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No posts. Organized Play character for Æroden.



The Exchange

First up, two deinonychi.

The Exchange

Current Map

One by one, respondents to the advertisements placed throughout Magnimar, arrive at Brinewall; seven in total, the lot of you are greeted in similar fashions by a tiny, butterfly-winged azata, who introduces herself as Spivey, Priestess of Desna:

Spivey wrote:
"Greetings traveler, and welcome to Brinewall Castle! As you can see, we're still under a bit of remodeling; please, park your belongings in the courtyard, there is still a bit to do before you depart."

A number of craftsmen and porters, trains of wagons and occasional Teleports of decorations swarm about the castle, which is in remarkable shape, given the ruins of the city still surrounding it, and the encroaching swamp yet to be pushed away from the rear. Occasionally, a strange, hobbling, four-armed creature, clad in robes, can be seen plodding to a location with a number of minions in tow, perform some sort of arcane ritual, and then shuffle back into the keep-proper.

A week passes still after the last of you arrive, giving the newly formed adventuring company time to introduce themselves and prepare for an extended period together. Finally, Spivey appears before you over lunch, and guides you around the side of the castle, where a host of wagons, beasts of burden, and materials of all sorts rests. Three heavily-armored wagons sit in an arc in front of it all, and within the middle vehicle, its side propped open merchant-style, stands the strange caster.

Even more unusual in appearance up-close, the creature's highly-pointed ears and almond shaped eye sockets hint at an Elvish ancestry, but the black eyes which bulge far too much from those sockets, and a warty, wet green pallor to his skin suggest otherwise. His far-too-large mouth and sagging loose neck skin further reinforce the image of a frog, so it comes as little surprise when he croaks as he speaks.

"Welcome tra-<croak>-velers. I am Valence <croak> Niels d'Geiger. Speak-<croak>-ing is difficult for me."

His damp eyes gloss over even further, and you begin to hear his voice echo in your minds.

You are here at my request. We are to escort the Lady Ameiko Kaijitsu and company north to Karlsgard in the Land of the Linnorm Kings; it is extremely likely that our journey will cross entirely into Tian Xia, and I felt it wise to have a capable band in such an event.

Those of you who brought along horses; I will be taking those off of your hands, as we will be using aurochs to pull our train. This is not negotiable, but I promise a fair price. Those of you without wagons...

Valence glares at those among the party he considers negligent; his robes shuffle, and he pulls forth a scroll with a third, disjointed arm, unrolling it on the makeshift table created by the wagon's opening.

The Lady Kaijitsu has allotted 2,000 GP for the purchase of a wagon, supplies, and sundries to each of you. The journey to Karlsgard will take twenty-two days; plan accordingly.

Inventory Scroll wrote:

Aurochs - 50 Gold Pieces (Tack Included)

Aurochs Train - 300 Gold Pieces (6 Aurochs, Tack Included){240 HP, Base AC 15}
Covered Wagon - 200 Gold Pieces (2 Aurochs Included){120 HP, Hard 5}
Supply Wagon - 150 Gold Pieces (1 Aurochs Included){120 HP, Hard 5}
Prisoner Wagon - 3,700 Gold Pieces (2 Aurochs Included){240 HP, Hardness 10}
Armored Wagon - 4,700 Gold Pieces (2 Aurochs Included){240 HP, Hardness 10}
*-*-*-*-*
Campsite Traps - 1,000 Gold Pieces <2 Cargo>
Repair Materials - 250 Gold Pieces (10 Uses/<1 Cargo>)
Stores of Goods and Sundries - 10 Gold Pieces (20 Meals for Animals and People<1 Cargo>)
*-*-*-*-*
Ballista - 500 Gold Pieces (25 Bolts<1 Cargo>Included<-4 Cargo Capacity>)
Additional Bolts - 100 Gold Pieces (25 Bolts<1 Cargo>)
Enhanced Undercarriage - 500 Gold Pieces {+5 Control Check}<-1 Cargo Capacity)
Wagon Reinforcements - 500 Gold Pieces (Wooden Wagons Only){x3 HP}<-1 Cargo Capacity>
Wagon Reinforcements - 1,000 Gold Pieces (Metal Wagons Only){x3 HP}<-1 Cargo Capacity>
Cold-Weather Gear - 200 Gold Pieces (1 Wagon's Worth<-1 Cargo Capacity>)
*-*-*-*-*
Buying all Heavy Horses for 200 Gold Pieces Each

Out of Character:
Mechanics time!

First, if your animal is crucial to your story, it's fine to stay, but it won't be pulling a wagon. We will only be using aurochs for that, because...

Combat in a caravan will not occur via the Caravan Rules as presented by Paizo; instead, it will be treated as combat. Wagons are objects with their own AC (Base 9, modified by a driver), HP and Hardness. The animals pulling a wagon are, for simplicity, included in this, with the exception of animal trains, which have the noted stats above, and an additional Train Mechanic.

Quote:

Train Mechanic

Wagons or animals joined together gain an additional point of weakness where the two independent blocks connect, as shown:

|.....|--X--|.....|

Point --X-- has an AC of 25, Hardness of 20, and 25 HP. If this gains the broken condition, the speed of the connected wagons must half, or the link separates and any gained benefit is lost.

Aurochs trains are standard additions, but any two wagons can be linked together in such a fashion, doubling the number of required beasts of burden (from 2 to 4) but requiring only a single driver.

If your wagon gains the Broken condition (at half HP), its speed is also reduced by half. Further damage renders it inoperable, but it can still be repaired as normal until reduced to 1/10th HP, at which point it is totally destroyed.

Use Discussion to share the wealth and equip yourselves properly. You Will Fight Big Monsters. The next chance you will have to make changes to your caravan is in Karlsgard.

GM Says: Everyone make a Diplomacy check with Valence, and if you have any buffs, use 'em; his initial attitude towards you sets his prices for the future, and changes thereof likewise reflect.

Time for the intros! Make them count.

The Exchange

Current Map

Welcome to the campaign!

Give me a few hours to digest (and for y'all to see the notices), and I'll post up the caravan/wagon/intro stuff.

E: Slip this in here too, hope you all catch it. Please remind me of your wagon situation; if you have one, want one, or don't want one.

EE: If you haven't already, please download the Jade Regent Player's Guide. Most importantly is the Caravan section, and within that, the individual wagons.

The Exchange

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In the taverns and inns surrounding Magnimar, where adventurers and glory-seekers can most oft be found, you come across a flyer.
.
.
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Quote:

Seeking Brave Explorers and Adventurers

Travel Across the Crown of the World!
Whether you seek fame or glory, wealth or power, thrill or challenge, all will be found on the Quest for the North!
Interested parties should be experienced, capable adventurers of their own merits and means. Arrive at the reclaimed Brinewall Castle, a day's ride North of Sandpoint. You must bring your own vehicles and supplies. The caravan will depart by the 16th of Desnus.

Howdy folks!

I'd like to recruit 4-6 players for the Jade Regent Adventure Path. We will, however, be skipping the first book, The Brinewall Legacy, as I find the first few character levels pretty boring, and it's hard to craft a solid character backstory when you begin at such an early stage.

Character Creation Rules
Starting Level: 4th
Ability Scores: 25 Point Buy
Classes: Gestalt, Any Paizo.
Races: Core + Aasimar, Ifrit, Oread, Sylph, Tiefling, Undine. Alternate racial traits are fine.
Hit Points: Max first, half+1 after.
Skills: Background skill points are in effect, the two skills (Artistry and Lore) are not.
Wealth: 7,500 GP. No single item costing more than 3,000 GP.
Traits: Two, normal rules, No Campaign; I'll give everyone one. No Drawbacks.
Other Stuff: Don't worry about the "vehicle and supplies" yet; I'll explain how that's going to work after selection. We will be using the Caravan Rules, modified slightly.
There will be minimal NPCs for the caravan; duties and responsibilities will largely fall on the PCs, and as such I would prefer a larger party.

Character Background
I expect your mechanical choices to be clearly indicated by your background, in as near-seamless a mesh as possible. Power gaming is okay, but especially in the style of PbP, descriptions and the ability to tell a story are crucial, so please make sure you are able to justify your mechanics with your background.

Your characters begin at level 4, so they've done stuff. They should be at least a few years older than their base starting age.

The primary criteria for selection will come from your story. As some personal examples, see here and here, as well as the character background here.

I think that about covers it. Selection will run until 28 November 2017, and I'll make selection posts and give details over the Thanksgiving holiday here in the US.

Feel free to ask any questions.

E I forgot to mention that, due to the skipping of book 1, it's less necessary to have any direct connection to Sandpoint or its residents. The flyers were up all around Magnimar, so at most all you'd need to do is have some reason to have been there and spotted one.

The Exchange

Howdy folks! In brainstorming pitches for a previous 1v1 recruitment, I had a strange idea that I'd now like to follow through with and see if I can get it to fly.

This would be a solo game, though both myself and the selected individual would participate, both as players and as GMs.

We would begin with four nations/power groups: A,B,C,D.

A and B would be fully-fledged, developed powers, each controlled by one of us.

C and D would be fledgling groups, and each nation would be the setting for the "campaign" of the player; C would be for the selected, controlled by myself, and D for my PC, controlled by the selected.

These four powers are vying over some central resource or great thing.

For gameplay, in addition to the "campaigns" for each (wherein our PCs work to advance their nation's/personal goals), we would also be at war with each other for the central objective.

This sort of thing would require a greater deal of communication and cooperation between us than a typical campaign, as well as a far greater deal of involvement in the set-up and customization of not only the setting, but the rules we'll use to keep things fair, many of which we'll either have to borrow from elsewhere, or most likely, make up for ourselves. We've been given Mass Combat and Kingdom Building guides, but this stretches a bit beyond those into a not-quite-Pathfinder style campaign.

Consider this an interest check; there's no real "recruitment" process. If multiple other parties are interested, I will choose based on the rapport between us; if it comes down to more than that, I'll set up some stricter structure for qualifying.

Feel free to ask questions; I don't have a great deal of this set in stone yet, but I have a fair idea of how I'd like this to work.


My character has three scrolls of Animate Dead; two from a Cleric, so CL 5, and one from a Wizard, so CL 7. My character also has a personal CL of 1 (and a good UMD score).

As the caster level of a scroll serves as the caster level of a spell irrespective of the user's personal caster level:

1) Cleric scroll - 10HD Undead

2) Wizard scroll - 14HD Undead

3) Cleric scroll - 10HD Undead

Uh-oh, now my character has 34HD of undead, but the limit on the CL 5 scroll would be 20HD, and 28 on the CL 7. And, if it were to somehow matter in this, a personal HD limit of 4.

How does this resolve?


Not precisely sure if this is the right spot or not.

Leaving from Huntington on Wednesday (8/3) morning (earliest I can to get to the check-in at the hotel at time of arrival in Indy), returning Sunday (8/7) night ~10PM. I'm working the ACG Demos, so the times aren't really negotiable. Grabbing the rental from Hertz on 3rd Ave. Economy size, so light packing or it'll go on your lap.

Able to seat 3 others; contact me if interested. Preference obviously given to those willing to donate to the gas/snack fund if there's intense interest.


Dot


Discussion: Planning of future feats, party organization, etc.


Opened for dotting.


Discussion thread; pop in here and we'll sort everything out.

I still need chronicles from many of you; please do your best to get those to me. I would also appreciate your Inventory Tracking Sheets.


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I have a mesh of the Pathfinder kingdom building rules and the old D&D splat Stronghold Builder's Guidebook, as I am fond of parts of each but the whole of neither.

I'd like to run my own version of "Kingmaker," set in the same location of Golarion but with no other event correlations; the spot's already been made for this, I might as well take it, even if I don't want to run the AP.

Characters will start in the mid-level range, but wealth and a couple of other factors will be tightly controlled in the beginning; for example, if we start at 11, each PC will be required to have a fluid pool of at least 20k to be used to build your stronghold and fund your empire.

The game will require a lot of player cooperation, and a lot of OOC conversations; likewise, one or more players will have to do a bit of bookkeeping, but there will be combat (possible mass, depending on how it's taken) and intrigue and all of the fun stuff as well.

I'll be several days or longer getting a doc up to explain the meshing of systems, so this is strictly to see if I should bother at all; no commitments, concepts, or obligations at this point.

Do feel free to ask any general questions you may have, but keep in mind the mechanics (and creation requirements) will be up in time.


Male LN Dwarf (Pahmet) Warpriest of Irori 6/Fighter 2 | HP: 41/69 | AC: 23 (TAC: 11, FAC: 22){+2 vs Crit} | CMB: +9/+11/+13/+17, CMD: 20/22 | Perc: +4, SM: +9 | Speed 20ft | F: +11, R: +3, W: +9/+10 | Init: +3 | Fervor: 4/7; Blessings: 6/6; Sacred Weapon 6/6 | Spells: 1st 3/5, 2nd 0/4 | Active Conditions: Life Pact, Good Hope, Delay Poison, Divine Favor, AC: 21

Discussion! Don't know why I didn't make one before, but here it is now.


Male LN Dwarf (Pahmet) Warpriest of Irori 6/Fighter 2 | HP: 41/69 | AC: 23 (TAC: 11, FAC: 22){+2 vs Crit} | CMB: +9/+11/+13/+17, CMD: 20/22 | Perc: +4, SM: +9 | Speed 20ft | F: +11, R: +3, W: +9/+10 | Init: +3 | Fervor: 4/7; Blessings: 6/6; Sacred Weapon 6/6 | Spells: 1st 3/5, 2nd 0/4 | Active Conditions: Life Pact, Good Hope, Delay Poison, Divine Favor, AC: 21

Representative of the brawling arena located beneath the Gold Goblin in Riddleport. Players of GM Spiderbeard's Second Darkness Campaign duke it out for glory, honor, and the hell of it.


The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone—or something—is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is prepared to ambush the murderer, but they need help—help of the kind that adventurers are so good at providing. What is the sinister truth behind these violent acts?

Recruiting 6 Players for the 16-page Free RPG Day module Dawn of the Scarlet Sun. Standard PFS rules apply, credit will be given.

Levels 4-6, with the additional option of playing one of the slightly-tweaked iconic pregens, available as a free PDF download here. Aside from a silly little homebrew I'm working up, this will be my first run at GMing a PbP, as well as for PFS; I have nearly twenty years of RPG experience, and have the pleasure of playing under Pathfinder rules since the beta. I have ran several successful table games during that time as well.

Recruitment will end Friday, April 8th, 11:59 PM Eastern Time Zone.


Unfortunately unavoidable OOC post for dotting purposes


Character Creation
--25 Point Buy
--All Paizo races, but the more alien will find it harder to gain popularity, and likewise those with Charisma penalties will always be slightly worse than their comrades.
--Any Paizo Class. I'm not familiar with the Occult materials, but for what we're doing I think it's okay.
--I'd also prefer to limit 3PP material. I don't know them, would have to use the SRD, and generally just prefer to keep it to the company on whose site we're posting.
--Background Skills are a thing, however, your Primary Perform (see below) can not be ranked through these points. Artistry is also finally viable!
--Somewhere in the levels of 3-5; we can vote, or just go with 4.
--No Lawful Good. Paladins rock, but the philosophical principles and rigid morality wouldn't be a good fit.
--Full Wealth By Level. If you feel inclined to do up a sheet at this point, just make it 3, with 3000GP. 58 minutes, just in time!

Party Roles
A number of musicians, plus at least one Arcane caster with access to many of the Illusion, Evocation, and Conjuration spells.

Each musician must have two Perform skills. These are divided into Primary and Secondary.

Primary Performs must be kept maxed. I'll be filling the role of the drummer of the group, but all else is up for grabs.

Secondary Performs should never drop below 1 rank/3 levels, and should in some way compliment your Primary. As the Perform(Percussion) character, it wouldn't make much sense for me to also have Perform(Dance), though Sing or Oratory would both work.

Combat is not going to be the focus of this campaign, and I'd like our feat selection to reflect this in some manner, whether through Skill Focus, various Bardic Performance enhancers, or Item Crafting.

This is set on Golarion, likely in Absalom for the start.

If any interested parties would rather be a role not defined (like tour manager, or agent), feel free to make your suggestion.

We can work out anything else between us.


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For some reason, I'm in the mood to be a rock star. Can't imagine why...

This will be a fun, not-too-serious Theater of the Mind "campaign" wherein a lowly group of three musicians sail the waves of popularity, ultimately seeking to become the greatest performers Golarion has ever seen. Right now, I'm just calling an interest check, though seeking so few people, I'm hopeful it'll turn into actual "recruitment" shortly.

The only hard and fast rule I have right now is a maxed Perform skill, and a secondary, not necessarily maxed Perform.

I'm going to play this one in addition to running it; I doubt very much I can convince someone else to GM this for me, and I'm too set on the idea to just give it up.

Need twothree others:

One with maxed Perform: Sing
One with maxed Perform: String
One Mage of any variety for special effects
And me, with maxed Perform: Percussion

Don't have any other character creation rules, but do note you do not necessarily have to be a Bard/Skald to make this work. I'm likely rolling a high Strength Fighter, as toting around an immense drum kit would encumber lesser characters.

I would also not be opposed to the "side members" of the band, if more interest is generated than I expect. Roadies, stage managers, and our agent are all positions readily available that I'll just have to GM; it could be rather fun to have an "agent" who may not have the best interests of the rest of the party at heart.

This will be a largely skill and RP based campaign, with minimal-to-no combat encounters. Will work with any interested people in what we'd all like to do, but the less mechanical encounters, the faster I'll be able to put this thing together.

For giggles, and subject to change at the discretion of the band:

25 Point Buy
All Races. Note that highly unusual races, or those that take Charisma penalties, probably won't get along well with the general populace, and will likely hinder our rise to stardom.

Don't worry about rolling up anything yet; just post a concept idea, and which role you'd like to fill, and we'll take it from there.

Here's a tasty jam to get you in the mood. Thanks for stopping by!