
Rynjin |

Neato. Well, you need to Charge to reach the thing and still attack (you moved to behind it, and it moved 40 feet toward Slapper).
Psykoblade charges invisibly, slashing a key root in the mass, and causing it all to fall apart.

Timothy Fendolas " Psykoblade " |

Righto
Psykoblade tenderly held his wounds as the Malevolent plant matter perished. He was grateful he carried his grandfathers old warknife. " Well if this is the garden, i don't want to imagine the front door. "
UMD: 1d20 + 10 ⇒ (9) + 10 = 19
UMD: 1d20 + 10 ⇒ (7) + 10 = 17
UMD: 1d20 + 10 ⇒ (20) + 10 = 30
UMD: 1d20 + 10 ⇒ (17) + 10 = 27
UMD: 1d20 + 10 ⇒ (8) + 10 = 18
UMD: 1d20 + 10 ⇒ (18) + 10 = 28
UMD: 1d20 + 10 ⇒ (6) + 10 = 16
UMD: 1d20 + 10 ⇒ (10) + 10 = 20
UMD: 1d20 + 10 ⇒ (10) + 10 = 20
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Arthur Balond, "Blackjack" |

Onward?

Rynjin |

Deeper, deeper into the bowels of the sewers you go, until finally you reach the junction you were heading toward.
It is a 60 ft. by 60 ft. circle with a ceiling 30 feet high. Waterfalls of sludge fall off the sides, and four "spokes" lead back into the sewers. You have arrived from the south.
At the northern passage is A horrid walking corpse, arrayed in brightly colored clothes, floppy shoes, and a bright red jester's hat complete with jingling bells sewn to the ends of the cap. The rigor mortis seems to have permanently pulled the creature's face into a broad and horrific grin.
Along with him are 6 more of the jesters you fought at the party, though they look slightly more powerful.
"So, you've finally arrived! I was beginning to think you'd never get here."

Timothy Fendolas " Psykoblade " |

Prior to this Psykoblade cast Stabilize Powder and Blade Tutors Student.. Also how long was it between this and the last fight?
Psykoblade bites back a curse, " Your party crashers and welcoming garden delayed our arrival somewhat. However, I suppose we shall instill upon your Undead form the despair of a powerful kicking in the rear. The your smile will forever be turned into depression in the afterlife! "
He levels waves and Friction at the enemies.

Rynjin |

He hops and turns his back to you, bending over and slapping his rump.
"Well, come and get it then big boy!"
He turns back around just as quickly and his smile turns nasty.
"Or should I come and get you, instead?"
3d20 ⇒ (12, 4, 10) = 26
7d20 ⇒ (5, 20, 12, 19, 2, 6, 18) = 82
Jester (26)
Ghast (25)
Ghast (24)
Ghast (23)
Blackjack (19)
Psykoblade (17)
Ghast (17)
Ghast (11)
Ghast (10)
Ghast (7)
The Dapper Slapper (7)
"Oh! What gentlemen, letting the host go first!"
"Shall we play a game of cards? Come along. Pick a card, any card."
"Any takers?"
The Jester moves forward 30 feet, and stands shuffling his deck of cards, cards blurring between his hands.
Deck: 1d54 ⇒ 24
The first three ghasts charge in.
Attack vs Blackjack: 1d20 + 9 ⇒ (4) + 9 = 13
Attack vs Dapper: 1d20 + 9 ⇒ (10) + 9 = 19
Attack vs Psykoblade: 1d20 + 9 ⇒ (5) + 9 = 14
But they all miss.
However, make three Fort saves each vs Stench. Blackjack and Psykobade are up.

Arthur Balond, "Blackjack" |

Fort: 1d20 + 7 ⇒ (19) + 7 = 26
Fort: 1d20 + 7 ⇒ (17) + 7 = 24
Fort: 1d20 + 7 ⇒ (17) + 7 = 24
"You talk too much."
Blackjack slinks into the shadows and makes his way toward the leader.
Stealth: 1d20 + 22 ⇒ (3) + 22 = 25

Rynjin |

Psykoblade, you are Sickened.
Perception: 1d20 + 15 ⇒ (12) + 15 = 27
The Jester swivels his head to look directly at Blackjack as he moves closer.
"Ah! Our first taker!"
He flings a card at Blackjack, smacking him in the face with the image of a Juggler.
Congratulations! You gain a +2 bonus to two ability scores of your choice, but you must swap the order. For example, you have an Int of 12 and a Cha of 14. you may add +2 to Int and Cha, but then they swap places (you now have 14 Cha and 16 Int).
"Lucky lucky!" the Jester exclaims.
"See? My games can be fun!"
Then he unleashes a terrifying cackle.
Everyone make Will saves, DC 22 or be Panicked.
Whoops, one too many Ghasts on that list.
The remaining three Ghasts move in, trying to get to positions they can flank Psykoblade and Dapper next round.
Slapper!

Rynjin |

Well, sorta. I forgot he had the cackle, but it's a Free action so it should have gone off when he first moved in. The card though, is a Readied action yes, and that is the effect.
So if Blackjack fails the save, he wouldn't be able to Stealth in and...you know what, forget the Cackle this round.
Still, your turn.

Timothy Fendolas " Psykoblade " |

Psykoblade stabs the Ghasts with Friction and unloads Waves on the Jester, Arcane Energies flowing through him.
Heroic Sickened Friction Stab: 1d20 + 11 ⇒ (16) + 11 = 27
Heroic Sickened Friction Stab Damage: 1d6 + 5 + 10d6 ⇒ (2) + 5 + (2, 6, 1, 1, 3, 5, 3, 2, 3, 3) = 36
Heroic Deadly Sickened Waves Blast: 1d20 + 11 ⇒ (1) + 11 = 12
Heroic Deadly Sickened Waves Blast Damage: 1d8 + 6 + 1d6 + 5 ⇒ (8) + 6 + (1) + 5 = 20
Secondary Heroic Sickened Friction Stab: 1d20 + 11 ⇒ (15) + 11 = 26
Secondary Heroic Sickened Friction Stab Damage: 1d6 + 5 + 1d6 + 5 ⇒ (4) + 5 + (4) + 5 = 18
Secondary Heroic Deadly Sickened Waves Blast: 1d20 + 11 ⇒ (15) + 11 = 26
Secondary Heroic Deadly Sickened Waves Blast Damage: 1d8 + 6 + 1d6 + 5 ⇒ (6) + 6 + (6) + 5 = 23
Heroic Sickened Parry: 1d20 + 11 ⇒ (19) + 11 = 30
Heroic Sickened Riposte: 1d20 + 11 ⇒ (2) + 11 = 13
Heroic Sickened Riposte Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Arthur Balond, "Blackjack" |

I'll do Int and Cha.
Blackjack suddenly feels a lot smarter.
"Was that part of your plan? Or are you even more incompetent than you look?"

Wilbur "Dapper Slapper" Monroe |

Slap a Ghast: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 1d8 + 9 ⇒ (1) + 9 = 10
Chop a Ghast: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Slap a Ghast: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d8 + 9 ⇒ (8) + 9 = 17
Confirm a Ghast: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d8 + 9 ⇒ (5) + 9 = 14

Wilbur "Dapper Slapper" Monroe |

Ghast Confirmed.
-Posted with Wayfinder

Rynjin |

Slapper finishes off one Ghast, then slaps another's head off, bells on its cap jingling all the way.
The Jester does a little dance.
"What fun!" the Jester says, and unleashes a terrifying cackle.
DC 22 Will or be Panicked. Fear, Mind Affecting.
Jester (26)
Blackjack (19)
Psykoblade (17)
Ghast (11)
Ghast (10)
Ghast (7)
The Dapper Slapper (7)
I will post the rest of his action when it's apparent who has Panicked.

Arthur Balond, "Blackjack" |

Will: 1d20 + 10 ⇒ (20) + 10 = 30
Blackjack is too cool to be spooked.

Wilbur "Dapper Slapper" Monroe |

Le Save: 1d20 + 7 ⇒ (16) + 7 = 23
-Posted with Wayfinder

Rynjin |

Slapper and Blackjack shrug off the fear (though barely, in Slapper's case), but it seeps deeply into the brain of Psykoblade.
2d4 ⇒ (1, 1) = 2
1d100 ⇒ 5
The Jester looks from Blackjack to Slapper, and back again a few times.
1d2 ⇒ 1
"You, I think, want another taste, yes?" he says to Blackjack, and flings another card.
Attack: 1d20 + 15 ⇒ (20) + 15 = 35
1d54 ⇒ 54
"Ooh! Lucky lucky again!"
Man I keep hitting the good cards. Blackjack, you get one Wish, as the spell.

Arthur Balond, "Blackjack" |

Do I need to use it now?

Wilbur "Dapper Slapper" Monroe |

Dayum.
-Posted with Wayfinder

Wilbur "Dapper Slapper" Monroe |

Doesn't the spell let you wish for like 7th level spell effects? Couldn't he just wish for like a CL18 delayed blast fireball?
-Posted with Wayfinder

Wilbur "Dapper Slapper" Monroe |

Or wish for Transformation? All the sweet sweet hitting.
-Posted with Wayfinder

Rynjin |

Its only as the spell, the Spell isnt that great.
Well, the text says Wish but the clarifying text makes it function more as Miracle, and can have BIG changes (like, changing the timestream changes). Of course, it's up to me to determine the exact effects on reality from what you ask for.

Arthur Balond, "Blackjack" |

"I wish... for you to have a heart."
"Looks like you just dealt me a twenty. I stay."
Blackjack slinks into the shadows (again) and tries to get the drop on the jester.
Stealth: 1d20 + 22 ⇒ (5) + 22 = 27
Wow dice. The rest of my turn will depend on whether he spots me again.

Rynjin |

Perception: 1d20 + 15 ⇒ (7) + 15 = 22
"Oh! My little friend has gone! What a shame."
Psykoblade drops Waves and Friction and runs off at ludicrous speed back the way you came.
The Ghasts form a semi-circle around Slapper.
Bite: 1d20 + 9 ⇒ (10) + 9 = 19
Claw: 1d20 + 9 ⇒ (12) + 9 = 21
Claw: 1d20 + 9 ⇒ (17) + 9 = 26
Bite: 1d20 + 9 ⇒ (6) + 9 = 15
Claw: 1d20 + 9 ⇒ (17) + 9 = 26
Claw: 1d20 + 9 ⇒ (16) + 9 = 25
Bite: 1d20 + 7 ⇒ (15) + 7 = 22
Claw: 1d20 + 7 ⇒ (16) + 7 = 23
Claw: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm?: 1d20 + 7 ⇒ (6) + 7 = 13
But all claws and teeth plink off of Dapper's heavily armored form as he flexes nonchalantly at their tickling.
All save one.
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Take 9 damage and make a Fort save DC 16 or be Paralyzed.

Wilbur "Dapper Slapper" Monroe |

No Fear: 1d20 + 6 ⇒ (18) + 6 = 24
Feel the Slap: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Feel the Chop: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Feel the Slap: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d8 + 9 ⇒ (6) + 9 = 15
Confirm the Chop: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Arthur Balond, "Blackjack" |

"Okay. Now we're going to play a different game."
Standard: 1d20 + 14 ⇒ (17) + 14 = 31
1d6 + 6 + 5d8 ⇒ (5) + 6 + (7, 2, 7, 5, 3) = 35
Acrobatics: 1d20 + 25 ⇒ (15) + 25 = 40
Up Close: 1d20 + 14 ⇒ (13) + 14 = 27
1d6 + 6 + 5d8 ⇒ (4) + 6 + (2, 4, 5, 5, 5) = 31
Opening AoO: 1d20 + 14 ⇒ (17) + 14 = 31
1d6 + 6 ⇒ (5) + 6 = 11 (plus5d4 ⇒ (4, 1, 1, 2, 1) = 9 if flanking)

Rynjin |

Maaaaaaan. wish this thing had better DR.
Blackjack eviscerates the Jester before it can get out one more crack at them while Dapper drops two more Ghasts and wounds the final one.
The last ghast wisely retreats, and takes the nearby eastern passage.
Withdrawwwwww!

Wilbur "Dapper Slapper" Monroe |

"Now see here! You come back here and be apprehended!"
Throw Le Shield: 1d20 + 14 - 8 ⇒ (8) + 14 - 8 = 14
Damage: 1d8 + 9 ⇒ (2) + 9 = 11
-Posted with Wayfinder

Rynjin |

Slapper is unfortunately unable to get a clear shot on the fleeing Ghast, who blows him a raspberry and keeps running.
Just out of curiosity, what would have happened if the Jester got to act this round?
1d20 + 15 ⇒ (11) + 15 = 26
1d54 ⇒ 35
...And one of your enemies becomes a friend.

Arthur Balond, "Blackjack" |

"Never use luck against a guy named after a card game."
Blackjack wishes to become a little more agile.
+1 inherent bonus to Dex.

Arthur Balond, "Blackjack" |

Stop ninjaing me man. I thought you were limiting it to what the spell explicitly says it can do.
I'll think of something more interesting.