
GM of Set |

sorry guys... couldnt resist ;)
It was a dark and stormy night as our heroes set out to find the port city. Storm clouds over head and a terrible wind starts to blow.
It blew from a small hidden town, down a hill then up again, past a abandoned fort that has seen better days. Not that the local populace wanted it cleaned... through a dark and spooky forest, littered with bodies of fallen comrades, out onto an open plain where an old farm house stood, smoke still rising from the chimney. Across tje field it blew, past the giant open gates, past all those gathered at the port, all the way onto the wide open ocean....
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Marcus Ironskin |

Is this close, or the place where we originally landed? :)
We need to show caution here.
Marcus speaks a few words of arcane magic and calls an invisible field of force to surround his body and protect it.
Caster Level Check: 1d20 + 5 ⇒ (19) + 5 = 24
I think this is where we landed or close to it. I could be full of drow.

'Suny' |

At work.
"They mostly come out at night........ mostly..."
Sorry mates, I couldn't resist.

Lilah |

Lilah spends most of the trip quietly observing her surroundings. On the second evening when the group hears voices, she pauses in the middle of her stew and glances at her companions, clearly uncertain about what to do.
"I...I-- does anybody understand that?" She whispers, barely loud enough for those closest to her to hear.

'Suny' |

Perception:1d20 + 11 ⇒ (11) + 11 = 22
Suny crouches down at the sound,
"I dun't know.. It sounds all.. 'Gobbly"..." She whispers back.
Stealth:1d20 + 10 ⇒ (17) + 10 = 27

Lilah |

Lilah bites her lip nervously, as she draws her bow. Her eyes go wide, seemingly in surprise, but then they remain that way, giving her an owl-like appearance. Changing beast aspect to an owl for +4 stealth.
She stays about 20 feet behind the boys, ready to back them up if need be.
Stealth: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20

GM of Set |

As you sneak closer, you see about Goblins: 2d6 ⇒ (1, 5) = 6 loading what looks like crates onto a wagon. Over them you see a creature that looks like THIS
Barghest. Said to be fiendish relations of all goblinoid races, the hateful barghests come to the Material Plane to feed. As they consume the bodies of innocents, they grow increasingly powerful. A barghest eventually sheds its skin to transform into a greater barghest, at which point it often seeks out a tribe of goblins or other creatures to rule. It has a damage reduction vs non magical attacks. And it has a few spell like abilities
SLA : blink, levitate, misdirection,charm monster, crushing despair, dimension door

'Suny' |

Sneak/Stealth:1d20 + 10 ⇒ (4) + 10 = 14
"Now that be tha' ugliest doggy I ever seen."
"Here.. them lil fellers be lookin' like Gryndillows... Jus' with out all'a tentacly bits...." Suny ponders upon seeing the small, green skinned humanoids...
Note to self: Talking and insulting things is NOT the best way to be sneaky... :P

Marcus Ironskin |

You want to attack and kill creatures loading up a wagon because you our curious of what they have, and you judged one to be evil based on how it looks to you and no other merit. There is no good in that. What kind of man our you. Our mission was to rescue our priestes which we have done. We now quest for her belongings on her order. Now fall back.
Marcus falls back to join up with the others. He will report what he saw to the priestes and suggest moving around them.

Lilah |

I'm fine either way.
Lilah nods, more than willing to avoid conflict. "W-we should perhaps, maybe be on our g-guard though. I d-don't know w-what that dog-creature was, but it w-wasn't..." she pauses, trying to think of how to phrase her next comment without sounding judgmental, "...one of nature's normal inhabitants."

'Suny' |

Suny nods in agreement with Lilah, "Aye, that were one ugly doggy..."
Gettin' ready to be all sneaky like around tha ugly doggy and tha' lil folks...

'Suny' |

survival can be used untrained
Yay! (^_^)
Survival:1d20 + 2 ⇒ (19) + 2 = 21
"Oh! Here be lookin' right naffy!" Suny indicates a glad tucked away amongst the trees. (^_^)

Lilah |

Lilah starts scouting around, sniffing the air slightly as she silently scouts for a place to camp away from potential hazards.
Survival: 1d20 + 14 ⇒ (12) + 14 = 26

Q the Hermit |

Survival Aid (untrained): 1d20 + 4 ⇒ (11) + 4 = 15
It doesn't look like either of them need it, but Q will be happy to help.
Q shuffles around hoping he'll find something, "I'm not much good at this, but I did live in the woods for a while, maybe I can help."

GM of Set |

Stuff 1: 1d100 ⇒ 18
Stuff 2: 1d100 ⇒ 43
Stuff 3: 1d100 ⇒ 23
Stuff 4: 1d100 ⇒ 14
You go through the night without any interference or any events other than a quiet and peaceful sleep. You all feel very much relaxed after what feels like the best sleep you had since you arrived. No hammering of workers or complaints from other people
As you freshen up and pack up camp (I assume), you get this feeling about something around you
It is way to quiet for this early in the morning, but why you can not exactly say. You just feel something might be off. Survival check
This area has signs of life, nests, tracks, dung, everything, yet there is no sound, no movement, not even birds singing or chirping. Either the animals were hunted out, which from the signs is not the fac, or, there is something close by, something dangerous

Marcus Ironskin |

Marcus awakes refreshed for the first time in awhile. He performs his ritual like most mornings and summons his dragon spirit. As he packs up camp with the others he feels something is off.
Perception: 1d20 + 20 ⇒ (10) + 20 = 30
Hey you guys notice how quiet it is seems off. I'm going to check things out.
Caster level Check: 1d20 + 5 ⇒ (19) + 5 = 24 DC 17 Evolution Surge Lesser for Skilled Survival
Survival: 1d20 + 12 ⇒ (13) + 12 = 25
I think there is something real close that scared all the living things away guys. I have a bad feeling. Prepare yourselves.
Cater Level Check: 1d20 + 5 ⇒ (12) + 5 = 17 DC 16 For Mage Armor

Lilah |

Lilah drops her bag and quickly draws her bow. As she looks around for this unknown threat, she bites her bottom lip, exposing sharp fangs that weren't there before while her eyes take on a vaguely yellow-ish tint.
Switching to the Tiger aspect for +2 Dex

'Suny' |

Will Save ?:1d20 + 7 ⇒ (14) + 7 = 21
Suny looks around for what's casting the magic.
Perception:1d20 + 12 ⇒ (18) + 12 = 30

Marcus Ironskin |

Ah, yep I don't see it in there. I thought it was, maybe it did in 3.0/3.5, Like in LOTR Sting glowed around Orcs, maybe thats what I was thinking. Also we play that way in home games so maybe I pulled it from there. No matter :)
I'm not sure. We can't be certain if its friend or foe, but here probably foe.