The Dark Trilogy presented by GMEdwin

Game Master Insnare

Kask Station has gone silent... The Fleet is concerned and has sent one of its SRP(Space Recon Patrols) nicknamed SeRPs to go and investigate...

KASK STATION

Scout Ship


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RETIRED

Kit falls to the ground and starts rolling around, laughing uncontrollably.

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall snorts. What? Is there something I'm missing? She asks. A thing that was said before I came in?

She crosses her well toned arms, the Mussle visible under the black second skin she was wearing. She was well built for someone of her size, strong despite being only 4'2". She carries herself with a pompousness that makes her seem all the more like an airhead.
Hope that helps a little


RETIRED

Suddenly she pops back up onto her feet as if nothing's happened.

"You're alright, Khall!"

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall is confused now... She thinks for a moment and looks back to the Commander. ah... She looks back at the orders and her eyes nearly pop out of her head. Oh! My bad, it says here you lost contact with your scout ship... In that case it seems my question is answered. Sorry about that, Ma'am, it's A regular thing that when someone hires me for a simple job, such jobs usually don't end up being simple. she nods, moving to stand in rank with the others, noting their ranks(or lack thereof)


Shot Putter Funkmeister

The Commodore justifiably angry says, "This is not a strike mission but a recon mission, if it were not for the Admiral recommending you we would have kept it an internal matter. You have to understand, it takes two weeks to travel there and it typically takes a cosmic week for a subspace message to come back. We do not know if we have to cover anything up or not."

She then looks at the Ysoki and says, "I do not see how this one Iota f~&@ing funny, we have good people gone missing and you are laughing like an idiot! These people have families and you think this some sick joke. Article 29, pay docking for insubordination."

She then turns to both Bronen and Snoori and says, "At this late date, it is impossible for us to replace her" pointing to Kit and continues, "Hopefully, you can put her to good use. Report to Fleet hanger 18 for your vessel. Dismissed!"


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Once they are down the corridor "Lets find out what equipment we are being issued before this one laughs up another reprimand from someone." He sighs shaking his head.

"You think she'd be in a better mood after just getting promoted, I mean why else would she be wearing a Captain's uniform." Trudging along the deck plates Snorri he elbows Kit lightly hoping the Ysoki's spirits are too dampened. "Maybe she was afraid your exuberance would make her look bad in front of the Admiral."


Shot Putter Funkmeister

Darn I made a typo at the beginning...:)


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

[ooc]I know, see this strict military stuff isn't always so much fun! As long as I'm not rolling on the floor laughing it'll be alright... right?[/b]


Shot Putter Funkmeister

It is just the intro. I served 4 years.


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

No hands on experience. Just random information I've picked up, like what a cornet is for some reason.


Shot Putter Funkmeister

Standing in front of Hangar 18 is the Captain that was referred to you, the Captain approaches your group. Clearing his throat, he provides you with the best available news! “Fleet understands that this may be a highrisk mission, but its success is of paramount importance. As such we encourage you to use Fleet resources to outfit yourselves before debarking. Ladies and Gentlemen, our hopes ride with you.”

The fleet is providing you with space suits to go out in the vacuum of space and not freezing to death and other handheld scanning equipment you may need. So if you want anything extra please just send me a PM and I will look it up and give it to you as long as it is not too powerful.


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

Vagoru watches the antics of the little members of the operation out of the corner of his eye. Are these people nuts? What kind of operation have I gotten myself into?

GMEDWIN wrote:
"Hopefully, you can put her to good use. Report to Fleet hanger 18 for your vessel. Dismissed!"

The Shobhad salutes, and turns to leave.

Snorri Forgefather wrote:
Once they are down the corridor "Lets find out what equipment we are being issued before this one laughs up another reprimand from someone." He sighs shaking his head.

"It sounds like we will be on this mission a while. Hopefully I can score some extra batteries and rats."


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri starts to consider what could be of use beyond more rations and ammo.

An important but awkwardly placed rule "Space can be an inhospitable place, with countless dangerous worlds within it. Unless otherwise specified, all armors protect you from a range of hazards to ensure that you can survive for at least a few days if you must make emergency repairs to the hull of a Starship, explore an alien world, or endure exposure to an environmental breach in a space station. Some armors do this through an environmental field (a minor force field specially attuned to pressure and temperature that does not reduce damage from attacks), while others can be closed with helmets and airtight seals."

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khal thinks for a moment, Does the ship come equipped with a power cell recharge station? Or will we have to make due using the ones on the space station when we can? she asks, Also, all I've got is Standard pogectile weaponary, I was thinking maybe some more ammo, Plastic explosive, Detonators, your typical demolition Equipment... Maybe a datapad with a basic computer, help us keep records of everything


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Bronen walks grumpily from the briefing to the hangar, occasionally giving dissatisfied looks at both Khall and Kit.

Bronen pulls out another datapad which looks much less complex and hands it to a requisition officer nearby.

Requisition
crate of batteries
crate of projectile ammo
4 basic datapads
hacking specialty kit
space station engineering kit
space ship engineering kit
5 survival knives
3 personal comm units
3 Medkits
Advanced medkit
5 azimuth laser pisols
6 month food supply for a squad


RETIRED

After the group is dismissed, Kit smiles widely. "Man, they knew what I was like when they recruited me! Don't know why they're surprised now. Haha!" She shakes her head.

"Yeah," Kit replies to Snorri's teasing with a chuckle, "Laughter's taboo around these parts. So no more laughing! Quit having fun everyone!"

Kit meets every one of Bronen's displeased looks with a wide, shameless smile and a wave.

As for gear, Kit spent her money on everything she needs. If she gets anything else I'd like two extra batteries and two (or more) extra mk 1 healing serums.


Male Dragonkin Mystic (Star Shaman) 2

Before

Vult awoke with a start, his paladin's eyes flaring open as the VR chimed with the urgent rollcall. When he got his bearings finally, he sighed. "Fell asleep in game again." He scrolls through the annoyed messages from his teammates and dismisses them as the usual banter as he reads over the summons. "Ara, ara. Looks like RR is cancelled this year." He lazily picks up his data pad and slides a colorful brochure into the trash bin before pulling off his gaming rig. As he disconnects wires from the old style VR he gathers up his things from the mess his bunk had become. He tsked as his datapad reminded him it had recorded his favorite show, pity he wouldn't get to watch it for now.

He takes off a white shirt, along with some rumpled shorts and stuffs it in his dresser before pulling on his flight suit and second skin over top. He belts on his dual pistols and puts his dueling sword on his back. Whatever this mission was he'd be ready to walk the void once more. Right now though, he was late, the Commodore would have to find a different way to punish him for this infraction. Probably a lose of gaming time...

Ugh...

___________________________________________________________________________

Arriving Late for the Briefing (or On time, however we roll with it)

He arrived just in time for the unruly roll out, caught bits and pieces of the mission object. Recon, search and rescue and station was hit by solar flare. Sounded like it would be rough but perfect for his abilities, although he hoped there were not too many extensive injuries.

He comes in only slightly taller than the Shobhad that was in the room, his thirteen feet in height and long tail made sure he stood out. Aside like looking like some glowing shadow off Dead Star Space. who he couldn't say he had any dealings with yet. His four years in the fleet were erratic to say the least. His skill set didn't allow him much in comfort time.

When the Commodore's eyes finally fell on him he snapped to attention perfectly until put at-ease. Forgive me, never been in the military. So assume my character is doing things right in this initial regard. He introduces himself simply as "Vult, Void Walker Mystic, Pilot 2nd Class. Reporting..." His voice reverberating in the small room deeply, he hated just how it sounded but it was part of being a larger species after all. He performed the usual semantics accordingly, though he expected a full and utter berating for his lack of timeliness before they were dismissed.

_________________________________________________________________________

Down in the Hangar Bay

When they were dismissed he follows the group quietly, thumbing through his datapad over mission specifics. Occasionally he glanced down to ensure he wasn't stepping on any of the smaller members of the group. He was surprised and intrigued by the variety, after working with so many humans it was a pleasure to work with different folk for once.

Once in the Hanger bay he gives the ship a once over, inspecting it inside and out beforec checking in on the cockpit.

At the mention of additional supplies he waves it off momentarily. "Performing FOC, will request additional S&S based off operational deficiencies."

Let me know if a Full Operation Checkout, requires any rolls. He is just looking for anything in need of repair or adjustment before setting out.

Will send PM on possible items in a few hours, have to get to bed soon got another 16 hour day of work to do woo!


Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)

Ambrose amuses himself on the way to the hangar bay, doing cartwheels and somersaults as easily as some people walk. He chatters the whole way, but nothing is relevant, nor even mildly important.

---
Requisitioning: 4 batteries, 2 static arc pistols, 2-6 healing serums, and a jump jet armor modification for zero-g mobility.


Shot Putter Funkmeister

Gear, you get a space suit and items that could in total fit a 4ft x 2ft x2ft foot locker. The scout ship is fairly cramped.


Male Dragonkin Mystic (Star Shaman) 2
GMEDWIN wrote:
Gear, you get a space suit and items that could in total fit a 4ft x 2ft x2ft foot locker. The scout ship is fairly cramped.

If this was directed at me then okay. I'm not going to request a bunch of items. I know it's not an open Buffett for us. Just got up and heading to work so pm coming asap. My requests will be reasonable.


1 person marked this as a favorite.
Shot Putter Funkmeister

It is for everyone.


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
GMEDWIN wrote:
Gear, you get a space suit and items that could in total fit a 4ft x 2ft x2ft foot locker. The scout ship is fairly cramped.

Will we be able to store these items on the ship? Or is the ship going to drop us off and then leave? I am already pretty close to my maximum carrying capacity.

Also: do we have a cash budget here? Or do we fill up just a specific size box?

Bronen wrote:

Bronen walks grumpily from the briefing to the hangar, occasionally giving dissatisfied looks at both Khall and Kit.

Bronen pulls out another datapad which looks much less complex and hands it to a requisition officer nearby.

"Hmm... maybe some grenades too? A box of smokes and a box of shocks. And if there's a returning starknife in stock I'll take it."


Shot Putter Funkmeister

The ship is going to stay there with you. It is about if it fits in the foot locker. You can keep the items on the ship. Think of it like a WW2 submarine. The ship is going to be stuffed with food and water and the like.


Shot Putter Funkmeister

Bronen, that looks like too much to fit in a foot locker, please cut it down to within the foot locker. You will have 3 months of food on the ship for a squad of 6. It takes 2 weeks there and then another 2 back. Ambrose is ok, kit is ok. Vyun is ok.

Tell me when you are ready to depart.


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

4 batteries
azimuth pistol
medkit
adv medkit
srm healing mk1

ready as well


Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)

I'm ready!
---
Ambrose will use the flight to install the jump jets into his armor and he does not hesitate to show it off to the rest of the team. It's also noticed that the two belt-pouches on his hips are actually his pistols, which he kept glamoured. The two arc pistols are holstered on his back where his top arms can reach.


RETIRED

Can Kit have four healing serums instead of just two then, since they're small? Either way, Kit's good to go!


Male Dragonkin Mystic (Star Shaman) 2

Aside from small character sheet details Vult is ready. I sent my request via PM as requested.


Shot Putter Funkmeister

Kit, no problem. What I find funny in the rules is they do not have internal layouts of ships in there. I mean what happens if you get boarded. Like when Kruge's warriors got blown up.

Fleet the captain nods and writes down your requests and has your footlockers loaded aboard the ship. You get your meals before you blast off and then you take off towards Planet Kask's station.

What do you guys do over the two week trip?


Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)

Ambrose will spend the time watching holos, trying to build a model starship using disposable materials (like paper plates), and being very chatty with the group. He doesn't exactly get *annoying* but he's amazingly noisy for someone who's supposedly an infiltrator.


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Snorri spends the time getting to know people, one thing that becomes apparent is he can seemingly sleep through anything. Sometimes he wakes up and an eye peers at a disturbance but he quickly nods off again.

He'll go over his gear and do maintenance getting ready for the mission ahead.


RETIRED

Oh, safe to say Kit annoys the heck out of everyone, except for maybe the skittermander.

Kit strolls onto their ship with a wide smile. "Oh, yeah! That's what I'm talking about!"

She goes on a little stroll through the ship, eventually settling into her personal cabin, and taking up a position as a... science officer.

Engineering's my best skill, but I assume Bronen's our engineer? I can be a science officer. My computer check's a +8. I'll check out the discussion thread shortly to see what other jobs everyone else wanted. I know we don't need it now, but I assume we have to take care of the ship...

She spends her free time messing with the computers, sending absurd memes to everyone's personal comm units, and visiting everyone else as they work, chattering away constantly while toying with the battery in her hand.

Sometimes she casts spells on the different rooms of the ship, making them smell good (or bad!), or changing the wall colours on a whim. She also makes small objects levitate around the ship by pointing at them and making them dance around. Although she has a ton of AMAZING ideas on how to use her magic to play tricks on everyone else, she restrains herself, knowing that no one wants to save you from a laser blast or being eaten by a glomflack if you dropped a bowl of oatmeal on their head, coloured their favourite rifle neon pink, and made their bedroom smell like a morvim's farts. Still, the fact that as she's using her magic she occasionally eyes someone suspiciously and then bursts out laughing leaves little doubt that she's imaging pranking all of you incessantly.

---

"Whoah, Ambrose! Nice trash-ship! Gives new meaning to the term, junker, eh?" she laughs at her own joke, then casts a spell at the model plates, turning them green. "Ya' got a request? It needs an awesome paint job!" Kit hangs out with Ambrose making whatever random colour effects he wants on his ship until he's satisfied.

Then Kit makes it fly around with her magic, careful not to break the awesome plate-ship.

---

Kit soon realizes Snorri does in fact, sleep like the dead, and makes a game of trying to see what does and does not wake up her new dwarf pal.

---

Kit visits Bronen in the engineering room. "Hey, Bro! What's up?" She wanders around gawking at the machines kicking around and lets out a whistle. "Man, this room has potential! Imagine what I could break, eh?" she smiles cheekily at Bronen, clearly joking.

She talks at him as he works, occasionally lending a hand here and there.

---

"Whoah, Vult. You're pretty tall, eh? That sounds awesome! You could get all kinds of high-up stuff, eh? Reach all the shelves in the kitchen and stuff! Man, that sounds great. Hey, do you bang your head a lot? I mean, I just wondering about the trade-off here..."

She makes a game of trying to see what Vult can reach, asking for his help to get things from tall shelves, and, after receiving them, she asks him to put them back someplace else high.

Eventually she blurts out, "I'm sorry, but can I get a shoulder ride, pal? I gotta see what it's like up there!"

---

"Hey, Khall! So, what's it like having scales? You get cold a lot? I mean, cause my fur's so warm and cuddly. Aren't you, like, freezing all the time?"

---

Hiya, Vyun! What's up, pal? Well, other than you."

"So that glowing light, thing, you got going on sometimes... Can I see it? Cause it's, like, the most interesting thing about you! I mean, it GLOWS! What else does it do?"


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Bronen spends his time finishing his combat drone. Bronen responds to Kit's intrusions in two ways. If she is going around being intentionally irritating, he will ignore her. If she offers useful additions he will hand her a tool and gesture for her to show him. A description of the drone is incoming.


RETIRED

She's not trying to be irritating. She's just naturally irritating. And easily bored. I assume She gets ignored at least half the time, probably more.

She won't tell him how to modify his drone, but she would pass him the tools he needs without asking, with a big grin.


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

Vyûn spends his time doing a variety of things:

* A physical fitness routine (he will offer to work out with other crewmembers if they wish)
* Maintaining his weapons and armor
* Studying whatever research materials are available on the colony
* Hanging out in the galley with the crew
* Trying to brew some of his native zohaq liquor from Akiton, using whatever the galley has on hand (generally with disastrous results)

- Kit - wrote:

"Hiya, Vyun! What's up, pal? Well, other than you."

"So that glowing light, thing, you got going on sometimes... Can I see it? Cause it's, like, the most interesting thing about you! I mean, it GLOWS! What else does it do?"

"This? It's called a solar mote. It isn't solid, so you can't really grab it like a thing."

"Though I can. If I do," Vagoru reaches up and grabs the mote of light, and the glowing light spreads out of his hand and lengthens, quickly forming a long pole with an 8" wide ball on the end that seems to burn like the sun.

"If I do, I can make one of these. It's about as effective as an assault hammer in battle. When I need something heavier though I use my Doshko."

Vagoru swings the solar weapon overhead, and the long pole it is mounted on becomes flexible like a chain. With the flick of his wrist, he reels the ball of fire in and it disappears into his hand. When he opens his hand, the solar mote is there and drifts gently upward into the air.

"It mainly means that you can't take my weapon away from me. In the media, these weapons are portrayed as being massively powerful, but they work just like any other melee weapon, really."


Male Dragonkin Mystic (Star Shaman) 2

He answers Kit's questions as quickly as she can fire them off,l. "You get used to it Kit." While doing a system check out he humors the small Ysoki, still completing his tasks despite her requests. At the request for a shoulder ride he pauses, turning and looking at her for a long moment before finally reaching down with his large clawed hands. Picking her up with ease before setting her carefully between his shoulders. "Just hold onto my horns, the Commodore will gut me if you fall and get hurt." He moves with natural ease with such a small rider, his shoulders naturally evolved to accept rider and saddle. A genetic evolution among his species. The lunar glow between his scales intensifies some, giving him a brighter presence.

With his rider he easily goes about his tasks. Feeling the weight only a little bit but taking note that if he needed to, he could put her on his shoulders if she were injured.

bluff: 1d20 + 4 ⇒ (16) + 4 = 20

Sense Motive Dc 20:

Vult was enjoying having a rider far more then he lets on, he was trying to hide the energetic skip in his step. Pretending fairly well to be moving at his previous speed, but he was in fact moving a little quicker.


Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

Kit at some point will find a well polished boot flung right by her head while setting up one of her subsequent pranks, the dwarfs beady little eyes showing some mirth but the meaning is clear Not too much of that now!

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

When asked Kit's question Khall looks to the Ysoki and frowns, No... I don't get cold. You see, My second skin armor has internal heating, keeps my body temperature within regulated levels. Although I still enjoy a good sun bath every now and then she says, thinking of something... I think the biggest issue I have is the shedding. I mean, I know your she'd your fur, but I shed my skin, constantly. It falls away in patches. Although I have about five or six layers of skin on at a time so...


RETIRED

@ Vyun

"WOW!" Kit exclaims brightly. "THATS AMAZING! Show me again! Show me again!" Kit watches a Vyun makes his solar mote transform back and forth. "That's pretty snazzy, you know, Vyun. You should proud of that!"

When she sees Vyun doing fitness routines, you can bet Kit comes in to try it out too. She has little patience, so she never stays the whole time, and her attention drifts, but she stops in for half of his workout, most of the time.

When Vyun's brewing something up she pops her head over the pot (or whatever) sniffs it and asks, "What are ya' making?" If it smells bad, she says so.

---

@ Vult

"Yes!" Kit exclaims happily when she gets picked up by her big pal, Vult. "Whoah! It's AMAZING UP HERE!" Kit exclaims happily. "It's so HIGH! Good thing I'm not afraid of heights, eh?" She starts making whooshing sounds, as if she was flying. "Man, this is great!"

Sense Motive: 1d20 ⇒ 7 She has no idea you actually like it. Haha.

When Vult eventually puts her down she exclaims. "Thanks, pal! Can I have a ride tomorrow?"

---

@ Snorri

Kit bursts out laughing as the boot misses her head. "Auw, ya' caught me, eh? I wasn't gonna do nothing bad! Honest!" she smiles widely and goes about her business.

---

@ Khall

"Internal heater..? That's pretty handy, then, eh?" Kit exclaims with a nod. "Shedding? Oh, like a snake or something, right? That's cool. Do you ever keep it? Wait? In patches.. That sounds kind of gross. Can I see it next time?" She seems excited at the prospect.

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall chuckles, and shakes a little, she then hands the Ysoki a patch of red tinted scales, Sure, I know there's ways to regrow myself, so I keep some of my shedded skin in case someone needs my DNA or something like that... And occasionally I can get a full body shed, but that was before the Rutting, now it's just every now and then I loose some extra skin or such. Although I can also willingly choose to shed skin, Although it often leaves me feeling raw, and I have to be fully naked for it to work. she crosses her arms. But Shedding isn't the grossest thing I do... We Ikeshti have a defensive mechanism that let's us squirt a small amount of blood from our eyes...


Shot Putter Funkmeister

I will push it forward

13 days 21 hours and 17 minutes later.... From thousands of miles away in space you detect the outpost, floating above the planet in geosynch orbit: a huge transparent hemispherical dome over a platform dense with buildings. On the underside of the platform are ten huge docking stations.

Sovereign Court

Female(Congregant) ikeshti Mercenary Operative(ghost) 2
Vitals:
HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4

Khall looks at the Station on the Ship's monitor. If they are in control they should be hailing us soon... If not, I suggest we don't hail them. We need to enter stealthily if at all. She says, pulling out her pistols and making sure they where fully loaded.


male Nuar Mercenary Mechanic 2 | SP 0/16, HP 7/18, RP 0/3 | EAC 15, KAC 17 | Fort +5, Ref +4, Will +0 | Init +1 / /medium combat Drone | HP 19/20 | EAC 14 KAC 17 | Fort +0, Ref +5, Will +0 |

Bronen will maneuver over to the ship's computers and scan for the Sigma.

Computers: 1d20 + 8 ⇒ (1) + 8 = 9

sometimes I wonder why I enjoy d20 based systems because the d20 is the worst die


Male Skittermander Xenoseeker Operative (Daredevil) 2 - KAC 18; EAC 17; hp 14/14; stamina 14/14; resolve 5/5; Fort +1, Ref +7, Will +3; Jump Jets 20/20 (2 Cost)

Ambrose will wonder if there's anything interesting to do at this point, but just waits to see if the station is operational.


RETIRED

@ Khall: Kit happily takes the skin patch and thinks everything you just said was AMAZING. The Rutting? Sounds fun! Blood out of the eyes?! AWESOME!

---

Kit suddenly turns serious, scampering into a chair much too big for her and using the computers to scan the station for Sigma, and for life-forms. One check or two? Giving two just in case.

Computers: 1d20 + 8 ⇒ (12) + 8 = 20
Computers: 1d20 + 8 ⇒ (11) + 8 = 19


Male Dragonkin Mystic (Star Shaman) 2

At Kits excitement Vult continues to move carefully. No concussions before mission. When she asks to ride on his shoulders tomorrow he nods, allowing her to do so again sometime later.

___________________________

Vults supplies allowed him to stay distracted on the trip. Though he spends every day running diagnostics and system checks. Enjoying the feel of a new ship and delving to understand ever inch of it.

He entertains Kit and is sociable enough to answer questions and speak when spoken too but often keeps his own company. He checks his datapad, compiling information and making mission logs each day of the trip, tracking things meticulously.

Though as the station comes into view he remembers the comm's and the need to distribute them...

Computers activate system for Bronen: 1d20 + 4 ⇒ (10) + 4 = 14

Vault moves and presses a couple buttons on the display Bronen was working on. Trying to assist him before moving to a gunners spot. Just in case...


Shot Putter Funkmeister

Upon coming closer you detect the Sigma— the lost scout ship—docked properly under the station. But on the upper side, an unidentified object is stuck in the outer portion of the dome. Its shape is not familiar, nor is it in the data banks of your scout ship’s computer. This object appears to be an ellipse some 100 yards long and 50 yards wide. The dome’s emergency sealing systems appear to have enveloped the edges of the ship, securing the pressure seal against the vacuum of space.


RETIRED

"Sigma detected, Docked right where she belongs," Kit points out, pulling it up on a large screen for all to see. "But something weird is here. See it?" she asks, putting the weird object on the screen. "Crashed into the dome... What in the flumrox is that?"

"It's not showing up in our data banks... I've never seen anything like it. Have any of you?"

Kit turns to the pilot... Who is driving right now? "Are we still docking near Sigma? Or are we doing a fly-by near that weird thing first?" she asks.


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2
- Kit - wrote:

@ Vyun

When Vyun's brewing something up she pops her head over the pot (or whatever) sniffs it and asks, "What are ya' making?" If it smells bad, she says so.

Yep, smells terrible, and tastes worse. Vagoru insists it's supposed to smell that way, but with 0 ranks in profession: distilling, he really has no idea what he's doing.


Shobhad SP 8/14 : HP 7/20 : RP 5/5 | EAC 16 : KAC 19 EAC 18 : KAC 21 | Fort +4 : Ref +1 : Will +4 | Perception +5 : Darkvision 60' | Initiative +5 : Move 35' | Tac. Doshko +6, 1d12+4P : Laser Cannon +3, 1d10F Current Conditions: none. Current Buffs: photon, round 2

Vagoru hunkers down behind a gun console.

"I have no idea what it is, but that must be the problem. Don't think I can fire on it though without damaging the station."

"Are we docking?"

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