Mannequin

Rusty Metals's page

90 posts. Organized Play character for Pete H..


Race

| HP 19 (-0) | AC/Tch/FF 19/14/15 | CMD 15 | F/R/W +5/+7/+2 (see profile for mods)

Classes/Levels

| Speed 30ft | Animal Focus 1/2; Nanite Surge +5: 1/1 | +2 Star Folio Re-Roll 1/1; Spells 1st: 2/3 | Perc: +9 (LL & Dark), SM: -2 | Init: +4

Gender

CN Hunter 2, Humanoid (Android) & Construct, Cece | Mods: Faction Pin used, No Morale

About Rusty Metals

Save Modifiers
+2 v. charm & compulsion
+4 v. mind-affecting, paralysis, poison & stun
Immune v. fear, emotion, fatigue, exhaustion, disease & sleep

Animal Focus Options

Scenario Notes: NA
To Buy/Do: NA

Rusty is an interesting being. They don’t quite get most humanoids. This is for a variety of reasons, but mostly because they tend to get their bloods and juices all over everything. Can’t they just keep them on the inside for once?

Standing about 5’10” with rust colored hair, they tend to enjoy frequenting bars, specifically the temples to Cayden. They are starting to believe the alcohol they drink is required to keep their joints lubricated with whatever ‘blood’ this body uses. It does smell boozy when they get injured. Besides themselves, their main care in this world is Cece.

Cece helped Rusty escape the wilderness and has been a constant companion ever since. A young pup full of energy, she seems to really care for her minimally emotional master. Rusty, on their part, cares back enough to have learned quite a bit about taking care of animals, including humanoids if necessary.

Special Abilities, Botting Instructions, Boons and other things of interest are spoiler-ed at the bottom.
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SPELLCASTING
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Caster Level 2 Concentration Check +4, Spell Penetration +2

Orisons, DC 12
Prepared Unlimited Casts
Detect Magic
Create Water
Read Magic
Stabilize
Mending

1st level, DC 13 3 known, 3 casts per day
Magic Fang
Liberating Command
Diagnose Disease

Magic Items
Wand CLW (47)

Wild Empathy: [dice=Wild Empathy]d20+1[/dice]
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OFFENSE
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Base Atk +1, CMB +1
Melee
MW Cold Iron Rapier +6 (1d6, 18-20x2, P/Cold Iron)
[dice=MW Cold Iron Rapier]1d20+6[/dice] for [dice=Cold Iron/Piercing]1d6[/dice] (af/outflank/ic/other)

Kukri +5 (1d4, 18-20x2, S)
[dice=Kukri]1d20+5[/dice] for [dice=Slashing]1d4[/dice] (af/outflank/ic/other)

Alternate Weapon Options
Tonfa: +5 Hit, 1d6 Bludgeoning Damage
Sap: +5 Hit, 1d6 Nonlethal Bludgeoning Damage

Ranged
MW Longbow +6 (1d8, 20x3, P/Cold Iron/Silver, 100 ft range)
[dice=MW Longbow]1d20+6[/dice] for [dice=Piercing/Cold Iron/Silver]1d8[/dice] (af/ic/other)

Acid Flasks +5 Hit vs. Touch, 1d6 Acid Damage +1 Splash, x2 Crit, 10 ft Range
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STATISTICS
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Str 10, Dex 18, Con 14, Int 12, Wis 14, Cha 8
AC Calc +4 Mithral Chain, +1 MW Buckler, +4 Dex
HP Calc 1) 8, 2) 5, Con 4, Favored 2
Save Calc Base +3/+3/+0, Ability +2/+4/+2
Feats: 1) Weapon Finesse, 2) Outflank
Traits: Reckless, Birthmark
Favored Class: 1-2) Hit Points
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Skills:
+1 knowledge checks in Grand Lodge, +1 Charisma checks in Andoran
[dice=Acrobatics]1d20+10[/dice] (2 ranks)
[dice=Appraise]1d20+1[/dice]
[dice=Bluff]1d20-1[/dice]
[dice=Climb]1d20+4[/dice]
[dice=Craft: Anything]1d20+1[/dice]
[dice=Diplomacy]1d20-1[/dice]
(Disable Device 1/day with Faction Pin?)
[dice=Disguise]1d20-1[/dice]
[dice=Escape Artist]1d20+4[/dice] (Faction Pin?)
[dice=Fly]1d20+4[/dice]
[dice=Handle Animal]1d20+4[/dice] (2 ranks)
[dice=Handle Animal (Cece)]1d20+8[/dice]
[dice=Heal]1d20+6[/dice] (+2 Kit)
[dice=Intimidate]1d20[/dice]
[dice=Knowledge: Geography t]NA[/dice]
[dice=Knowledge: Nature t]d20+4[/dice]
[dice=Knowledge: Religion t]Na[/dice]
[dice=Linguistics t]NA[/dice]
[dice=Perception]1d20+9[/dice]
[dice=Perform: Any]1d20-1[/dice] (Faction Pin? FJC with Oratory?)
[dice=Profession: Veterinarian t]d20+6[/dice]
[dice=Ride]1d20+4[/dice]
[dice=Sense Motive]1d20-1[/dice]
[dice=Sleight of Hand]1d20+4[/dice]
[dice=Spellcraft t]d20+5[/dice]
[dice=Stealth]1d20+8[/dice]
[dice=Survival]1d20+7[/dice] (+1 Tracking)
[dice=Swim]1d20[/dice]
Languages: Common, Hallit (Mongolian)

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EQUIPMENT AND GOLD
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On person: Mithral Chain Shirt Leather (1100g, 12.5lb), MW Buckler (155g, 5lb), Ink, Inkpen, 10x Parchment, Wand of Cure Light Wounds (2PP), MW Cold Iron Rapier (340g, 2lb), Kukri (8g, 2lb), Tonfa (1g, 1lb), Sap (1g, 2lb), 2 Acid Flanks (20g, 2lb), Hip Flask w/ Applejack (1g, 1lb), 5 Rations (2.5g, 5lb)
Left at Lodge: None
Starting GP: 90g
Weight Carried: 32.5 lbs + 0 lbs extra
Carrying Capacity: Light (33), Medium (66), Heavy (100), LoH (100), Lift (200), Drag/Push (500)
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APPEARANCE
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Height 5’10”
Weight 175
Eye Color Yellow
Hair Color Red
Skin Tone Fair
Region of Origin Numeria
Deity Cayden Cailean
Favorite meal Ale, Liquor, Beer, Wine... anything alcoholic

Special Abilities:

Wild Empathy: 1 minute or so to befriend an animal out of combat. Charisma + Level on modifier.

Animal Focus: 1 minute per level pick an Animal Focus (AS A SWIFT). Focuses are linked at top of profile.

Nanite Surge (Ex): An android’s body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting her a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch for 1 round.

Botting Preferences:
Hello, if you are reading this my character has not responded within 24 hours and/or I have advised I am unavailable for a certain amount of time. In this case, please use the following instructions as guidance for botting this character.

Non-Combat
Act Socially Self Conscious
Make Gambling References
Always Accept any Alcoholic Drink Offered
Skill rolls are preformatted in the skills section

Combat
Magic Fang on Cece
Appropriate Weapon chosen for DR, then attack. Acrobatics to flank with Cece as much as possible.
Most attack rolls are preformatted in the combat section

Daily Preparation:

Take a little over an hour to do the following
Polish Rapier while drinking breakfast. Clean themselves if necessary. Get their hair into a proper organization.

[spoiler=PFS Boons]
Exemplar of Falcon’s Hollow: You have saved the town of Falcon’s Hollow from certain death. As a result, you are now a famed Andoran adventurer and gain a +1 circumstance bonus on any Charisma-based checks with any citizen of Andoran.

Hero of the Fey: You have saved the fey of Darkmoon Wood from certain death. As a result, you may automatically succeed on one Charisma-based check when dealing with fey in the future. Fey are chaotic and their memories tend to run short—as a result, you may use this boon only once, after which it is discarded.

Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).

Explore, Report, Cooperate: As a free or immediate action, you may consider whether a particular action you name - such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item - would help you realise the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition), negative (opposes the secondary success condition), or negligible (doesn’t matter). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Friend of Janira Gacix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.

Scenario List:

The Confirmation (GM Credit): 1 XP, 2 PP, no Dayjob, 1/5 GM FJC

Chronicle Info:

Player: Pete H.
Character Name: Rusty Metals
PFS #: 123584-18
Day Job: FJC
Normal Progression