two new players soon they will be coming with you on the trip back.
Iron Fist gets up,
"I suggest a swap, your arms for ours, that simple, I am willing to give your 30 Rifles, 60 Pistols, 10 blunderbuss's all worth powder for 200 rounds each and 10 kits to make new round with. What do you say to that?"
He takes out a rifle and hands it to Naal'suul
"Shes the best we make and shoots true"
Naal'suul |
Sorry for taking so long.
"Throw in that chest of gold and you have a deal." Naal gestures at one of the chests for the 'take the gold' option.
Mostly she wants a little bit of gold to spend as needed instead of pure weapons.
GM The Drow |
Iron-fist looks at Redeye, who comes over, they are just about to talk when a small dwarf comes in, he go's to Redeye and passes him a note, as soon as he dos he points at guard dwarf by the door and shouts.
"Seal!"
The Guard pulls a lever and all the windows and doors in the room are suddenly shuttered and you can hear the sound of some kind of magical Field.
Redeye calls out
"every one on Guard, we have a spy in the room, the F%&$S unseen but hes here all right"
He pulls his revolver out and starts to look around, 4 for the guards rush to Ironfist and stand around him Hammers and guns ready.
Initiative rolls every one please.
Naal'suul |
Ini: 1d20 + 3 ⇒ (15) + 3 = 18
if he hasn't been found before her turn she will use create water to make a mist in any space that he might be invisible in (either the water will stick to midair or it will disappear making a vacancy in the mist)
Also what magic items are in view? Any of the guns? I have detect magic constantly (from drow noble ability) so just wondering for planning ahead.
"Quiet, listen and look sharp."
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
edit: a reminder that I have blindfight, just in case I am the target
Belgraen |
Initiative 1d20 + 5 ⇒ (15) + 5 = 20
"If you'll allow me, Mistress." Belgraen says, but without waiting for a reply calls forth a creature from the pit.
From the shadows a form emerges next to Belgraen. It's a bat the size of a horse with glowing red eyes and large ears.
Belgraen speaks in a dark guttaral language.
"Find the invisible one."
This'll be the important part of the below. Blindsense (Ex)
A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them. So basically it'll start flying around until it finds something with ecolocation that it can't see.
It has the fiendish template and that is not represented below.
Dire Bat
Size/Type: Large Animal
Hit Dice: 4d8+12 (30 hp)
Initiative: +6
Speed: 20 ft. (4 squares), fly 40 ft. (good)
Armor Class: 20 (-1 size, +6 Dex, +5 natural), touch 15, flat-footed 14
Base Attack/Grapple: +3/+10
Attack: Bite +5 melee (1d8+4)
Full Attack: Bite +5 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Blindsense 40 ft.
Saves: Fort +7, Ref +10, Will +6
Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6
Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8*
Feats: Alertness, Stealthy
Environment: Temperate deserts
Organization: Solitary or colony (5-8)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5-12 HD (Large)
Level Adjustment: —
A dire bat has a wingspan of 15 feet and weighs about 200 pounds.
Combat
Dire bats swoop down upon unsuspecting prey from above.
Blindsense (Ex)
A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.
Skills
Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
Edit: I just realized this is the 3.5 dire bat. crap. I'll use the same plan, but I'll have to get the stats (specifically perception) for the pathfinder edition. Regardless it shouldnt have much of an issue finding the right square. It'll start serching this turn.
Naal'suul |
Didn't expect to see the invisible guy, rather thinking of wht to avoid if I dispeled
Edit; Since Bel will go before me, Ill use copycat myself inself
Naal splits into two as she smirks at the bat, watching for where it indicates.
Belgraen |
@Belgraen Good one the only thing this thing can not hide from Blindsense :) Ill post once I have last Terakeer Init of hes not posted by end of today Ill GM him for this.
Bel doesn't know that. ;-) Basically the bat would fly around looking for something it can't find. Though it still gets perception checks to find it.
Dire bat Perception 1d20 + 12 ⇒ (11) + 12 = 23
Belgraen perception 1d20 + 14 ⇒ (5) + 14 = 19
Dire Bat CR 2
XP --
N Large celestial/fiendish animal
Init +2; Senses blindsense 40 ft., darkvision 60 ft.; Perception +12
DEFENSE
AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, -1 size)
hp 22 [30] (4d8+4) [4d8+12]
Fort +5 [+7], Ref +6, Will +3
SR 7
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
OFFENSE
Speed 20 ft., fly 40 ft. (good)
Melee bite +5 [+7] (1d8+4) [1d8+7]
Special Attack Smite evil/good
STATISTICS
Str 17 [21], Dex 15, Con 13 [17], Int 2, Wis 14, Cha 6
Base Atk +3; CMB +7 [+9]; CMD 19 [21]
Feats Alertness, Stealthy
Skills Fly +9, Perception +12, Stealth +4; Racial Modifiers +4 Perception when using blindsense
SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+4) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.