The Dragon Wars - Need a few more players (Inactive)

Game Master Seth86

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sorry guys... couldnt resist ;)

It was a dark and stormy night as our heroes set out to find the port city. Storm clouds over head and a terrible wind starts to blow.

It blew from a small hidden town, down a hill then up again, past a abandoned fort that has seen better days. Not that the local populace wanted it cleaned... through a dark and spooky forest, littered with bodies of fallen comrades, out onto an open plain where an old farm house stood, smoke still rising from the chimney. Across tje field it blew, past the giant open gates, past all those gathered at the port, all the way onto the wide open ocean....

-Posted with Wayfinder


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Is this close, or the place where we originally landed? :)

We need to show caution here.

Marcus speaks a few words of arcane magic and calls an invisible field of force to surround his body and protect it.

Caster Level Check: 1d20 + 5 ⇒ (19) + 5 = 24

I think this is where we landed or close to it. I could be full of drow.


basicly just pointed out a few land marks from where you are down to the gates of the port city. Wind travels fast ;) its not a day's walk.

-Posted with Wayfinder


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

If only a high level cleric was around to cast wind walk *cough* Looks at NPC *cough*.

"No need to worry those drow only come out at night if their intelligent."


Island Elf(link)

At work.

"They mostly come out at night........ mostly..."

Sorry mates, I couldn't resist.


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

"Well we had best start traveling if we want to get there."

Ausk makes sure that all of his gear is ready and that the group has a food supply for the trip ahead.


So geared up and ready.

The group travels down the road out of the small hidden town.
1d100 ⇒ 73

Late at night after 1d7 ⇒ 2 days of travelling, you hear voices. gargled and a bit obscure.

Goblin:

"Get going you worthless pieces of garbishhh, load those crates, ssshe wan't them ready by tomorrow!"


Female Changling
Remaining:
Spells 1: 3/6, 2: 0/3, Wildshape 1/1
Feral Hunter 6 (HP 51/51 | AC 19 T 12 FF 17 | F 7 R 7 W 6 | Init 2 | Percep 14 | SR 11)

Lilah spends most of the trip quietly observing her surroundings. On the second evening when the group hears voices, she pauses in the middle of her stew and glances at her companions, clearly uncertain about what to do.

"I...I-- does anybody understand that?" She whispers, barely loud enough for those closest to her to hear.


Island Elf(link)

Perception:1d20 + 11 ⇒ (11) + 11 = 22

Suny crouches down at the sound,

"I dun't know.. It sounds all.. 'Gobbly"..." She whispers back.

Stealth:1d20 + 10 ⇒ (17) + 10 = 27


Male Dwarf Cleric-5| HP:50/59| AC:24(without sheild: 20)| Perception +6| Initiative +0

Q stops, grabs his hammer tighter and whispers, "Why do I get the feeling we should get ready for fight?" His voice is a little more joy than fear as he says this.


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Sorry all, was away for the holiday with limited connectivity, and my tablet died :(

I don't understand it. It sounds angry though. Maybe someone is hurt. Should we check it out?


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

"Let's check it out, but stealthily."

Ausk will then try to sneak up on where the voice are coming from.

Stealth: 1d20 + 14 ⇒ (11) + 14 = 25


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Good idea Ausk, I will go with you.

Marcus will go with Ausk

Stealth: 1d20 + 19 ⇒ (16) + 19 = 35


Female Changling
Remaining:
Spells 1: 3/6, 2: 0/3, Wildshape 1/1
Feral Hunter 6 (HP 51/51 | AC 19 T 12 FF 17 | F 7 R 7 W 6 | Init 2 | Percep 14 | SR 11)

Lilah bites her lip nervously, as she draws her bow. Her eyes go wide, seemingly in surprise, but then they remain that way, giving her an owl-like appearance. Changing beast aspect to an owl for +4 stealth.

She stays about 20 feet behind the boys, ready to back them up if need be.

Stealth: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20


Male Dwarf Cleric-5| HP:50/59| AC:24(without sheild: 20)| Perception +6| Initiative +0

Q hangs back, "You guys shoud go ahead," he whispers, "I'm not really the sneaky type."


As you sneak closer, you see about Goblins: 2d6 ⇒ (1, 5) = 6 loading what looks like crates onto a wagon. Over them you see a creature that looks like THIS

Planes DC15:

Barghest. Said to be fiendish relations of all goblinoid races, the hateful barghests come to the Material Plane to feed. As they consume the bodies of innocents, they grow increasingly powerful. A barghest eventually sheds its skin to transform into a greater barghest, at which point it often seeks out a tribe of goblins or other creatures to rule. It has a damage reduction vs non magical attacks. And it has a few spell like abilities

Planes DC20:

SLA : blink, levitate, misdirection,charm monster, crushing despair, dimension door


Island Elf(link)

Sneak/Stealth:1d20 + 10 ⇒ (4) + 10 = 14

"Now that be tha' ugliest doggy I ever seen."

"Here.. them lil fellers be lookin' like Gryndillows... Jus' with out all'a tentacly bits...." Suny ponders upon seeing the small, green skinned humanoids...

Note to self: Talking and insulting things is NOT the best way to be sneaky... :P


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

I don't know what that is and they seem to be doing nothing wrong. Perhaps we should leave without getting their attention.


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

"But what might be in those crates. I don't trust a creature that looks that evil. I think we should attack kill them and see what they are transporting."


Did you guys move away or are you still within sigh range of these creatures?


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

You want to attack and kill creatures loading up a wagon because you our curious of what they have, and you judged one to be evil based on how it looks to you and no other merit. There is no good in that. What kind of man our you. Our mission was to rescue our priestes which we have done. We now quest for her belongings on her order. Now fall back.

Marcus falls back to join up with the others. He will report what he saw to the priestes and suggest moving around them.


Would you prefer an alias for Lillian? Or is it okay if i just post from my GM alias?

Lillian was sitting and wait for you to return, on your return she nods after you explained the situation

"Very well, I too abhor violence and bloodshed, let us move around them then"


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

GM post is fine, its which ever you prefer


Female Changling
Remaining:
Spells 1: 3/6, 2: 0/3, Wildshape 1/1
Feral Hunter 6 (HP 51/51 | AC 19 T 12 FF 17 | F 7 R 7 W 6 | Init 2 | Percep 14 | SR 11)

I'm fine either way.

Lilah nods, more than willing to avoid conflict. "W-we should perhaps, maybe be on our g-guard though. I d-don't know w-what that dog-creature was, but it w-wasn't..." she pauses, trying to think of how to phrase her next comment without sounding judgmental, "...one of nature's normal inhabitants."


Island Elf(link)

Suny nods in agreement with Lilah, "Aye, that were one ugly doggy..."

Gettin' ready to be all sneaky like around tha ugly doggy and tha' lil folks...


You easily avoid the goblins and the "ugly doggy". You still hear them as they load things, soon though you are too far to hear anything else, except the forest noises. Other than that, it is quiet.

Do you guys set up camp for the night, or do you march on?


Island Elf(link)

Keep going and be on the look out for a good place to camp?


1 hour per survival check to find a camp site. So you can either split up and each look for a site, or just smaller groups and people can aid the main searcher


Island Elf(link)

Suny doesn't has the skills... :( Sorry...


survival can be used untrained

-Posted with Wayfinder


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

It's getting late we should look for a safe spot to camp soon.

Marcus will aid whomever has the skill

Survival Aid: 1d20 + 4 ⇒ (10) + 4 = 14


Island Elf(link)
GM of Set wrote:
survival can be used untrained

Yay! (^_^)

Survival:1d20 + 2 ⇒ (19) + 2 = 21

"Oh! Here be lookin' right naffy!" Suny indicates a glad tucked away amongst the trees. (^_^)


Female Changling
Remaining:
Spells 1: 3/6, 2: 0/3, Wildshape 1/1
Feral Hunter 6 (HP 51/51 | AC 19 T 12 FF 17 | F 7 R 7 W 6 | Init 2 | Percep 14 | SR 11)

Lilah starts scouting around, sniffing the air slightly as she silently scouts for a place to camp away from potential hazards.

Survival: 1d20 + 14 ⇒ (12) + 14 = 26


Male Dwarf Cleric-5| HP:50/59| AC:24(without sheild: 20)| Perception +6| Initiative +0

Survival Aid (untrained): 1d20 + 4 ⇒ (11) + 4 = 15
It doesn't look like either of them need it, but Q will be happy to help.

Q shuffles around hoping he'll find something, "I'm not much good at this, but I did live in the woods for a while, maybe I can help."


After just an hour, you find a clearing and you are able to set up camp, with enough time to get enough sleep. Will there be a watch or are you to tired to care about that?


Island Elf(link)

Suny be happy ta be takin' maybe first or last watchin'. (^_^)


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk will take second watch.


Female Changling
Remaining:
Spells 1: 3/6, 2: 0/3, Wildshape 1/1
Feral Hunter 6 (HP 51/51 | AC 19 T 12 FF 17 | F 7 R 7 W 6 | Init 2 | Percep 14 | SR 11)

Lilah will take a middle watch/when it's dark since she has darkvision. So I guess 3rd?


Stuff 1: 1d100 ⇒ 18
Stuff 2: 1d100 ⇒ 43
Stuff 3: 1d100 ⇒ 23
Stuff 4: 1d100 ⇒ 14

You go through the night without any interference or any events other than a quiet and peaceful sleep. You all feel very much relaxed after what feels like the best sleep you had since you arrived. No hammering of workers or complaints from other people

As you freshen up and pack up camp (I assume), you get this feeling about something around you

Perception DC20:

It is way to quiet for this early in the morning, but why you can not exactly say. You just feel something might be off. Survival check

Survival DC25. And only if you get the perception check or is someone tells you:

This area has signs of life, nests, tracks, dung, everything, yet there is no sound, no movement, not even birds singing or chirping. Either the animals were hunted out, which from the signs is not the fac, or, there is something close by, something dangerous


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Marcus awakes refreshed for the first time in awhile. He performs his ritual like most mornings and summons his dragon spirit. As he packs up camp with the others he feels something is off.

Perception: 1d20 + 20 ⇒ (10) + 20 = 30

Hey you guys notice how quiet it is seems off. I'm going to check things out.

Caster level Check: 1d20 + 5 ⇒ (19) + 5 = 24 DC 17 Evolution Surge Lesser for Skilled Survival

Survival: 1d20 + 12 ⇒ (13) + 12 = 25

I think there is something real close that scared all the living things away guys. I have a bad feeling. Prepare yourselves.

Cater Level Check: 1d20 + 5 ⇒ (12) + 5 = 17 DC 16 For Mage Armor


Female Changling
Remaining:
Spells 1: 3/6, 2: 0/3, Wildshape 1/1
Feral Hunter 6 (HP 51/51 | AC 19 T 12 FF 17 | F 7 R 7 W 6 | Init 2 | Percep 14 | SR 11)

Lilah drops her bag and quickly draws her bow. As she looks around for this unknown threat, she bites her bottom lip, exposing sharp fangs that weren't there before while her eyes take on a vaguely yellow-ish tint.

Switching to the Tiger aspect for +2 Dex


You feel something, almost tangible, could it be? Yes, Magic! Magic is flowing through your veins, and it seems to be fluid, not a torrent of mad energy. Even those with no magic can feel something. As if the world is at it should be, ease, peaceful.


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Perception: 1d20 + 2 ⇒ (10) + 2 = 12

As Ausk begins to feel peaceful he tries to fight it off.


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

what is that, does anyone else feel that feeling. I'm not sure whats here, but it's probably not good.


Just a reminded, the casters and everyone who knows a caster, knows that there is only one thing that can make magic stable


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Oh thats the feeling, got it.

Be on guard, there is a dragon near.

I assume my weapon is also glowing then? It would have tipped us off since its a bane weapon.


as far as i know, it doesn't glow. it just does damage against the certain type of creature


Male Human Fighter 6 | HP 65/65 | AC 20 FF 16 Touch 14 | CMD 24 | Initiative +6 | Fort +8, Ref +7, Will +7

Ausk pulls out his bow and begins looking around.

"Can you find out where it is?"


Island Elf(link)

Will Save ?:1d20 + 7 ⇒ (14) + 7 = 21

Suny looks around for what's casting the magic.

Perception:1d20 + 12 ⇒ (18) + 12 = 30


Male Aasimar HP 78/79 (27/28temp), AC 28, Touch 16, FF 26, Fort +9 Reflex +8 WIll +13

Ah, yep I don't see it in there. I thought it was, maybe it did in 3.0/3.5, Like in LOTR Sting glowed around Orcs, maybe thats what I was thinking. Also we play that way in home games so maybe I pulled it from there. No matter :)

I'm not sure. We can't be certain if its friend or foe, but here probably foe.

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