The Devil We Know Series (Part IV: The Rules of the Swift) (Inactive)

Game Master Baerlie

Map

Parchments

City of Cassomir


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Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Iso hears voices from the inside. He opens the door and sees four cages in the room behind it. Each cage contains about ten people. Some of the cover their eyes from the light, others are sleeping or unconscious. The smell is awful.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso looks carefully around the room, wondering if there are keys or other ways to easily open the cages present.

After a moment or two he approaches one of the cages.

"Where are keys? I am Iso Soturi and this is no way to live."

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

"Phaw!!" Tippy exclaims, stepping into the room. "I think we found some of the slaves. Can you rip the doors off, Iso?" Tippy asks hopefully, not liking the thought of having to go in there and work with the lock picks.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso looks hard at the bars.

"Iso can. But Iso would make a big noise when he did so. Iso thought group was trying to be sneaky sneaky."

The Exchange

HP 44/44

"Maybe we should come back for them after we find whoever put them here."

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

If there is no key in sight, Iso leaves with a "Iso will return and free you."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

opening the locks is a Disable Device check DC15

Iso does not find a key and the conscious slaves not and whisper some raspy of begging for freedom, water and food.

When leaving the room you suddenly spot three mites in the darkness to the east.

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Tippy will brave the stench and take a minute to pop the locks (taking 10). He offers them his water skin and tells the people to go hide in one of the other abandoned buildings, not to try to escape to the surface yet.

The Exchange

HP 44/44

"More of those little blue creatures. Let's go get them Iso." Borrobol begins moving toward the mites to see if they run in fear or fight.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Certainly friend Borrobol. Sneaky sneaky is hard on Iso's nerves."

Iso charges the closest Mite.

charge: 1d20 + 11 ⇒ (1) + 11 = 12
damage, magic, cold iron: 1d12 + 7 ⇒ (11) + 7 = 18

However he stumbles on an old tile.

"Iso's curse still exists! Tippy, Iso needs you!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

When the mites see you approaching one of them squeals "Intruders! Intruders!" just to be hit by Iso's sword. The mite's head rolls on the floor.

GM:

Initiative Iso: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative Tippy: 1d20 + 4 ⇒ (13) + 4 = 17
Initiative Celentrai: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative Borrobol: 1d20 + 1 ⇒ (10) + 1 = 11

Mite blue: 1d20 + 1 ⇒ (14) + 1 = 15
Mite red: 1d20 + 1 ⇒ (20) + 1 = 21

One of the mites, he looks a bit stronger than the other two, tries to hit Iso with a dart, but the dart goes wide and almost hits Borrobol.
Dart: 1d20 + 6 ⇒ (4) + 6 = 10

Round 1
Mite red
------------
Celentrai
Tippy

------------
Mite blue
------------
Iso
Borrobol

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

I hate to say it, but Iso missed, natural one and all :-(

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

LOL, thanks for telling me. I checked the result only :D
In this case, one more mit ;)

Round 1
Mite red
------------
Celentrai
Tippy

------------
Mite blue
------------
Iso
Borrobol
------------
Mite green
------------

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Acting quickly Celentrai throws a missle from her hand
magic Missle: 1d4 + 1 ⇒ (3) + 1 = 4 hitting the stronger mite.
topple: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Tippy runs until he's behind ISO.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Celentrai hits the strong mite with the missile and the mite falls prone. Tippy runs closer to the fight. Another mite throws a dart at Iso.
Dart vs. Iso: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15

Round 1
Mite red -4HP prone
------------
Celentrai
Tippy
------------
Mite blue
------------
Iso
Borrobol

------------
Mite green
------------

The Exchange

HP 44/44

Seeing the tight formation, Borrobol stays where he is, draws his longhammer and tries to smash the green mite in front of him.
Attack (Power Attack): 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 2d6 + 7 ⇒ (3, 5) + 7 = 15

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso, worried about his lack of luck at the moment, takes his time lining up a target with his axe.

"Stop that..." he rubles as he bats away a dart.

attack: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d12 + 7 ⇒ (4) + 7 = 11

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Borrobol and Iso are able to take two of the mites out. The remaining mite gets up and throws another dart. The poor mite is even more unlucky than Iso.
Dart vs. Iso: 1d20 + 2 ⇒ (4) + 2 = 6

Round 2
Mite red -4HP prone
------------
Celentrai
Tippy
Iso
Borrobol

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Centrai fires at the last mite.
Ray of Frost: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d3 ⇒ 1

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso stalks over to the unworthy opponent and swipes at it with the flat of his huge blade.

attack,NL: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22
NL damage: 1d12 + 7 ⇒ (12) + 7 = 19

"These are not worth killing." he says in dismissal.

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Seeing Iso head over to deal with creature, Tippy pulls up and lets him at it.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

With the Mite threat presumably handled, Iso stalks over to the nearby door and opens it.

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Celentrai walks over to the mites and carefully searches them.
"There has got to be a key somewhere." She mumbles to herself.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Celentrai freezes the mite on the floor and Iso finally knocks it unconscious.

combat over

Celentrai searches the mites and the area. She finds a trunk in a nearby pile of supplies. The mites so not carry a key.

DC12 Disable Device OR DC15 Strength:

You find a potion, three scrolls, a short sword and a heavy steel shield.

Iso opens the door and looks into another room filled with cages and slaves.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso tries to burst open the chest
STR: 1d20 + 4 ⇒ (16) + 4 = 20

"Look, Iso has found shiny things. Maybe Tippy unlock these slaves too? "

Turning to the slaves he pronounces "You have been freed by Iso Soturi! But please wait here for minute or two while Iso and Friends makes sure way out is safe."

After delivering such an eloquent speech the barbarian then heads over to the next door, waits for Tippy to unlock the slaves and then team to get into position, then bursts it open.

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

"Iso can you wait a minute please"Celentrai ask as she begins to study the scrolls
Casting detect magic
"Interesting"

Spellcraft for potion: 1d20 + 8 ⇒ (13) + 8 = 21
Spellcraft for scroll: 1d20 + 8 ⇒ (20) + 8 = 28
Spellcraft for scroll: 1d20 + 8 ⇒ (15) + 8 = 23
Spellcraft for scroll: 1d20 + 8 ⇒ (12) + 8 = 20

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"For sure Friend Celentrai"

Iso spends his time going from slave to slave giving each an Iso sized Hug of Freedom(tm).

"Next building up there are more of you we have freed. You are not alone. While Celentrai does her thing, could you people tell Iso about how you came here and what these people have had you doing? Iso is most curious about why so many slaves are required so far below ground."

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Tippy works the licks on the cages and frees the slaves.

The Exchange

HP 44/44

Borrobol stands by while the slaves and magic are looked over. He watches for any more of the jailers to appear.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

After Tippy opens the cages the slaves all get a special hug from Iso. Meanwhile Celentrai studies the scrolls and the potion and detects the following: a potion of cure moderate wounds and 3 scrolls of remove disease. The slaves group up with the others and wait until you tell them it's safe to move out.

When the slaves are freed Iso opens the door to the largest building, the door is unlocked. This 15-foot-by-30 foot room is clean and dust-free. A stack of barrels in the southeast corner are the only furnishings.

Inside the building, a creature with white hair, pale skin and dark eyes awaits Iso. With it is a giant dire rat. They attack as soon as the door is opened.

GM Screen:

Initiative Iso: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative Tippy: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative Celentrai: 1d20 + 4 ⇒ (1) + 4 = 5
Initiative Borrobol: 1d20 + 1 ⇒ (1) + 1 = 2

Initiative Rat: 1d20 + 3 ⇒ (12) + 3 = 15
Initiative Derro: 1d20 + 6 ⇒ (8) + 6 = 14
Initiative ?: 1d20 + 0 ⇒ (7) + 0 = 7
Initiative ?: 1d20 + 0 ⇒ (9) + 0 = 9

The giant rat rushes forward and attacks Iso, it tries to bite the barbarian's knee.
Bite: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 4 ⇒ (1) + 4 = 5 + filth fever, DC13 fort to resist

Round 1
Dire Rat
----------
Iso
----------
Derro
----------
Celentrai
----------
?
?
----------
Celentrai
Borrobol

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Arrghhhh" shouts Iso, clearly upset at being bitten by such a filthy creature.

fort: 1d20 + 9 ⇒ (16) + 9 = 25

And raging

Swinging his axe, Iso aims to finish off the creature quickly.

attack: 1d20 + 11 ⇒ (5) + 11 = 16
damage: 1d12 + 10 ⇒ (5) + 10 = 15

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Iso shakes the rat off and swings his axe. With a deep cut in the body the giant rat covers the floor with blood. The derro moves back and opens the door. "Attack, now!" he shouts.

Round 1
Iso
----------
Derro
----------
Tippy
----------
?
?
----------
Celentrai
Borrobol

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Tippy dashes across the open doorway and presses himself up against the wall on the outside.

Stealth: 1d20 + 14 ⇒ (10) + 14 = 24

If it's okay, next round Tippy's going to experiment with the sniping rules under Stealth found here.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

sure, why not :)

Perception: 1d20 + 0 ⇒ (2) + 0 = 2

Tippy rushes to the other side of the door and hides. Suddenly the door to the east swings open and two slave warriors step out. They approach Iso and swing their clubs at his head.
blue vs. Iso: 1d20 + 4 ⇒ (6) + 4 = 10
green vs. Iso: 1d20 + 4 ⇒ (8) + 4 = 12

Round 1
Iso
----------
Derro
----------
Tippy
----------
Slave blue
Slave green
----------
Celentrai
Borrobol

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Shacked that slaves would actually defend their owner Celentrai attacks their owner with a vengence.

Magic Missle: 1d4 + 1 ⇒ (2) + 1 = 3
Toppling: 1d20 + 5 ⇒ (3) + 5 = 8

The Exchange

HP 44/44

"Fight's not with you! Its with your boss over there. But, if you're going to stand in the way..." Borrobol comes barreling through the door, trying to knock over the green slave and get himself closer to the Derro.
Attempt to charge over the green one. Will move next to red derro if successful. Will incur AoO from blue.
Overrun: 1d20 + 14 ⇒ (6) + 14 = 20
Armor Spikes if Overrun Successful: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

PbP so I'm guessing it is worth posting an attack for Iso for the start of Round 2

Slobber going everywhere, Iso swings his axe around at the man in the blue loin-cloth.

attack: 1d20 + 11 ⇒ (2) + 11 = 13
damage: 1d12 + 10 ⇒ (1) + 10 = 11

"arrghhhfasdbbablulu"

Maybe it means something in Kellish, but maybe it is just his primal anger at being bitten by a large rat as yet unquenched.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Celentrai throws a magic missile at the derro in the back, but the missile does not topple the creature. Borrobol rushes through the door and runs over one of the slaves. The man falls down to the floor. Iso attacks the man i nthe blue loin-cloth with his axe, but misses.

Aoo blue vs. Borrobol: 1d20 + 4 ⇒ (12) + 4 = 16

The derro takes a step back and loads its crossbow to shoot at Borrobol.
red vs. Borrobol: 1d20 + 5 ⇒ (15) + 5 = 20

Round 1
Iso
----------
Derro
----------
Tippy
----------
Slave blue
Slave green -8HP prone
----------
Celentrai
Borrobol

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Dagger throw: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
Stealth: 1d20 + 14 - 20 ⇒ (12) + 14 - 20 = 6

Tippy ducks into the room, hurls a dagger over the prone slave at the derro, which goes wide, and tries to duck back around the door and remain hidden.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tippy hurls a dagger at the derro unseen, but the dagger hits the wall behind the creature.

The slaves try to hit Iso with their clubs.
attack blue vs. Iso: 1d20 + 4 ⇒ (9) + 4 = 13
attack green vs. Iso: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
I think that's an Aoo for Iso against the prone slave

Round 2
Iso
----------
Derro
----------
Tippy
----------
Slave blue
Slave green -8HP prone
----------
Celentrai
Borrobol

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Sadly, Iso only gets the AOO if the prone one stands. Attacking from the ground just gives him a -4 to hit and -4 to melee AC

Scarab Sages

Female Asimar Sorcerer/4
stats:
HP 18/18, NG, AC=12, T=12 , FF=10 | CMD=13, CMB=1 | F=1 , R=3 , W=5 | Init +4 | Perc= +4 | (Dagger+2/1d4/19-20/X2 , Ray +4/20/X2 Speed 30

Celntrai attacks the evil derro once more
Magic Missle: 1d4 + 1 ⇒ (3) + 1 = 4
Topple: 1d20 + 5 ⇒ (20) + 5 = 25

The Exchange

HP 44/44

Borrobol draws his longhammer and tries to slam it against the derro in the corner.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 2d6 + 7 ⇒ (3, 6) + 7 = 16

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Jumping in as Iso is at the start of the next round

Iso, seeing two targets lying on the ground in front of him can't quite believe his luck.

He has another hack at the one in blue.

attack: 1d20 + 15 ⇒ (2) + 15 = 17 <-extra +4 from being prone
damage: 1d12 + 10 ⇒ (10) + 10 = 20

Froth covers everyone close by.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Celentrai attacks the derro and finally topples the creature with the pale skin. Borrobol swings his hammer against the derro, but misses.

Iso has another hack at the blue slave and defeats the man.

The derro mumbles a few words and Borrobol suddenly hears a tremendous cacophony.
Sound burst, DC15 Fortitude or stunned for 1R
Sonic Damage: 1d8 ⇒ 1

Round 3
Iso
----------
Derro prone
----------
Tippy
----------
Slave blue defeated
Slave green -8HP prone
----------
Celentrai
Borrobol

Grand Lodge

Max HP: 24; Current HP: 21; AC: 17 (touch 15, FF 13); CMD: 16; F/R/W: +4/+8/+3 (+4 vs fear); Initiative: +4; Perception: +9

Tippy ducks in and tumbles past the green guy to flank with Iso.

Acrobatics: 1d20 + 12 ⇒ (16) + 12 = 28
Attack vs green: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage: 1d3 + 2 + 2d8 ⇒ (2) + 2 + (6, 5) = 15

Tippy calmly shoves his dagger into the back of the man's skull, then turns to face the derro.

The Exchange

HP 44/44

The sound rattles Borrobol's teeth, but he quickly shakes off the effect.
Fort save: 1d20 + 8 ⇒ (15) + 8 = 23
I have a reach weapon so you should either cast defensively or Borrobol will get an AoO. Here is the AoO if appropriate...
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d6 + 7 ⇒ (3, 1) + 7 = 11

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Borrobol uses his chance to hit the derro on the head. Tippy tumbles past the slave warrior and stabs the man in the skull.

Round 3
Iso
----------
Derro prone
----------
Tippy
----------
Slave blue defeated
Slave green defeated
----------
Celentrai
Borrobol

The Exchange

HP 44/44

"Bet that hurt more than your little sound spell! Have another!" Borrobol winds up to take another swing with his hammer, aiming a monstrous blow at the derro's head.
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18

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