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				The Devil's Gorge (and Beyond)!
				
				Game Master 
					Rynjin
				 
  
  
	
	
	
		
			
    
     
				
				
					
						
  
  
  
  
    
    
      
      
      
      
  
    
  
      
  
    
      
      
	
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                    
                
                
              
            
             Posting now, since Dorla is next after Olsson. Dorla adjusts her position a little motion as needed to keep flying and then tosses another bomb at the thing. attack: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 5d6 + 7 ⇒ (4, 3, 5, 4, 1) + 7 = 24
 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11 
              
              
                
                   
	
		   BTW, what's the shape/appearance of the creature? 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Humanoid, with faintly bronze colored skin and wild hair. It has both claws and fangs. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11 
              
              
                
                   
	
		   Does it have clothes? Armor? Jewelry? Is he carrying any object? 
  
    
      
        
  
 
          
          
            
              
                 Male Vanara Unchained Monk 9 HP: 94/94| AC: 29[31] FF: 25[27] Touch: 23[25]|Init: +4|Fort +12[+14], Ref +13(Imp. Evasion), Will +13[+15](+2 vs Enchantment)| Sense Motive +13, Perception +17(Scent) 
              
              
                
                   
	
		   Swift Action Pummeling Style, Free Action Haze, Full Action Pummeling Charge Flurry Thetsu charges wildly and tries to axe kick the creature with a mighty blow!  After planting his foot to keep his prey in place, he moves his attention away from his feet and begins pummeling the creature with his fists! FLURRY BONUS STYLE STRIKE FOOT STOMP!: 1d20 + 17 ⇒ (13) + 17 = 30
DAMAGE 1: 2d8 + 17 ⇒ (3, 3) + 17 = 23
 Concealment: 1d100 ⇒ 60
 ATTACK 1: 1d20 + 17 ⇒ (10) + 17 = 27
DAMAGE 2: 2d8 + 17 ⇒ (7, 4) + 17 = 28
 Concealment: 1d100 ⇒ 89
 ATTACK 2: 1d20 + 12 ⇒ (16) + 12 = 28
DAMAGE 3: 2d8 + 17 ⇒ (1, 2) + 17 = 20
 Concealment: 1d100 ⇒ 85
 AC is 27 due to -2 Charge AC penalty, -2 Enlarge Person penalties and +2 Haze Bonus If the first attack hits the creature has to stay adjacent unless it uses a standard action to break free. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Thetsu slams the unidentified undead thrice, but it still manages to stand. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11 
              
              
                
                   
	
		   Sundakan wrote:  Yes, no, yes, no.  I could have used more information here... And we could really use an Initiative tracker.
 Anyway, if possible I 5ft-step to flanking position. Donovan punches the enemy with the dull edge of his wakizashi to make his ears ring in pain, then spins around and uses the blade of the very same to sweep at the creatures legs while using the Scarlet Throne discipline to boost his accuracy... Dirty Trick (Deafened): 1d20 + 21 ⇒ (12) + 21 = 33 (+2 two if flanking)
Trip (boosted by Regal Blade): 1d20 + 14 ⇒ (9) + 14 = 23 (+2 two if flanking)
 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Duergar Psion 9|72/99 HP; 69 nonlethal| AC 28 (tch 17; ff 24); CMD 21; Fort +11, Ref +11, Will +11(+2 saves vs magic/psionics); Darkvision 120 ft; Perception +19; Sense Motive +17; Init +6 
              
              
                
                   
	
		   Olsson moves invisibly towards the creature's last known position and attempts to reveal it once more. One last attempt at  persistent eradicate invisibility, DC 21 Reflex, 2 saves 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Donovan Egoblade wrote:  Sundakan wrote:  Yes, no, yes, no. I could have used more information here... Orange and saffron robes, and an amulet.
 Donovan Egoblade wrote: And we could really use an Initiative tracker. For a combat with a binary Good Guys/Bad guys turn order?
 2d20 ⇒ (20, 1) = 21 The undead is deafened and sent sprawling by Donovan, and FINALLY becomes visible to everyone else. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Vanara Unchained Monk 9 HP: 94/94| AC: 29[31] FF: 25[27] Touch: 23[25]|Init: +4|Fort +12[+14], Ref +13(Imp. Evasion), Will +13[+15](+2 vs Enchantment)| Sense Motive +13, Perception +17(Scent) 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Duergar Psion 9|72/99 HP; 69 nonlethal| AC 28 (tch 17; ff 24); CMD 21; Fort +11, Ref +11, Will +11(+2 saves vs magic/psionics); Darkvision 120 ft; Perception +19; Sense Motive +17; Init +6 
              
              
                
                   
	
		   My fault, I forgot it was between Donovan and I 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Yeah, I forgot too. We'll assume it delayed. The creature desperately tries to escape. Failure: 1d100 ⇒ 89 Concentration: 1d20 ⇒ 3 It disappears from sight, barely stumbling over the words of its spell. Combat over, unless you try to pursue. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11 
              
              
                
                   
	
		   It succeed on its concentration check on a 3?! oO Can we still see it? 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Yeah, Combat Casting is stronk. You cannot see it. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Duergar Psion 9|72/99 HP; 69 nonlethal| AC 28 (tch 17; ff 24); CMD 21; Fort +11, Ref +11, Will +11(+2 saves vs magic/psionics); Darkvision 120 ft; Perception +19; Sense Motive +17; Init +6 
              
              
                
                   
	
		   On his turn, Olsson re-positions himself and summons his psychic reserves. I move to a spot where I can angle a line to the creature's last visible spot and exclude my allies. Is this possible? 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Angle a line to where? Yeah you can angle to its last visible spot but I'm not sure how you expect that to help you. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Duergar Psion 9|72/99 HP; 69 nonlethal| AC 28 (tch 17; ff 24); CMD 21; Fort +11, Ref +11, Will +11(+2 saves vs magic/psionics); Darkvision 120 ft; Perception +19; Sense Motive +17; Init +6 
              
              
                
                   
	
		   Ah, I see my mistake. Nevermind. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                    
                
                
              
            
             What about Dorla's see invisibility?  Has is run out?  Does it still work on this guy? 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   You guys are assuming he turned invisible. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Vanara Unchained Monk 9 HP: 94/94| AC: 29[31] FF: 25[27] Touch: 23[25]|Init: +4|Fort +12[+14], Ref +13(Imp. Evasion), Will +13[+15](+2 vs Enchantment)| Sense Motive +13, Perception +17(Scent) 
              
              
                
                   
	
		   "Musta magicked away or somethin..." Thetsu says as he relaxes and lifts his foot up since he no longer feels the creature under it. He rolls his shoulders and leans against a nearby tree. "Shame it didnt tell us where any treasure was. That amulet looked shiny." Darn. I probably woulda killed him next round too. Had a cool one liner ready and everything. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11 
              
              
                
                   
	
		   ...Or not, I guess. What to do next? Are there any other of these portals around? 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Well, you didn't...do anything. How do you want to try and track it? You could explore to try and find its lair. Or simply leave, there are a ton of other places up the pyramid similar to this one. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11 
              
              
                
                   
	
		   I was hoping someone would suggest some course of action... No one did, so I guess we just leave. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                    
                
                
              
            
             Dorla knows that she should still be able to see invisible things, so she looks around carefully in case the thing has gone invisible enough.
perception: 1d20 + 16 ⇒ (15) + 16 = 31
 Also, Dorla uses her knowledge of magic to try to determine what the enemy did. spellcraft: 1d20 + 11 ⇒ (20) + 11 = 31 If none of this turns up anything, I'm OK with leaving this area. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   You see nothing. It apoears it used some kind of medium range teleport, probably the fabled Dimensional Doorway. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Duergar Psion 9|72/99 HP; 69 nonlethal| AC 28 (tch 17; ff 24); CMD 21; Fort +11, Ref +11, Will +11(+2 saves vs magic/psionics); Darkvision 120 ft; Perception +19; Sense Motive +17; Init +6 
              
              
                
                   
	
		   Olsson shakes his head at the creature's disappearance and says, "Whelp, nuttin' ta' be done about it, I 'spose. Any of ye want ta' try lookin' around first? We've not seen much o' the place, and perhaps a bit of explorin' would turn up somethin' warth' the efforts." 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Vanara Unchained Monk 9 HP: 94/94| AC: 29[31] FF: 25[27] Touch: 23[25]|Init: +4|Fort +12[+14], Ref +13(Imp. Evasion), Will +13[+15](+2 vs Enchantment)| Sense Motive +13, Perception +17(Scent) 
              
              
                
                   
	
		   "Yeah! Like treasure!"  Thetsu begins walking in a circular pattern, slowly expanding as he looks around. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11 
              
              
                
                   
	
		   Perception: 1d20 + 17 ⇒ (18) + 17 = 35 To find anything interesting...
Survival: 1d20 + 5 ⇒ (19) + 5 = 24 (Because why not?)
 EDIT: And so the Dice Gods blessed me... Too bad it's on a unimportant skill check. -.-' 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   The room is vast, and full of trees, but eventually you stumble onto an area Donovan is able to tell is more well tread than others. An alcove inside of a tree hides a door...though there's no NATURAL way for the door to lead anywhere but the other side of the tree. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                    
                
                
              
            
             Dorla looks carefully at the door, including looking for traps.
Take 10 for 26
 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   There are no traps here, though the door does appear to be locked and bolted. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                    
                
                
              
            
             Dorla tries to disable the lock. Disable Device: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24 +2 is from Chirrup's assist, which he automatically makes. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   The door stubbornly stays shut. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11 
              
              
                
                   
	
		   Donovan strikes the door. 1d6 + 15 ⇒ (2) + 15 = 17
1d6 + 15 ⇒ (2) + 15 = 17
 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   The door shakes and cracks, but stays intact. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11 
              
              
                
                   
	
		   Huh? How does it crack and stay intact... Wouldn't it be cracked after cracking? 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Something can crack and still be in one piece. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11 
              
              
                
                   
	
		   But not intact. ;) Well... 6 seconds later, Donovan strikes again. 1d6 + 15 ⇒ (6) + 15 = 21
1d6 + 15 ⇒ (4) + 15 = 19
 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Vanara Unchained Monk 9 HP: 94/94| AC: 29[31] FF: 25[27] Touch: 23[25]|Init: +4|Fort +12[+14], Ref +13(Imp. Evasion), Will +13[+15](+2 vs Enchantment)| Sense Motive +13, Perception +17(Scent) 
              
              
                
                   
	
		   "Let me try?"  Thetsu says while stretching his arms across his chest. SMASH 1: 1d10 + 16 ⇒ (10) + 16 = 26
SMASH 2: 1d10 + 14 ⇒ (10) + 14 = 24
 SMASH 3: 1d10 + 14 ⇒ (7) + 14 = 21
 Just realized the Pummeling Style errata technically made it weaker vs hardness too. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11 
              
              
                
                   
	
		   If nothing happens, Donovan lights a torch and sets the door on fire. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   The door is smashed down, revealing a swirling square of purple energy in the doorframe. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Vanara Unchained Monk 9 HP: 94/94| AC: 29[31] FF: 25[27] Touch: 23[25]|Init: +4|Fort +12[+14], Ref +13(Imp. Evasion), Will +13[+15](+2 vs Enchantment)| Sense Motive +13, Perception +17(Scent) 
              
              
                
                   
	
		   "Geronimo!" Thetsu leaps inside. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   2d20 ⇒ (4, 1) = 5 Thetsu leaps through, and fortunately for him the portal leads to the entrance hall of a large house or manor. Unfortunately, perhaps, the creature is waiting for him here, with several clearly undead minions (two humanoid zombies and another large tiger). Both sides are slow to react, but the troublesome creature is a millisecond faster on the uptake, trying to arrest Thetsu's movements again. Will save, please. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Vanara Unchained Monk 9 HP: 94/94| AC: 29[31] FF: 25[27] Touch: 23[25]|Init: +4|Fort +12[+14], Ref +13(Imp. Evasion), Will +13[+15](+2 vs Enchantment)| Sense Motive +13, Perception +17(Scent) 
              
              
                
                   
	
		   Will: 1d20 + 13 ⇒ (14) + 13 = 27 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   But the Monk is Iron-willed, and remains mobile. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Vanara Unchained Monk 9 HP: 94/94| AC: 29[31] FF: 25[27] Touch: 23[25]|Init: +4|Fort +12[+14], Ref +13(Imp. Evasion), Will +13[+15](+2 vs Enchantment)| Sense Motive +13, Perception +17(Scent) 
              
              
                
                   
	
		   I'll punch him to death once I get home. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                    
                
                
              
            
             Rolling her eyes at Thetsu's imprudence, Dorla steps through after him. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Ellan Psychic Warrior 9 - 93/93 HP AC 31 (tch 18; ff 25); CMD 27 (+4 vs Disarm/Dirty Trick); Fort +13, Ref +14, Will +13; Low-light Vision/Darkvision; Perception+ 17; Sense Motive +17; Initiative +11 
              
              
                
                   
	
		   Donovan follows suit and leaps into the portal. |